mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Merge branch 'main' of https://github.com/PhilipK/BoilR
This commit is contained in:
@@ -59,7 +59,7 @@ If you have a problem that a game wont launch, try to manually set a proton vers
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## Tips for linux
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If you are running linux and are running into problems check [tips for linux seciton](tips_for_linux.md)
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If you are running linux (this includes Steam Dekc) and are running into problems check [tips for linux seciton](tips_for_linux.md)
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## Configuration
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@@ -70,6 +70,20 @@ Most people will not have to configure anything, just open BoilR and click Synch
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This tool turns things into Steam, therefor boiler, And it is written in **R**ust so therefor: BoilR
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## License
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## I found a bug, what do it do?
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Check that there is not already an issue for it [here](https://github.com/PhilipK/BoilR/issues)
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If not, create a new issue and I will have a look at it (remember to write which OS you are using).
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## I have a great idea / I would like support for a specific platform, what do I do?
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Check out the [discussions](https://github.com/PhilipK/BoilR/discussions) and feel free to create new discussions for your idea.
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## How can I help/contribute?
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If you are a coder, you can fork this repo and then create a pull request, they are very welcome!
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If you are not a developer (or you don't like to code in Rust) spread the work and create issues/discussions for anything.
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## Can I donate to support BoilR?
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Nope, please don't, donate it to your favorite charity instead, and if you don't have one of those may I suggest something like [GiveWell](https://www.givewell.org/).
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## License
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This project is dual license MIT or Apache 2.0 , it is up to you. In short, you can do what you want with this project, but if in doubt read the license files.
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+2
-2
@@ -22,8 +22,8 @@ use std::error::Error;
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async fn main() -> Result<(), Box<dyn Error>> {
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let settings = settings::Settings::new()?;
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settings::Settings::write_config_if_missing();
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let usersinfo = sync::run_sync(&settings).unwrap();
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sync::download_images(&settings,&usersinfo).await;
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let usersinfo = sync::run_sync(&settings,&mut None).unwrap();
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sync::download_images(&settings,&usersinfo,&mut None).await;
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Ok(())
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}
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@@ -175,7 +175,7 @@ fn get_default_locations() -> OriginPathData {
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let origin_folder = Path::new(&program_data)
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.join("Origin");
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if origin_folder.exists(){
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res.exe_path = Some(origin_folder.to_owned());
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res.local_content_path = Some(origin_folder.to_owned());
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}
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}
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res
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@@ -5,6 +5,7 @@ use std::{collections::HashMap, path::Path};
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use futures::{stream, StreamExt};
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use serde::{Deserialize, Serialize};
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use tokio::sync::watch::Sender;
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use std::error::Error;
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use steamgriddb_api::query_parameters::{GridDimentions, Nsfw}; // 0.3.1
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@@ -14,6 +15,7 @@ use steamgriddb_api::Client;
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use crate::settings::Settings;
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use crate::steam::{get_shortcuts_for_user, get_users_images, SteamUsersInfo};
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use crate::steamgriddb::ImageType;
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use crate::sync::SyncProgress;
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use super::CachedSearch;
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@@ -23,6 +25,7 @@ pub async fn download_images_for_users<'b>(
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settings: &Settings,
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users: &[SteamUsersInfo],
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download_animated: bool,
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sender:&mut Option<Sender<SyncProgress>>
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) {
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let auth_key = &settings.steamgrid_db.auth_key;
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if let Some(auth_key) = auth_key {
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@@ -32,6 +35,9 @@ pub async fn download_images_for_users<'b>(
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let search = CachedSearch::new(&client);
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let search = &search;
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let client = &client;
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if let Some(sender) = sender{
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let _ = sender.send(SyncProgress::FindingImages);
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}
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let to_downloads = stream::iter(users)
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.map(|user| {
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let shortcut_info = get_shortcuts_for_user(user);
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@@ -54,9 +60,12 @@ pub async fn download_images_for_users<'b>(
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.collect::<Vec<Vec<ToDownload>>>()
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.await;
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let to_downloads = to_downloads.iter().flatten().collect::<Vec<&ToDownload>>();
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let total = to_downloads.len();
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if !to_downloads.is_empty() {
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if let Some(sender) = sender{
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let _ = sender.send(SyncProgress::DownloadingImages { to_download: total });
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}
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search.save();
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stream::iter(to_downloads)
