mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
New UI (#74)
This commit is contained in:
@@ -67,6 +67,19 @@ jobs:
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strip: false
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ui: false
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target: aarch64-apple-darwin
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- os: macos-latest
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file: target/release/boilr
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asset_name: macos_x86_64_ui_BoilR
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args: -9
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strip: false
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ui: true
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- os: macos-latest
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file: target/aarch64-apple-darwin/release/boilr
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asset_name: macos_darwin_ui_BoilR
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args: -9
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strip: false
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ui: true
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target: aarch64-apple-darwin
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steps:
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- uses: actions/checkout@v1
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- name: Rust Cache
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@@ -76,26 +89,25 @@ jobs:
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if: ${{ matrix.os == 'ubuntu-latest' && matrix.ui}}
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run: |
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sudo apt-get update
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sudo apt-get install -y libx11-dev libxext-dev libxft-dev libxinerama-dev libxcursor-dev libxrender-dev libxfixes-dev libpango1.0-dev libpng-dev libgl1-mesa-dev libglu1-mesa-dev
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sudo apt-get install -y libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
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- name: Build Release Version UI
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if: ${{ matrix.ui}}
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if: ${{ matrix.target != 'aarch64-apple-darwin' && matrix.ui == true}}
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run: cargo build --release --features ui
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- name: Build Release Version CLI
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if: ${{ matrix.ui == false && matrix.target != 'aarch64-apple-darwin'}}
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if: ${{ matrix.target != 'aarch64-apple-darwin' && matrix.ui == false}}
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run: cargo build --release
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- name: Build aarch64 Release Version CLI
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if: ${{ matrix.ui == false && matrix.target == 'aarch64-apple-darwin'}}
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if: ${{matrix.target == 'aarch64-apple-darwin' && matrix.ui == false}}
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run: rustup target add aarch64-apple-darwin && cargo build --release --target aarch64-apple-darwin
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- name: Build aarch64 Release Version UI
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if: ${{matrix.target == 'aarch64-apple-darwin' && matrix.ui == true}}
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run: rustup target add aarch64-apple-darwin && cargo build --release --target aarch64-apple-darwin --features ui
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- name: Compress binaries
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if: ${{ (matrix.os == 'windows-latest' || matrix.ui == false) && matrix.os != 'macos-latest' }}
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uses: svenstaro/upx-action@v2
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with:
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file: ${{ matrix.file }}
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args: ${{ matrix.args }}
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strip: ${{ matrix.strip }}
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- name: Strip binaries
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if: ${{ matrix.os == 'ubuntu-latest' && matrix.ui == true}}
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run: strip ${{ matrix.file }}
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- name: Upload Release Asset
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id: upload-release-asset
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uses: actions/upload-release-asset@v1
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Generated
+1891
-158
File diff suppressed because it is too large
Load Diff
+8
-12
@@ -5,7 +5,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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steam_shortcuts_util = {git="https://github.com/PhilipK/steam_shortcuts_util"}
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steam_shortcuts_util = { git = "https://github.com/PhilipK/steam_shortcuts_util",rev="c8953ecfc9c612be49c537fb3add683cd83f9379" }
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steamgriddb_api = "^0.2,0"
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serde = { version = "^1.0.136", features = ["derive"] }
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serde_json = "^1.0.79"
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@@ -13,25 +13,21 @@ tokio = { version = "^1.17.0", features = ["full"] }
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reqwest = { version = "^0.11.10", default_features = false }
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config = "^0.11.0"
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failure = "^0.1.8"
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#https://fltk-rs.github.io/fltk-rs/
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fltk = { version = "^1.3.2", features = ["fltk-bundled"], optional = true }
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nom = "^7.1.1"
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nom_locate = "^4.0.0"
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flate2 = "^1.0.22"
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toml = { version = "^0.5.8", optional = true }
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futures = { version = "^0.3.21" }
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dashmap = { version = "^5.2.0", features = ["serde"] }
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fltk-theme = {version ="^0.4.2" , optional = true }
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is_executable = "^1.0.1"
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rusty-leveldb = "^0.3.6"
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base64="^0.13.0"
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[build-dependencies]
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fl2rust = { version = "^0.4", optional = true }
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base64 = "^0.13.0"
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eframe = { version = "0.17.0", optional = true }
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egui = { version = "0.17.0", optional = true }
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image = { version = "0.24.1", optional = true, features = ["png"] }
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toml = { version = "^0.5.8", optional = true }
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[features]
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# default = ["ui"]
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ui = ["fltk", "fl2rust", "toml", "fltk-theme"]
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#default = ["ui"]
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ui = ["eframe", "egui","toml","image"]
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[target.'cfg(windows)'.dependencies]
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@@ -2,7 +2,9 @@
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## Description
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This little tool will show games from other games platforms in your Steam library.
