mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Find Epic Launcher games installed through proton (#158)
* Finds epic games on linux * Fix up windows paths
This commit is contained in:
@@ -17,7 +17,6 @@ create_symlinks = true
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[epic_games]
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enabled = true
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create_symlinks = true
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safe_launch = []
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[uplay]
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@@ -32,7 +32,7 @@ impl Platform<ManifestItem, EpicGamesManifestsError> for EpicPlatform {
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#[cfg(target_family = "unix")]
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fn create_symlinks(&self) -> bool {
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self.settings.create_symlinks
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false
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}
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fn settings_valid(&self) -> SettingsValidity {
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+67
-161
@@ -4,20 +4,14 @@ use std::env::{self};
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use std::fs::{DirEntry, File};
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use std::io::BufReader;
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use std::path::{Path, PathBuf};
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use std::path::Path;
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use failure::*;
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#[derive(Debug, Fail)]
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pub enum EpicGamesManifestsError {
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#[fail(display = "Path to EpicGamesLauncher not defined, it must be defined on linux")]
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PathNotDefined,
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#[fail(
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display = "EpicGamesLauncher path: {} could not be found. Try to specify a different path for the EpicGamesLauncher.",
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path
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)]
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PathNotFound { path: String },
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#[fail(display = "EpicGamesLauncher not found")]
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NotFound,
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#[fail(
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display = "Could not read EpicGamesLauncher manifest directory at {} error: {}",
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@@ -29,164 +23,77 @@ pub enum EpicGamesManifestsError {
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pub(crate) fn get_egs_manifests(
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settings: &EpicGamesLauncherSettings,
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) -> Result<Vec<ManifestItem>, EpicGamesManifestsError> {
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use EpicGamesManifestsError::*;
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let locations = crate::egs::get_locations();
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match locations {
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Some(locations) => {
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let manifest_dir_path = locations.manifest_folder_path;
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let manifest_dir_result = std::fs::read_dir(&manifest_dir_path);
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let manifest_dir_path = get_manifest_dir_path(settings)?;
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let manifest_dir_result = std::fs::read_dir(&manifest_dir_path);
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match manifest_dir_result {
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Ok(manifest_dir) => {
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let all_manifests = manifest_dir
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.filter_map(|dir| dir.ok())
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.filter_map(get_manifest_item);
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let mut manifests = vec![];
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for mut manifest in all_manifests {
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#[cfg(target_family = "unix")]
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{
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if let Some(compat_folder) = locations.compat_folder_path.as_ref() {
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//Strip off the c:\\
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manifest.manifest_location = compat_folder
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.join("pfx")
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.join("drive_c")
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.join(&manifest.manifest_location[3..].replace("\\", "/"))
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.to_path_buf()
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.to_string_lossy()
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.to_string();
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#[cfg(target_os = "windows")]
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let launcher_path = launcher_location_from_registry().unwrap_or_else(guess_default_launcher_location);
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match manifest_dir_result {
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Ok(manifest_dir) => {
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let manifests = manifest_dir
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.filter_map(|dir| dir.ok())
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.filter_map(get_manifest_item)
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.filter(is_game_installed)
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.filter(is_game_launchable);
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let mut manifests: Vec<ManifestItem> = manifests.collect();
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manifests.sort_by_key(|m| {
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format!(
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"{}-{}-{}",
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m.install_location, m.launch_executable, m.is_managed
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)
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});
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manifests.dedup_by_key(|m| {
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format!(
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"{}-{}-{}",
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m.install_location, m.launch_executable, m.is_managed
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)
