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https://github.com/djibux/BoilR.git
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Art for steam games (#125)
This commit is contained in:
@@ -0,0 +1 @@
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@@ -0,0 +1,78 @@
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use std::{ffi::OsStr, path::Path};
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use super::{get_steam_path, SteamSettings};
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#[derive(Debug, Clone)]
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pub struct SteamGameInfo {
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pub appid: u32,
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pub name: String,
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}
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pub fn get_installed_games(settings: &SteamSettings) -> Vec<SteamGameInfo> {
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let path = get_steam_path(settings);
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if let Ok(path) = path {
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let apps_path = Path::new(&path).join("steamapps");
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if let Ok(files) = std::fs::read_dir(apps_path) {
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let mut games = vec![];
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for file in files {
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if let Ok(file) = file {
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if let Some(game_info) = parse_manifest_file(&file.path()) {
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games.push(game_info);
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}
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}
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}
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return games;
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}
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}
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vec![]
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}
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fn parse_manifest_file(path: &Path) -> Option<SteamGameInfo> {
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let extension = path.extension().and_then(OsStr::to_str);
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if let Some("acf") = extension {
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let file_content = std::fs::read_to_string(path);
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if let Ok(file_content) = file_content {
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return parse_manifest_string(file_content);
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}
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}
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None
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}
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fn parse_manifest_string<S: AsRef<str>>(string: S) -> Option<SteamGameInfo> {
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let mut lines = string.as_ref().lines();
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let app_id_line = lines.find(|l| l.contains("\"appid\""));
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let name_line = lines.find(|l| l.contains("\"name\""));
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match (app_id_line, name_line) {
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(Some(app_id_line), Some(name_line)) => Some(SteamGameInfo {
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name: name_line[10..name_line.len() - 1].to_string(),
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appid: app_id_line[11..app_id_line.len() - 1]
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.to_string()
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.parse()
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.unwrap(),
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}),
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_ => None,
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn parse_steam_game() {
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let string = include_str!("../testdata/acf/appmanifest_763890.acf");
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let game_info = parse_manifest_string(string);
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assert!(game_info.is_some());
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let game_info = game_info.unwrap();
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assert_eq!("Wildermyth", game_info.name);
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assert_eq!(763890, game_info.appid);
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}
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// #[test]
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// fn installed_files() {
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// let settings = SteamSettings::default();
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// let installed_games = get_installed_games(&settings);
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// assert_eq!(installed_games.len(), 7);
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// }
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}
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@@ -1,10 +1,12 @@
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mod collections;
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mod installed_games;
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mod proton_vdf_util;
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mod restarter;
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mod settings;
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mod utils;
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pub use collections::*;
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pub use installed_games::*;
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pub use proton_vdf_util::*;
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pub use restarter::*;
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pub use settings::SteamSettings;
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@@ -1,6 +1,6 @@
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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#[derive(Debug, Default, Serialize, Deserialize, Clone)]
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pub struct SteamSettings {
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pub location: Option<String>,
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pub create_collections: bool,
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+32
@@ -0,0 +1,32 @@
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"AppState"
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{
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"appid" "763890"
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"universe" "1"
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"name" "Wildermyth"
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"StateFlags" "4"
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"installdir" "Wildermyth"
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"LastUpdated" "1651783287"
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"UpdateResult" "0"
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"SizeOnDisk" "2035740746"
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"buildid" "8621142"
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"LastOwner" "76561197970608363"
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"BytesToDownload" "1706137168"
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"BytesDownloaded" "1706137168"
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"BytesToStage" "2035740746"
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"BytesStaged" "2035740746"