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BoilR automatically adds (almost) all your games to your Steam library.
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It uses the Steam 3rd party shortcuts feature and does not require you to set up anything.
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The goal is that you do not have to leave your Steam library to launch games from other launchers/stores, so that you can find all the games that you have available.
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@@ -14,8 +16,8 @@ Optionally you can set BoilR up to automatically download artwork from [SteamGri
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- [x] Automatically download art from [SteamGridDB](https://www.steamgriddb.com/)
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- [x] Cross Platform (Windows, Linux, Mac, Steam Deck)
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- [x] Standalone / No install needed
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- [x] Small (~1.5mb on disk)
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- [x] Lightweight (~2mb ram)
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- [x] Small (~3mb on disk)
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- [x] Lightweight (~30mb ram)
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- [x] Fast synchronization (~1 second)
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## Integrations
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@@ -44,8 +46,7 @@ Optionally you can set BoilR up to automatically download artwork from [SteamGri
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## Getting cover art for your shortcuts
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- Get a [SteamGridDB API key](https://www.steamgriddb.com/profile/preferences/api)
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- Run BoilR put the auth key in the input.
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- Click Save
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- Run BoilR put the auth key in the input (in the settings section).
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- Click Syncrhonize
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@@ -1,18 +0,0 @@
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#[cfg(feature = "ui")]
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use std::env;
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#[cfg(feature = "ui")]
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use std::path::PathBuf;
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fn main() {
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#[cfg(feature = "ui")]
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{
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println!("cargo:rerun-if-changed=gui/mainview.fl");
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let g = fl2rust::Generator::default();
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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g.in_out(
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"gui/mainview.fl",
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out_path.join("mainview.rs").to_str().unwrap(),
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)
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.expect("Failed to generate rust from fl file!");
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}
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}
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-129
@@ -1,129 +0,0 @@
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# data file for the Fltk User Interface Designer (fluid)
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version 1.0302
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header_name {.h}
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code_name {.cxx}
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class UserInterface {open
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} {
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Function {make_window()} {open
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} {
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Fl_Window win {
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label {BoilR} open
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xywh {1 1 500 575} type Double visible
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} {
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# ----- Steam -----
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Fl_Check_Button steam_create_collections {
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label {Create Collections}
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tooltip {Create Collections for each platform}
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xywh {25 25 155 25} down_box DOWN_BOX
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}
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Fl_Input steam_location_input {
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label {Steam Location}
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xywh {175 25 300 25} align 5
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}
