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https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Add option to only import installed games (#313)
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@@ -1,6 +1,6 @@
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use nom::{
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bytes::{
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complete::{take_until, take_while},
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complete::{tag, take_until, take_while},
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streaming::take,
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},
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character::is_alphanumeric,
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@@ -11,6 +11,7 @@ use nom::{
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pub(crate) struct NamesAndId {
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pub(crate) name: String,
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pub(crate) id: String,
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pub(crate) installed: bool,
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}
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pub(crate) fn parse_db<'a>(content: &'a [u8]) -> nom::IResult<&'a [u8], Vec<NamesAndId>> {
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@@ -26,12 +27,24 @@ fn parse_game(i: &[u8]) -> nom::IResult<&[u8], NamesAndId> {
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.last()
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.unwrap_or_default();
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let id = String::from_utf8_lossy(id_bytes).to_string();
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let (i, _taken) = take_until("IsInstalled")(i)?;
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let (i, _taken) = tag("IsInstalled")(i)?;
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let installed = match i.get(1) {
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Some(1u8) => true,
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_ => false,
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};
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let (i, _taken) = take_until("InstallSizeGroup")(i)?;
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let (i, _taken) = take_until("Name")(i)?;
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let (i, _taken) = take(4usize)(i)?;
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let (i, _taken) = take_while(|b| !is_alphanumeric(b))(i)?;
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let (i, name_bytes) = take_while(|b| b != 0)(i)?;
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let name = String::from_utf8_lossy(name_bytes).to_string();
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IResult::Ok((i, NamesAndId { id, name }))
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IResult::Ok((
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i,
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NamesAndId {
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id,
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name,
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installed,
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},
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))
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}
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@@ -25,11 +25,15 @@ pub struct PlaynitePlatform {
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct PlayniteSettings {
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pub enabled: bool,
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pub installed_only: bool,
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}
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impl Default for PlayniteSettings {
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fn default() -> Self {
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Self { enabled: true }
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Self {
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enabled: true,
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installed_only: true,
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}
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}
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}
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@@ -57,6 +61,12 @@ impl GamesPlatform for PlaynitePlatform {
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fn render_ui(&mut self, ui: &mut egui::Ui) {
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ui.heading("Playnite");
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ui.checkbox(&mut self.settings.enabled, "Import from Playnite");
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if self.settings.enabled {
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ui.checkbox(
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&mut self.settings.installed_only,
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"Only import installed games",
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);
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}
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}
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}
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@@ -78,11 +88,13 @@ impl PlaynitePlatform {
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let games_bytes = std::fs::read(&games_file_path).unwrap();
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let (_, games) = parse_db(&games_bytes).map_err(|e| eyre::eyre!(e.to_string()))?;
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for game in games {
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res.push(PlayniteGame {
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id: game.id,
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launcher_path: launcher_path.clone().into(),
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name: game.name,
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});
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if game.installed || !self.settings.installed_only {
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res.push(PlayniteGame {
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id: game.id,
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launcher_path: launcher_path.clone().into(),
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name: game.name,
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});
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}
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}
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}
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Ok(res)
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