mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
New UI (#74)
This commit is contained in:
@@ -0,0 +1,48 @@
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pub mod ui_colors {
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use egui::Color32;
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pub const TEXT_COLOR: Color32 = Color32::from_rgb(255, 212, 163);
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pub const BACKGROUND_COLOR: Color32 = Color32::from_rgb(13, 43, 69);
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pub const BG_STROKE_COLOR: Color32 = Color32::from_rgb(32, 60, 86);
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// pub const WHITE:Color32 = Color32::from_rgb(255, 236, 214);
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pub const LIGHT_ORANGE: Color32 = Color32::from_rgb(255, 212, 163);
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pub const ORANGE: Color32 = Color32::from_rgb(255, 170, 94);
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pub const PURLPLE: Color32 = Color32::from_rgb(84, 78, 104);
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}
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pub mod ui_images {
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use eframe::epi::IconData;
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use egui::{ColorImage, ImageData};
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pub const IMPORT_GAMES_IMAGE: &[u8] = include_bytes!("../../resources/import_games_button.png");
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pub const LOGO_32: &[u8] = include_bytes!("../../resources/logo32.png");
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pub const LOGO_ICON: &[u8] = include_bytes!("../../resources/logo_small.png");
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pub fn get_import_image() -> ImageData {
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ImageData::Color(load_image_from_memory(IMPORT_GAMES_IMAGE).unwrap())
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}
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pub fn get_logo() -> ImageData {
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ImageData::Color(load_image_from_memory(LOGO_32).unwrap())
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}
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pub fn get_logo_icon() -> IconData {
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let image = image::load_from_memory(LOGO_ICON).unwrap();
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let image_buffer = image.to_rgba8();
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let pixels = image_buffer.as_flat_samples();
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IconData {
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height: image.height() as u32,
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width: image.width() as u32,
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rgba: pixels.as_slice().to_vec(),
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}
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}
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fn load_image_from_memory(image_data: &[u8]) -> Result<ColorImage, image::ImageError> {
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let image = image::load_from_memory(image_data)?;
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let size = [image.width() as _, image.height() as _];
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let image_buffer = image.to_rgba8();
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let pixels = image_buffer.as_flat_samples();
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Ok(ColorImage::from_rgba_unmultiplied(size, pixels.as_slice()))
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}
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}
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@@ -1,4 +0,0 @@
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#![allow(unused_variables)]
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#![allow(unused_mut)]
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#![allow(unused_imports)]
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include!(concat!(env!("OUT_DIR"), "/mainview.rs"));
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+4
-5
@@ -1,5 +1,4 @@
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mod mainview;
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mod ui;
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pub(crate) use mainview::UserInterface;
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pub use ui::run_ui;
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mod uiapp;
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mod defines;
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pub use uiapp::*;
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pub use defines::*;
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-208
@@ -1,208 +0,0 @@
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use crate::sync::run_sync;
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use crate::ui::UserInterface;
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use crate::{egs::get_default_location, settings::Settings};
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use fltk::{app, prelude::*};
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use fltk_theme::{WidgetTheme, ThemeType};
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use futures::executor::block_on;
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use std::error::Error;
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use std::{cell::RefCell, rc::Rc};
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pub async fn run_ui() -> Result<(), Box<dyn Error>> {
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let app = app::App::default().with_scheme(app::Scheme::Gtk);
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let widget_theme = WidgetTheme::new(ThemeType::Greybird);
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widget_theme.apply();
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let settings = Rc::new(RefCell::new(Settings::new()?));
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let mut ui = UserInterface::make_window();
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update_ui_with_settings(&mut ui, &settings.clone().borrow());
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{
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let save_ui = ui.clone();
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let mut save_button = ui.save_settings_button.clone();
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let save_settings = settings.clone();
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save_button.set_callback(move |cb| {
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update_settings_with_ui_values(&mut save_settings.borrow_mut(), &save_ui);
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save_settings_to_file(&save_settings.borrow());
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cb.set_label("Saved");
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});
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}
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{
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let mut synch_bytton = ui.synchronize_button.clone();
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let synch_ui = ui.clone();
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let sync_settings = settings.clone();
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synch_bytton.set_callback(move |cb| {
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let mut settings_clone = sync_settings.borrow().clone();
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update_settings_with_ui_values(&mut settings_clone, &synch_ui);
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use tokio::task;
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let task = task::spawn_blocking(move || {
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let setting_ref = settings_clone.clone();
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let synchro_task = run_sync(&setting_ref);
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match block_on(synchro_task) {
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Ok(_) => println!("Finished sync"),
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Err(e) => println!("{}", e),
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}
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});
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match block_on(task){
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Ok(_) => cb.set_label("Synched"),
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Err(_) => cb.set_label("Error Synching"),
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}
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});
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}
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app.run().unwrap();
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Ok(())
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}
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fn empty_or_whitespace(input: String) -> Option<String> {
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if input.trim().is_empty() {
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None
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} else {
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Some(input)
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}
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}
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fn update_settings_with_ui_values(settings: &mut Settings, ui: &UserInterface) {
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// Steam location
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settings.steam.location = empty_or_whitespace(ui.steam_location_input.value());
