mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Move image render functions into pages (#291)
Move image page renderes into seperate files
This commit is contained in:
@@ -0,0 +1,3 @@
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pub const POSSIBLE_EXTENSIONS: [&str; 4] = ["png", "jpg", "ico", "webp"];
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pub const MAX_WIDTH: f32 = 300.;
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@@ -0,0 +1,22 @@
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum GameMode {
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Shortcuts,
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SteamGames,
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}
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impl GameMode {
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pub fn is_shortcuts(&self) -> bool {
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match self {
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GameMode::Shortcuts => true,
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GameMode::SteamGames => false,
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}
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}
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pub fn label(&self) -> &str {
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match self {
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GameMode::Shortcuts => "Images for shortcuts",
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GameMode::SteamGames => "Images for steam games",
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}
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}
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}
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@@ -0,0 +1,27 @@
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use crate::{steam::SteamGameInfo};
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#[derive(Debug, Clone)]
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pub enum GameType {
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Shortcut(ShortcutOwned),
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SteamGame(SteamGameInfo),
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}
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impl GameType {
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pub fn app_id(&self) -> u32 {
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match self {
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GameType::Shortcut(shortcut) => shortcut.app_id,
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GameType::SteamGame(game) => game.appid,
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}
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}
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pub fn name(&self) -> &str {
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match self {
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GameType::Shortcut(s) => s.app_name.as_ref(),
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GameType::SteamGame(g) => g.name.as_ref(),
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}
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}
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}
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@@ -0,0 +1,62 @@
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use std::path::{Path, PathBuf};
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use crate::{steamgriddb::ImageType, steam::SteamGameInfo};
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use super::{gametype::GameType, constants::POSSIBLE_EXTENSIONS};
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pub trait HasImageKey {
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///Gives a unique key to an image given its type and user path
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String);
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}
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impl HasImageKey for GameType {
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
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match self {
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GameType::Shortcut(s) => s.key(image_type, user_path),
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GameType::SteamGame(g) => g.key(image_type, user_path),
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}
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}
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}
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impl HasImageKey for SteamGameInfo {
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
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let mut keys = POSSIBLE_EXTENSIONS
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.iter()
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.map(|ext| key_from_extension(self.appid, image_type, user_path, ext));
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let first = keys.next().unwrap();
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let other = keys.find(|(exsists, _, _)| *exsists);
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let (_, path, key) = other.unwrap_or(first);
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(path, key)
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}
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}
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impl HasImageKey for ShortcutOwned {
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
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let mut keys = POSSIBLE_EXTENSIONS
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.iter()
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.map(|ext| key_from_extension(self.app_id, image_type, user_path, ext));
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let first = keys.next().unwrap();
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let other = keys.find(|(exsists, _, _)| *exsists);
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let (_, path, key) = other.unwrap_or(first);
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(path, key)
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}
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}
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fn key_from_extension(
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app_id: u32,
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image_type: &ImageType,
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user_path: &Path,
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ext: &str,
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) -> (bool, PathBuf, String) {
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let file_name = image_type.file_name(app_id, ext);
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let path = user_path.join("config").join("grid").join(&file_name);
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let key = path.to_string_lossy().to_string();
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(path.exists(), path, key)
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}