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});
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for mut manifest in &mut manifests {
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if settings.safe_launch.contains(&manifest.display_name)
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|| settings.safe_launch.contains(&manifest.get_key())
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{
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manifest.safe_launch = true;
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#[cfg(target_os = "windows")]
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{
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manifest.launcher_path = Some(launcher_path.clone());
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manifest.install_location = compat_folder
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.join("pfx")
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.join("drive_c")
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.join(&manifest.install_location[3..].replace("\\", "/"))
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.to_path_buf()
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.to_string_lossy()
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.to_string();
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dbg!(&manifest.manifest_location);
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}
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}
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if is_game_installed(&manifest) && is_game_launchable(&manifest) {
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manifests.push(manifest);
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}
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}
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manifests.sort_by_key(|m| {
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format!(
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"{}-{}-{}",
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m.install_location, m.launch_executable, m.is_managed
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)
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});
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manifests.dedup_by_key(|m| {
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format!(
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"{}-{}-{}",
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m.install_location, m.launch_executable, m.is_managed
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)
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});
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for mut manifest in &mut manifests {
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manifest.launcher_path = Some(locations.launcher_path.clone());
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manifest.compat_folder = locations.compat_folder_path.clone();
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if settings.safe_launch.contains(&manifest.display_name)
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|| settings.safe_launch.contains(&manifest.get_key())
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{
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manifest.safe_launch = true;
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}
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}
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Ok(manifests)
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}
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}
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Ok(manifests)
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}
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Err(err) => Err(ReadDirError {
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error: err,
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path: manifest_dir_path,
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}),
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}
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}
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fn get_manifest_dir_path(
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settings: &EpicGamesLauncherSettings,
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) -> Result<String, EpicGamesManifestsError> {
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use EpicGamesManifestsError::*;
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if let Some(location) = &settings.location {
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let path = Path::new(location);
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if path.exists() {
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return Ok(path.to_str().unwrap().to_string());
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} else {
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return Err(PathNotFound {
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path: path.to_str().unwrap().to_string(),
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});
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}
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} else {
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let path = get_default_manifests_location();
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match path {
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Some(path) => Ok(path.to_str().unwrap().to_string()),
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None => Err(PathNotDefined),
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}
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}
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}
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pub fn get_default_manifests_location() -> Option<PathBuf> {
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#[cfg(target_family = "unix")]
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{
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//No path defined for epic gamestore, and we cannot guess on linux
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None
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}
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#[cfg(target_os = "windows")]
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{
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let path = match manifest_location_from_registry() {
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Some(path) => path,
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None => guess_default_manifest_location(),
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};
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if path.exists() {
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Some(path)
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} else {
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None
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}
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}
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}
