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Reading and writing settings through UI
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-2
@@ -1,6 +1,6 @@
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use serde::Deserialize;
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use serde::{Serialize,Deserialize};
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#[derive(Debug, Deserialize,Clone)]
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#[derive(Debug,Serialize, Deserialize,Clone)]
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pub struct EpicGamesLauncherSettings {
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pub enabled: bool,
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pub location: Option<String>,
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