mirror of
https://github.com/djibux/BoilR.git
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Move image render functions into pages (#291)
Move image page renderes into seperate files
This commit is contained in:
@@ -0,0 +1,528 @@
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use super::{texturestate::TextureDownloadState, gamemode::GameMode, possible_image::PossibleImage, gametype::GameType, pages::{render_page_shortcut_images_overview, render_page_steam_images_overview, render_page_pick_image, render_page_shortcut_select_image_type}, useraction::UserAction, constants::POSSIBLE_EXTENSIONS, hasimagekey::HasImageKey, image_select_state::ImageSelectState};
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use std::{
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path::{Path},
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};
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use crate::{
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config::get_thumbnails_folder,
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steam::{get_installed_games, SteamUsersInfo,},
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steam::{get_shortcuts_paths },
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steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
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sync::{download_images, SyncProgress}, ui::{MyEguiApp, FetcStatus, ui_images::load_image_from_path},
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};
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use egui::{ScrollArea};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use tokio::sync::watch;
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impl MyEguiApp {
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fn render_ui_image_action(&self, ui: &mut egui::Ui) -> UserAction {
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let state = &self.image_selected_state;
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if let Some(action) = ui
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.horizontal(|ui| {
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let render_back =
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state.selected_shortcut.is_some() || state.image_type_selected.is_some();
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if render_back {
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if ui.button("Back").clicked() {
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return Some(UserAction::BackButton);
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}
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None
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} else {
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if let Some(value) = render_user_select(state, ui) {
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return Some(value);
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}
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render_shortcut_mode_select(state, ui)
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}
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})
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.inner
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{
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return action;
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}
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if let Some(shortcut) = state.selected_shortcut.as_ref() {
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ui.heading(shortcut.name());
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if let Some(possible_names) = state.possible_names.as_ref() {
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if let Some(value) = super::pages::render_page_change_grid_db_id(possible_names, ui, state) {
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return value;
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}
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} else if let Some(image_type) = state.image_type_selected.as_ref() {
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if let Some(action) = render_page_pick_image(&self,ui, image_type, state) {
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return action;
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}
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} else if let Some(action) = render_page_shortcut_select_image_type(ui, state) {
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return action;
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}
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} else {
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let is_shortcut = state.game_mode.is_shortcuts();
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if is_shortcut {
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if let Some(action) = render_page_shortcut_images_overview(&self,ui) {
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return action;
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}
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} else if let Some(action) = render_page_steam_images_overview(ui, state) {
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return action;
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}
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if let Some(value) = self.render_find_all_images(ui) {
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return value;
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}
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}
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UserAction::NoAction
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}
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fn render_find_all_images(&self, ui: &mut egui::Ui) -> Option<UserAction> {
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match *self.status_reciever.borrow() {
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crate::sync::SyncProgress::FindingImages => {
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ui.spinner();
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ui.label("Finding images to download");
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ui.ctx().request_repaint();
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}
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crate::sync::SyncProgress::DownloadingImages { to_download } => {
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ui.spinner();
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ui.label(format!("Downloading {to_download} images"));
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ui.ctx().request_repaint();
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}
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crate::sync::SyncProgress::Done => {
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ui.ctx().request_repaint();
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return Some(UserAction::RefreshImages);
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}
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_ => {
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if ui.button("Download images for all games").clicked() {
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return Some(UserAction::DownloadAllImages);
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}
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}
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}
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None
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}
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fn ensure_steam_users_loaded(&mut self) {
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if self.image_selected_state.settings_error.is_none()
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&& self.image_selected_state.steam_users.is_none()
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{
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let paths = get_shortcuts_paths(&self.settings.steam);
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match paths {
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Ok(paths) => self.image_selected_state.steam_users = Some(paths),
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Err(err) => {
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self.image_selected_state.settings_error = Some(format!("Could not find user steam location, error message: {} , try to clear the steam location field in settings to let BoilR find it itself",err));
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}
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}
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}
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}