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.map(|to_download| async move {
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if let Err(e) = download_to_download(to_download).await {
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@@ -5,3 +5,5 @@ mod synchronization;
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pub use synchronization::run_sync;
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pub use synchronization::download_images;
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pub use synchronization::get_platform_shortcuts;
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pub use synchronization::SyncProgress;
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@@ -1,4 +1,5 @@
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use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes};
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use tokio::sync::watch::Sender;
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use crate::{
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egs::EpicPlatform,
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@@ -24,7 +25,25 @@ use std::{fs::File, io::Write, path::Path};
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const BOILR_TAG: &str = "boilr";
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pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
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pub enum SyncProgress{
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NotStarted,
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Starting,
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FoundGames{
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games_found:usize
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},
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FindingImages,
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DownloadingImages{
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to_download:usize,
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},
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Done
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}
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pub fn run_sync(settings: &Settings, sender: &mut Option<Sender<SyncProgress>>) -> Result<Vec<SteamUsersInfo>, String> {
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if let Some(sender) = &sender{
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let _ = sender.send(SyncProgress::Starting);
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}
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let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)
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.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
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@@ -34,6 +53,9 @@ pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
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.flat_map(|s| s.1.clone())
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.filter(|s| !settings.blacklisted_games.contains(&s.app_id))
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.collect();
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if let Some(sender) = &sender{
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let _ = sender.send(SyncProgress::FoundGames { games_found: all_shortcuts.len() });
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}
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for shortcut in &all_shortcuts {
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println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
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}
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@@ -74,13 +96,13 @@ pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
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Ok(userinfo_shortcuts)
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}
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pub async fn download_images(settings: &Settings, userinfo_shortcuts: &Vec<SteamUsersInfo>) {
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pub async fn download_images(settings: &Settings, userinfo_shortcuts: &Vec<SteamUsersInfo>,sender: &mut Option<Sender<SyncProgress>>) {
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if settings.steamgrid_db.enabled {
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if settings.steamgrid_db.prefer_animated {
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println!("downloading animated images");
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download_images_for_users(settings, userinfo_shortcuts, true).await;
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download_images_for_users(settings, userinfo_shortcuts, true,sender).await;
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}
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download_images_for_users(settings, userinfo_shortcuts, false).await;
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download_images_for_users(settings, userinfo_shortcuts, false,sender).await;
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}
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}
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@@ -109,17 +131,13 @@ fn fix_shortcut_icons(
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};
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for shortcut in shortcuts {
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#[cfg(not(target_family = "unix"))]
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let replace_icon = shortcut.icon.trim().eq("") || !Path::new(shortcut.icon.trim()).exists();
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#[cfg(target_family = "unix")]
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let replace_icon = shortcut.icon.trim().eq("") || !Path::new(shortcut.icon.trim()).exists() || shortcut.icon.eq(&shortcut.exe);
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if replace_icon {
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let app_id = steam_shortcuts_util::app_id_generator::calculate_app_id(
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&shortcut.exe,
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&shortcut.app_name,
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);
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let new_icon_path = image_folder.join(image_type.file_name(app_id));
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shortcut.icon = new_icon_path.to_string_lossy().to_string();
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shortcut.icon = image_folder.join(image_type.file_name(app_id)).to_string_lossy().to_string();
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}
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}
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}
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+43
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@@ -1,11 +1,11 @@
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use eframe::{egui, epi::{self, IconData},};
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use egui::{ScrollArea, TextureHandle, Stroke, Rounding, Image};
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use eframe::{egui, epi::{self},};
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use egui::{ScrollArea, TextureHandle, Stroke, Rounding, ImageButton};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use std::error::Error;
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use tokio::runtime::Runtime;
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use std::{error::Error};
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use tokio::{runtime::Runtime, sync::watch::{Receiver, self}};
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use crate::{settings::Settings, sync::{download_images, self}, };
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use crate::{settings::Settings, sync::{download_images, self, SyncProgress}};
