Implement simple clippy suggestions (#159)

This commit is contained in:
Philip Kristoffersen
2022-05-27 13:19:10 +02:00
committed by GitHub
parent c57a7ec4a2
commit 835c7ead8d
12 changed files with 79 additions and 97 deletions
+1 -1
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@@ -13,7 +13,7 @@ impl From<AmazonGame> for ShortcutOwned {
fn from(game: AmazonGame) -> Self {
let launch = format!("amazon-games://play/{}", game.id);
let exe = game.launcher_path.to_string_lossy().to_string();
let start_dir= game.launcher_path.parent().unwrap_or(Path::new("")).to_string_lossy().to_string();
let start_dir= game.launcher_path.parent().unwrap_or_else(||Path::new("")).to_string_lossy().to_string();
Shortcut::new("0", game.title.as_str(), exe.as_str(), start_dir.as_str(), "", "", launch.as_str()).to_owned()
}
}
+5 -5
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@@ -18,7 +18,7 @@ pub fn get_config_folder() -> PathBuf {
pub fn get_config_folder() -> PathBuf {
let config_home = std::env::var("APPDATA");
match config_home {
Ok(p) => Path::new(&p).join("boilr").to_path_buf(),
Ok(p) => Path::new(&p).join("boilr"),
Err(_) => Path::new("").to_path_buf(),
}
}
@@ -26,21 +26,21 @@ pub fn get_config_folder() -> PathBuf {
pub fn get_thumbnails_folder() -> PathBuf {
let thumbnails_path = get_config_folder().join("thumbnails");
let _ = create_dir_all(&thumbnails_path);
thumbnails_path.to_path_buf()
thumbnails_path
}
pub fn get_config_file() -> PathBuf {
get_config_folder().join("config.toml").to_path_buf()
get_config_folder().join("config.toml")
}
pub fn get_cache_file() -> PathBuf {
get_config_folder().join("cache.json").to_path_buf()
get_config_folder().join("cache.json")
}
pub fn get_backups_flder() -> PathBuf {
let backups_path = get_config_folder().join("backup");
let _ = create_dir_all(&backups_path);
backups_path.to_path_buf()
backups_path
}
#[cfg(target_family = "unix")]
-2
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@@ -1,6 +1,4 @@
use super::{EpicGamesLauncherSettings, ManifestItem};
#[cfg(target_os = "windows")]
use std::env::{self};
use std::fs::{DirEntry, File};
use std::io::BufReader;
+1 -1
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@@ -94,7 +94,7 @@ fn launcher_shortcut(manifest: ManifestItem) -> ShortcutOwned {
.as_ref()
.map(|p| {
p.parent()
.unwrap_or(Path::new(""))
.unwrap_or_else(||Path::new(""))
.to_string_lossy()
.to_string()
})
+1 -1
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@@ -14,7 +14,7 @@ impl From<OriginGame> for ShortcutOwned {
fn from(game: OriginGame) -> Self {
let launch = match game.origin_compat_folder{
Some(compat_folder) =>
format!("STEAM_COMPAT_DATA_PATH=\"{}\" %command% \"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"", compat_folder.to_string_lossy().to_string(), game.id)
format!("STEAM_COMPAT_DATA_PATH=\"{}\" %command% \"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"", compat_folder.to_string_lossy(), game.id)
,
None => format!(
"\"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"",
+6 -5
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@@ -174,10 +174,11 @@ fn get_default_locations() -> Option<OriginPathData> {
return None;
}
let exe_path = get_exe_path();
if exe_path.is_none() {
return None;
} else {
res.exe_path = exe_path.unwrap();
match exe_path {
Some(exe_path) => {
res.exe_path = exe_path;
}
None => return None,
}
}
Some(res)
@@ -194,7 +195,7 @@ fn get_exe_path() -> Option<PathBuf> {
let launcher_string: Result<String, _> = launcher_key.get_value("");
if let Ok(launcher_string) = launcher_string {
let path = Path::new(&launcher_string[1..launcher_string.len() - 6]);
println!("{:?}",path);
println!("{:?}", path);
if path.exists() {