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# ----- Art download -----
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Fl_Check_Button enable_steamgrid_db_checkbox {
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label {Download Images}
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tooltip {Download coverart for games from www.steamgriddb.com}
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xywh {25 75 155 25} down_box DOWN_BOX
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}
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Fl_Input steamgrid_db_auth_key_input {
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label {SteamGridDb API Key}
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tooltip {See how to get your key here https://github.com/PhilipK/BoilR#getting-cover-art-for-your-shortcuts}
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xywh {175 75 300 25} align 5
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}
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# ----- Epic games -----
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Fl_Check_Button enable_egs_checkbox {
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label {Epic Games}
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xywh {25 125 155 25} down_box DOWN_BOX
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}
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Fl_Input epic_location_input {
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label {Epic Folder}
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xywh {175 125 300 25} align 5
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}
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# ----- Legendary/Rare -----
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Fl_Check_Button enable_legendary_checkbox {
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label {Legendary / Rare}
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xywh {25 175 155 25} down_box DOWN_BOX
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}
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Fl_Input legendary_executable_input {
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label {Legendary Executable}
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xywh {175 175 300 25} align 5
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}
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# ----- Itch -----
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Fl_Check_Button enable_itch_checkbox {
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label {Itch.io}
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xywh {25 225 155 25} down_box DOWN_BOX
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}
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Fl_Input itch_locatoin_input {
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label {Itch Folder}
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xywh {175 225 300 25} align 5
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}
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# ----- Origin -----
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Fl_Group origin_group {
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xywh {25 275 375 50} align 5
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} {
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Fl_Check_Button enable_origin_checkbox {
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label Origin
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xywh {25 275 155 25} down_box DOWN_BOX
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}
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}
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# ----- GOG -----
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Fl_Check_Button enable_gog_checkbox {
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label {GOG Galaxy}
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xywh {25 325 155 25} down_box DOWN_BOX
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}
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Fl_Input gog_folder_input {
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label {GOG Data Folder}
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xywh {175 325 300 25} align 5
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}
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Fl_Input gog_winedrive_input {
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label {GOG Wine C Drive}
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xywh {175 375 300 25} align 5
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}
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# ----- Uplay -----
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Fl_Check_Button enable_uplay_checkbox {
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label Uplay
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xywh {25 375 155 25} down_box DOWN_BOX
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}
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# ----- Lutris -----
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Fl_Check_Button enable_lutris_checkbox {
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label Lutris
