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New UI (#74)
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@@ -0,0 +1,48 @@
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pub mod ui_colors {
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use egui::Color32;
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pub const TEXT_COLOR: Color32 = Color32::from_rgb(255, 212, 163);
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pub const BACKGROUND_COLOR: Color32 = Color32::from_rgb(13, 43, 69);
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pub const BG_STROKE_COLOR: Color32 = Color32::from_rgb(32, 60, 86);
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// pub const WHITE:Color32 = Color32::from_rgb(255, 236, 214);
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pub const LIGHT_ORANGE: Color32 = Color32::from_rgb(255, 212, 163);
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pub const ORANGE: Color32 = Color32::from_rgb(255, 170, 94);
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pub const PURLPLE: Color32 = Color32::from_rgb(84, 78, 104);
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}
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pub mod ui_images {
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use eframe::epi::IconData;
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use egui::{ColorImage, ImageData};
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pub const IMPORT_GAMES_IMAGE: &[u8] = include_bytes!("../../resources/import_games_button.png");
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pub const LOGO_32: &[u8] = include_bytes!("../../resources/logo32.png");
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pub const LOGO_ICON: &[u8] = include_bytes!("../../resources/logo_small.png");
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pub fn get_import_image() -> ImageData {
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ImageData::Color(load_image_from_memory(IMPORT_GAMES_IMAGE).unwrap())
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}
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pub fn get_logo() -> ImageData {
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ImageData::Color(load_image_from_memory(LOGO_32).unwrap())
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}
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pub fn get_logo_icon() -> IconData {
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let image = image::load_from_memory(LOGO_ICON).unwrap();
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let image_buffer = image.to_rgba8();
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let pixels = image_buffer.as_flat_samples();
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IconData {
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height: image.height() as u32,
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width: image.width() as u32,
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rgba: pixels.as_slice().to_vec(),
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}
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}
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fn load_image_from_memory(image_data: &[u8]) -> Result<ColorImage, image::ImageError> {
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let image = image::load_from_memory(image_data)?;
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let size = [image.width() as _, image.height() as _];
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let image_buffer = image.to_rgba8();
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let pixels = image_buffer.as_flat_samples();
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Ok(ColorImage::from_rgba_unmultiplied(size, pixels.as_slice()))
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}
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}
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