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@@ -0,0 +1,11 @@
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pub fn clamp_to_width(size: &mut egui::Vec2, max_width: f32) {
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let mut x = size.x;
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let mut y = size.y;
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if size.x > max_width {
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let ratio = size.y / size.x;
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x = max_width;
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y = x * ratio;
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}
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size.x = x;
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size.y = y;
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}
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@@ -0,0 +1,48 @@
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use std::sync::Arc;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use dashmap::DashMap;
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use crate::{steam::SteamUsersInfo, steamgriddb::ImageType, ui::FetcStatus};
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use super::{ gamemode::GameMode, possible_image::PossibleImage, texturestate::TextureDownloadState, gametype::GameType};
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use tokio::sync::watch::{self, Receiver};
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pub struct ImageSelectState {
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pub selected_shortcut: Option<GameType>,
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pub grid_id: Option<usize>,
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pub steam_user: Option<SteamUsersInfo>,
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pub settings_error: Option<String>,
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pub steam_users: Option<Vec<SteamUsersInfo>>,
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pub user_shortcuts: Option<Vec<ShortcutOwned>>,
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pub game_mode: GameMode,
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pub image_type_selected: Option<ImageType>,
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pub image_options: Receiver<FetcStatus<Vec<PossibleImage>>>,
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pub steam_games: Option<Vec<crate::steam::SteamGameInfo>>,
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pub image_handles: std::sync::Arc<DashMap<String, TextureDownloadState>>,
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pub possible_names: Option<Vec<steamgriddb_api::search::SearchResult>>,
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}
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impl Default for ImageSelectState {
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fn default() -> Self {
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Self {
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selected_shortcut: Default::default(),
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grid_id: Default::default(),
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steam_user: Default::default(),
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steam_users: Default::default(),
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settings_error: Default::default(),
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user_shortcuts: Default::default(),
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game_mode: GameMode::Shortcuts,
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image_type_selected: Default::default(),
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possible_names: None,
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image_options: watch::channel(FetcStatus::NeedsFetched).1,
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image_handles: Arc::new(DashMap::new()),
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steam_games: None,
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}
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}
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}
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@@ -0,0 +1,14 @@
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mod texturestate;
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mod ui_image_download;
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mod gamemode;
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mod possible_image;
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mod image_select_state;
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mod gametype;
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mod useraction;
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mod hasimagekey;
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mod image_resize;
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mod constants;
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mod pages;
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pub use image_select_state::ImageSelectState;
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@@ -0,0 +1,33 @@
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use crate::ui::images::{image_select_state::ImageSelectState, useraction::UserAction};
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pub fn render_page_change_grid_db_id(
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possible_names: &Vec<steamgriddb_api::search::SearchResult>,
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ui: &mut egui::Ui,
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state: &ImageSelectState,
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) -> Option<UserAction> {
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let mut grid_id_text = state.grid_id.map(|id| id.to_string()).unwrap_or_default();
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ui.label("SteamGridDB ID")
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.on_hover_text("You can change this id to one you have found at the steamgriddb webpage");
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if ui.text_edit_singleline(&mut grid_id_text).changed() {
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if let Ok(grid_id) = grid_id_text.parse::<usize>() {
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return Some(UserAction::GridIdChanged(grid_id));
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}
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};
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for possible in possible_names {
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if ui.button(&possible.name).clicked() {
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return Some(UserAction::GridIdChanged(possible.id));
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}
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}
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ui.separator();
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if ui
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.button("Clear all images")