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xywh {25 425 155 25} down_box DOWN_BOX
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}
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Fl_Input lutris_executable_input {
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label {Lutris Executable}
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xywh {175 425 300 25} align 5
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}
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# ----- Heroic -----
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Fl_Check_Button enable_heroic_checkbox {
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label Heroic
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xywh {25 475 155 25} down_box DOWN_BOX
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}
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# ----- Buttons -----
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Fl_Button save_settings_button {
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label {Save Settings}
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xywh {25 525 125 25}
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}
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Fl_Button synchronize_button {
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label {Synchronize Games}
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xywh {175 525 300 25}
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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debug= false
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blacklisted_games = []
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[steamgrid_db]
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auth_key = "Write your authentication key between these quotes"
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@@ -27,7 +28,7 @@ enabled = true
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create_symlinks = true
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[lutris]
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enabled = true
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enabled = false
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[heroic]
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enabled = true
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@@ -35,3 +36,4 @@ enabled = true
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[steam]
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create_collections = false
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optimize_for_big_picture = false
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+11
-10
@@ -1,8 +1,9 @@
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mod egs;
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mod gog;
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mod heroic;
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mod itch;
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mod lutris;
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mod legendary;
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mod lutris;
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mod origin;
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mod platform;
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mod settings;
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@@ -10,23 +11,23 @@ mod steam;
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mod steamgriddb;
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mod sync;
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mod uplay;
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mod heroic;
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#[cfg(feature = "ui")]
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mod ui;
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use std::error::Error;
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#[cfg(not(feature = "ui"))]
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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#[cfg(feature = "ui")]
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{
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ui::run_ui().await
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}
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#[cfg(not(feature = "ui"))]
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{
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let settings = settings::Settings::new()?;
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settings::Settings::write_config_if_missing();
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sync::run_sync(&settings).await
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}
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let usersinfo = sync::run_sync(&settings).unwrap();
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sync::download_images(&settings,&usersinfo).await;
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Ok(())
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}
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#[cfg(feature = "ui")]
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fn main() -> Result<(), Box<dyn Error>> {