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settings.steam.create_collections = ui.steam_create_collections.value();
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// Steamgrid db
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settings.steamgrid_db.enabled = ui.enable_steamgrid_db_checkbox.value();
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settings.steamgrid_db.auth_key = empty_or_whitespace(ui.steamgrid_db_auth_key_input.value());
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// Legendary
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settings.legendary.enabled = ui.enable_legendary_checkbox.value();
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settings.legendary.executable = empty_or_whitespace(ui.legendary_executable_input.value());
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// Origin
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settings.origin.enabled = ui.enable_origin_checkbox.value();
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// Epic
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settings.epic_games.enabled = ui.enable_egs_checkbox.value();
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settings.epic_games.location = empty_or_whitespace(ui.epic_location_input.value());
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// Itch
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settings.itch.enabled = ui.enable_itch_checkbox.value();
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settings.itch.location = empty_or_whitespace(ui.itch_locatoin_input.value());
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// Gog
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settings.gog.enabled = ui.enable_gog_checkbox.value();
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settings.gog.location = empty_or_whitespace(ui.gog_folder_input.value());
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settings.gog.wine_c_drive = empty_or_whitespace(ui.gog_winedrive_input.value());
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// Uplay
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settings.uplay.enabled = ui.enable_uplay_checkbox.value();
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// Lutris
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settings.lutris.enabled = ui.enable_lutris_checkbox.value();
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settings.lutris.executable = empty_or_whitespace(ui.lutris_executable_input.value());
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// Heroic
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settings.heroic.enabled = ui.enable_heroic_checkbox.value();
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}
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fn save_settings_to_file(settings: &Settings) {
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let toml = toml::to_string(&settings).unwrap();
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std::fs::write("config.toml", toml).unwrap();
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}
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fn update_ui_with_settings(ui: &mut UserInterface, settings: &Settings) {
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use std::path::Path;
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use crate::{gog, itch, steam};
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ui.steam_location_input.set_value(
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&settings
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.steam
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.location
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.clone()
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.unwrap_or(steam::get_default_location().unwrap_or(String::from(""))),
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);
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ui.steam_create_collections
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.set_value(settings.steam.create_collections);
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ui.enable_steamgrid_db_checkbox
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.set_value(settings.steamgrid_db.enabled);
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ui.steamgrid_db_auth_key_input.set_value(
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&settings
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.steamgrid_db
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.auth_key
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.clone()
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.unwrap_or(String::from("")),
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);
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ui.enable_legendary_checkbox
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.set_value(settings.legendary.enabled);
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ui.legendary_executable_input.set_value(
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settings
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.legendary
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.executable
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.clone()
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.unwrap_or(String::from("legendary"))
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.as_str(),
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);
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ui.enable_egs_checkbox
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.set_value(settings.epic_games.enabled);
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let default_egs = get_default_location();
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let default_egs = default_egs
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.map(|p| p.to_str().unwrap().to_owned())
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.unwrap_or(String::from(""));
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let egs_location = settings
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.epic_games
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.location
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.clone()
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.unwrap_or(String::from(default_egs));
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ui.epic_location_input.set_value(&egs_location);
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ui.enable_egs_checkbox
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.set_value(settings.epic_games.enabled);
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ui.enable_itch_checkbox.set_value(settings.itch.enabled);
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let mut default_itch_location = itch::get_default_location();
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if !Path::new(&default_itch_location).exists() {
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default_itch_location = String::from("");
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}
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ui.enable_itch_checkbox.set_value(settings.itch.enabled);
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ui.itch_locatoin_input.set_value(
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&settings
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.itch
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.location
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.clone()
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.unwrap_or(default_itch_location),
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);
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ui.enable_origin_checkbox.set_value(settings.origin.enabled);
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ui.enable_gog_checkbox.set_value(settings.gog.enabled);
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let default_gog_location = gog::default_location();
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let default_gog_location = if !default_gog_location.exists() {
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String::from("")
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} else {
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default_gog_location.to_string_lossy().to_string()
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};
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ui.gog_folder_input.set_value(
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&settings
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.gog
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.location
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.clone()
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.unwrap_or(default_gog_location),
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);
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#[cfg(target_family = "unix")]
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{
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ui.gog_winedrive_input
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.set_value(&settings.gog.wine_c_drive.clone().unwrap_or("".to_string()));
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}
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#[cfg(not(target_family = "unix"))]
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{
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ui.gog_winedrive_input.hide();
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ui.enable_heroic_checkbox.hide();
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}
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ui.enable_uplay_checkbox.set_value(settings.uplay.enabled);
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ui.enable_lutris_checkbox.set_value(settings.lutris.enabled);
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ui.lutris_executable_input.set_value(
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settings
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.lutris
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.executable