return Some(path.to_path_buf());
}
+13 -12
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@@ -1,4 +1,7 @@
use std::{ffi::OsStr, path::{Path, PathBuf}};
use std::{
ffi::OsStr,
path::{Path, PathBuf},
};
use super::{get_steam_path, SteamSettings};
@@ -9,21 +12,19 @@ pub struct SteamGameInfo {
}
pub fn get_installed_games(settings: &SteamSettings) -> Vec<SteamGameInfo> {
let install_folders = get_install_folders(settings);
let install_folders = get_install_folders(settings);
let mut games = vec![];
for apps_path in install_folders {
if let Ok(files) = std::fs::read_dir(apps_path) {
for file in files {
if let Ok(file) = file {
if let Some(game_info) = parse_manifest_file(&file.path()) {
games.push(game_info);
}
if let Ok(files) = std::fs::read_dir(apps_path) {
for file in files.flatten() {
if let Some(game_info) = parse_manifest_file(&file.path()) {
games.push(game_info);
}
}
}
}
games.sort_by_key(|g| g.name.clone());
return games;
games
}
fn get_install_folders(settings: &SteamSettings) -> Vec<PathBuf> {
@@ -33,7 +34,7 @@ fn get_install_folders(settings: &SteamSettings) -> Vec<PathBuf> {
let vdf_path = path.join("steamapps").join("libraryfolders.vdf");
if !vdf_path.exists() {
result.push(path.join("steamapps").to_path_buf());
result.push(path.join("steamapps"));
return result;
}
if let Ok(vdf_file) = std::fs::read_to_string(vdf_path) {
@@ -45,8 +46,8 @@ fn get_install_folders(settings: &SteamSettings) -> Vec<PathBuf> {
}
}
}
return result;
result
}
fn parse_manifest_file(path: &Path) -> Option<SteamGameInfo> {
+13 -17
View File
@@ -35,7 +35,7 @@ impl MyEguiApp {
let available_backups = self
.backup_state
.available_backups
.get_or_insert_with(|| load_backups());
.get_or_insert_with(load_backups);
if available_backups.is_empty() {
ui.label("No backups found, they will be created every time you run import");
@@ -58,8 +58,6 @@ impl MyEguiApp {
}
});
}
}
}
@@ -77,7 +75,7 @@ pub fn restore_backup(steam_settings: &SteamSettings, shortcut_path: &Path) -> b
}
}
}
return false;
false
}
pub fn load_backups() -> Vec<PathBuf> {
@@ -85,28 +83,26 @@ pub fn load_backups() -> Vec<PathBuf> {
let files = std::fs::read_dir(&backup_folder);
let mut result = vec![];
if let Ok(files) = files {
for file in files {
if let Ok(file) = file {
if file
.path()
.extension()
.unwrap_or_default()
.to_string_lossy()
== "vdf"
{
result.push(file.path().to_path_buf());
}
for file in files.flatten() {
if file
.path()
.extension()
.unwrap_or_default()
.to_string_lossy()
== "vdf"
{
result.push(file.path().to_path_buf());
}
}
}
result.sort();
result.reverse();
return result;
result
}
pub fn backup_shortcuts(steam_settings: &SteamSettings) {
let backup_folder = get_backups_flder();
let paths = get_shortcuts_paths(&steam_settings);
let paths = get_shortcuts_paths(steam_settings);
let date = Local::now();
let date_string = date.format("%Y-%m-%d-%H-%M-%S");
if let Ok(user_infos) = paths {
+27 -38
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@@ -148,17 +148,14 @@ impl MyEguiApp {
if let Some(value) = render_possible_names(possible_names, ui) {
return value;
}
} else {
if let Some(image_type) = state.image_type_selected.as_ref() {
} else if let Some(image_type) = state.image_type_selected.as_ref() {
if let Some(action) = self.render_possible_images(ui, image_type, state) {
return action;
}
} else {
if let Some(action) = render_shortcut_images(ui, state) {
return action;
}
}
} else if let Some(action) = render_shortcut_images(ui, state) {
return action;
}
} else {
let is_shortcut = state.game_mode.is_shortcuts();
if ui
@@ -178,11 +175,10 @@ impl MyEguiApp {
if let Some(action) = self.render_shortcut_select(ui) {
return action;
}
} else {