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ui::run_ui()
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}
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@@ -11,6 +11,7 @@ use std::env;
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct Settings {
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pub debug: bool,
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pub blacklisted_games: Vec<u32>,
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pub epic_games: EpicGamesLauncherSettings,
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pub legendary: LegendarySettings,
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pub itch: ItchSettings,
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+2
-2
@@ -52,7 +52,7 @@ pub struct SteamUsersInfo {
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/// Get the paths to the steam users shortcuts (one for each user)
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pub fn get_shortcuts_paths(
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settings: &SteamSettings,
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) -> Result<Vec<SteamUsersInfo>, Box<dyn Error>> {
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) -> Result<Vec<SteamUsersInfo>, Box<dyn Error + Sync + Send>> {
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let user_location = settings.location.clone();
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let steam_path_str = match user_location {
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Some(location) => location,
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@@ -107,7 +107,7 @@ pub fn get_shortcuts_paths(
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Ok(users_info)
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}
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pub fn get_default_location() -> Result<String, Box<dyn Error>> {
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pub fn get_default_location() -> Result<String, Box<dyn Error + Sync + Send>> {
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#[cfg(target_os = "windows")]
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let path_string = {
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let key = "PROGRAMFILES(X86)";
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@@ -230,7 +230,7 @@ async fn get_images_for_ids(
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download_animated: bool,
|
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) -> Result<
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Vec<steamgriddb_api::response::SteamGridDbResult<steamgriddb_api::images::Image>>,
|
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Box<dyn std::error::Error>,
|
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String,
|
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> {
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use steamgriddb_api::query_parameters::AnimtionType;
|
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use steamgriddb_api::query_parameters::QueryType::*;
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@@ -276,7 +276,7 @@ async fn get_images_for_ids(
|
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|
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let image_search_result = client.get_images_for_ids(image_ids, &query_type).await;
|
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|
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image_search_result
|
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image_search_result.map_err(|e| format!("Image search failed {:?}",e))
|
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}
|
||||
|
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async fn get_steam_image_url(game_id: usize, image_type: &ImageType) -> Option<String> {
|
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|
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@@ -3,3 +3,5 @@ mod symlinks;
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mod synchronization;
|
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|
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pub use synchronization::run_sync;
|
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pub use synchronization::download_images;
|
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pub use synchronization::get_platform_shortcuts;
|
||||
@@ -24,13 +24,15 @@ use std::{fs::File, io::Write, path::Path};
|
||||
|
||||
const BOILR_TAG: &str = "boilr";
|
||||
|
||||
pub async fn run_sync(settings: &Settings) -> Result<(), Box<dyn Error>> {
|
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let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)?;
|
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pub fn run_sync(settings: &Settings) -> Result<Vec<SteamUsersInfo>, String> {
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let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)
|
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.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
|
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|
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let platform_shortcuts = get_platform_shortcuts(settings);
|