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"AutoUpdateBehavior" "0"
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"AllowOtherDownloadsWhileRunning" "0"
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"ScheduledAutoUpdate" "0"
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"InstalledDepots"
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{
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"763893"
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{
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"manifest" "8422302896250419544"
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"size" "2035740746"
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}
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}
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"UserConfig"
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{
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"language" "english"
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}
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}
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+128
-22
@@ -7,6 +7,7 @@ use crate::{
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config::get_thumbnails_folder,
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steam::{get_shortcuts_paths, SteamUsersInfo},
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steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
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steam::{get_installed_games, SteamGameInfo},
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};
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use dashmap::DashMap;
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use egui::{ImageButton, ScrollArea};
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@@ -18,16 +19,16 @@ use tokio::sync::watch::{self, Receiver};
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use super::{ui_images::load_image_from_path, FetcStatus, MyEguiApp};
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pub struct ImageSelectState {
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pub selected_shortcut: Option<ShortcutOwned>,
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pub selected_shortcut: Option<GameType>,
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pub grid_id: Option<usize>,
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pub steam_user: Option<SteamUsersInfo>,
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pub steam_users: Option<Vec<SteamUsersInfo>>,
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pub user_shortcuts: Option<Vec<ShortcutOwned>>,
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pub game_mode: GameMode,
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pub image_type_selected: Option<ImageType>,
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pub image_options: Receiver<FetcStatus<Vec<PossibleImage>>>,
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pub steam_games: Option<Vec<crate::steam::SteamGameInfo>>,
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pub image_handles: std::sync::Arc<DashMap<String, TextureState>>,
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pub possible_names: Option<Vec<steamgriddb_api::search::SearchResult>>,
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@@ -40,6 +41,21 @@ pub enum TextureState {
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Loaded(egui::TextureHandle),
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}
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#[derive(Debug)]
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pub enum GameMode {
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Shortcuts,
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SteamGames,
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}
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impl GameMode {
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pub fn is_shortcuts(&self) -> bool {
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match self {
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GameMode::Shortcuts => true,
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GameMode::SteamGames => false,
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}
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}
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}
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impl ImageSelectState {
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pub fn has_multiple_users(&self) -> bool {
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match &self.steam_users {
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@@ -66,10 +82,34 @@ impl Default for ImageSelectState {
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steam_user: Default::default(),
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steam_users: Default::default(),
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user_shortcuts: Default::default(),
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game_mode: GameMode::Shortcuts,
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image_type_selected: Default::default(),
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possible_names: None,
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image_options: watch::channel(FetcStatus::NeedsFetched).1,
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image_handles: Arc::new(DashMap::new()),
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steam_games: None,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub enum GameType {
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Shortcut(ShortcutOwned),
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SteamGame(SteamGameInfo),
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}
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impl GameType {
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pub fn app_id(&self) -> u32 {
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match self {
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GameType::Shortcut(shortcut) => shortcut.app_id,
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GameType::SteamGame(game) => game.appid,
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}
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}
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pub fn name(&self) -> &str {
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match self {
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GameType::Shortcut(s) => s.app_name.as_ref(),
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GameType::SteamGame(g) => g.name.as_ref(),
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}
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}
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}
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@@ -78,11 +118,12 @@ impl Default for ImageSelectState {
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enum UserAction {
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CorrectGridId,
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UserSelected(SteamUsersInfo),
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ShortcutSelected(ShortcutOwned),
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ShortcutSelected(GameType),
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ImageTypeSelected(ImageType),
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ImageTypeCleared(ImageType, bool),
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ImageSelected(PossibleImage),
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GridIdChanged(usize),
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SetGamesMode(GameMode),
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BackButton,
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NoAction,
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}
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@@ -101,7 +142,7 @@ impl MyEguiApp {