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.on_hover_text("Clicking this deletes all images for this shortcut")
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.clicked()
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{
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return Some(UserAction::ClearImages);
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}
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None
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}
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@@ -0,0 +1,12 @@
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mod change_grid_db_id;
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mod shortcut_images_overview;
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mod steam_images_overview;
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mod select_image_type;
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mod pick_new_image;
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pub use change_grid_db_id::render_page_change_grid_db_id;
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pub use shortcut_images_overview::render_page_shortcut_images_overview;
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pub use steam_images_overview::render_page_steam_images_overview;
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pub use select_image_type::render_page_shortcut_select_image_type;
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pub use pick_new_image::render_page_pick_image;
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@@ -0,0 +1,165 @@
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use egui::{Grid, ImageButton};
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use futures::executor::block_on;
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use crate::{
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steamgriddb::{ImageType, ToDownload},
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ui::{
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images::{
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constants::MAX_WIDTH, image_resize::clamp_to_width,
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image_select_state::ImageSelectState, texturestate::TextureDownloadState,
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useraction::UserAction,
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},
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ui_images::load_image_from_path,
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FetcStatus, MyEguiApp,
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},
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};
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pub fn render_page_pick_image(
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app: &MyEguiApp,
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ui: &mut egui::Ui,
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image_type: &ImageType,
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state: &ImageSelectState,
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) -> Option<UserAction> {
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ui.label(image_type.name());
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if let Some(action) = ui
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.horizontal(|ui| {
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if ui
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.small_button("Clear image?")
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.on_hover_text("Click here to clear the image")
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.clicked()
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{
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return Some(UserAction::ImageTypeCleared(*image_type, false));
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}
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if ui
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.small_button("Stop downloading this image?")
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.on_hover_text("Stop downloading this type of image for this shortcut at all")
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.clicked()
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{
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return Some(UserAction::ImageTypeCleared(*image_type, true));
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}
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None
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})
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.inner
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{
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return Some(action);
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}
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let column_padding = 10.;
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let column_width = MAX_WIDTH * 0.75;
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let width = ui.available_width();
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let columns = (width / (column_width + column_padding)).floor() as u32;
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let mut column = 0;
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match &*state.image_options.borrow() {
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FetcStatus::Fetched(images) => {
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let x = Grid::new("ImageThumbnailSelectGrid")
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.spacing([column_padding, column_padding])
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.show(ui, |ui| {
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for image in images {
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let image_key =
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image.thumbnail_path.as_path().to_string_lossy().to_string();
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match state.image_handles.get_mut(&image_key) {
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Some(mut state) => {
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match state.value() {
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TextureDownloadState::Downloading => {
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ui.ctx().request_repaint();
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//nothing to do,just wait
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ui.spinner();
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}
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TextureDownloadState::Downloaded => {
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//Need to load
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let image_data =
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load_image_from_path(&image.thumbnail_path);
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match image_data {
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Ok(image_data) => {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureOptions::LINEAR,
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|
);
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*state.value_mut() =