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let all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
|
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.iter()
|
||||
.flat_map(|s| s.1.clone())
|
||||
.filter(|s| !settings.blacklisted_games.contains(&s.app_id))
|
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.collect();
|
||||
for shortcut in &all_shortcuts {
|
||||
println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
|
||||
@@ -69,15 +71,17 @@ pub async fn run_sync(settings: &Settings) -> Result<(), Box<dyn Error>> {
|
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println!("Finished synchronizing games in: {:?}", duration);
|
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}
|
||||
|
||||
Ok(userinfo_shortcuts)
|
||||
}
|
||||
|
||||
pub async fn download_images(settings: &Settings, userinfo_shortcuts: &Vec<SteamUsersInfo>) {
|
||||
if settings.steamgrid_db.enabled {
|
||||
if settings.steamgrid_db.prefer_animated {
|
||||
println!("downloading animated images");
|
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download_images_for_users(settings, &userinfo_shortcuts, true).await;
|
||||
download_images_for_users(settings, userinfo_shortcuts, true).await;
|
||||
}
|
||||
download_images_for_users(settings, &userinfo_shortcuts, false).await;
|
||||
download_images_for_users(settings, userinfo_shortcuts, false).await;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn remove_old_shortcuts(shortcut_info: &mut ShortcutInfo) {
|
||||
@@ -138,7 +142,7 @@ fn write_shortcut_collections<S: AsRef<str>>(
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn get_platform_shortcuts(settings: &Settings) -> Vec<(String, Vec<ShortcutOwned>)> {
|
||||
pub fn get_platform_shortcuts(settings: &Settings) -> Vec<(String, Vec<ShortcutOwned>)> {
|
||||
let mut platform_results = vec![
|
||||
update_platform_shortcuts(&EpicPlatform::new(settings.epic_games.clone())),
|
||||
update_platform_shortcuts(&LegendaryPlatform::new(settings.legendary.clone())),
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
pub mod ui_colors {
|
||||
use egui::Color32;
|
||||
|
||||
pub const TEXT_COLOR: Color32 = Color32::from_rgb(255, 212, 163);
|
||||
pub const BACKGROUND_COLOR: Color32 = Color32::from_rgb(13, 43, 69);
|
||||
pub const BG_STROKE_COLOR: Color32 = Color32::from_rgb(32, 60, 86);
|
||||
// pub const WHITE:Color32 = Color32::from_rgb(255, 236, 214);
|
||||
pub const LIGHT_ORANGE: Color32 = Color32::from_rgb(255, 212, 163);
|
||||
pub const ORANGE: Color32 = Color32::from_rgb(255, 170, 94);
|
||||
pub const PURLPLE: Color32 = Color32::from_rgb(84, 78, 104);
|
||||
}
|
||||
|
||||
pub mod ui_images {
|
||||
use eframe::epi::IconData;
|
||||
use egui::{ColorImage, ImageData};
|
||||
|
||||
pub const IMPORT_GAMES_IMAGE: &[u8] = include_bytes!("../../resources/import_games_button.png");
|
||||
pub const LOGO_32: &[u8] = include_bytes!("../../resources/logo32.png");
|
||||
pub const LOGO_ICON: &[u8] = include_bytes!("../../resources/logo_small.png");
|
||||
|
||||
pub fn get_import_image() -> ImageData {
|
||||
ImageData::Color(load_image_from_memory(IMPORT_GAMES_IMAGE).unwrap())
|
||||
}
|
||||
|
||||
pub fn get_logo() -> ImageData {
|
||||
ImageData::Color(load_image_from_memory(LOGO_32).unwrap())
|
||||
}
|
||||
|
||||
pub fn get_logo_icon() -> IconData {
|
||||
let image = image::load_from_memory(LOGO_ICON).unwrap();
|
||||
let image_buffer = image.to_rgba8();
|
||||
let pixels = image_buffer.as_flat_samples();
|
||||
IconData {
|
||||
height: image.height() as u32,
|
||||
width: image.width() as u32,
|
||||
rgba: pixels.as_slice().to_vec(),
|
||||
}
|
||||
}
|
||||
|
||||
fn load_image_from_memory(image_data: &[u8]) -> Result<ColorImage, image::ImageError> {
|
||||
let image = image::load_from_memory(image_data)?;
|
||||
let size = [image.width() as _, image.height() as _];
|
||||
let image_buffer = image.to_rgba8();
|
||||
let pixels = image_buffer.as_flat_samples();
|
||||
|
||||
Ok(ColorImage::from_rgba_unmultiplied(size, pixels.as_slice()))
|
||||
}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
#![allow(unused_variables)]
|
||||
#![allow(unused_mut)]
|
||||
#![allow(unused_imports)]
|
||||
include!(concat!(env!("OUT_DIR"), "/mainview.rs"));
|
||||
+4
-5
@@ -1,5 +1,4 @@
|
||||
mod mainview;
|
||||
mod ui;
|
||||
|
||||
pub(crate) use mainview::UserInterface;
|
||||
pub use ui::run_ui;
|
||||
mod uiapp;
|
||||
mod defines;
|
||||
pub use uiapp::*;
|
||||
pub use defines::*;
|
||||
|
||||
-208
@@ -1,208 +0,0 @@
|
||||
use crate::sync::run_sync;
|
||||
use crate::ui::UserInterface;
|
||||
use crate::{egs::get_default_location, settings::Settings};
|
||||
use fltk::{app, prelude::*};
|
||||
use fltk_theme::{WidgetTheme, ThemeType};
|
||||
use futures::executor::block_on;
|
||||
use std::error::Error;
|
||||
use std::{cell::RefCell, rc::Rc};
|
||||
|
||||
pub async fn run_ui() -> Result<(), Box<dyn Error>> {
|
||||
let app = app::App::default().with_scheme(app::Scheme::Gtk);
|
||||
let widget_theme = WidgetTheme::new(ThemeType::Greybird);
|
||||
widget_theme.apply();
|
||||
let settings = Rc::new(RefCell::new(Settings::new()?));
|
||||
let mut ui = UserInterface::make_window();
|
||||
update_ui_with_settings(&mut ui, &settings.clone().borrow());
