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Amazon Games for Windows (#91)
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@@ -0,0 +1,77 @@
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use std::{error::Error, path::{PathBuf, Path}};
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use sqlite::State;
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use crate::platform::Platform;
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use super::{AmazonSettings, AmazonGame};
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pub struct AmazonPlatform{
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pub settings:AmazonSettings
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}
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impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform{
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#[cfg(windows)]
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fn enabled(&self) -> bool {
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self.settings.enabled
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}
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#[cfg(target_family="unix")]
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fn enabled(&self) -> bool {
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false
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}
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fn name(&self) -> &str {
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"Amazon"
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}
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fn get_shortcuts(&self) -> Result<Vec<AmazonGame>, Box<dyn Error>> {
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let sqllite_path = get_sqlite_path().expect("This should enver get called if settings are invalid");
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let mut result = vec![];
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let connection = sqlite::open(sqllite_path)?;
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let mut statement = connection.prepare("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")?;
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while let State::Row = statement.next().unwrap() {
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let id = statement.read::<String>(0);
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let title = statement.read::<String>(1);
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if let (Ok(id),Ok(title)) = (id,title){
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result.push(AmazonGame { title, id });
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}
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}
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Ok(result)
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}
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fn settings_valid(&self) -> crate::platform::SettingsValidity {
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let path = get_sqlite_path();
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if path.is_some(){
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crate::platform::SettingsValidity::Valid
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}else{
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crate::platform::SettingsValidity::Invalid { reason: format!("Could not find Amazon Games installation")}
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}
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}
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#[cfg(target_family ="unix")]
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fn create_symlinks(&self) -> bool {
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false
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}
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fn needs_proton(&self, _input: &AmazonGame) -> bool {
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false
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}
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}
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fn get_sqlite_path() -> Option<PathBuf> {
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match std::env::var("LOCALAPPDATA") {
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Ok(localdata) => {
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let path = Path::new(&localdata).join("Amazon Games").join("Data").join("Games").join("Sql").join("GameInstallInfo.sqlite");
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if path.exists() {
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Some(path)
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}else{
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None
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}
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}
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Err(_e) => None,
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}
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}
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