This commit is contained in:
Philip Kristoffersen
2022-04-13 15:34:04 +02:00
8 changed files with 113 additions and 36 deletions
+16 -2
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@@ -59,7 +59,7 @@ If you have a problem that a game wont launch, try to manually set a proton vers
## Tips for linux ## Tips for linux
If you are running linux and are running into problems check [tips for linux seciton](tips_for_linux.md) If you are running linux (this includes Steam Dekc) and are running into problems check [tips for linux seciton](tips_for_linux.md)
## Configuration ## Configuration
@@ -70,6 +70,20 @@ Most people will not have to configure anything, just open BoilR and click Synch
This tool turns things into Steam, therefor boiler, And it is written in **R**ust so therefor: BoilR This tool turns things into Steam, therefor boiler, And it is written in **R**ust so therefor: BoilR
## License
## I found a bug, what do it do?
Check that there is not already an issue for it [here](https://github.com/PhilipK/BoilR/issues)
If not, create a new issue and I will have a look at it (remember to write which OS you are using).
## I have a great idea / I would like support for a specific platform, what do I do?
Check out the [discussions](https://github.com/PhilipK/BoilR/discussions) and feel free to create new discussions for your idea.
## How can I help/contribute?
If you are a coder, you can fork this repo and then create a pull request, they are very welcome!
If you are not a developer (or you don't like to code in Rust) spread the work and create issues/discussions for anything.
## Can I donate to support BoilR?
Nope, please don't, donate it to your favorite charity instead, and if you don't have one of those may I suggest something like [GiveWell](https://www.givewell.org/).
## License
This project is dual license MIT or Apache 2.0 , it is up to you. In short, you can do what you want with this project, but if in doubt read the license files. This project is dual license MIT or Apache 2.0 , it is up to you. In short, you can do what you want with this project, but if in doubt read the license files.
+2 -2
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@@ -22,8 +22,8 @@ use std::error::Error;
async fn main() -> Result<(), Box<dyn Error>> { async fn main() -> Result<(), Box<dyn Error>> {
let settings = settings::Settings::new()?; let settings = settings::Settings::new()?;
settings::Settings::write_config_if_missing(); settings::Settings::write_config_if_missing();
let usersinfo = sync::run_sync(&settings).unwrap(); let usersinfo = sync::run_sync(&settings,&mut None).unwrap();
sync::download_images(&settings,&usersinfo).await; sync::download_images(&settings,&usersinfo,&mut None).await;
Ok(()) Ok(())
} }
+1 -1
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@@ -175,7 +175,7 @@ fn get_default_locations() -> OriginPathData {
let origin_folder = Path::new(&program_data) let origin_folder = Path::new(&program_data)
.join("Origin"); .join("Origin");
if origin_folder.exists(){ if origin_folder.exists(){
res.exe_path = Some(origin_folder.to_owned()); res.local_content_path = Some(origin_folder.to_owned());
} }
} }
res res
+10 -1
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@@ -5,6 +5,7 @@ use std::{collections::HashMap, path::Path};
use futures::{stream, StreamExt}; use futures::{stream, StreamExt};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use tokio::sync::watch::Sender;
use std::error::Error; use std::error::Error;
use steamgriddb_api::query_parameters::{GridDimentions, Nsfw}; // 0.3.1 use steamgriddb_api::query_parameters::{GridDimentions, Nsfw}; // 0.3.1
@@ -14,6 +15,7 @@ use steamgriddb_api::Client;
use crate::settings::Settings; use crate::settings::Settings;
use crate::steam::{get_shortcuts_for_user, get_users_images, SteamUsersInfo}; use crate::steam::{get_shortcuts_for_user, get_users_images, SteamUsersInfo};
use crate::steamgriddb::ImageType; use crate::steamgriddb::ImageType;
use crate::sync::SyncProgress;
use super::CachedSearch; use super::CachedSearch;
@@ -23,6 +25,7 @@ pub async fn download_images_for_users<'b>(
settings: &Settings, settings: &Settings,
users: &[SteamUsersInfo], users: &[SteamUsersInfo],
download_animated: bool, download_animated: bool,
sender:&mut Option<Sender<SyncProgress>>
) { ) {
let auth_key = &settings.steamgrid_db.auth_key; let auth_key = &settings.steamgrid_db.auth_key;
if let Some(auth_key) = auth_key { if let Some(auth_key) = auth_key {
@@ -32,6 +35,9 @@ pub async fn download_images_for_users<'b>(
let search = CachedSearch::new(&client); let search = CachedSearch::new(&client);
let search = &search; let search = &search;
let client = &client; let client = &client;
if let Some(sender) = sender{
let _ = sender.send(SyncProgress::FindingImages);
}
let to_downloads = stream::iter(users) let to_downloads = stream::iter(users)
.map(|user| { .map(|user| {
let shortcut_info = get_shortcuts_for_user(user); let shortcut_info = get_shortcuts_for_user(user);
@@ -54,9 +60,12 @@ pub async fn download_images_for_users<'b>(