|
||||
{
|
||||
let save_ui = ui.clone();
|
||||
let mut save_button = ui.save_settings_button.clone();
|
||||
let save_settings = settings.clone();
|
||||
save_button.set_callback(move |cb| {
|
||||
update_settings_with_ui_values(&mut save_settings.borrow_mut(), &save_ui);
|
||||
save_settings_to_file(&save_settings.borrow());
|
||||
cb.set_label("Saved");
|
||||
});
|
||||
}
|
||||
{
|
||||
let mut synch_bytton = ui.synchronize_button.clone();
|
||||
let synch_ui = ui.clone();
|
||||
let sync_settings = settings.clone();
|
||||
synch_bytton.set_callback(move |cb| {
|
||||
let mut settings_clone = sync_settings.borrow().clone();
|
||||
update_settings_with_ui_values(&mut settings_clone, &synch_ui);
|
||||
use tokio::task;
|
||||
let task = task::spawn_blocking(move || {
|
||||
let setting_ref = settings_clone.clone();
|
||||
let synchro_task = run_sync(&setting_ref);
|
||||
match block_on(synchro_task) {
|
||||
Ok(_) => println!("Finished sync"),
|
||||
Err(e) => println!("{}", e),
|
||||
}
|
||||
});
|
||||
match block_on(task){
|
||||
Ok(_) => cb.set_label("Synched"),
|
||||
Err(_) => cb.set_label("Error Synching"),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
app.run().unwrap();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn empty_or_whitespace(input: String) -> Option<String> {
|
||||
if input.trim().is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(input)
|
||||
}
|
||||
}
|
||||
fn update_settings_with_ui_values(settings: &mut Settings, ui: &UserInterface) {
|
||||
// Steam location
|
||||
settings.steam.location = empty_or_whitespace(ui.steam_location_input.value());
|
||||
settings.steam.create_collections = ui.steam_create_collections.value();
|
||||
|
||||
// Steamgrid db
|
||||
settings.steamgrid_db.enabled = ui.enable_steamgrid_db_checkbox.value();
|
||||
settings.steamgrid_db.auth_key = empty_or_whitespace(ui.steamgrid_db_auth_key_input.value());
|
||||
|
||||
// Legendary
|
||||
settings.legendary.enabled = ui.enable_legendary_checkbox.value();
|
||||
settings.legendary.executable = empty_or_whitespace(ui.legendary_executable_input.value());
|
||||
|
||||
// Origin
|
||||
settings.origin.enabled = ui.enable_origin_checkbox.value();
|
||||
|
||||
// Epic
|
||||
settings.epic_games.enabled = ui.enable_egs_checkbox.value();
|
||||
settings.epic_games.location = empty_or_whitespace(ui.epic_location_input.value());
|
||||
|
||||
// Itch
|
||||
settings.itch.enabled = ui.enable_itch_checkbox.value();
|
||||
settings.itch.location = empty_or_whitespace(ui.itch_locatoin_input.value());
|
||||
|
||||
// Gog
|
||||
settings.gog.enabled = ui.enable_gog_checkbox.value();
|
||||
settings.gog.location = empty_or_whitespace(ui.gog_folder_input.value());
|
||||
settings.gog.wine_c_drive = empty_or_whitespace(ui.gog_winedrive_input.value());
|
||||
|
||||
// Uplay
|
||||
settings.uplay.enabled = ui.enable_uplay_checkbox.value();
|
||||
|
||||
// Lutris
|
||||
settings.lutris.enabled = ui.enable_lutris_checkbox.value();
|
||||
settings.lutris.executable = empty_or_whitespace(ui.lutris_executable_input.value());
|
||||
|
||||
// Heroic
|
||||
settings.heroic.enabled = ui.enable_heroic_checkbox.value();
|
||||
}
|
||||
|
||||
fn save_settings_to_file(settings: &Settings) {
|
||||
let toml = toml::to_string(&settings).unwrap();
|
||||
std::fs::write("config.toml", toml).unwrap();
|
||||
}
|
||||
|
||||
fn update_ui_with_settings(ui: &mut UserInterface, settings: &Settings) {
|
||||
use std::path::Path;
|
||||
|
||||
use crate::{gog, itch, steam};
|
||||
|
||||
ui.steam_location_input.set_value(
|
||||
&settings
|
||||
.steam
|
||||
.location
|
||||
.clone()
|
||||
.unwrap_or(steam::get_default_location().unwrap_or(String::from(""))),
|
||||
);
|
||||
|
||||
ui.steam_create_collections
|
||||
.set_value(settings.steam.create_collections);
|
||||
|
||||
ui.enable_steamgrid_db_checkbox
|
||||
.set_value(settings.steamgrid_db.enabled);
|
||||
ui.steamgrid_db_auth_key_input.set_value(
|
||||
&settings
|
||||
.steamgrid_db
|
||||
.auth_key
|
||||
.clone()
|
||||
.unwrap_or(String::from("")),
|
||||
);
|
||||
ui.enable_legendary_checkbox
|
||||
.set_value(settings.legendary.enabled);
|
||||
ui.legendary_executable_input.set_value(
|
||||
settings
|
||||
.legendary
|
||||
.executable
|
||||
.clone()
|
||||
.unwrap_or(String::from("legendary"))
|
||||
.as_str(),
|
||||
);
|
||||
ui.enable_egs_checkbox
|
||||
.set_value(settings.epic_games.enabled);
|
||||
let default_egs = get_default_location();
|
||||
let default_egs = default_egs
|
||||
.map(|p| p.to_str().unwrap().to_owned())
|
||||
.unwrap_or(String::from(""));
|
||||
let egs_location = settings
|
||||
.epic_games
|
||||
.location
|
||||
.clone()
|
||||
.unwrap_or(String::from(default_egs));
|
||||
ui.epic_location_input.set_value(&egs_location);
|
||||
ui.enable_egs_checkbox
|
||||
.set_value(settings.epic_games.enabled);
|
||||
ui.enable_itch_checkbox.set_value(settings.itch.enabled);
|
||||
let mut default_itch_location = itch::get_default_location();
|
||||
if !Path::new(&default_itch_location).exists() {
|
||||
default_itch_location = String::from("");
|
||||
}
|
||||
ui.enable_itch_checkbox.set_value(settings.itch.enabled);
|
||||
ui.itch_locatoin_input.set_value(
|
||||
&settings
|
||||
.itch
|
||||
.location
