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https://github.com/djibux/BoilR.git
synced 2026-09-01 14:03:42 +02:00
Add support for lutris
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@@ -0,0 +1,78 @@
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use super::lutris_game::LutrisGame;
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pub fn parse_lutris_games<'a>(input: &'a str) -> Vec<LutrisGame> {
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input
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.split("\n")
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.into_iter()
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.filter(|s| !s.is_empty())
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.filter_map(parse_line)
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.collect()
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}
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fn parse_line<'a>(input: &'a str) -> Option<LutrisGame> {
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let mut sections = input.split("|");
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if sections.clone().count() < 4 {
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return None;
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}
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let index = sections.next().unwrap().trim();
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let name = sections.next().unwrap().trim();
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let id = sections.next().unwrap().trim();
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let platform = sections.next().unwrap().trim();
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Some(LutrisGame {
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id:id.to_string(),
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index:index.to_string(),
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name:name.to_string(),
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platform:platform.to_string(),
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn can_parse_output() {
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let content = include_str!("test_output.txt");
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let games = parse_lutris_games(content);
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assert_eq!(19, games.len());
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}
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#[test]
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fn reads_index() {
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let content = include_str!("test_output.txt");
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let games = parse_lutris_games(content);
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assert_eq!(games[0].index, "7");
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}
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#[test]
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fn reads_name() {
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let content = include_str!("test_output.txt");
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let games = parse_lutris_games(content);
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assert_eq!(games[1].name, "Cave Story+");
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}
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#[test]
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fn reads_id() {
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let content = include_str!("test_output.txt");
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let games = parse_lutris_games(content);
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assert_eq!(games[3].id, "dicey-dungeons");
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}
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#[test]
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fn reads_platform() {
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let content = include_str!("test_output.txt");
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let games = parse_lutris_games(content);
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assert_eq!(games[18].platform, "steam");
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}
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}
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@@ -0,0 +1,25 @@
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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#[derive(Clone)]
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pub struct LutrisGame {
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pub index: String,
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pub name: String,
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pub id: String,
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pub platform: String,
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}
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impl From<LutrisGame> for ShortcutOwned {
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fn from(game: LutrisGame) -> Self {
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let options = format!("lutris:rungame/{}", game.id);
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Shortcut::new(
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0,
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game.name.as_str(),
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"lutris",
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"",
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"",
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"",
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&options.as_str(),
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)
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.to_owned()
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}
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}
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@@ -0,0 +1,51 @@
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use super::game_list_parser::parse_lutris_games;
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use super::lutris_game::LutrisGame;
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use super::settings::LutrisSettings;
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use crate::platform::{Platform, SettingsValidity};
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use std::error::Error;
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use std::process::Command;
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pub struct LutrisPlatform {
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pub settings: LutrisSettings,
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}
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impl Platform<LutrisGame, Box<dyn Error>> for LutrisPlatform {
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fn enabled(&self) -> bool {
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self.settings.enabled
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}
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fn name(&self) -> &str {
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"Lutris"
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}
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fn get_shortcuts(&self) -> Result<Vec<LutrisGame>, Box<dyn Error>> {
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let default_lutris_exe = "lutris".to_string();
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let lutris_executable = self.settings.executable.as_ref().unwrap_or(&default_lutris_exe);
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let lutris_command = Command::new(lutris_executable).arg("-lo").output()?;
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let output = String::from_utf8_lossy(&lutris_command.stdout).to_string();
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let games = parse_lutris_games(output.as_str());
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let mut res = vec![];
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for game in games {
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if game.platform != "steam" {
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res.push(game);
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}
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}
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Ok(res)
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}
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#[cfg(target_family = "unix")]
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fn create_symlinks(&self) -> bool {
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false
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}
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fn settings_valid(&self) -> crate::platform::SettingsValidity {
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let shortcuts_res = self.get_shortcuts();
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match shortcuts_res {
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Ok(_) => SettingsValidity::Valid,
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Err(err) => SettingsValidity::Invalid {
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reason: format!("{}", err),
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},
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}
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}
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}
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@@ -0,0 +1,4 @@
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pub mod game_list_parser;
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pub mod lutris_game;
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pub mod lutris_platform;
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pub mod settings;
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@@ -0,0 +1,7 @@
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use serde::{Serialize,Deserialize};
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#[derive(Debug, Deserialize, Serialize,Clone)]
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pub struct LutrisSettings {
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pub enabled: bool,
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pub executable: Option<String>,
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}
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