Move image render functions into pages (#291)

Move image page renderes into seperate files
This commit is contained in:
Philip Kristoffersen
2022-12-29 09:36:36 +01:00
committed by GitHub
parent 78cfd96f37
commit 7a5c88c61e
20 changed files with 1207 additions and 1089 deletions
+528
View File
@@ -0,0 +1,528 @@
use super::{texturestate::TextureDownloadState, gamemode::GameMode, possible_image::PossibleImage, gametype::GameType, pages::{render_page_shortcut_images_overview, render_page_steam_images_overview, render_page_pick_image, render_page_shortcut_select_image_type}, useraction::UserAction, constants::POSSIBLE_EXTENSIONS, hasimagekey::HasImageKey, image_select_state::ImageSelectState};
use std::{
path::{Path},
};
use crate::{
config::get_thumbnails_folder,
steam::{get_installed_games, SteamUsersInfo,},
steam::{get_shortcuts_paths },
steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
sync::{download_images, SyncProgress}, ui::{MyEguiApp, FetcStatus, ui_images::load_image_from_path},
};
use egui::{ScrollArea};
use futures::executor::block_on;
use steam_shortcuts_util::shortcut::ShortcutOwned;
use tokio::sync::watch;
impl MyEguiApp {
fn render_ui_image_action(&self, ui: &mut egui::Ui) -> UserAction {
let state = &self.image_selected_state;
if let Some(action) = ui
.horizontal(|ui| {
let render_back =
state.selected_shortcut.is_some() || state.image_type_selected.is_some();
if render_back {
if ui.button("Back").clicked() {
return Some(UserAction::BackButton);
}
None
} else {
if let Some(value) = render_user_select(state, ui) {
return Some(value);
}
render_shortcut_mode_select(state, ui)
}
})
.inner
{
return action;
}
if let Some(shortcut) = state.selected_shortcut.as_ref() {
ui.heading(shortcut.name());
if let Some(possible_names) = state.possible_names.as_ref() {
if let Some(value) = super::pages::render_page_change_grid_db_id(possible_names, ui, state) {
return value;
}
} else if let Some(image_type) = state.image_type_selected.as_ref() {
if let Some(action) = render_page_pick_image(&self,ui, image_type, state) {
return action;
}
} else if let Some(action) = render_page_shortcut_select_image_type(ui, state) {
return action;
}
} else {
let is_shortcut = state.game_mode.is_shortcuts();
if is_shortcut {
if let Some(action) = render_page_shortcut_images_overview(&self,ui) {
return action;
}
} else if let Some(action) = render_page_steam_images_overview(ui, state) {
return action;
}
if let Some(value) = self.render_find_all_images(ui) {
return value;
}
}
UserAction::NoAction
}
fn render_find_all_images(&self, ui: &mut egui::Ui) -> Option<UserAction> {
match *self.status_reciever.borrow() {
crate::sync::SyncProgress::FindingImages => {
ui.spinner();
ui.label("Finding images to download");
ui.ctx().request_repaint();
}
crate::sync::SyncProgress::DownloadingImages { to_download } => {
ui.spinner();
ui.label(format!("Downloading {to_download} images"));
ui.ctx().request_repaint();
}
crate::sync::SyncProgress::Done => {
ui.ctx().request_repaint();
return Some(UserAction::RefreshImages);
}
_ => {
if ui.button("Download images for all games").clicked() {
return Some(UserAction::DownloadAllImages);
}
}
}
None
}
fn ensure_steam_users_loaded(&mut self) {
if self.image_selected_state.settings_error.is_none()
&& self.image_selected_state.steam_users.is_none()
{
let paths = get_shortcuts_paths(&self.settings.steam);
match paths {
Ok(paths) => self.image_selected_state.steam_users = Some(paths),
Err(err) => {
self.image_selected_state.settings_error = Some(format!("Could not find user steam location, error message: {} , try to clear the steam location field in settings to let BoilR find it itself",err));
}
}
}
}