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pub fn render_ui_images(&mut self, ui: &mut egui::Ui) {
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self.ensure_steam_users_loaded();
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if let Some(error_message) = &self.image_selected_state.settings_error {
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ui.label(error_message);
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return;
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}
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let mut action = UserAction::NoAction;
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ScrollArea::vertical()
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.stick_to_right(true)
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.auto_shrink([false, true])
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.show(ui, |ui| {
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ui.reset_style();
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action = self.render_ui_image_action(ui);
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});
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match action {
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UserAction::UserSelected(user) => {
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self.handle_user_selected(user, ui);
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}
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UserAction::ShortcutSelected(shortcut) => {
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self.handle_shortcut_selected(shortcut, ui);
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}
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UserAction::ImageTypeSelected(image_type) => {
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self.handle_image_type_selected(image_type);
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}
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UserAction::ImageSelected(image) => {
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self.handle_image_selected(image);
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}
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UserAction::BackButton => {
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self.handle_back_button_action();
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}
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UserAction::GridIdChanged(grid_id) => {
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self.handle_grid_change(grid_id);
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}
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UserAction::SetGamesMode(game_mode) => {
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self.handle_set_game_mode(game_mode);
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}
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UserAction::NoAction => {}
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UserAction::CorrectGridId => {
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self.handle_correct_grid_request();
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}
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UserAction::ImageTypeCleared(image_type, should_ban) => {
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let app_id = self
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.app_id();
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self.settings
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.steamgrid_db
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.set_image_banned(&image_type, app_id, should_ban);
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self.handle_image_type_clear(image_type);
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}
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UserAction::ClearImages => {
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for image_type in ImageType::all() {
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self.handle_image_type_clear(*image_type);
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}
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self.handle_back_button_action();
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}
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UserAction::DownloadAllImages => {
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if let Some(users) = &self.image_selected_state.steam_users {
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let (sender, reciever) = watch::channel(SyncProgress::FindingImages);
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self.status_reciever = reciever;
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let mut sender_op = Some(sender);
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let settings = self.settings.clone();
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let users = users.clone();
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self.rt.spawn_blocking(move || {
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let task = download_images(&settings, &users, &mut sender_op);
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block_on(task);
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let _ = sender_op.unwrap().send(SyncProgress::Done);
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});
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}
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}
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UserAction::RefreshImages => {
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let (_, reciever) = watch::channel(SyncProgress::NotStarted);
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let user = self.image_selected_state.steam_user.clone();
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if let Some(user) = &user {
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load_image_grids(user, &mut self.image_selected_state, ui);
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}
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self.status_reciever = reciever;
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}
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};
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}
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fn handle_image_type_clear(&mut self, image_type: ImageType) {
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let data_folder = &self
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.image_selected_state
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.steam_user
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.as_ref()
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.unwrap()
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.steam_user_data_folder;
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for ext in POSSIBLE_EXTENSIONS {
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let file_name = image_type.file_name(
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self.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.app_id(),
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ext,
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);
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let path = Path::new(data_folder)
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.join("config")
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.join("grid")
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.join(&file_name);
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if path.exists() {
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let _ = std::fs::remove_file(&path);
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}
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let key = path.to_string_lossy().to_string();
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self.image_selected_state.image_handles.remove(&key);
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}
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self.image_selected_state.image_type_selected = None;
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}
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fn handle_correct_grid_request(&mut self) {
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let app_name = self
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.map(|s| s.name())
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.unwrap_or_default();
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let auth_key = self
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.settings
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.steamgrid_db
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.auth_key
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.clone()
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.unwrap_or_default();