if let Some(action) = render_steam_game_select(ui, state) {
} else if let Some(action) = render_steam_game_select(ui, state) {
return action;
}
}
}
UserAction::NoAction
}
@@ -201,14 +197,11 @@ impl MyEguiApp {
let texture = self.image_selected_state.image_handles.get(&key);
let mut clicked = false;
if let Some(texture) = texture {
match &texture.value() {
TextureState::Loaded(texture) => {
let mut size = texture.size_vec2();
clamp_to_width(&mut size, 100.);
let image_button = ImageButton::new(texture, size);
clicked = clicked || ui.add(image_button).clicked();
}
_ => {}
if let TextureState::Loaded(texture) = &texture.value() {
let mut size = texture.size_vec2();
clamp_to_width(&mut size, 100.);
let image_button = ImageButton::new(texture, size);
clicked = clicked || ui.add(image_button).clicked();
}
}
@@ -241,7 +234,7 @@ impl MyEguiApp {
.on_hover_text("Click here to clear the image")
.clicked()
{
return Some(UserAction::ImageTypeCleared(image_type.clone(), false));
return Some(UserAction::ImageTypeCleared(*image_type, false));
}
if ui
@@ -249,7 +242,7 @@ impl MyEguiApp {
.on_hover_text("Stop downloading this type of image for this shortcut at all")
.clicked()
{
return Some(UserAction::ImageTypeCleared(image_type.clone(), true));
return Some(UserAction::ImageTypeCleared(*image_type, true));
}
match &*state.image_options.borrow() {
FetcStatus::Fetched(images) => {
@@ -428,7 +421,7 @@ impl MyEguiApp {
.image_selected_state
.selected_shortcut
.as_ref()
.map(|s| s.name().clone())
.map(|s| s.name())
.unwrap_or_default();
let auth_key = self
.settings
@@ -437,7 +430,7 @@ impl MyEguiApp {
.clone()
.unwrap_or_default();
let client = steamgriddb_api::Client::new(&auth_key);
let search_results = self.rt.block_on(client.search(&app_name));
let search_results = self.rt.block_on(client.search(app_name));
self.image_selected_state.possible_names = search_results.ok();
}
@@ -452,7 +445,7 @@ impl MyEguiApp {
let client = steamgriddb_api::Client::new(auth_key);
let mut cache = CachedSearch::new(&client);
if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
cache.set_cache(shortcut.app_id(), shortcut.name().clone(), grid_id);
cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
cache.save();
}
}
@@ -571,14 +564,11 @@ impl MyEguiApp {
}
fn clear_loaded_images(&mut self) {
match &*self.image_selected_state.image_options.borrow() {
FetcStatus::Fetched(options) => {
for option in options {
let key = option.thumbnail_path.to_string_lossy().to_string();
self.image_selected_state.image_handles.remove(&key);
}
if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
for option in options {
let key = option.thumbnail_path.to_string_lossy().to_string();
self.image_selected_state.image_handles.remove(&key);
}
_ => {}
}
}
@@ -598,7 +588,7 @@ impl MyEguiApp {
state.selected_shortcut = Some(shortcut.clone());
for image_type in ImageType::all() {
let (path, key) = shortcut.key(image_type, &Path::new(&user.steam_user_data_folder));
let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
let image = load_image_from_path(&path);
if let Some(image) = image {
let texture = ui.ctx().load_texture(&key, image);
@@ -669,15 +659,14 @@ fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option
let user_path = &state.steam_user.as_ref().unwrap().steam_user_data_folder;
for image_type in ImageType::all() {
ui.label(image_type.name());
let (_path, key) = shortcut.key(&image_type, Path::new(&user_path));
let (_path, key) = shortcut.key(image_type, Path::new(&user_path));
let texture = state
.image_handles
.get(&key)
.map(|k| match k.value() {
.and_then(|k| match k.value() {
TextureState::Loaded(texture) => Some(texture.clone()),
_ => None,
})
.flatten();
});
