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Include PathNotDefined in windows builds
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@@ -10,7 +10,6 @@ use failure::*;
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#[derive(Debug, Fail)]
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#[derive(Debug, Fail)]
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pub enum EpicGamesManifestsError {
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pub enum EpicGamesManifestsError {
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#[cfg(target_os = "linux")]
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#[fail(display = "Path to EpicGamesLauncher not defined, it must be defined on linux")]
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#[fail(display = "Path to EpicGamesLauncher not defined, it must be defined on linux")]
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PathNotDefined,
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PathNotDefined,
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