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let client = steamgriddb_api::Client::new(&auth_key);
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let search_results = self.rt.block_on(client.search(app_name));
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self.image_selected_state.possible_names = search_results.ok();
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}
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fn handle_set_game_mode(&mut self, game_mode: GameMode) {
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self.image_selected_state.game_mode = game_mode;
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self.image_selected_state.steam_games = Some(get_installed_games(&self.settings.steam));
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}
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fn handle_grid_change(&mut self, grid_id: usize) {
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self.image_selected_state.grid_id = Some(grid_id);
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self.image_selected_state.possible_names = None;
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if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
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let client = steamgriddb_api::Client::new(auth_key);
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let mut cache = CachedSearch::new(&client);
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if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
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cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
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cache.save();
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}
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}
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}
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fn handle_user_selected(&mut self, user: SteamUsersInfo, ui: &mut egui::Ui) {
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let state = &mut self.image_selected_state;
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let shortcuts = load_image_grids(&user, state, ui);
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state.user_shortcuts = Some(shortcuts);
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state.steam_user = Some(user);
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}
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fn handle_image_type_selected(&mut self, image_type: ImageType) {
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let state = &mut self.image_selected_state;
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state.image_type_selected = Some(image_type);
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let (tx, rx) = watch::channel(FetcStatus::Fetching);
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self.image_selected_state.image_options = rx;
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let settings = self.settings.clone();
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if let Some(auth_key) = settings.steamgrid_db.auth_key {
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if let Some(grid_id) = self.image_selected_state.grid_id {
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let auth_key = auth_key;
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let image_type = image_type;
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self.rt.spawn_blocking(move || {
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let thumbnails_folder = get_thumbnails_folder();
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let client = steamgriddb_api::Client::new(auth_key);
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let query =
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get_query_type(false, &image_type, settings.steamgrid_db.allow_nsfw);
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let search_res = block_on(client.get_images_for_id(grid_id, &query));
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if let Ok(possible_images) = search_res {
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let mut result = vec![];
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for possible_image in &possible_images {
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let ext = get_image_extension(&possible_image.mime);
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let path =
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thumbnails_folder.join(format!("{}.{}", possible_image.id, ext));
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result.push(PossibleImage {
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thumbnail_path: path,
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mime: possible_image.mime.clone(),
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thumbnail_url: possible_image.thumb.clone(),
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full_url: possible_image.url.clone(),
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});
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}
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let _ = tx.send(FetcStatus::Fetched(result));
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}
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});
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}
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};
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}
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fn handle_image_selected(&mut self, image: PossibleImage) {
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//We must have a user here
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let user = self.image_selected_state.steam_user.as_ref().unwrap();
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let selected_image_type = self
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.image_selected_state
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.image_type_selected
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.as_ref()
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.unwrap();
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let selected_shortcut = self
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap();
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let ext = get_image_extension(&image.mime);
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let to_download_to_path = Path::new(&user.steam_user_data_folder)
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.join("config")
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.join("grid")
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.join(selected_image_type.file_name(selected_shortcut.app_id(), ext));
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//Delete old possible images
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let data_folder = Path::new(&user.steam_user_data_folder);
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//Keep deleting images of this type untill we don't find any more
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let mut path = self.get_shortcut_image_path(data_folder);
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while Path::new(&path).exists() {
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let _ = std::fs::remove_file(&path);
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path = self.get_shortcut_image_path(data_folder);
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}
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//Put the loaded thumbnail into the image handler map, we can use that for preview
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let full_image_key = to_download_to_path.to_string_lossy().to_string();
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let _ = self
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.image_selected_state
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.image_handles
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.remove(&full_image_key);
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let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
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let thumbnail = self
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.image_selected_state
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.image_handles
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.remove(&thumbnail_key);
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if let Some((_key, thumbnail)) = thumbnail {
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self.image_selected_state
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.image_handles
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.insert(full_image_key, thumbnail);
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}
