Launch games through heroic launcher (#151)

* Add option to launch heroic games through launcher

* Add ui

* Let users choose which game to launch through Heroic
This commit is contained in:
Philip Kristoffersen
2022-05-22 22:37:09 +02:00
committed by GitHub
parent 01f051e113
commit 1da9ef8d28
6 changed files with 159 additions and 61 deletions
+58 -31
View File
@@ -1,9 +1,10 @@
use std::path::Path;
use serde::{Deserialize, Serialize};
use super::heroic_platform::InstallationMode;
use serde::Deserialize;
use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
#[derive(Serialize, Deserialize, Debug, Clone)]
#[derive(Deserialize, Debug, Clone)]
pub struct HeroicGame {
pub app_name: String,
pub title: String,
@@ -11,6 +12,10 @@ pub struct HeroicGame {
pub install_path: String,
pub executable: String,
pub launch_parameters: String,
#[serde(skip_deserializing)]
pub install_mode: Option<InstallationMode>,
#[serde(skip_deserializing)]
pub launch_through_heroic: bool,
}
impl HeroicGame {
@@ -23,41 +28,63 @@ impl HeroicGame {
impl From<HeroicGame> for ShortcutOwned {
fn from(game: HeroicGame) -> Self {
let target_path = Path::new(&game.install_path).join(game.executable);
let mut owned_shortcut = if game.launch_through_heroic && game.install_mode.is_some() {
let launch_parameter = format!("heroic://launch/{}", game.app_name);
let (exe, parameter) = match game.install_mode.unwrap() {
InstallationMode::FlatPak => (
"flatpak",
format!("run com.heroicgameslauncher.hgl {}", launch_parameter),
),
InstallationMode::UserBin => ("heroic", launch_parameter),
};
Shortcut::new(
"0",
game.title.as_str(),
exe,
"",
"",
"",
parameter.as_str(),
)
.to_owned()
} else {
let target_path = Path::new(&game.install_path).join(game.executable);
#[cfg(target_family = "unix")]
let mut target = target_path.to_string_lossy().to_string();
#[cfg(target_family = "unix")]
{
if !target.starts_with('\"') && !target.ends_with('\"') {
target = format!("\"{}\"", target);
#[cfg(target_family = "unix")]
let mut target = target_path.to_string_lossy().to_string();
#[cfg(target_family = "unix")]
{
if !target.starts_with('\"') && !target.ends_with('\"') {
target = format!("\"{}\"", target);
}
}
}
#[cfg(target_family = "unix")]
let mut install_path = game.install_path.to_string();
#[cfg(target_family = "unix")]
{
if !install_path.starts_with('\"') && !install_path.ends_with('\"') {
install_path = format!("\"{}\"", install_path);
#[cfg(target_family = "unix")]
let mut install_path = game.install_path.to_string();
#[cfg(target_family = "unix")]
{
if !install_path.starts_with('\"') && !install_path.ends_with('\"') {
install_path = format!("\"{}\"", install_path);
}
}
}
#[cfg(target_os = "windows")]
let install_path = game.install_path.to_string();
#[cfg(target_os = "windows")]
let install_path = game.install_path.to_string();
#[cfg(target_os = "windows")]
let target = target_path.to_string_lossy().to_string();
#[cfg(target_os = "windows")]
let target = target_path.to_string_lossy().to_string();
let shortcut = Shortcut::new(
"0",
game.title.as_str(),
&target,
&install_path,
&target,
"",
game.launch_parameters.as_str(),
);
let mut owned_shortcut = shortcut.to_owned();
let shortcut = Shortcut::new(
"0",
game.title.as_str(),
&target,
&install_path,
&target,
"",
game.launch_parameters.as_str(),
);
shortcut.to_owned()
};
owned_shortcut.tags.push("Heroic".to_owned());
owned_shortcut.tags.push("Ready TO Play".to_owned());
owned_shortcut.tags.push("Installed".to_owned());