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TextureDownloadState::Loaded(handle);
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ui.spinner();
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|
}
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|
Err(_) => {
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*state.value_mut() = TextureDownloadState::Failed
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|
}
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}
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ui.ctx().request_repaint();
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|
}
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TextureDownloadState::Loaded(texture_handle) => {
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//need to show
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let mut size = texture_handle.size_vec2();
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clamp_to_width(&mut size, column_width);
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let image_button = ImageButton::new(texture_handle, size);
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if ui.add_sized(size, image_button).clicked() {
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|
return Some(UserAction::ImageSelected(image.clone()));
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|
}
|
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|
}
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|
TextureDownloadState::Failed => {
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|
ui.label("Failed to load image");
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|
}
|
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|
}
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|
}
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|
None => {
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|
//We need to start a download
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let image_handles = &app.image_selected_state.image_handles;
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|
let path = &image.thumbnail_path;
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|
//Redownload if file is too small
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|
if !path.exists()
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|
|| std::fs::metadata(path).map(|m| m.len()).unwrap_or_default()
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|
< 2
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|
{
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|
image_handles.insert(
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|
image_key.clone(),
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|
TextureDownloadState::Downloading,
|
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|
);
|
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|
let to_download = ToDownload {
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|
path: path.clone(),
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|
url: image.thumbnail_url.clone(),
|
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|
app_name: "Thumbnail".to_string(),
|
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|
image_type: *image_type,
|
||||||
|
};
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|
let image_handles = image_handles.clone();
|
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|
let image_key = image_key.clone();
|
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|
app.rt.spawn_blocking(move || {
|
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|
block_on(crate::steamgriddb::download_to_download(
|
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|
&to_download,
|
||||||
|
))
|
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|
.unwrap();
|
||||||
|
image_handles
|
||||||
|
.insert(image_key, TextureDownloadState::Downloaded);
|
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|
});
|
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|
} else {
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|
image_handles.insert(
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|
image_key.clone(),
|
||||||
|
TextureDownloadState::Downloaded,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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|
column += 1;
|
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|
if column >= columns {
|
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|
column = 0;
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|
ui.end_row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
})
|
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|
.inner;
|
||||||
|
if x.is_some() {
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||||||
|
return x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.spinner();
|
||||||
|
ui.label("Finding possible images");
|
||||||
|
});
|
||||||
|
ui.ctx().request_repaint();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
use std::path::Path;
|
||||||
|
|
||||||
|
use egui::ImageButton;
|
||||||
|
|
||||||
|
use crate::{ui::images::{image_select_state::ImageSelectState, useraction::UserAction, gametype::GameType, texturestate::TextureDownloadState, hasimagekey::HasImageKey, image_resize::clamp_to_width}, steamgriddb::ImageType};
|
||||||
|
|
||||||
|
const MAX_WIDTH: f32 = 300.;
|
||||||
|
|
||||||
|
|
||||||
|
pub fn render_page_shortcut_select_image_type(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
||||||
|
let shortcut = state.selected_shortcut.as_ref().unwrap();
|
||||||
|
let user_path = &state.steam_user.as_ref().unwrap().steam_user_data_folder;
|
||||||
|
let x = if ui.available_width() > MAX_WIDTH * 3. {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
let x = ui
|
||||||
|
.vertical(|ui| {
|
||||||
|
let texture =
|
||||||
|
texture_from_iamge_type(shortcut, &ImageType::Grid, user_path, state);
|
||||||
|
ui.label(ImageType::Grid.name());
|
||||||
|
if render_thumbnail(ui, texture).clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(ImageType::Grid));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
})
|
||||||
|
.inner;
|
||||||
|
if x.is_some() {
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
let x = ui
|
||||||
|
.vertical(|ui| {
|
||||||
|
let texture =
|
||||||
|
texture_from_iamge_type(shortcut, &ImageType::Hero, user_path, state);
|
||||||
|
ui.label(ImageType::Hero.name());
|
||||||
|
if render_thumbnail(ui, texture).clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(ImageType::Hero));
|
||||||
|
}
|
||||||
|
let texture =
|
||||||
|
texture_from_iamge_type(shortcut, &ImageType::WideGrid, user_path, state);
|
||||||
|
ui.label(ImageType::WideGrid.name());
|
||||||
|
if render_thumbnail(ui, texture).clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(ImageType::WideGrid));
|
||||||
|
}
|
||||||
|
|
||||||
|
let texture =
|
||||||
|
texture_from_iamge_type(shortcut, &ImageType::Logo, user_path, state);
|
||||||
|
ui.label(ImageType::Logo.name());
|
||||||
|
if render_thumbnail(ui, texture).clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(ImageType::Logo));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
})
|
||||||
|
.inner;
|
||||||
|
if x.is_some() {