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let app_name = selected_shortcut.name();
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let to_download = ToDownload {
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path: to_download_to_path,
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url: image.full_url.clone(),
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app_name: app_name.to_string(),
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image_type: *selected_image_type,
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};
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self.rt.spawn_blocking(move || {
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let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
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});
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self.clear_loaded_images();
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{
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self.image_selected_state.image_type_selected = None;
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self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
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}
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}
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fn get_shortcut_image_path(&self, data_folder: &Path) -> String {
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self.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.key(
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&self.image_selected_state.image_type_selected.unwrap(),
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data_folder,
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)
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.1
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}
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fn clear_loaded_images(&mut self) {
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if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
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for option in options {
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let key = option.thumbnail_path.to_string_lossy().to_string();
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self.image_selected_state.image_handles.remove(&key);
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}
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}
|
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}
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fn handle_shortcut_selected(&mut self, shortcut: GameType, ui: &mut egui::Ui) {
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let state = &mut self.image_selected_state;
|
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//We must have a user to make see this action;
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let user = state.steam_user.as_ref().unwrap();
|
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if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
|
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let client = steamgriddb_api::Client::new(auth_key);
|
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let search = CachedSearch::new(&client);
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state.grid_id = self
|
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.rt
|
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.block_on(search.search(shortcut.app_id(), shortcut.name()))
|
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.ok()
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.flatten();
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}
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state.selected_shortcut = Some(shortcut.clone());
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|
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for image_type in ImageType::all() {
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let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
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let image = load_image_from_path(&path);
|
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if let Ok(image) = image {
|
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let texture = ui
|
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.ctx()
|
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.load_texture(&key, image, egui::TextureOptions::LINEAR);
|
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state
|
||||
.image_handles
|
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.insert(key, TextureDownloadState::Loaded(texture));
|
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}
|
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}
|
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state.selected_shortcut = Some(shortcut);
|
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}
|
||||
|
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fn handle_back_button_action(&mut self) {
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let state = &mut self.image_selected_state;
|
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if state.possible_names.is_some() {
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state.possible_names = None;
|
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} else if state.image_type_selected.is_some() {
|
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state.image_type_selected = None;
|
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} else if state.selected_shortcut.is_some() {
|
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state.selected_shortcut = None;
|
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} else {
|
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state.image_handles.clear();
|
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state.user_shortcuts = None;
|
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state.steam_user = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn load_image_grids(
|
||||
user: &SteamUsersInfo,
|
||||
state: &mut ImageSelectState,
|
||||
ui: &mut egui::Ui,
|
||||
) -> Vec<ShortcutOwned> {
|
||||
let user_info = crate::steam::get_shortcuts_for_user(user);
|
||||
let mut user_folder = user_info.path.clone();
|
||||
user_folder.pop();
|
||||
user_folder.pop();
|
||||
let mut shortcuts = user_info.shortcuts;
|
||||
shortcuts.sort_by_key(|s| s.app_name.clone());
|
||||
let image_type = &ImageType::Grid;
|
||||
for shortcut in &shortcuts {
|
||||
let (path, key) = shortcut.key(image_type, &user_folder);
|
||||
let loaded = state.image_handles.contains_key(&key);
|
||||
if !loaded && path.exists() {
|
||||
let image = load_image_from_path(&path);
|
||||
if let Ok(image) = image {
|
||||
let texture = ui
|
||||
.ctx()
|
||||
.load_texture(&key, image, egui::TextureOptions::LINEAR);
|
||||
state
|
||||
.image_handles
|
||||
.insert(key, TextureDownloadState::Loaded(texture));
|
||||
}
|
||||
}
|
||||
}
|
||||
shortcuts
|
||||
}
|
||||
|
||||
fn render_shortcut_mode_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
|
||||
let mode_before = state.game_mode.clone();
|
||||
let combo_box = egui::ComboBox::new("ImageModeSelect", "").selected_text(mode_before.label());
|
||||
let mut mode_after = state.game_mode.clone();
|
||||
combo_box.show_ui(ui, |ui| {
|
||||
ui.selectable_value(
|
||||
&mut mode_after,
|
||||
GameMode::Shortcuts,
|
||||
GameMode::Shortcuts.label(),
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut mode_after,
|
||||
GameMode::SteamGames,
|
||||
GameMode::SteamGames.label(),
|
||||
);
|
||||
});
|
||||
if !mode_after.eq(&mode_before) {
|
||||
return Some(UserAction::SetGamesMode(mode_after));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
|
||||
fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
|
||||
if state.steam_user.is_none() {
|
||||
if let Some(users) = &state.steam_users {
|
||||
if users.len() > 0 {
|
||||
return Some(UserAction::UserSelected(users[0].clone()));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let mut selected_user = state.steam_user.as_ref().unwrap().clone();
|
||||
let id_before = selected_user.user_id.clone();
|
||||
if let Some(steam_users) = &state.steam_users {
|
||||
if steam_users.len() > 0 {
|
||||
let combo_box = egui::ComboBox::new("ImageUserSelect", "")
|
||||
.selected_text(format!("Steam user id: {}", &selected_user.user_id));
|
||||
combo_box.show_ui(ui, |ui| {
|
||||
for user in steam_users {
|
||||
ui.selectable_value(&mut selected_user, user.clone(), &user.user_id);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
let id_now = selected_user.user_id.clone();
|
||||
if !id_before.eq(&id_now) {
|
||||
return Some(UserAction::UserSelected(selected_user.clone()));
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
const MAX_WIDTH: f32 = 300.;
|
||||
Reference in New Issue
Block a user