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.clone()
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.unwrap_or(String::from("lutris"))
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.as_str(),
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);
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ui.enable_heroic_checkbox.set_value(settings.heroic.enabled);
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}
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+337
@@ -0,0 +1,337 @@
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use eframe::{egui, epi::{self, IconData},};
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use egui::{ScrollArea, TextureHandle, Stroke, Rounding, Image};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use std::error::Error;
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use tokio::runtime::Runtime;
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use crate::{settings::Settings, sync::{download_images, self}, sync::run_sync};
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use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE}};
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#[derive(Default)]
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struct UiImages{
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import_button: Option<egui::TextureHandle>,
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logo_32: Option<egui::TextureHandle>,
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}
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struct MyEguiApp {
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selected_menu: Menues,
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settings: Settings,
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rt: Runtime,
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ui_images: UiImages,
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games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>>
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}
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impl MyEguiApp {
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pub fn new() -> Self {
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let runtime = Runtime::new().unwrap();
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Self {
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selected_menu: Menues::Import,
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settings: Settings::new().expect("We must be able to load our settings"),
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rt: runtime,
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games_to_sync:None,
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ui_images: UiImages::default(),
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}
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}
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pub fn run_sync(&self) {
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let settings = self.settings.clone();
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self.rt.spawn_blocking(move || {
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MyEguiApp::save_settings_to_file(&settings);
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//TODO get status back to ui
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let usersinfo = run_sync(&settings).unwrap();
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let task = download_images(&settings, &usersinfo);
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block_on(task);
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});
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}
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fn save_settings_to_file(settings: &Settings) {
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let toml = toml::to_string(&settings).unwrap();
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std::fs::write("config.toml", toml).unwrap();
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}
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}
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#[derive(PartialEq)]
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enum Menues {
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Import,
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Settings,
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}
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impl Default for Menues {
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fn default() -> Menues {
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Menues::Import
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}
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}
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impl epi::App for MyEguiApp {
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fn name(&self) -> &str {
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"BoilR"
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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let mut style: egui::Style = (*ctx.style()).clone();
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create_style(&mut style);
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ctx.set_style(style);
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egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
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.default_width(40.0)
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.show(ctx, |ui| {
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let texture = self.get_logo_image(ui);
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let size = texture.size_vec2();
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ui.image(texture, size);
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ui.separator();
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ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games");
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// ui.selectable_value(&mut self.selected_menu, Menues::Art, "Art");
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ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings");
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});
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if self.games_to_sync.is_some(){
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.show(ctx,|ui|{
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = Image::new(texture, size);
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if ui.add(image_button).on_hover_text("Import your games into steam").clicked() {
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self.run_sync();
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}
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});
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}
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egui::CentralPanel::default()
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.show(ctx, |ui| {
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if let Menues::Import = self.selected_menu{
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}else{
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self.games_to_sync = None;
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}
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match self.selected_menu {
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Menues::Import => {
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self.render_import_games(ui);
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},
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Menues::Settings => {
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self.render_settings(ui);
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},
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};
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});
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}
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}
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fn create_style(style: &mut egui::Style) {
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style.spacing.item_spacing = egui::vec2(15.0, 15.0);
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style.visuals.button_frame = false;
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style.visuals.dark_mode = true;
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style.visuals.override_text_color = Some(TEXT_COLOR);
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style.visuals.widgets.noninteractive.rounding = Rounding{
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ne:0.0,
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nw:0.0,
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se:0.0,
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sw:0.0
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};
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style.visuals.faint_bg_color = PURLPLE;
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style.visuals.extreme_bg_color = BACKGROUND_COLOR;
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style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.active.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.active.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.open.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.open.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0,ORANGE);
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style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0,ORANGE);
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style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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}
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impl MyEguiApp{
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fn get_import_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.import_button.get_or_insert_with(|| {
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||||
// Load the texture only once.