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#[cfg(target_os = "windows")]
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fn manifest_location_from_registry() -> Option<PathBuf> {
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use winreg::enums::*;
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use winreg::RegKey;
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let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
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if let Ok(launcher) = hklm.open_subkey("SOFTWARE\\WOW6432Node\\Epic Games\\EpicGamesLauncher") {
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let path_string: Result<String, _> = launcher.get_value("AppDataPath");
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if let Ok(path_string) = path_string {
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let path = Path::new(&path_string).join("Manifests");
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if path.exists() {
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return Some(path);
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Err(err) => Err(EpicGamesManifestsError::ReadDirError {
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error: err,
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path: manifest_dir_path.to_string_lossy().to_string(),
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}),
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}
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}
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None => Err(EpicGamesManifestsError::NotFound),
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}
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None
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}
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#[cfg(target_os = "windows")]
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fn guess_default_manifest_location() -> PathBuf {
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let key = "SYSTEMDRIVE";
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let system_drive =
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env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
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let path = Path::new(format!("{}\\", system_drive).as_str())
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.join("ProgramData")
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.join("Epic")
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.join("EpicGamesLauncher")
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.join("Data")
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.join("Manifests");
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path
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}
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#[cfg(target_os = "windows")]
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fn launcher_location_from_registry() -> Option<PathBuf> {
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use winreg::enums::*;
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use winreg::RegKey;
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let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
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if let Ok(launcher) = hklm.open_subkey("SOFTWARE\\Classes\\com.epicgames.launcher\\shell\\open\\command") {
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let launch_string: Result<String, _> = launcher.get_value("");
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if let Ok(launch_string) = launch_string {
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let path = Path::new(&launch_string[1..launch_string.len()-4]);
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if path.exists() {
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return Some(path.to_path_buf());
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}
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}
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}
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None
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}
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#[cfg(target_os = "windows")]
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fn guess_default_launcher_location() -> PathBuf {
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let key = "SYSTEMDRIVE";
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let system_drive =
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env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
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let path = Path::new(format!("{}\\", system_drive).as_str())
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.join("Program Files (x86)")
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.join("Epic Games")
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.join("Launcher")
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.join("Portal")
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.join("Binaries")
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.join("Win64")
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.join("EpicGamesLauncher.exe");
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path
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}
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fn is_game_installed(manifest: &ManifestItem) -> bool {
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@@ -221,7 +128,6 @@ fn get_manifest_item(dir_entry: DirEntry) -> Option<ManifestItem> {
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// assert_eq!(Some(std::path::Path::new("C:\\Program Files (x86)\\Epic Games\\Launcher\\Portal\\Binaries\\Win64\\EpicGamesLauncher.exe").to_path_buf()),launcher);
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// }
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// #[test]
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// pub fn test_launcher_guess(){
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// let launcher = guess_default_launcher_location();
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+63
-10
@@ -1,6 +1,9 @@
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use std::{collections::HashMap, path::{Path, PathBuf}};
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use std::{
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collections::HashMap,
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path::{Path, PathBuf},
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};
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use serde::{Deserialize};
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use serde::Deserialize;
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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#[derive(Deserialize, Debug, Clone)]
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@@ -37,33 +40,83 @@ pub(crate) struct ManifestItem {
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//This is not acutally in the manifest, but it will get added by get_manifests.rs
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pub launcher_path: Option<PathBuf>,