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
ui.vertical(|ui| {
|
||||||
|
let texture = texture_from_iamge_type(shortcut, &ImageType::Icon, user_path, state);
|
||||||
|
ui.label(ImageType::Icon.name());
|
||||||
|
if render_thumbnail(ui, texture).clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(ImageType::Icon));
|
||||||
|
}
|
||||||
|
|
||||||
|
let texture =
|
||||||
|
texture_from_iamge_type(shortcut, &ImageType::BigPicture, user_path, state);
|
||||||
|
ui.label(ImageType::BigPicture.name());
|
||||||
|
if render_thumbnail(ui, texture).clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(ImageType::BigPicture));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
})
|
||||||
|
.inner
|
||||||
|
})
|
||||||
|
.inner
|
||||||
|
} else {
|
||||||
|
render_image_types_as_list(shortcut, user_path, state, ui)
|
||||||
|
};
|
||||||
|
|
||||||
|
if ui
|
||||||
|
.button("Click here if the images are for a wrong game")
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
return Some(UserAction::CorrectGridId);
|
||||||
|
}
|
||||||
|
x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_image_types_as_list(
|
||||||
|
shortcut: &GameType,
|
||||||
|
user_path: &String,
|
||||||
|
state: &ImageSelectState,
|
||||||
|
ui: &mut egui::Ui,
|
||||||
|
) -> Option<UserAction> {
|
||||||
|
let types = ImageType::all();
|
||||||
|
for image_type in types {
|
||||||
|
let texture = texture_from_iamge_type(shortcut, image_type, user_path, state);
|
||||||
|
let response = ui
|
||||||
|
.vertical(|ui| {
|
||||||
|
ui.label(image_type.name());
|
||||||
|
render_thumbnail(ui, texture)
|
||||||
|
})
|
||||||
|
.inner;
|
||||||
|
if response.clicked() {
|
||||||
|
return Some(UserAction::ImageTypeSelected(*image_type));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn texture_from_iamge_type(
|
||||||
|
shortcut: &GameType,
|
||||||
|
image_type: &ImageType,
|
||||||
|
user_path: &String,
|
||||||
|
state: &ImageSelectState,
|
||||||
|
) -> Option<egui::TextureHandle> {
|
||||||
|
let (_path, key) = shortcut.key(image_type, Path::new(&user_path));
|
||||||
|
state.image_handles.get(&key).and_then(|k| match k.value() {
|
||||||
|
TextureDownloadState::Loaded(texture) => Some(texture.clone()),
|
||||||
|
_ => None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_thumbnail(ui: &mut egui::Ui, image: Option<egui::TextureHandle>) -> egui::Response {
|
||||||
|
if let Some(texture) = image {
|
||||||
|
let mut size = texture.size_vec2();
|
||||||
|
clamp_to_width(&mut size, MAX_WIDTH);
|
||||||
|
let image_button = ImageButton::new(&texture, size);
|
||||||
|
ui.add(image_button)
|
||||||
|
} else {
|
||||||
|
ui.button("Pick an image")
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
use std::path::Path;
|
||||||
|
|
||||||
|
use egui::{Button, ImageButton};
|
||||||
|
use steam_shortcuts_util::shortcut::ShortcutOwned;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
steam::SteamUsersInfo,
|
||||||
|
steamgriddb::ImageType,
|
||||||
|
ui::{
|
||||||
|
images::{
|
||||||
|
gametype::GameType, hasimagekey::HasImageKey, image_resize::clamp_to_width,
|
||||||
|
texturestate::TextureDownloadState, useraction::UserAction,
|
||||||
|
},
|
||||||
|
MyEguiApp,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn render_page_shortcut_images_overview(app: &MyEguiApp, ui: &mut egui::Ui) -> Option<UserAction> {
|
||||||
|
let shortcuts = &app.image_selected_state.user_shortcuts;
|
||||||
|
|
||||||
|
let width = ui.available_size().x;
|
||||||
|
let column_width = 100.;
|
||||||
|
let column_padding = 23.;
|
||||||
|
let columns = (width / (column_width + column_padding)).floor() as u32;
|
||||||
|
let mut cur_column = 0;
|
||||||
|
match shortcuts {
|
||||||
|
Some(shortcuts) => {
|
||||||
|
let user_info = &app.image_selected_state.steam_user.as_ref().unwrap();
|
||||||
|
if let Some(action) = egui::Grid::new("ui_images")
|
||||||
|
.show(ui, |ui| {
|
||||||
|
for shortcut in shortcuts {
|
||||||
|
let action = render_image(app, shortcut, user_info, column_width, ui);
|
||||||
|
if action.is_some() {
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
cur_column += 1;
|
||||||
|
if cur_column >= columns {
|
||||||
|
cur_column = 0;
|
||||||
|
ui.end_row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ui.end_row();
|
||||||
|
None
|
||||||
|
})
|
||||||
|
.inner
|
||||||
|
{
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
ui.label("Could not find any shortcuts");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_image(
|
||||||
|
app: &MyEguiApp,
|
||||||
|
shortcut: &ShortcutOwned,
|
||||||
|
user_info: &&SteamUsersInfo,
|
||||||
|
column_width: f32,
|
||||||
|
ui: &mut egui::Ui,
|
||||||
|
) -> Option<Option<UserAction>> {
|
||||||
|
let (_, key) = shortcut.key(
|
||||||
|
&ImageType::Grid,
|
||||||
|
Path::new(&user_info.steam_user_data_folder),
|
||||||
|
);
|
||||||
|
let mut clicked = false;
|
||||||
|
|
||||||
|
let texture = app.image_selected_state.image_handles.get(&key);
|
||||||
|
if let Some(texture) = texture {
|
||||||
|
if let TextureDownloadState::Loaded(texture) = &texture.value() {
|
||||||
|
let mut size = texture.size_vec2();
|
||||||
|
clamp_to_width(&mut size, column_width);
|
||||||
|
let image_button = ImageButton::new(texture, size);
|
||||||
|
clicked = ui
|
||||||
|
.add(image_button)
|
||||||
|
.on_hover_text(&shortcut.app_name)
|
||||||
|
.clicked();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let button = ui.add_sized(
|
||||||
|
[column_width, column_width * 1.6],
|
||||||
|
Button::new(&shortcut.app_name).wrap(true),
|
||||||
|
);
|
||||||
|
clicked = clicked || button.clicked();
|
||||||
|
}
|
||||||
|
|
||||||
|
if clicked {
|
||||||
|
return Some(Some(UserAction::ShortcutSelected(GameType::Shortcut(
|
||||||
|
shortcut.clone(),
|
||||||
|
))));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
use crate::ui::images::{useraction::UserAction, gametype::GameType, image_select_state::ImageSelectState};
|
||||||
|
|
||||||
|
pub fn render_page_steam_images_overview(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
||||||
|
if let Some(steam_games) = state.steam_games.as_ref() {
|
||||||
|
for game in steam_games {
|
||||||
|
if ui.button(&game.name).clicked() {
|
||||||
|
return Some(UserAction::ShortcutSelected(GameType::SteamGame(
|
||||||
|
game.clone(),
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
use std::path::PathBuf;
|
||||||
|
|
||||||
|
use steamgriddb_api::images::MimeTypes;
|
||||||
|
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct PossibleImage {
|
||||||
|
pub thumbnail_path: PathBuf,
|
||||||
|
pub thumbnail_url: String,
|
||||||
|
pub mime: MimeTypes,
|
||||||
|
pub full_url: String,
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
#[derive(Clone)]
|
||||||
|
pub enum TextureDownloadState {
|
||||||
|
Downloading,
|
||||||
|
Downloaded,
|
||||||
|
Loaded(egui::TextureHandle),
|
||||||
|
Failed,
|
||||||
|
}
|
||||||
@@ -0,0 +1,528 @@
|
|||||||
|
use super::{texturestate::TextureDownloadState, gamemode::GameMode, possible_image::PossibleImage, gametype::GameType, pages::{render_page_shortcut_images_overview, render_page_steam_images_overview, render_page_pick_image, render_page_shortcut_select_image_type}, useraction::UserAction, constants::POSSIBLE_EXTENSIONS, hasimagekey::HasImageKey, image_select_state::ImageSelectState};