pub fn render_ui_images(&mut self, ui: &mut egui::Ui) {
self.ensure_steam_users_loaded();
if let Some(error_message) = &self.image_selected_state.settings_error {
ui.label(error_message);
return;
}
let mut action = UserAction::NoAction;
ScrollArea::vertical()
.stick_to_right(true)
.auto_shrink([false, true])
.show(ui, |ui| {
ui.reset_style();
action = self.render_ui_image_action(ui);
});
match action {
UserAction::UserSelected(user) => {
self.handle_user_selected(user, ui);
}
UserAction::ShortcutSelected(shortcut) => {
self.handle_shortcut_selected(shortcut, ui);
}
UserAction::ImageTypeSelected(image_type) => {
self.handle_image_type_selected(image_type);
}
UserAction::ImageSelected(image) => {
self.handle_image_selected(image);
}
UserAction::BackButton => {
self.handle_back_button_action();
}
UserAction::GridIdChanged(grid_id) => {
self.handle_grid_change(grid_id);
}
UserAction::SetGamesMode(game_mode) => {
self.handle_set_game_mode(game_mode);
}
UserAction::NoAction => {}
UserAction::CorrectGridId => {
self.handle_correct_grid_request();
}
UserAction::ImageTypeCleared(image_type, should_ban) => {
let app_id = self
.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.app_id();
self.settings
.steamgrid_db
.set_image_banned(&image_type, app_id, should_ban);
self.handle_image_type_clear(image_type);
}
UserAction::ClearImages => {
for image_type in ImageType::all() {
self.handle_image_type_clear(*image_type);
}
self.handle_back_button_action();
}
UserAction::DownloadAllImages => {
if let Some(users) = &self.image_selected_state.steam_users {
let (sender, reciever) = watch::channel(SyncProgress::FindingImages);
self.status_reciever = reciever;
let mut sender_op = Some(sender);
let settings = self.settings.clone();
let users = users.clone();
self.rt.spawn_blocking(move || {
let task = download_images(&settings, &users, &mut sender_op);
block_on(task);
let _ = sender_op.unwrap().send(SyncProgress::Done);
});
}
}
UserAction::RefreshImages => {
let (_, reciever) = watch::channel(SyncProgress::NotStarted);
let user = self.image_selected_state.steam_user.clone();
if let Some(user) = &user {
load_image_grids(user, &mut self.image_selected_state, ui);
}
self.status_reciever = reciever;
}
};
}
fn handle_image_type_clear(&mut self, image_type: ImageType) {
let data_folder = &self
.image_selected_state
.steam_user
.as_ref()
.unwrap()
.steam_user_data_folder;
for ext in POSSIBLE_EXTENSIONS {
let file_name = image_type.file_name(
self.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.app_id(),
ext,
);
let path = Path::new(data_folder)
.join("config")
.join("grid")
.join(&file_name);
if path.exists() {
let _ = std::fs::remove_file(&path);
}
let key = path.to_string_lossy().to_string();
self.image_selected_state.image_handles.remove(&key);
}
self.image_selected_state.image_type_selected = None;
}
fn handle_correct_grid_request(&mut self) {
let app_name = self
.image_selected_state
.selected_shortcut
.as_ref()
.map(|s| s.name())
.unwrap_or_default();
let auth_key = self
.settings
.steamgrid_db
.auth_key
.clone()
.unwrap_or_default();
let client = steamgriddb_api::Client::new(&auth_key);
let search_results = self.rt.block_on(client.search(app_name));
self.image_selected_state.possible_names = search_results.ok();
}
fn handle_set_game_mode(&mut self, game_mode: GameMode) {
self.image_selected_state.game_mode = game_mode;
self.image_selected_state.steam_games = Some(get_installed_games(&self.settings.steam));
}
fn handle_grid_change(&mut self, grid_id: usize) {
self.image_selected_state.grid_id = Some(grid_id);
self.image_selected_state.possible_names = None;
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
let client = steamgriddb_api::Client::new(auth_key);
