Amazon Games for Windows (#91)

This commit is contained in:
Philip Kristoffersen
2022-04-19 21:24:17 +02:00
committed by GitHub
parent 521eb54cbb
commit 0f5f3bad2c
12 changed files with 173 additions and 1 deletions
+25
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
#[derive(Debug, Clone)]
pub struct AmazonGame{
pub title : String,
pub id : String
}
impl From<AmazonGame> for ShortcutOwned {
fn from(game: AmazonGame) -> Self {
let launch = format!("amazon-games://play/{}", game.id);
Shortcut::new(
"0",
game.title.as_str(),
launch.as_str(),
"",
"",
"",
"",
)
.to_owned()
}
}
+77
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use std::{error::Error, path::{PathBuf, Path}};
use sqlite::State;
use crate::platform::Platform;
use super::{AmazonSettings, AmazonGame};
pub struct AmazonPlatform{
pub settings:AmazonSettings
}
impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform{
#[cfg(windows)]
fn enabled(&self) -> bool {
self.settings.enabled
}
#[cfg(target_family="unix")]
fn enabled(&self) -> bool {
false
}
fn name(&self) -> &str {
"Amazon"
}
fn get_shortcuts(&self) -> Result<Vec<AmazonGame>, Box<dyn Error>> {
let sqllite_path = get_sqlite_path().expect("This should enver get called if settings are invalid");
let mut result = vec![];
let connection = sqlite::open(sqllite_path)?;
let mut statement = connection.prepare("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")?;
while let State::Row = statement.next().unwrap() {
let id = statement.read::<String>(0);
let title = statement.read::<String>(1);
if let (Ok(id),Ok(title)) = (id,title){
result.push(AmazonGame { title, id });
}
}
Ok(result)
}
fn settings_valid(&self) -> crate::platform::SettingsValidity {
let path = get_sqlite_path();
if path.is_some(){
crate::platform::SettingsValidity::Valid
}else{
crate::platform::SettingsValidity::Invalid { reason: format!("Could not find Amazon Games installation")}
}
}
#[cfg(target_family ="unix")]
fn create_symlinks(&self) -> bool {
false
}
fn needs_proton(&self, _input: &AmazonGame) -> bool {
false
}
}
fn get_sqlite_path() -> Option<PathBuf> {
match std::env::var("LOCALAPPDATA") {
Ok(localdata) => {
let path = Path::new(&localdata).join("Amazon Games").join("Data").join("Games").join("Sql").join("GameInstallInfo.sqlite");
if path.exists() {
Some(path)
}else{
None
}
}
Err(_e) => None,
}
}
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use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct AmazonSettings{
pub enabled:bool
}
+8
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pub mod amazon_platform;
pub use amazon_platform::*;
pub mod amazon_game;
pub use amazon_game::*;
pub mod amazon_settings;
pub use amazon_settings::*;