mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Implement simple clippy suggestions (#159)
This commit is contained in:
+27
-38
@@ -148,17 +148,14 @@ impl MyEguiApp {
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if let Some(value) = render_possible_names(possible_names, ui) {
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return value;
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}
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} else {
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if let Some(image_type) = state.image_type_selected.as_ref() {
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} else if let Some(image_type) = state.image_type_selected.as_ref() {
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if let Some(action) = self.render_possible_images(ui, image_type, state) {
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return action;
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}
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} else {
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if let Some(action) = render_shortcut_images(ui, state) {
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return action;
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}
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}
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} else if let Some(action) = render_shortcut_images(ui, state) {
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return action;
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}
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} else {
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let is_shortcut = state.game_mode.is_shortcuts();
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if ui
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@@ -178,11 +175,10 @@ impl MyEguiApp {
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if let Some(action) = self.render_shortcut_select(ui) {
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return action;
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}
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} else {
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if let Some(action) = render_steam_game_select(ui, state) {
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} else if let Some(action) = render_steam_game_select(ui, state) {
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return action;
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}
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}
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}
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UserAction::NoAction
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}
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@@ -201,14 +197,11 @@ impl MyEguiApp {
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let texture = self.image_selected_state.image_handles.get(&key);
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let mut clicked = false;
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if let Some(texture) = texture {
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match &texture.value() {
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TextureState::Loaded(texture) => {
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let mut size = texture.size_vec2();
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clamp_to_width(&mut size, 100.);
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let image_button = ImageButton::new(texture, size);
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clicked = clicked || ui.add(image_button).clicked();
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}
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_ => {}
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if let TextureState::Loaded(texture) = &texture.value() {
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let mut size = texture.size_vec2();
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clamp_to_width(&mut size, 100.);
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let image_button = ImageButton::new(texture, size);
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clicked = clicked || ui.add(image_button).clicked();
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}
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}
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@@ -241,7 +234,7 @@ impl MyEguiApp {
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.on_hover_text("Click here to clear the image")
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.clicked()
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{
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return Some(UserAction::ImageTypeCleared(image_type.clone(), false));
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return Some(UserAction::ImageTypeCleared(*image_type, false));
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}
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if ui
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@@ -249,7 +242,7 @@ impl MyEguiApp {
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.on_hover_text("Stop downloading this type of image for this shortcut at all")
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.clicked()
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{
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return Some(UserAction::ImageTypeCleared(image_type.clone(), true));
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return Some(UserAction::ImageTypeCleared(*image_type, true));
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}
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match &*state.image_options.borrow() {
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FetcStatus::Fetched(images) => {
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@@ -428,7 +421,7 @@ impl MyEguiApp {
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.map(|s| s.name().clone())
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.map(|s| s.name())
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.unwrap_or_default();
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let auth_key = self
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.settings
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@@ -437,7 +430,7 @@ impl MyEguiApp {
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.clone()
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.unwrap_or_default();
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let client = steamgriddb_api::Client::new(&auth_key);
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let search_results = self.rt.block_on(client.search(&app_name));
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let search_results = self.rt.block_on(client.search(app_name));
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self.image_selected_state.possible_names = search_results.ok();
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}
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@@ -452,7 +445,7 @@ impl MyEguiApp {
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let client = steamgriddb_api::Client::new(auth_key);
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let mut cache = CachedSearch::new(&client);
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if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
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cache.set_cache(shortcut.app_id(), shortcut.name().clone(), grid_id);
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cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
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cache.save();
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}
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}
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@@ -571,14 +564,11 @@ impl MyEguiApp {
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}
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fn clear_loaded_images(&mut self) {
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match &*self.image_selected_state.image_options.borrow() {
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FetcStatus::Fetched(options) => {
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for option in options {
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let key = option.thumbnail_path.to_string_lossy().to_string();
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self.image_selected_state.image_handles.remove(&key);
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}
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if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
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for option in options {
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let key = option.thumbnail_path.to_string_lossy().to_string();
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self.image_selected_state.image_handles.remove(&key);
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}
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_ => {}
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}
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}
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@@ -598,7 +588,7 @@ impl MyEguiApp {
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state.selected_shortcut = Some(shortcut.clone());
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for image_type in ImageType::all() {
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let (path, key) = shortcut.key(image_type, &Path::new(&user.steam_user_data_folder));
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let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
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let image = load_image_from_path(&path);
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if let Some(image) = image {
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let texture = ui.ctx().load_texture(&key, image);
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@@ -669,15 +659,14 @@ fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option
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let user_path = &state.steam_user.as_ref().unwrap().steam_user_data_folder;
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for image_type in ImageType::all() {
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ui.label(image_type.name());
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let (_path, key) = shortcut.key(&image_type, Path::new(&user_path));
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let (_path, key) = shortcut.key(image_type, Path::new(&user_path));
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let texture = state
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.image_handles
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.get(&key)
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.map(|k| match k.value() {
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.and_then(|k| match k.value() {
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TextureState::Loaded(texture) => Some(texture.clone()),
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_ => None,
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})
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.flatten();
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});
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let clicked = render_thumbnail(ui, texture);
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if clicked {
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return Some(UserAction::ImageTypeSelected(*image_type));
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@@ -728,7 +717,7 @@ fn clamp_to_width(size: &mut egui::Vec2, max_width: f32) {
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trait HasImageKey {
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String);
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}
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const POSSIBLE_EXTENSIONS: [&'static str; 4] = ["png", "jpg", "ico", "webp"];
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const POSSIBLE_EXTENSIONS: [&str; 4] = ["png", "jpg", "ico", "webp"];
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impl HasImageKey for GameType {
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
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@@ -744,7 +733,7 @@ impl HasImageKey for SteamGameInfo {
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.iter()
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.map(|ext| key_from_extension(self.appid, image_type, user_path, ext));
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let first = keys.next().unwrap();
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let other = keys.filter(|(exsists, _, _)| *exsists).next();
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let other = keys.find(|(exsists, _, _)| *exsists);
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let (_, path, key) = other.unwrap_or(first);
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(path, key)
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}
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@@ -756,7 +745,7 @@ impl HasImageKey for ShortcutOwned {
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.iter()
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.map(|ext| key_from_extension(self.app_id, image_type, user_path, ext));
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let first = keys.next().unwrap();
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let other = keys.filter(|(exsists, _, _)| *exsists).next();
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let other = keys.find(|(exsists, _, _)| *exsists);
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let (_, path, key) = other.unwrap_or(first);
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(path, key)
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}
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