|
||||||
|
|
||||||
|
use std::{
|
||||||
|
path::{Path},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
config::get_thumbnails_folder,
|
||||||
|
steam::{get_installed_games, SteamUsersInfo,},
|
||||||
|
steam::{get_shortcuts_paths },
|
||||||
|
steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
|
||||||
|
sync::{download_images, SyncProgress}, ui::{MyEguiApp, FetcStatus, ui_images::load_image_from_path},
|
||||||
|
};
|
||||||
|
use egui::{ScrollArea};
|
||||||
|
use futures::executor::block_on;
|
||||||
|
use steam_shortcuts_util::shortcut::ShortcutOwned;
|
||||||
|
use tokio::sync::watch;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
impl MyEguiApp {
|
||||||
|
fn render_ui_image_action(&self, ui: &mut egui::Ui) -> UserAction {
|
||||||
|
let state = &self.image_selected_state;
|
||||||
|
if let Some(action) = ui
|
||||||
|
.horizontal(|ui| {
|
||||||
|
let render_back =
|
||||||
|
state.selected_shortcut.is_some() || state.image_type_selected.is_some();
|
||||||
|
if render_back {
|
||||||
|
if ui.button("Back").clicked() {
|
||||||
|
return Some(UserAction::BackButton);
|
||||||
|
}
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
if let Some(value) = render_user_select(state, ui) {
|
||||||
|
return Some(value);
|
||||||
|
}
|
||||||
|
render_shortcut_mode_select(state, ui)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.inner
|
||||||
|
{
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(shortcut) = state.selected_shortcut.as_ref() {
|
||||||
|
ui.heading(shortcut.name());
|
||||||
|
|
||||||
|
if let Some(possible_names) = state.possible_names.as_ref() {
|
||||||
|
if let Some(value) = super::pages::render_page_change_grid_db_id(possible_names, ui, state) {
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
} else if let Some(image_type) = state.image_type_selected.as_ref() {
|
||||||
|
if let Some(action) = render_page_pick_image(&self,ui, image_type, state) {
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
} else if let Some(action) = render_page_shortcut_select_image_type(ui, state) {
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let is_shortcut = state.game_mode.is_shortcuts();
|
||||||
|
if is_shortcut {
|
||||||
|
if let Some(action) = render_page_shortcut_images_overview(&self,ui) {
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
} else if let Some(action) = render_page_steam_images_overview(ui, state) {
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(value) = self.render_find_all_images(ui) {
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UserAction::NoAction
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_find_all_images(&self, ui: &mut egui::Ui) -> Option<UserAction> {
|
||||||
|
match *self.status_reciever.borrow() {
|
||||||
|
crate::sync::SyncProgress::FindingImages => {
|
||||||
|
ui.spinner();
|
||||||
|
ui.label("Finding images to download");
|
||||||
|
ui.ctx().request_repaint();
|
||||||
|
}
|
||||||
|
crate::sync::SyncProgress::DownloadingImages { to_download } => {
|
||||||
|
ui.spinner();
|
||||||
|
ui.label(format!("Downloading {to_download} images"));
|
||||||
|
ui.ctx().request_repaint();
|
||||||
|
}
|
||||||
|
crate::sync::SyncProgress::Done => {
|
||||||
|
ui.ctx().request_repaint();
|
||||||
|
return Some(UserAction::RefreshImages);
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
if ui.button("Download images for all games").clicked() {
|
||||||
|
return Some(UserAction::DownloadAllImages);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
fn ensure_steam_users_loaded(&mut self) {
|
||||||
|
if self.image_selected_state.settings_error.is_none()
|
||||||
|
&& self.image_selected_state.steam_users.is_none()
|
||||||
|
{
|
||||||
|
let paths = get_shortcuts_paths(&self.settings.steam);
|
||||||
|
match paths {
|
||||||
|
Ok(paths) => self.image_selected_state.steam_users = Some(paths),
|
||||||
|
Err(err) => {
|
||||||
|
self.image_selected_state.settings_error = Some(format!("Could not find user steam location, error message: {} , try to clear the steam location field in settings to let BoilR find it itself",err));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render_ui_images(&mut self, ui: &mut egui::Ui) {
|
||||||
|
self.ensure_steam_users_loaded();
|
||||||
|
|
||||||
|
if let Some(error_message) = &self.image_selected_state.settings_error {
|
||||||
|
ui.label(error_message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut action = UserAction::NoAction;
|
||||||
|
ScrollArea::vertical()
|
||||||
|
.stick_to_right(true)
|
||||||
|
.auto_shrink([false, true])
|
||||||
|
.show(ui, |ui| {
|
||||||
|
ui.reset_style();
|
||||||
|
action = self.render_ui_image_action(ui);
|
||||||
|
});
|
||||||
|
match action {
|
||||||
|
UserAction::UserSelected(user) => {
|
||||||
|
self.handle_user_selected(user, ui);
|
||||||
|
}
|
||||||
|
UserAction::ShortcutSelected(shortcut) => {
|
||||||
|
self.handle_shortcut_selected(shortcut, ui);
|
||||||
|
}
|
||||||
|
UserAction::ImageTypeSelected(image_type) => {
|
||||||
|
self.handle_image_type_selected(image_type);
|
||||||
|
}
|
||||||
|
UserAction::ImageSelected(image) => {
|
||||||
|
self.handle_image_selected(image);
|
||||||
|
}
|
||||||
|
UserAction::BackButton => {
|
||||||
|
self.handle_back_button_action();
|
||||||
|
}
|
||||||
|
UserAction::GridIdChanged(grid_id) => {
|
||||||
|
self.handle_grid_change(grid_id);
|
||||||
|
}
|
||||||
|
UserAction::SetGamesMode(game_mode) => {
|
||||||
|
self.handle_set_game_mode(game_mode);
|
||||||
|
}
|
||||||
|
UserAction::NoAction => {}
|
||||||
|
UserAction::CorrectGridId => {
|
||||||
|
self.handle_correct_grid_request();
|
||||||
|
}
|
||||||
|
UserAction::ImageTypeCleared(image_type, should_ban) => {
|
||||||
|
let app_id = self
|
||||||
|
.image_selected_state
|
||||||
|
.selected_shortcut
|
||||||
|
.as_ref()
|
||||||
|
.unwrap()
|
||||||
|
.app_id();
|
||||||
|
self.settings
|
||||||
|
.steamgrid_db
|
||||||
|
.set_image_banned(&image_type, app_id, should_ban);
|
||||||
|
self.handle_image_type_clear(image_type);
|
||||||
|
}
|
||||||
|
UserAction::ClearImages => {
|
||||||
|
for image_type in ImageType::all() {
|
||||||
|
self.handle_image_type_clear(*image_type);
|
||||||
|
}
|
||||||
|
self.handle_back_button_action();
|
||||||
|
}
|
||||||
|
UserAction::DownloadAllImages => {
|
||||||
|
if let Some(users) = &self.image_selected_state.steam_users {
|
||||||
|
let (sender, reciever) = watch::channel(SyncProgress::FindingImages);
|
||||||
|
self.status_reciever = reciever;
|
||||||
|
let mut sender_op = Some(sender);
|
||||||
|
let settings = self.settings.clone();
|
||||||
|
let users = users.clone();
|
||||||
|
self.rt.spawn_blocking(move || {
|
||||||
|
let task = download_images(&settings, &users, &mut sender_op);
|
||||||
|
block_on(task);
|
||||||
|
let _ = sender_op.unwrap().send(SyncProgress::Done);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UserAction::RefreshImages => {
|
||||||
|
let (_, reciever) = watch::channel(SyncProgress::NotStarted);
|
||||||
|
let user = self.image_selected_state.steam_user.clone();
|
||||||
|
if let Some(user) = &user {
|
||||||
|
