Origin proton (#73)

Find and add games from origin when installed with proton
This commit is contained in:
Philip Kristoffersen
2022-04-07 23:12:40 +02:00
committed by GitHub
parent 3b8aaffc31
commit 96cb429382
5 changed files with 99 additions and 53 deletions
+71 -31
View File
@@ -27,24 +27,20 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
}
fn get_shortcuts(&self) -> Result<Vec<OriginGame>, OriginErrors> {
let origin_folder = Path::new(
&self
.settings
.path
.clone()
.unwrap_or_else(get_default_location),
)
.join("LocalContent");
if !origin_folder.exists() {
return Err(OriginErrors::PathNotFound {
path: origin_folder.to_str().unwrap().to_string(),
});
let origin_folders = get_default_locations();
if origin_folders.local_content_path.is_none(){
return Err(OriginErrors::PathNotFound { path: "Default path".to_string() });
}
let origin_folder = origin_folders.local_content_path.unwrap();
let origin_exe = origin_folders.exe_path;
let game_folders =
origin_folder
.join("LocalContent")
.read_dir()
.map_err(|e| OriginErrors::CouldNotReadGameDir {
path: origin_folder,
path: origin_folder.join("LocalContent"),
error: format!("{:?}", e),
})?;
let games = game_folders
@@ -61,6 +57,7 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
id.map(|id| OriginGame {
id,
title: game_title,
origin_location:origin_exe.clone()
})
});
Ok(games.collect())
@@ -87,6 +84,7 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
}
}
fn get_folder_mfst_file_content(game_folder_path: &Path) -> Option<String> {
let game_folder_files = game_folder_path.read_dir();
if let Ok(game_folder_files) = game_folder_files {
@@ -116,29 +114,71 @@ fn parse_id_from_file(i: &str) -> nom::IResult<&str, &str> {
take_until("&")(i)
}
#[cfg(target_family = "unix")]
pub fn get_default_location() -> String {
//TODO implement this for linux:
// https://www.toptensoftware.com/blog/running-ea-origin-games-under-linux-via-steam-and-proton/
//If we don't have a home drive we have to just die
let home = std::env::var("HOME").expect("Expected a home variable to be defined");
Path::new(&home)
.join("Games/origin/drive_c/ProgramData/Origin/")
.to_str()
.unwrap()
.to_string()
#[derive(Default)]
struct OriginPathData{
//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/Program Files (x86)/Origin/Origin.exe
exe_path:Option<PathBuf>,
//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/ProgramData/Origin/LocalContent
local_content_path:Option<PathBuf>
}
#[cfg(target_family = "unix")]
fn get_default_locations() -> OriginPathData {
let mut res = OriginPathData::default();
if let Ok(home) = std::env::var("HOME"){
let compat_folder_path = Path::new(&home)
.join(".steam")
.join("steam")
.join("steamapps")
.join("compatdata");
if let Ok(compat_folder) = std::fs::read_dir(&compat_folder_path){
for game_folder in compat_folder {
if let Ok(dir) = game_folder{
let origin_exe_path= dir.path()
.join("pfx")
.join("drive_c")
.join("Program Files (x86)")
.join("Origin")
.join("Origin.exe");
let origin_local_content= dir.path()
.join("pfx")
.join("drive_c")
.join("ProgramData")
.join("Origin");
if origin_exe_path.exists() && origin_local_content.exists(){
res.exe_path = Some(origin_exe_path);
res.local_content_path = Some(origin_local_content);
}
}
}
}
}
res
}
#[cfg(target_os = "windows")]
pub fn get_default_location() -> String {
fn get_default_locations() -> OriginPathData {
let mut res = OriginPathData::default();
let key = "PROGRAMDATA";
let program_data = std::env::var(key).expect("Expected a APPDATA variable to be defined");
Path::new(&program_data)
.join("Origin")
.to_str()
.unwrap()
.to_string()
let program_data = std::env::var(key);
if let Ok(program_data) =program_data {
let origin_folder = Path::new(&program_data)
.join("Origin");
if origin_folder.exists(){
res.exe_path = Some(origin_folder.to_owned());
}
}
res
}
#[derive(Debug, Fail)]