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use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE}};
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@@ -22,9 +22,12 @@ struct MyEguiApp {
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settings: Settings,
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rt: Runtime,
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ui_images: UiImages,
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games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>>
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games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>>,
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status_reciever: Receiver<SyncProgress>,
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}
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impl MyEguiApp {
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pub fn new() -> Self {
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let runtime = Runtime::new().unwrap();
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@@ -34,17 +37,24 @@ impl MyEguiApp {
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rt: runtime,
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games_to_sync:None,
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ui_images: UiImages::default(),
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status_reciever: watch::channel(SyncProgress::NotStarted).1,
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}
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}
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pub fn run_sync(&self) {
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pub fn run_sync(&mut self) {
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let (sender,mut reciever ) = watch::channel(SyncProgress::NotStarted);
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let settings = self.settings.clone();
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self.status_reciever = reciever;
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self.rt.spawn_blocking(move || {
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MyEguiApp::save_settings_to_file(&settings);
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//TODO get status back to ui
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let usersinfo = sync::run_sync(&settings).unwrap();
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let task = download_images(&settings, &usersinfo);
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let mut some_sender =Some(sender);
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let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
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let task = download_images(&settings, &usersinfo,&mut some_sender);
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block_on(task);
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if let Some(sender) = some_sender{
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let _ = sender.send(SyncProgress::Done);
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}
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});
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}
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@@ -93,9 +103,31 @@ impl epi::App for MyEguiApp {
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.show(ctx,|ui|{
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{
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let status = &*self.status_reciever.borrow();
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match status{
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SyncProgress::NotStarted => {},
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SyncProgress::Starting => {
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ui.label("Starting Import");
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},
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SyncProgress::FoundGames { games_found } => {
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ui.label(format!("Found {} games to import",games_found));
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},
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SyncProgress::FindingImages => {
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ui.label(format!("Searching for images"));
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},
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SyncProgress::DownloadingImages { to_download } => {
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ui.label(format!("Downloading {} images ",to_download));
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},
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SyncProgress::Done =>{
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ui.label(format!("Done importing games"));
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},
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};
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}
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = Image::new(texture, size);
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let image_button = ImageButton::new(texture, size);
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if ui.add(image_button).on_hover_text("Import your games into steam").clicked() {
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self.run_sync();
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}
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@@ -325,7 +357,7 @@ impl MyEguiApp{
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pub fn run_sync() {
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let app = MyEguiApp::new();
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let mut app = MyEguiApp::new();
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app.run_sync();
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}
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+3
-1
@@ -4,6 +4,7 @@ If you are on Linux, and want to use one of the launchers that is not available
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If you want to avoid launching into Lutris, here are a few ways that you can do that.
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### GOG
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I recommend you just use Heroic. But if you really really want to use EGS you can:
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- Install [Lutris](https://lutris.net/)
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- Install GOG from Lutris [here](https://lutris.net/games/gog-galaxy/)
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@@ -13,7 +14,7 @@ If you want to avoid launching into Lutris, here are a few ways that you can do
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### Epic
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I recommend you just use [Legendary](https://github.com/derrod/legendary). But if you really really want to use EGS you can:
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I recommend you just use Heroic, Rare or [Legendary](https://github.com/derrod/legendary). But if you really really want to use EGS you can:
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- Install [Lutris](https://lutris.net/)
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- Install EGS from Lutris [here](https://lutris.net/games/epic-games-store/)
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@@ -27,3 +28,4 @@ I recommend you just use [Legendary](https://github.com/derrod/legendary). But i
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- Run the installer by adding it to steam via the "add a non-steam game" option
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- Remember to set "compatability" to a newer proton version
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- After the install, BoilR can find and add the games
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- Validate that the found games have the correct Proton version
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Reference in New Issue
Block a user