let mut cache = CachedSearch::new(&client);
if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
cache.save();
}
}
}
fn handle_user_selected(&mut self, user: SteamUsersInfo, ui: &mut egui::Ui) {
let state = &mut self.image_selected_state;
let shortcuts = load_image_grids(&user, state, ui);
state.user_shortcuts = Some(shortcuts);
state.steam_user = Some(user);
}
fn handle_image_type_selected(&mut self, image_type: ImageType) {
let state = &mut self.image_selected_state;
state.image_type_selected = Some(image_type);
let (tx, rx) = watch::channel(FetcStatus::Fetching);
self.image_selected_state.image_options = rx;
let settings = self.settings.clone();
if let Some(auth_key) = settings.steamgrid_db.auth_key {
if let Some(grid_id) = self.image_selected_state.grid_id {
let auth_key = auth_key;
let image_type = image_type;
self.rt.spawn_blocking(move || {
let thumbnails_folder = get_thumbnails_folder();
let client = steamgriddb_api::Client::new(auth_key);
let query =
get_query_type(false, &image_type, settings.steamgrid_db.allow_nsfw);
let search_res = block_on(client.get_images_for_id(grid_id, &query));
if let Ok(possible_images) = search_res {
let mut result = vec![];
for possible_image in &possible_images {
let ext = get_image_extension(&possible_image.mime);
let path =
thumbnails_folder.join(format!("{}.{}", possible_image.id, ext));
result.push(PossibleImage {
thumbnail_path: path,
mime: possible_image.mime.clone(),
thumbnail_url: possible_image.thumb.clone(),
full_url: possible_image.url.clone(),
});
}
let _ = tx.send(FetcStatus::Fetched(result));
}
});
}
};
}
fn handle_image_selected(&mut self, image: PossibleImage) {
//We must have a user here
let user = self.image_selected_state.steam_user.as_ref().unwrap();
let selected_image_type = self
.image_selected_state
.image_type_selected
.as_ref()
.unwrap();
let selected_shortcut = self
.image_selected_state
.selected_shortcut
.as_ref()
.unwrap();
let ext = get_image_extension(&image.mime);
let to_download_to_path = Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid")
.join(selected_image_type.file_name(selected_shortcut.app_id(), ext));
//Delete old possible images
let data_folder = Path::new(&user.steam_user_data_folder);
//Keep deleting images of this type untill we don't find any more
let mut path = self.get_shortcut_image_path(data_folder);
while Path::new(&path).exists() {
let _ = std::fs::remove_file(&path);
path = self.get_shortcut_image_path(data_folder);
}
//Put the loaded thumbnail into the image handler map, we can use that for preview
let full_image_key = to_download_to_path.to_string_lossy().to_string();
let _ = self
.image_selected_state
.image_handles
.remove(&full_image_key);
let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
let thumbnail = self
.image_selected_state
.image_handles
.remove(&thumbnail_key);
if let Some((_key, thumbnail)) = thumbnail {
self.image_selected_state
.image_handles
.insert(full_image_key, thumbnail);
}
let app_name = selected_shortcut.name();
let to_download = ToDownload {
path: to_download_to_path,
url: image.full_url.clone(),
app_name: app_name.to_string(),
image_type: *selected_image_type,
};
self.rt.spawn_blocking(move || {
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
});
self.clear_loaded_images();
{
self.image_selected_state.image_type_selected = None;
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
}
}
fn get_shortcut_image_path(&self, data_folder: &Path) -> String {
self.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.key(
&self.image_selected_state.image_type_selected.unwrap(),
data_folder,
)
.1
}
fn clear_loaded_images(&mut self) {
if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