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return render_user_select(state, ui);
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}
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if let Some(shortcut) = state.selected_shortcut.as_ref() {
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ui.heading(&shortcut.app_name);
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ui.heading(shortcut.name());
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if let Some(possible_names) = state.possible_names.as_ref() {
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if let Some(value) = render_possible_names(possible_names, ui) {
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@@ -112,12 +153,36 @@ impl MyEguiApp {
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if let Some(action) = self.render_possible_images(ui, image_type, state) {
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return action;
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}
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} else if let Some(action) = render_shortcut_images(ui, state) {
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} else {
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if let Some(action) = render_shortcut_images(ui, state) {
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return action;
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}
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}
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}
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} else {
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let is_shortcut = state.game_mode.is_shortcuts();
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if ui
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.selectable_label(is_shortcut, "Images for shortcuts")
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.clicked()
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{
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return UserAction::SetGamesMode(GameMode::Shortcuts);
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}
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if ui
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.selectable_label(!is_shortcut, "Images for steam games")
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.clicked()
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{
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return UserAction::SetGamesMode(GameMode::SteamGames);
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}
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if is_shortcut {
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if let Some(action) = self.render_shortcut_select(ui) {
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return action;
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}
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} else {
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if let Some(action) = render_steam_game_select(ui, state) {
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return action;
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}
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}
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} else if let Some(action) = self.render_shortcut_select(ui) {
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return action;
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}
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UserAction::NoAction
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}
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@@ -150,7 +215,9 @@ impl MyEguiApp {
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let button = ui.button(&shortcut.app_name);
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clicked = clicked || button.clicked();
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if clicked {
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return Some(UserAction::ShortcutSelected(shortcut.clone()));
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return Some(UserAction::ShortcutSelected(GameType::Shortcut(
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shortcut.clone(),
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)));
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}
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}
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}
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@@ -296,7 +363,9 @@ impl MyEguiApp {
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UserAction::GridIdChanged(grid_id) => {
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self.handle_grid_change(grid_id);
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}
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UserAction::SetGamesMode(game_mode) => {
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self.handle_set_game_mode(game_mode);
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}
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UserAction::NoAction => {}
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UserAction::CorrectGridId => {
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self.handle_correct_grid_request();
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@@ -307,7 +376,7 @@ impl MyEguiApp {
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.selected_shortcut
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.as_ref()
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.unwrap()
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.app_id;
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.app_id();
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self.settings
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.steamgrid_db
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.set_image_banned(&image_type, app_id, should_ban);
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@@ -329,7 +398,7 @@ impl MyEguiApp {
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.selected_shortcut
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.as_ref()
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.unwrap()
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.app_id,
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.app_id(),
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ext,
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);
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let path = Path::new(data_folder)
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@@ -350,7 +419,7 @@ impl MyEguiApp {
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.map(|s| s.app_name.clone())
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.map(|s| s.name().clone())
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.unwrap_or_default();
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let auth_key = self
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.settings
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@@ -363,6 +432,10 @@ impl MyEguiApp {
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self.image_selected_state.possible_names = search_results.ok();
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}
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fn handle_set_game_mode(&mut self, game_mode: GameMode) {
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self.image_selected_state.game_mode = game_mode;
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self.image_selected_state.steam_games = Some(get_installed_games(&self.settings.steam));
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}
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fn handle_grid_change(&mut self, grid_id: usize) {
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self.image_selected_state.grid_id = Some(grid_id);
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self.image_selected_state.possible_names = None;
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@@ -370,7 +443,7 @@ impl MyEguiApp {
