Use config folder (#110)

This commit is contained in:
Philip Kristoffersen
2022-05-01 07:14:24 +02:00
committed by GitHub
parent 44bebfc59e
commit 9fdf56d5ed
9 changed files with 117 additions and 18 deletions
+8 -4
View File
@@ -1,6 +1,6 @@
use crate::{
amazon::AmazonSettings, egs::EpicGamesLauncherSettings, gog::GogSettings,
heroic::HeroicSettings, itch::ItchSettings, legendary::LegendarySettings,
amazon::AmazonSettings, config::get_config_file, egs::EpicGamesLauncherSettings,
gog::GogSettings, heroic::HeroicSettings, itch::ItchSettings, legendary::LegendarySettings,
lutris::settings::LutrisSettings, origin::OriginSettings, steam::SteamSettings,
steamgriddb::SteamGridDbSettings, uplay::UplaySettings,
};
@@ -12,6 +12,7 @@ use std::env;
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct Settings {
pub debug: bool,
pub config_version: Option<usize>,
pub blacklisted_games: Vec<u32>,
pub epic_games: EpicGamesLauncherSettings,
pub legendary: LegendarySettings,
@@ -33,8 +34,11 @@ impl Settings {
let default_str = include_str!("defaultconfig.toml");
s.merge(File::from_str(default_str, config::FileFormat::Toml))?;
let config_file = get_config_file();
let config_file = config_file.to_string_lossy();
// Start off by merging in the "default" configuration file
s.merge(File::with_name("config.toml").required(false))?;
s.merge(File::with_name(config_file.as_ref()).required(false))?;
// Add in the current environment file
// Default to 'development' env
@@ -48,7 +52,7 @@ impl Settings {
// Add in settings from the environment (with a prefix of STEAMSYNC)
// Eg.. `STEAMSYNC_DEBUG=1 ./target/app` would set the `debug` key
s.merge(Environment::with_prefix("steamsync").separator("-"))?;
s.merge(Environment::with_prefix("boilr").separator("-"))?;
let mut result: Result<Self, ConfigError> = s.try_into();