load_image_grids(user, &mut self.image_selected_state, ui);
|
||||||
|
}
|
||||||
|
self.status_reciever = reciever;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_image_type_clear(&mut self, image_type: ImageType) {
|
||||||
|
let data_folder = &self
|
||||||
|
.image_selected_state
|
||||||
|
.steam_user
|
||||||
|
.as_ref()
|
||||||
|
.unwrap()
|
||||||
|
.steam_user_data_folder;
|
||||||
|
for ext in POSSIBLE_EXTENSIONS {
|
||||||
|
let file_name = image_type.file_name(
|
||||||
|
self.image_selected_state
|
||||||
|
.selected_shortcut
|
||||||
|
.as_ref()
|
||||||
|
.unwrap()
|
||||||
|
.app_id(),
|
||||||
|
ext,
|
||||||
|
);
|
||||||
|
let path = Path::new(data_folder)
|
||||||
|
.join("config")
|
||||||
|
.join("grid")
|
||||||
|
.join(&file_name);
|
||||||
|
if path.exists() {
|
||||||
|
let _ = std::fs::remove_file(&path);
|
||||||
|
}
|
||||||
|
let key = path.to_string_lossy().to_string();
|
||||||
|
self.image_selected_state.image_handles.remove(&key);
|
||||||
|
}
|
||||||
|
self.image_selected_state.image_type_selected = None;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_correct_grid_request(&mut self) {
|
||||||
|
let app_name = self
|
||||||
|
.image_selected_state
|
||||||
|
.selected_shortcut
|
||||||
|
.as_ref()
|
||||||
|
.map(|s| s.name())
|
||||||
|
.unwrap_or_default();
|
||||||
|
let auth_key = self
|
||||||
|
.settings
|
||||||
|
.steamgrid_db
|
||||||
|
.auth_key
|
||||||
|
.clone()
|
||||||
|
.unwrap_or_default();
|
||||||
|
let client = steamgriddb_api::Client::new(&auth_key);
|
||||||
|
let search_results = self.rt.block_on(client.search(app_name));
|
||||||
|
self.image_selected_state.possible_names = search_results.ok();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_set_game_mode(&mut self, game_mode: GameMode) {
|
||||||
|
self.image_selected_state.game_mode = game_mode;
|
||||||
|
self.image_selected_state.steam_games = Some(get_installed_games(&self.settings.steam));
|
||||||
|
}
|
||||||
|
fn handle_grid_change(&mut self, grid_id: usize) {
|
||||||
|
self.image_selected_state.grid_id = Some(grid_id);
|
||||||
|
self.image_selected_state.possible_names = None;
|
||||||
|
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
|
||||||
|
let client = steamgriddb_api::Client::new(auth_key);
|
||||||
|
let mut cache = CachedSearch::new(&client);
|
||||||
|
if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
|
||||||
|
cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
|
||||||
|
cache.save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_user_selected(&mut self, user: SteamUsersInfo, ui: &mut egui::Ui) {
|
||||||
|
let state = &mut self.image_selected_state;
|
||||||
|
let shortcuts = load_image_grids(&user, state, ui);
|
||||||
|
state.user_shortcuts = Some(shortcuts);
|
||||||
|
state.steam_user = Some(user);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_image_type_selected(&mut self, image_type: ImageType) {
|
||||||
|
let state = &mut self.image_selected_state;
|
||||||
|
state.image_type_selected = Some(image_type);
|
||||||
|
let (tx, rx) = watch::channel(FetcStatus::Fetching);
|
||||||
|
self.image_selected_state.image_options = rx;
|
||||||
|
let settings = self.settings.clone();
|
||||||
|
if let Some(auth_key) = settings.steamgrid_db.auth_key {
|
||||||
|
if let Some(grid_id) = self.image_selected_state.grid_id {
|
||||||
|
let auth_key = auth_key;
|
||||||
|
let image_type = image_type;
|
||||||
|
self.rt.spawn_blocking(move || {
|
||||||
|
let thumbnails_folder = get_thumbnails_folder();
|
||||||
|
let client = steamgriddb_api::Client::new(auth_key);
|
||||||
|
let query =
|
||||||
|
get_query_type(false, &image_type, settings.steamgrid_db.allow_nsfw);
|
||||||
|
let search_res = block_on(client.get_images_for_id(grid_id, &query));
|
||||||
|
if let Ok(possible_images) = search_res {
|
||||||
|
let mut result = vec![];
|
||||||
|
for possible_image in &possible_images {
|
||||||
|
let ext = get_image_extension(&possible_image.mime);
|
||||||
|
let path =
|
||||||
|
thumbnails_folder.join(format!("{}.{}", possible_image.id, ext));
|
||||||
|
result.push(PossibleImage {
|
||||||
|
thumbnail_path: path,
|
||||||
|
mime: possible_image.mime.clone(),
|
||||||
|
thumbnail_url: possible_image.thumb.clone(),
|
||||||
|
full_url: possible_image.url.clone(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
let _ = tx.send(FetcStatus::Fetched(result));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_image_selected(&mut self, image: PossibleImage) {
|
||||||
|
//We must have a user here
|
||||||
|
let user = self.image_selected_state.steam_user.as_ref().unwrap();
|
||||||
|
let selected_image_type = self
|
||||||
|
.image_selected_state
|
||||||
|
.image_type_selected
|
||||||
|
.as_ref()
|
||||||
|
.unwrap();
|
||||||
|
let selected_shortcut = self
|
||||||
|
.image_selected_state
|
||||||
|
.selected_shortcut
|
||||||
|
.as_ref()
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let ext = get_image_extension(&image.mime);
|
||||||
|
let to_download_to_path = Path::new(&user.steam_user_data_folder)
|
||||||
|
.join("config")
|
||||||
|
.join("grid")
|
||||||
|
.join(selected_image_type.file_name(selected_shortcut.app_id(), ext));
|
||||||
|
|
||||||
|
//Delete old possible images
|
||||||
|
|
||||||
|
let data_folder = Path::new(&user.steam_user_data_folder);
|
||||||
|
|
||||||
|
//Keep deleting images of this type untill we don't find any more
|
||||||
|
let mut path = self.get_shortcut_image_path(data_folder);
|
||||||
|
while Path::new(&path).exists() {
|
||||||
|
let _ = std::fs::remove_file(&path);
|
||||||
|
path = self.get_shortcut_image_path(data_folder);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Put the loaded thumbnail into the image handler map, we can use that for preview
|
||||||
|
let full_image_key = to_download_to_path.to_string_lossy().to_string();
|
||||||
|
let _ = self
|
||||||
|
.image_selected_state
|
||||||
|
.image_handles
|
||||||
|
.remove(&full_image_key);
|
||||||
|
let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
|
||||||
|
let thumbnail = self
|
||||||
|
.image_selected_state
|
||||||
|
.image_handles
|
||||||
|
.remove(&thumbnail_key);
|
||||||
|
if let Some((_key, thumbnail)) = thumbnail {
|
||||||
|
self.image_selected_state
|
||||||
|
.image_handles
|
||||||
|
.insert(full_image_key, thumbnail);
|
||||||
|
}
|
||||||
|
|
||||||
|
let app_name = selected_shortcut.name();
|
||||||
|
let to_download = ToDownload {
|
||||||
|
path: to_download_to_path,
|
||||||
|
url: image.full_url.clone(),
|
||||||
|
app_name: app_name.to_string(),
|
||||||
|
image_type: *selected_image_type,
|
||||||
|
};
|
||||||
|
self.rt.spawn_blocking(move || {
|
||||||
|
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
|
||||||
|
});
|
||||||
|
|
||||||
|
self.clear_loaded_images();
|
||||||
|
{
|
||||||
|
self.image_selected_state.image_type_selected = None;
|
||||||
|
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_shortcut_image_path(&self, data_folder: &Path) -> String {
|
||||||
|
self.image_selected_state
|
||||||
|
.selected_shortcut
|
||||||
|
.as_ref()
|
||||||
|
.unwrap()
|
||||||
|
.key(
|
||||||
|
&self.image_selected_state.image_type_selected.unwrap(),
|
||||||
|
data_folder,
|
||||||
|
)
|
||||||
|
.1
|
||||||
|
}
|