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//This is not acutally in the manifest, but it will get added by get_manifests.rs if on linux
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pub compat_folder: Option<PathBuf>,
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}
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fn exe_shortcut(manifest: ManifestItem) -> ShortcutOwned {
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let exe = manifest.exe();
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let start_dir = manifest.install_location.clone();
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let exe = exe.trim_matches('\"');
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let start_dir = start_dir.trim_matches('\"');
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#[cfg(target_family = "unix")]
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let start_dir = format!("\"{}\"", start_dir);
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#[cfg(target_family = "unix")]
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let exe = format!("\"{}\"", exe);
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let parameters = match manifest.compat_folder.as_ref() {
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Some(compat_folder) => format!(
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"STEAM_COMPAT_DATA_PATH=\"{}\" %command%",
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compat_folder.to_string_lossy(),
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),
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None => String::default(),
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};
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Shortcut::new(
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"0",
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manifest.display_name.as_str(),
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exe,
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start_dir,
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exe,
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"",
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&exe,
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&start_dir,
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&exe,
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"",
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parameters.as_str(),
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)
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.to_owned()
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}
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fn launcher_shortcut(manifest: ManifestItem) -> ShortcutOwned {
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let icon = manifest.exe();
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let url = manifest.get_launch_url();
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let url = match manifest.compat_folder.as_ref() {
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Some(compat_folder) => format!(
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"STEAM_COMPAT_DATA_PATH=\"{}\" %command% '{}'",
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compat_folder.to_string_lossy(),
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manifest.get_launch_url()
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),
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None => manifest.get_launch_url(),
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};
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let parent_folder = manifest
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.launcher_path
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.as_ref()
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.map(|p| {
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p.parent()
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.unwrap_or(Path::new(""))
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.to_string_lossy()
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.to_string()
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})
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.unwrap_or_default();
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#[cfg(target_family = "unix")]
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let parent_folder = format!("\"{}\"", parent_folder);
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let launcher_path = manifest
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.launcher_path
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.as_ref()
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.map(|p| p.to_string_lossy().to_string())
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.unwrap_or_default();
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#[cfg(target_family = "unix")]
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let launcher_path = format!("\"{}\"", launcher_path);
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Shortcut::new(
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"0",
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manifest.display_name.as_str(),
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manifest.launcher_path.as_ref().map(|p| p.to_string_lossy().to_string()).unwrap_or_default().as_str(),
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manifest.launcher_path.map(|p| p.parent().unwrap_or(Path::new("")).to_string_lossy().to_string()).unwrap_or_default().as_str(),
|
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launcher_path.as_str(),
|
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parent_folder.as_str(),
|
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icon.as_str(),
|
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"",
|
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url.as_str(),
|
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@@ -164,7 +217,7 @@ mod tests {
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#[cfg(target_os = "windows")]
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assert_eq!(shortcut.exe, "C:\\Games\\MarvelGOTG\\retail/gotg.exe");
|
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#[cfg(target_family = "unix")]
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assert_eq!(shortcut.exe, "C:\\Games\\MarvelGOTG/retail/gotg.exe");
|
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assert_eq!(shortcut.exe, "\"C:\\Games\\MarvelGOTG/retail/gotg.exe\"");
|
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|
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assert_eq!(shortcut.launch_options, "");
|
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}
|
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|
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+2
-1
@@ -1,10 +1,11 @@
|
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mod epic_platform;
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mod get_manifests;
|
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mod manifest_item;
|