let clicked = render_thumbnail(ui, texture);
if clicked {
return Some(UserAction::ImageTypeSelected(*image_type));
@@ -728,7 +717,7 @@ fn clamp_to_width(size: &mut egui::Vec2, max_width: f32) {
trait HasImageKey {
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String);
}
const POSSIBLE_EXTENSIONS: [&'static str; 4] = ["png", "jpg", "ico", "webp"];
const POSSIBLE_EXTENSIONS: [&str; 4] = ["png", "jpg", "ico", "webp"];
impl HasImageKey for GameType {
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
@@ -744,7 +733,7 @@ impl HasImageKey for SteamGameInfo {
.iter()
.map(|ext| key_from_extension(self.appid, image_type, user_path, ext));
let first = keys.next().unwrap();
let other = keys.filter(|(exsists, _, _)| *exsists).next();
let other = keys.find(|(exsists, _, _)| *exsists);
let (_, path, key) = other.unwrap_or(first);
(path, key)
}
@@ -756,7 +745,7 @@ impl HasImageKey for ShortcutOwned {
.iter()
.map(|ext| key_from_extension(self.app_id, image_type, user_path, ext));
let first = keys.next().unwrap();
let other = keys.filter(|(exsists, _, _)| *exsists).next();
let other = keys.find(|(exsists, _, _)| *exsists);
let (_, path, key) = other.unwrap_or(first);
(path, key)
}
+5 -8
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@@ -86,8 +86,7 @@ self.settings.heroic.default_launch_through_heroic{
let heroic_platform =HeroicPlatform{
settings:heroic_setting
};
let heroic_games = heroic_platform.get_heroic_games(&install_modes);
heroic_games
heroic_platform.get_heroic_games(&install_modes)
});
let safe_open_games = &mut self.settings.heroic.launch_games_through_heroic;
@@ -243,12 +242,10 @@ self.settings.heroic.default_launch_through_heroic{
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
}
}
if auth_key.is_empty() {
if ui.button("Paste from clipboard").clicked() {
if let Ok(mut clipboard_ctx) = copypasta::ClipboardContext::new() {
if let Ok(content) = clipboard_ctx.get_contents() {
self.settings.steamgrid_db.auth_key = Some(content.clone());
}
if auth_key.is_empty() && ui.button("Paste from clipboard").clicked(){
if let Ok(mut clipboard_ctx) = copypasta::ClipboardContext::new() {
if let Ok(content) = clipboard_ctx.get_contents() {
self.settings.steamgrid_db.auth_key = Some(content);
}
}
}
+1 -1
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@@ -13,7 +13,7 @@ pub(crate) struct Game {
impl From<Game> for ShortcutOwned {
fn from(game: Game) -> Self {
let launch = format!("\"uplay://launch/{}/0\"", game.id);
let start_dir = game.launcher.parent().unwrap_or(Path::new("")).to_string_lossy();
let start_dir = game.launcher.parent().unwrap_or_else(|| {Path::new("")}).to_string_lossy();
let exe = format!("\"{}\"",game.launcher.to_string_lossy());
Shortcut::new("0", &game.name, &exe, &start_dir, &game.icon, "", &launch).to_owned()
}
+6 -6
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@@ -29,18 +29,18 @@ impl Platform<Game, Box<dyn Error>> for Uplay {
#[cfg(target_family = "unix")]
{
//Linux not supported yet
return crate::platform::SettingsValidity::Invalid {
crate::platform::SettingsValidity::Invalid {
reason: "Linux not supported yet".to_string(),
};
}
}
#[cfg(target_os = "windows")]
{
if get_launcher_path().is_some() {
return crate::platform::SettingsValidity::Valid;
crate::platform::SettingsValidity::Valid
} else {
return crate::platform::SettingsValidity::Invalid {
crate::platform::SettingsValidity::Invalid {
reason: "Could not find UPlay instalation".to_string(),
};
}
}
}
}
@@ -82,7 +82,7 @@ fn get_launcher_path() -> Option<PathBuf> {
if let Ok(launcher_dir) = launcher_dir {
let path = Path::new(&launcher_dir).join("upc.exe");
if path.exists() {
return Some(path.to_path_buf());
return Some(path);
}
}
}