||||||
|
|
||||||
|
fn clear_loaded_images(&mut self) {
|
||||||
|
if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
|
||||||
|
for option in options {
|
||||||
|
let key = option.thumbnail_path.to_string_lossy().to_string();
|
||||||
|
self.image_selected_state.image_handles.remove(&key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_shortcut_selected(&mut self, shortcut: GameType, ui: &mut egui::Ui) {
|
||||||
|
let state = &mut self.image_selected_state;
|
||||||
|
//We must have a user to make see this action;
|
||||||
|
let user = state.steam_user.as_ref().unwrap();
|
||||||
|
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
|
||||||
|
let client = steamgriddb_api::Client::new(auth_key);
|
||||||
|
let search = CachedSearch::new(&client);
|
||||||
|
state.grid_id = self
|
||||||
|
.rt
|
||||||
|
.block_on(search.search(shortcut.app_id(), shortcut.name()))
|
||||||
|
.ok()
|
||||||
|
.flatten();
|
||||||
|
}
|
||||||
|
state.selected_shortcut = Some(shortcut.clone());
|
||||||
|
|
||||||
|
for image_type in ImageType::all() {
|
||||||
|
let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
|
||||||
|
let image = load_image_from_path(&path);
|
||||||
|
if let Ok(image) = image {
|
||||||
|
let texture = ui
|
||||||
|
.ctx()
|
||||||
|
.load_texture(&key, image, egui::TextureOptions::LINEAR);
|
||||||
|
state
|
||||||
|
.image_handles
|
||||||
|
.insert(key, TextureDownloadState::Loaded(texture));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state.selected_shortcut = Some(shortcut);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_back_button_action(&mut self) {
|
||||||
|
let state = &mut self.image_selected_state;
|
||||||
|
if state.possible_names.is_some() {
|
||||||
|
state.possible_names = None;
|
||||||
|
} else if state.image_type_selected.is_some() {
|
||||||
|
state.image_type_selected = None;
|
||||||
|
} else if state.selected_shortcut.is_some() {
|
||||||
|
state.selected_shortcut = None;
|
||||||
|
} else {
|
||||||
|
state.image_handles.clear();
|
||||||
|
state.user_shortcuts = None;
|
||||||
|
state.steam_user = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load_image_grids(
|
||||||
|
user: &SteamUsersInfo,
|
||||||
|
state: &mut ImageSelectState,
|
||||||
|
ui: &mut egui::Ui,
|
||||||
|
) -> Vec<ShortcutOwned> {
|
||||||
|
let user_info = crate::steam::get_shortcuts_for_user(user);
|
||||||
|
let mut user_folder = user_info.path.clone();
|
||||||
|
user_folder.pop();
|
||||||
|
user_folder.pop();
|
||||||
|
let mut shortcuts = user_info.shortcuts;
|
||||||
|
shortcuts.sort_by_key(|s| s.app_name.clone());
|
||||||
|
let image_type = &ImageType::Grid;
|
||||||
|
for shortcut in &shortcuts {
|
||||||
|
let (path, key) = shortcut.key(image_type, &user_folder);
|
||||||
|
let loaded = state.image_handles.contains_key(&key);
|
||||||
|
if !loaded && path.exists() {
|
||||||
|
let image = load_image_from_path(&path);
|
||||||
|
if let Ok(image) = image {
|
||||||
|
let texture = ui
|
||||||
|
.ctx()
|
||||||
|
.load_texture(&key, image, egui::TextureOptions::LINEAR);
|
||||||
|
state
|
||||||
|
.image_handles
|
||||||
|
.insert(key, TextureDownloadState::Loaded(texture));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
shortcuts
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_shortcut_mode_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
|
||||||
|
let mode_before = state.game_mode.clone();
|
||||||
|
let combo_box = egui::ComboBox::new("ImageModeSelect", "").selected_text(mode_before.label());
|
||||||
|
let mut mode_after = state.game_mode.clone();
|
||||||
|
combo_box.show_ui(ui, |ui| {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut mode_after,
|
||||||
|
GameMode::Shortcuts,
|
||||||
|
GameMode::Shortcuts.label(),
|
||||||
|
);
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut mode_after,
|
||||||
|
GameMode::SteamGames,
|
||||||
|
GameMode::SteamGames.label(),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
if !mode_after.eq(&mode_before) {
|
||||||
|
return Some(UserAction::SetGamesMode(mode_after));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
|
||||||
|
if state.steam_user.is_none() {
|
||||||
|
if let Some(users) = &state.steam_users {
|
||||||
|
if users.len() > 0 {
|
||||||
|
return Some(UserAction::UserSelected(users[0].clone()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let mut selected_user = state.steam_user.as_ref().unwrap().clone();
|
||||||
|
let id_before = selected_user.user_id.clone();
|
||||||
|
if let Some(steam_users) = &state.steam_users {
|
||||||
|
if steam_users.len() > 0 {
|
||||||
|
let combo_box = egui::ComboBox::new("ImageUserSelect", "")
|
||||||
|
.selected_text(format!("Steam user id: {}", &selected_user.user_id));
|
||||||
|
combo_box.show_ui(ui, |ui| {
|
||||||
|
for user in steam_users {
|
||||||
|
ui.selectable_value(&mut selected_user, user.clone(), &user.user_id);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let id_now = selected_user.user_id.clone();
|
||||||
|
if !id_before.eq(&id_now) {
|
||||||
|
return Some(UserAction::UserSelected(selected_user.clone()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
const MAX_WIDTH: f32 = 300.;
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
use crate::{steam::SteamUsersInfo, steamgriddb::ImageType};
|
||||||
|
|
||||||
|
use super::{gametype::GameType, possible_image::PossibleImage, gamemode::GameMode};
|
||||||
|
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum UserAction {
|
||||||
|
CorrectGridId,
|
||||||
|
UserSelected(SteamUsersInfo),
|
||||||
|
ShortcutSelected(GameType),
|
||||||
|
ImageTypeSelected(ImageType),
|
||||||
|
ImageTypeCleared(ImageType, bool),
|
||||||
|
ImageSelected(PossibleImage),
|
||||||
|
GridIdChanged(usize),
|
||||||
|
SetGamesMode(GameMode),
|
||||||
|
BackButton,
|
||||||
|
NoAction,
|
||||||
|
ClearImages,
|
||||||
|
DownloadAllImages,
|
||||||
|
RefreshImages,
|
||||||
|
}
|
||||||
+1
-2
@@ -1,15 +1,14 @@
|
|||||||
mod defines;
|
mod defines;
|
||||||
mod ui_backup;
|
mod ui_backup;
|
||||||
mod ui_disconnect;
|
mod ui_disconnect;
|
||||||
mod ui_image_download;
|
|
||||||
mod ui_import_games;
|
mod ui_import_games;
|
||||||
mod ui_settings;
|
mod ui_settings;
|
||||||
mod uiapp;
|
mod uiapp;
|
||||||
|
mod images;
|
||||||
|
|
||||||
pub use defines::*;
|
pub use defines::*;
|
||||||
pub use ui_backup::*;
|
pub use ui_backup::*;
|
||||||
pub use ui_disconnect::*;
|
pub use ui_disconnect::*;
|
||||||
pub use ui_image_download::*;
|
|
||||||
pub use ui_import_games::*;
|
pub use ui_import_games::*;
|
||||||
pub use ui_settings::*;
|
pub use ui_settings::*;
|
||||||
pub use uiapp::*;
|
pub use uiapp::*;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -21,7 +21,7 @@ use super::{
|
|||||||
},
|
},
|
||||||
ui_images::{get_import_image, get_logo, get_logo_icon, get_save_image},
|
ui_images::{get_import_image, get_logo, get_logo_icon, get_save_image},
|
||||||
ui_import_games::FetcStatus,
|
ui_import_games::FetcStatus,
|
||||||
BackupState, DiconnectState, ImageSelectState,
|
BackupState, DiconnectState, images::ImageSelectState,
|
||||||
};
|
};
|
||||||
|
|
||||||
const SECTION_SPACING: f32 = 25.0;
|
const SECTION_SPACING: f32 = 25.0;
|
||||||
|
|||||||
Reference in New Issue
Block a user