.collect::<Vec<Vec<ToDownload>>>() .collect::<Vec<Vec<ToDownload>>>()
.await; .await;
let to_downloads = to_downloads.iter().flatten().collect::<Vec<&ToDownload>>(); let to_downloads = to_downloads.iter().flatten().collect::<Vec<&ToDownload>>();
let total = to_downloads.len();
if !to_downloads.is_empty() { if !to_downloads.is_empty() {
if let Some(sender) = sender{
let _ = sender.send(SyncProgress::DownloadingImages { to_download: total });
}
search.save(); search.save();
stream::iter(to_downloads) stream::iter(to_downloads)
.map(|to_download| async move { .map(|to_download| async move {
if let Err(e) = download_to_download(to_download).await { if let Err(e) = download_to_download(to_download).await {
+2
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@@ -5,3 +5,5 @@ mod synchronization;
pub use synchronization::run_sync; pub use synchronization::run_sync;
pub use synchronization::download_images; pub use synchronization::download_images;
pub use synchronization::get_platform_shortcuts; pub use synchronization::get_platform_shortcuts;
pub use synchronization::SyncProgress;
+28 -10
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@@ -1,4 +1,5 @@
use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes}; use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes};
use tokio::sync::watch::Sender;
use crate::{ use crate::{
egs::EpicPlatform, egs::EpicPlatform,
@@ -24,7 +25,25 @@ use std::{fs::File, io::Write, path::Path};
const BOILR_TAG: &str = "boilr"; const BOILR_TAG: &str = "boilr";
pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
pub enum SyncProgress{
NotStarted,
Starting,
FoundGames{
games_found:usize
},
FindingImages,
DownloadingImages{
to_download:usize,
},
Done
}
pub fn run_sync(settings: &Settings, sender: &mut Option<Sender<SyncProgress>>) -> Result<Vec<SteamUsersInfo>, String> {
if let Some(sender) = &sender{
let _ = sender.send(SyncProgress::Starting);
}
let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam) let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)
.map_err(|e| format!("Getting shortcut paths failed: {e}"))?; .map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
@@ -34,6 +53,9 @@ pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
.flat_map(|s| s.1.clone()) .flat_map(|s| s.1.clone())
.filter(|s| !settings.blacklisted_games.contains(&s.app_id)) .filter(|s| !settings.blacklisted_games.contains(&s.app_id))
.collect(); .collect();
if let Some(sender) = &sender{
let _ = sender.send(SyncProgress::FoundGames { games_found: all_shortcuts.len() });
}
for shortcut in &all_shortcuts { for shortcut in &all_shortcuts {
println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name); println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
} }
@@ -74,13 +96,13 @@ pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
Ok(userinfo_shortcuts) Ok(userinfo_shortcuts)
} }
pub async fn download_images(settings: &Settings, userinfo_shortcuts: &Vec<SteamUsersInfo>) { pub async fn download_images(settings: &Settings, userinfo_shortcuts: &Vec<SteamUsersInfo>,sender: &mut Option<Sender<SyncProgress>>) {
if settings.steamgrid_db.enabled { if settings.steamgrid_db.enabled {
if settings.steamgrid_db.prefer_animated { if settings.steamgrid_db.prefer_animated {
println!("downloading animated images"); println!("downloading animated images");
download_images_for_users(settings, userinfo_shortcuts, true).await; download_images_for_users(settings, userinfo_shortcuts, true,sender).await;
} }
download_images_for_users(settings, userinfo_shortcuts, false).await; download_images_for_users(settings, userinfo_shortcuts, false,sender).await;
} }
} }
@@ -109,17 +131,13 @@ fn fix_shortcut_icons(
}; };
for shortcut in shortcuts { for shortcut in shortcuts {
#[cfg(not(target_family = "unix"))] let replace_icon = shortcut.icon.trim().eq("") || !Path::new(shortcut.icon.trim()).exists() || shortcut.icon.eq(&shortcut.exe);
let replace_icon = shortcut.icon.trim().eq("") || !Path::new(shortcut.icon.trim()).exists();
#[cfg(target_family = "unix")]
let replace_icon = shortcut.icon.trim().eq("") || !Path::new(shortcut.icon.trim()).exists() ||shortcut.icon.eq(&shortcut.exe);
if replace_icon { if replace_icon {
let app_id = steam_shortcuts_util::app_id_generator::calculate_app_id( let app_id = steam_shortcuts_util::app_id_generator::calculate_app_id(
&shortcut.exe, &shortcut.exe,
&shortcut.app_name, &shortcut.app_name,
); );
let new_icon_path = image_folder.join(image_type.file_name(app_id)); shortcut.icon = image_folder.join(image_type.file_name(app_id)).to_string_lossy().to_string();
shortcut.icon = new_icon_path.to_string_lossy().to_string();
} }
} }
} }
+43 -11
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@@ -1,11 +1,11 @@
use eframe::{egui, epi::{self, IconData},}; use eframe::{egui, epi::{self},};
use egui::{ScrollArea, TextureHandle, Stroke, Rounding, Image}; use egui::{ScrollArea, TextureHandle, Stroke, Rounding, ImageButton};
use futures::executor::block_on; use futures::executor::block_on;
use steam_shortcuts_util::shortcut::ShortcutOwned; use steam_shortcuts_util::shortcut::ShortcutOwned;