for option in options {
let key = option.thumbnail_path.to_string_lossy().to_string();
self.image_selected_state.image_handles.remove(&key);
}
}
}
fn handle_shortcut_selected(&mut self, shortcut: GameType, ui: &mut egui::Ui) {
let state = &mut self.image_selected_state;
//We must have a user to make see this action;
let user = state.steam_user.as_ref().unwrap();
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
let client = steamgriddb_api::Client::new(auth_key);
let search = CachedSearch::new(&client);
state.grid_id = self
.rt
.block_on(search.search(shortcut.app_id(), shortcut.name()))
.ok()
.flatten();
}
state.selected_shortcut = Some(shortcut.clone());
for image_type in ImageType::all() {
let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
let image = load_image_from_path(&path);
if let Ok(image) = image {
let texture = ui
.ctx()
.load_texture(&key, image, egui::TextureOptions::LINEAR);
state
.image_handles
.insert(key, TextureDownloadState::Loaded(texture));
}
}
state.selected_shortcut = Some(shortcut);
}
fn handle_back_button_action(&mut self) {
let state = &mut self.image_selected_state;
if state.possible_names.is_some() {
state.possible_names = None;
} else if state.image_type_selected.is_some() {
state.image_type_selected = None;
} else if state.selected_shortcut.is_some() {
state.selected_shortcut = None;
} else {
state.image_handles.clear();
state.user_shortcuts = None;
state.steam_user = None;
}
}
}
fn load_image_grids(
user: &SteamUsersInfo,
state: &mut ImageSelectState,
ui: &mut egui::Ui,
) -> Vec<ShortcutOwned> {
let user_info = crate::steam::get_shortcuts_for_user(user);
let mut user_folder = user_info.path.clone();
user_folder.pop();
user_folder.pop();
let mut shortcuts = user_info.shortcuts;
shortcuts.sort_by_key(|s| s.app_name.clone());
let image_type = &ImageType::Grid;
for shortcut in &shortcuts {
let (path, key) = shortcut.key(image_type, &user_folder);
let loaded = state.image_handles.contains_key(&key);
if !loaded && path.exists() {
let image = load_image_from_path(&path);
if let Ok(image) = image {
let texture = ui
.ctx()
.load_texture(&key, image, egui::TextureOptions::LINEAR);
state
.image_handles
.insert(key, TextureDownloadState::Loaded(texture));
}
}
}
shortcuts
}
fn render_shortcut_mode_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
let mode_before = state.game_mode.clone();
let combo_box = egui::ComboBox::new("ImageModeSelect", "").selected_text(mode_before.label());
let mut mode_after = state.game_mode.clone();
combo_box.show_ui(ui, |ui| {
ui.selectable_value(
&mut mode_after,
GameMode::Shortcuts,
GameMode::Shortcuts.label(),
);
ui.selectable_value(
&mut mode_after,
GameMode::SteamGames,
GameMode::SteamGames.label(),
);
});
if !mode_after.eq(&mode_before) {
return Some(UserAction::SetGamesMode(mode_after));
}
None
}
fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
if state.steam_user.is_none() {
if let Some(users) = &state.steam_users {
if users.len() > 0 {
return Some(UserAction::UserSelected(users[0].clone()));
}
}
} else {
let mut selected_user = state.steam_user.as_ref().unwrap().clone();
let id_before = selected_user.user_id.clone();
if let Some(steam_users) = &state.steam_users {
if steam_users.len() > 0 {
let combo_box = egui::ComboBox::new("ImageUserSelect", "")
.selected_text(format!("Steam user id: {}", &selected_user.user_id));
combo_box.show_ui(ui, |ui| {
for user in steam_users {
ui.selectable_value(&mut selected_user, user.clone(), &user.user_id);
}
});
}
}
let id_now = selected_user.user_id.clone();
if !id_before.eq(&id_now) {
return Some(UserAction::UserSelected(selected_user.clone()));
}
}
None
}
const MAX_WIDTH: f32 = 300.;