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ui.ctx().load_texture("import_image", get_import_image())
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||||
})
|
||||
|
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}
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fn get_logo_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.logo_32.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx().load_texture("logo32", get_logo())
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})
|
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|
||||
}
|
||||
|
||||
fn render_settings(&mut self, ui: &mut egui::Ui){
|
||||
ui.heading("Settings");
|
||||
ui.label("Here you can change your settings");
|
||||
|
||||
ScrollArea::vertical().show(ui,|ui| {
|
||||
ui.heading("SteamGridDB");
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let auth_key = self.settings.steamgrid_db.auth_key.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Authentication key: ");
|
||||
if ui.text_edit_singleline(auth_key).changed(){
|
||||
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("To download images you need an API Key from SteamGridDB, you can find yours");
|
||||
ui.hyperlink_to("here", "https://www.steamgriddb.com/profile/preferences/api")
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Steam");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let steam_location = self.settings.steam.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Steam Location: ");
|
||||
if ui.text_edit_singleline(steam_location).changed(){
|
||||
self.settings.steam.location = Some(steam_location.to_string());
|
||||
}
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steam.create_collections, "Create collections").on_hover_text("Tries to create a games collection for each platform");
|
||||
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Epic Games");
|
||||
ui.checkbox(&mut self.settings.epic_games.enabled, "Import form Epic Games");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let epic_location = self.settings.epic_games.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Epic Manifests Location: ").on_hover_text("The location where Epic stores its manifest files that BoilR needs to read");
|
||||
if ui.text_edit_singleline(epic_location).changed(){
|
||||
self.settings.epic_games.location = Some(epic_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
ui.heading("Heroic");
|
||||
ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
|
||||
|
||||
ui.separator();
|
||||
}
|
||||
|
||||
ui.heading("Legendary & Rare");
|
||||
ui.checkbox(&mut self.settings.legendary.enabled, "Import form Legendary & Rare");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let legendary_location = self.settings.legendary.executable.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Legendary Executable: ").on_hover_text("The location of the legendary executable to use");
|
||||
if ui.text_edit_singleline(legendary_location).changed(){
|
||||
self.settings.legendary.executable = Some(legendary_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Itch.io");
|
||||
ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let itch_location = self.settings.itch.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Itch.io Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed(){
|
||||
self.settings.itch.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Origin");
|
||||
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("GoG Galaxy");
|
||||
ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let itch_location = self.settings.gog.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("GoG Galaxy Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed(){
|
||||
self.settings.gog.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Uplay");
|
||||
ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Lutris");
|
||||
ui.checkbox(&mut self.settings.lutris.enabled, "Import form Uplay");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let lutris_location = self.settings.lutris.executable.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Lutris Location: ");
|
||||
if ui.text_edit_singleline(lutris_location).changed(){
|
||||
self.settings.lutris.executable = Some(lutris_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
fn render_import_games(&mut self, ui: &mut egui::Ui){
|
||||
ui.heading("Import Games");
|
||||
ui.label("Select the games you want to import into steam");
|
||||
ScrollArea::vertical().show(ui,|ui| {
|
||||
match &self.games_to_sync{
|
||||
Some(games_to_sync) => {
|
||||
for (platform_name, shortcuts) in games_to_sync{
|
||||
ui.heading(platform_name);
|
||||
for shortcut in shortcuts {
|
||||
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
|
||||
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
|
||||
let response = ui.add(checkbox);
|
||||
if response.clicked(){
|
||||
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
|
||||
self.settings.blacklisted_games.push(shortcut.app_id);
|
||||
}else{
|
||||
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
None => {
|
||||
self.games_to_sync = Some(sync::get_platform_shortcuts(&self.settings));
|
||||
},
|
||||
};
|
||||
ui.label("Check the settings if BoilR didn't find the game you where looking for");
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
pub fn run_ui() -> Result<(), Box<dyn Error>> {
|
||||
let app = MyEguiApp::new();
|
||||
|
||||
let mut native_options = eframe::NativeOptions::default();
|
||||
native_options.initial_window_size = Some(egui::Vec2{
|
||||
x:500.,
|
||||
y:500.
|
||||
});
|
||||
native_options.icon_data = Some(get_logo_icon());
|
||||
eframe::run_native(Box::new(app), native_options);
|
||||
}
|
||||
Reference in New Issue
Block a user