use std::error::Error; use std::{error::Error};
use tokio::runtime::Runtime; use tokio::{runtime::Runtime, sync::watch::{Receiver, self}};
use crate::{settings::Settings, sync::{download_images, self}, }; use crate::{settings::Settings, sync::{download_images, self, SyncProgress}};
use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE}}; use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE}};
@@ -22,9 +22,12 @@ struct MyEguiApp {
settings: Settings, settings: Settings,
rt: Runtime, rt: Runtime,
ui_images: UiImages, ui_images: UiImages,
games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>> games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>>,
status_reciever: Receiver<SyncProgress>,
} }
impl MyEguiApp { impl MyEguiApp {
pub fn new() -> Self { pub fn new() -> Self {
let runtime = Runtime::new().unwrap(); let runtime = Runtime::new().unwrap();
@@ -34,17 +37,24 @@ impl MyEguiApp {
rt: runtime, rt: runtime,
games_to_sync:None, games_to_sync:None,
ui_images: UiImages::default(), ui_images: UiImages::default(),
status_reciever: watch::channel(SyncProgress::NotStarted).1,
} }
} }
pub fn run_sync(&self) { pub fn run_sync(&mut self) {
let (sender,mut reciever ) = watch::channel(SyncProgress::NotStarted);
let settings = self.settings.clone(); let settings = self.settings.clone();
self.status_reciever = reciever;
self.rt.spawn_blocking(move || { self.rt.spawn_blocking(move || {
MyEguiApp::save_settings_to_file(&settings); MyEguiApp::save_settings_to_file(&settings);
//TODO get status back to ui //TODO get status back to ui
let usersinfo = sync::run_sync(&settings).unwrap(); let mut some_sender =Some(sender);
let task = download_images(&settings, &usersinfo); let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
let task = download_images(&settings, &usersinfo,&mut some_sender);
block_on(task); block_on(task);
if let Some(sender) = some_sender{
let _ = sender.send(SyncProgress::Done);
}
}); });
} }
@@ -93,9 +103,31 @@ impl epi::App for MyEguiApp {
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel") egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
.show(ctx,|ui|{ .show(ctx,|ui|{
{
let status = &*self.status_reciever.borrow();
match status{
SyncProgress::NotStarted => {},
SyncProgress::Starting => {
ui.label("Starting Import");
},
SyncProgress::FoundGames { games_found } => {
ui.label(format!("Found {} games to import",games_found));
},
SyncProgress::FindingImages => {
ui.label(format!("Searching for images"));
},
SyncProgress::DownloadingImages { to_download } => {
ui.label(format!("Downloading {} images ",to_download));
},
SyncProgress::Done =>{
ui.label(format!("Done importing games"));
},
};
}
let texture = self.get_import_image(ui); let texture = self.get_import_image(ui);
let size = texture.size_vec2(); let size = texture.size_vec2();
let image_button = Image::new(texture, size); let image_button = ImageButton::new(texture, size);
if ui.add(image_button).on_hover_text("Import your games into steam").clicked() { if ui.add(image_button).on_hover_text("Import your games into steam").clicked() {
self.run_sync(); self.run_sync();
} }
@@ -325,7 +357,7 @@ impl MyEguiApp{
pub fn run_sync() { pub fn run_sync() {
let app = MyEguiApp::new(); let mut app = MyEguiApp::new();
app.run_sync(); app.run_sync();
} }
+3 -1
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@@ -4,6 +4,7 @@ If you are on Linux, and want to use one of the launchers that is not available
If you want to avoid launching into Lutris, here are a few ways that you can do that. If you want to avoid launching into Lutris, here are a few ways that you can do that.
### GOG ### GOG
I recommend you just use Heroic. But if you really really want to use EGS you can:
- Install [Lutris](https://lutris.net/) - Install [Lutris](https://lutris.net/)
- Install GOG from Lutris [here](https://lutris.net/games/gog-galaxy/) - Install GOG from Lutris [here](https://lutris.net/games/gog-galaxy/)
@@ -13,7 +14,7 @@ If you want to avoid launching into Lutris, here are a few ways that you can do
### Epic ### Epic
I recommend you just use [Legendary](https://github.com/derrod/legendary). But if you really really want to use EGS you can: I recommend you just use Heroic, Rare or [Legendary](https://github.com/derrod/legendary). But if you really really want to use EGS you can:
- Install [Lutris](https://lutris.net/) - Install [Lutris](https://lutris.net/)
- Install EGS from Lutris [here](https://lutris.net/games/epic-games-store/) - Install EGS from Lutris [here](https://lutris.net/games/epic-games-store/)
@@ -27,3 +28,4 @@ I recommend you just use [Legendary](https://github.com/derrod/legendary). But i
- Run the installer by adding it to steam via the "add a non-steam game" option - Run the installer by adding it to steam via the "add a non-steam game" option
- Remember to set "compatability" to a newer proton version - Remember to set "compatability" to a newer proton version
- After the install, BoilR can find and add the games - After the install, BoilR can find and add the games
- Validate that the found games have the correct Proton version