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mod paths;
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||||
mod settings;
|
||||
|
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pub use epic_platform::*;
|
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pub use get_manifests::get_default_manifests_location;
|
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use get_manifests::get_egs_manifests;
|
||||
pub(crate) use manifest_item::*;
|
||||
pub use paths::*;
|
||||
pub use settings::EpicGamesLauncherSettings;
|
||||
|
||||
@@ -0,0 +1,175 @@
|
||||
use std::path::PathBuf;
|
||||
|
||||
#[derive(Default, Clone, Debug)]
|
||||
pub struct EpicPaths {
|
||||
pub(crate) launcher_path: PathBuf,
|
||||
pub(crate) compat_folder_path: Option<PathBuf>,
|
||||
pub(crate) manifest_folder_path: PathBuf,
|
||||
}
|
||||
|
||||
pub fn get_locations() -> Option<EpicPaths> {
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
unix::get_locations()
|
||||
}
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
windows::get_locations()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
mod unix {
|
||||
use super::EpicPaths;
|
||||
use std::path::Path;
|
||||
|
||||
pub fn get_locations() -> Option<EpicPaths> {
|
||||
if let Ok(home) = std::env::var("HOME") {
|
||||
let compat_folder_path = Path::new(&home)
|
||||
.join(".steam")
|
||||
.join("steam")
|
||||
.join("steamapps")
|
||||
.join("compatdata");
|
||||
|
||||
if let Ok(compat_folder) = std::fs::read_dir(&compat_folder_path) {
|
||||
for dir in compat_folder.flatten() {
|
||||
let binary_path = dir
|
||||
.path()
|
||||
.join("pfx")
|
||||
.join("drive_c")
|
||||
.join("Program Files (x86)")
|
||||
.join("Epic Games")
|
||||
.join("Launcher")
|
||||
.join("Engine")
|
||||
.join("Binaries");
|
||||
if binary_path.exists() {
|
||||
let launcher_path = if binary_path
|
||||
.join("Win32")
|
||||
.join("EpicGamesLauncher.exe")
|
||||
.exists()
|
||||
{
|
||||
binary_path.join("Win32").join("EpicGamesLauncher.exe")
|
||||
} else {
|
||||
binary_path.join("Win64").join("EpicGamesLauncher.exe")
|
||||
};
|
||||
if launcher_path.exists() {
|
||||
//We found a launcher, lets find the manifests
|
||||
|
||||
let manifest_folder_path = dir
|
||||
.path()
|
||||
.join("pfx")
|
||||
.join("drive_c")
|
||||
.join("ProgramData")
|
||||
.join("Epic")
|
||||
.join("EpicGamesLauncher")
|
||||
.join("Data")
|
||||
.join("Manifests");
|
||||
if manifest_folder_path.exists() {
|
||||
//We found all we need
|
||||
return Some(EpicPaths {
|
||||
launcher_path,
|
||||
compat_folder_path: Some(dir.path().to_path_buf()),
|
||||
manifest_folder_path,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
mod windows {
|
||||
use super::EpicPaths;
|
||||
use std::{path::{Path, PathBuf}, env};
|
||||
|
||||
fn manifest_location_from_registry() -> Option<PathBuf> {
|
||||
use winreg::enums::*;
|
||||
use winreg::RegKey;
|
||||
|
||||
let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
|
||||
if let Ok(launcher) =
|
||||
hklm.open_subkey("SOFTWARE\\WOW6432Node\\Epic Games\\EpicGamesLauncher")
|
||||
{
|
||||
let path_string: Result<String, _> = launcher.get_value("AppDataPath");
|
||||
if let Ok(path_string) = path_string {
|
||||
let path = Path::new(&path_string).join("Manifests");
|
||||
if path.exists() {
|
||||
return Some(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn guess_default_launcher_location() -> PathBuf {
|
||||
let key = "SYSTEMDRIVE";
|
||||
let system_drive =
|
||||
env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
|
||||
|
||||
let path = Path::new(format!("{}\\", system_drive).as_str())
|
||||
.join("Program Files (x86)")
|
||||
.join("Epic Games")
|
||||
.join("Launcher")
|
||||
.join("Portal")
|
||||
.join("Binaries")
|
||||
.join("Win64")
|
||||
.join("EpicGamesLauncher.exe");
|
||||
path
|
||||
}
|
||||
|
||||
fn launcher_location_from_registry() -> Option<PathBuf> {
|
||||
use winreg::enums::*;
|
||||
use winreg::RegKey;
|
||||
|
||||
let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
|
||||
|
||||
if let Ok(launcher) =
|
||||
hklm.open_subkey("SOFTWARE\\Classes\\com.epicgames.launcher\\shell\\open\\command")
|
||||
{
|
||||
let launch_string: Result<String, _> = launcher.get_value("");
|
||||
if let Ok(launch_string) = launch_string {
|
||||
let path = Path::new(&launch_string[1..launch_string.len() - 4]);
|
||||
if path.exists() {
|
||||
return Some(path.to_path_buf());
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn guess_default_manifest_location() -> PathBuf {
|
||||
let key = "SYSTEMDRIVE";
|
||||
let system_drive =
|
||||
env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
|
||||
|
||||
let path = Path::new(format!("{}\\", system_drive).as_str())
|
||||
.join("ProgramData")
|
||||
.join("Epic")
|
||||
.join("EpicGamesLauncher")
|
||||
.join("Data")
|
||||
.join("Manifests");
|
||||
path
|
||||
}
|
||||
|
||||
pub fn get_locations() -> Option<EpicPaths> {
|
||||
{
|
||||
let manifest_folder_path = manifest_location_from_registry()
|
||||
.unwrap_or_else(guess_default_manifest_location);
|
||||
let launcer_path = launcher_location_from_registry()
|
||||
.unwrap_or_else(guess_default_launcher_location);
|
||||
if launcer_path.exists() && manifest_folder_path.exists() {
|
||||
Some(EpicPaths {
|
||||
compat_folder_path: None,
|
||||
manifest_folder_path,
|
||||
launcher_path: launcer_path,
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,5 @@ use serde::{Deserialize, Serialize};
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct EpicGamesLauncherSettings {
|
||||
pub enabled: bool,
|
||||
pub location: Option<String>,
|
||||
pub launcher_exe : Option<String>,
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
pub create_symlinks: bool,
|
||||
|
||||
pub safe_launch: Vec<String>,
|
||||
}
|
||||
|
||||
@@ -301,33 +301,6 @@ self.settings.heroic.default_launch_through_heroic{
|
||||
ui.heading("Epic Games");
|
||||
ui.checkbox(&mut epic_settings.enabled, "Import from Epic Games");
|
||||
if epic_settings.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let epic_location = epic_settings.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Epic Manifests Location: ").on_hover_text(
|
||||
"The location where Epic stores its manifest files that BoilR needs to read",
|
||||
);
|
||||
if ui.text_edit_singleline(epic_location).changed() {
|
||||
epic_settings.location = Some(epic_location.to_string());
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let epic_location = epic_settings
|
||||
.launcher_exe
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Epic Launcher Location: ")
|
||||
.on_hover_text("The location of the Epic launcher exe");
|
||||
if ui.text_edit_singleline(epic_location).changed() {
|
||||
if epic_location.is_empty() {
|
||||
epic_settings.launcher_exe = None;
|
||||
} else {
|
||||
epic_settings.launcher_exe = Some(epic_location.to_string());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let safe_mode_header = match epic_settings.safe_launch.len() {
|
||||
0 => "Force games to launch through Epic Launcher".to_string(),
|
||||
1 => "One game forced to launch through Epic Launcher".to_string(),
|
||||
|
||||
Reference in New Issue
Block a user