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let client = steamgriddb_api::Client::new(auth_key);
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let mut cache = CachedSearch::new(&client);
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if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
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cache.set_cache(shortcut.app_id, shortcut.app_name.clone(), grid_id);
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cache.set_cache(shortcut.app_id(), shortcut.name().clone(), grid_id);
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cache.save();
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}
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}
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@@ -456,7 +529,7 @@ impl MyEguiApp {
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let to = Path::new(&user.steam_user_data_folder)
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.join("config")
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.join("grid")
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.join(selected_image_type.file_name(selected_image.app_id, ext));
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.join(selected_image_type.file_name(selected_image.app_id(), ext));
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if to.exists() {
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let old_key = to.to_string_lossy().to_string();
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@@ -470,11 +543,11 @@ impl MyEguiApp {
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}
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}
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let app_name = selected_image.app_name.clone();
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let app_name = selected_image.name();
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let to_download = ToDownload {
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path: to,
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url: image.full_url.clone(),
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app_name,
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app_name: app_name.to_string(),
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image_type: *selected_image_type,
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};
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self.rt.spawn_blocking(move || {
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@@ -500,7 +573,7 @@ impl MyEguiApp {
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}
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}
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fn handle_shortcut_selected(&mut self, shortcut: ShortcutOwned, ui: &mut egui::Ui) {
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fn handle_shortcut_selected(&mut self, shortcut: GameType, ui: &mut egui::Ui) {
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let state = &mut self.image_selected_state;
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//We must have a user to make see this action;
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let user = state.steam_user.as_ref().unwrap();
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@@ -509,7 +582,7 @@ impl MyEguiApp {
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let search = CachedSearch::new(&client);
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state.grid_id = self
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.rt
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.block_on(search.search(shortcut.app_id, &shortcut.app_name))
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.block_on(search.search(shortcut.app_id(), shortcut.name()))
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.ok()
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.flatten();
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}
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@@ -556,6 +629,19 @@ fn render_possible_names(
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None
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}
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|
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fn render_steam_game_select(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
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if let Some(steam_games) = state.steam_games.as_ref() {
|
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for game in steam_games {
|
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if ui.button(&game.name).clicked() {
|
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return Some(UserAction::ShortcutSelected(GameType::SteamGame(
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game.clone(),
|
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)));
|
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}
|
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}
|
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}
|
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None
|
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}
|
||||
|
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fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
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let mut grid_id_text = state.grid_id.map(|id| id.to_string()).unwrap_or_default();
|
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if ui.text_edit_singleline(&mut grid_id_text).changed() {
|
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@@ -635,11 +721,31 @@ trait HasImageKey {
|
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}
|
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const POSSIBLE_EXTENSIONS: [&'static str; 4] = ["png", "jpg", "ico", "webp"];
|
||||
|
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impl HasImageKey for GameType {
|
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
|
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match self {
|
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GameType::Shortcut(s) => s.key(image_type, user_path),
|
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GameType::SteamGame(g) => g.key(image_type, user_path),
|
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}
|
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}
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}
|
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impl HasImageKey for SteamGameInfo {
|
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fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
|
||||
let mut keys = POSSIBLE_EXTENSIONS
|
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.iter()
|
||||
.map(|ext| key_from_extension(self.appid, image_type, user_path, ext));
|
||||
let first = keys.next().unwrap();
|
||||
let other = keys.filter(|(exsists, _, _)| *exsists).next();
|
||||
let (_, path, key) = other.unwrap_or(first);
|
||||
(path, key)
|
||||
}
|
||||
}
|
||||
|
||||
impl HasImageKey for ShortcutOwned {
|
||||
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
|
||||
let mut keys = POSSIBLE_EXTENSIONS
|
||||
.iter()
|
||||
.map(|ext| key_from_extension(self, image_type, user_path, ext));
|
||||
.map(|ext| key_from_extension(self.app_id, image_type, user_path, ext));
|
||||
let first = keys.next().unwrap();
|
||||
let other = keys.filter(|(exsists, _, _)| *exsists).next();
|
||||
let (_, path, key) = other.unwrap_or(first);
|
||||
@@ -648,12 +754,12 @@ impl HasImageKey for ShortcutOwned {
|
||||
}
|
||||
|
||||
fn key_from_extension(
|
||||
shortcut: &ShortcutOwned,
|
||||
app_id: u32,
|
||||
image_type: &ImageType,
|
||||
user_path: &Path,
|
||||
ext: &str,
|
||||
) -> (bool, PathBuf, String) {
|
||||
let file_name = image_type.file_name(shortcut.app_id, ext);
|
||||
let file_name = image_type.file_name(app_id, ext);
|
||||
let path = user_path.join("config").join("grid").join(&file_name);
|
||||
let key = path.to_string_lossy().to_string();
|
||||
(path.exists(), path, key)
|
||||
|
||||
Reference in New Issue
Block a user