|
||||
.clone()
|
||||
.unwrap_or(default_itch_location),
|
||||
);
|
||||
ui.enable_origin_checkbox.set_value(settings.origin.enabled);
|
||||
ui.enable_gog_checkbox.set_value(settings.gog.enabled);
|
||||
let default_gog_location = gog::default_location();
|
||||
let default_gog_location = if !default_gog_location.exists() {
|
||||
String::from("")
|
||||
} else {
|
||||
default_gog_location.to_string_lossy().to_string()
|
||||
};
|
||||
ui.gog_folder_input.set_value(
|
||||
&settings
|
||||
.gog
|
||||
.location
|
||||
.clone()
|
||||
.unwrap_or(default_gog_location),
|
||||
);
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
ui.gog_winedrive_input
|
||||
.set_value(&settings.gog.wine_c_drive.clone().unwrap_or("".to_string()));
|
||||
}
|
||||
#[cfg(not(target_family = "unix"))]
|
||||
{
|
||||
ui.gog_winedrive_input.hide();
|
||||
ui.enable_heroic_checkbox.hide();
|
||||
}
|
||||
ui.enable_uplay_checkbox.set_value(settings.uplay.enabled);
|
||||
|
||||
|
||||
ui.enable_lutris_checkbox.set_value(settings.lutris.enabled);
|
||||
ui.lutris_executable_input.set_value(
|
||||
settings
|
||||
.lutris
|
||||
.executable
|
||||
.clone()
|
||||
.unwrap_or(String::from("lutris"))
|
||||
.as_str(),
|
||||
);
|
||||
|
||||
ui.enable_heroic_checkbox.set_value(settings.heroic.enabled);
|
||||
}
|
||||
+337
@@ -0,0 +1,337 @@
|
||||
use eframe::{egui, epi::{self, IconData},};
|
||||
use egui::{ScrollArea, TextureHandle, Stroke, Rounding, Image};
|
||||
use futures::executor::block_on;
|
||||
use steam_shortcuts_util::shortcut::ShortcutOwned;
|
||||
use std::error::Error;
|
||||
use tokio::runtime::Runtime;
|
||||
|
||||
use crate::{settings::Settings, sync::{download_images, self}, sync::run_sync};
|
||||
|
||||
use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE}};
|
||||
|
||||
|
||||
#[derive(Default)]
|
||||
struct UiImages{
|
||||
import_button: Option<egui::TextureHandle>,
|
||||
logo_32: Option<egui::TextureHandle>,
|
||||
}
|
||||
|
||||
|
||||
struct MyEguiApp {
|
||||
selected_menu: Menues,
|
||||
settings: Settings,
|
||||
rt: Runtime,
|
||||
ui_images: UiImages,
|
||||
games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>>
|
||||
}
|
||||
|
||||
impl MyEguiApp {
|
||||
pub fn new() -> Self {
|
||||
let runtime = Runtime::new().unwrap();
|
||||
Self {
|
||||
selected_menu: Menues::Import,
|
||||
settings: Settings::new().expect("We must be able to load our settings"),
|
||||
rt: runtime,
|
||||
games_to_sync:None,
|
||||
ui_images: UiImages::default(),
|
||||
}
|
||||
}
|
||||
pub fn run_sync(&self) {
|
||||
let settings = self.settings.clone();
|
||||
self.rt.spawn_blocking(move || {
|
||||
|
||||
MyEguiApp::save_settings_to_file(&settings);
|
||||
//TODO get status back to ui
|
||||
let usersinfo = run_sync(&settings).unwrap();
|
||||
let task = download_images(&settings, &usersinfo);
|
||||
block_on(task);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
fn save_settings_to_file(settings: &Settings) {
|
||||
let toml = toml::to_string(&settings).unwrap();
|
||||
std::fs::write("config.toml", toml).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq)]
|
||||
enum Menues {
|
||||
Import,
|
||||
Settings,
|
||||
}
|
||||
|
||||
impl Default for Menues {
|
||||
fn default() -> Menues {
|
||||
Menues::Import
|
||||
}
|
||||
}
|
||||
|
||||
impl epi::App for MyEguiApp {
|
||||
fn name(&self) -> &str {
|
||||
"BoilR"
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
|
||||
let mut style: egui::Style = (*ctx.style()).clone();
|
||||
create_style(&mut style);
|
||||
ctx.set_style(style);
|
||||
|
||||
egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
|
||||
.default_width(40.0)
|
||||
.show(ctx, |ui| {
|
||||
let texture = self.get_logo_image(ui);
|
||||
let size = texture.size_vec2();
|
||||
ui.image(texture, size);
|
||||
ui.separator();
|
||||
ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games");
|
||||
// ui.selectable_value(&mut self.selected_menu, Menues::Art, "Art");
|
||||
ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings");
|
||||
});
|
||||
if self.games_to_sync.is_some(){
|
||||
|
||||
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
|
||||
.show(ctx,|ui|{
|
||||
let texture = self.get_import_image(ui);
|
||||
let size = texture.size_vec2();
|
||||
let image_button = Image::new(texture, size);
|
||||
if ui.add(image_button).on_hover_text("Import your games into steam").clicked() {
|
||||
self.run_sync();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
egui::CentralPanel::default()
|
||||
.show(ctx, |ui| {
|
||||
if let Menues::Import = self.selected_menu{
|
||||
}else{
|
||||
self.games_to_sync = None;
|
||||
}
|
||||
match self.selected_menu {
|
||||
Menues::Import => {
|
||||
self.render_import_games(ui);
|
||||
|
||||
},
|
||||
Menues::Settings => {
|
||||
self.render_settings(ui);
|
||||
},
|
||||
};
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn create_style(style: &mut egui::Style) {
|
||||
style.spacing.item_spacing = egui::vec2(15.0, 15.0);
|
||||
style.visuals.button_frame = false;
|
||||
style.visuals.dark_mode = true;
|
||||
style.visuals.override_text_color = Some(TEXT_COLOR);
|
||||
style.visuals.widgets.noninteractive.rounding = Rounding{
|
||||
ne:0.0,
|
||||
nw:0.0,
|
||||
se:0.0,
|
||||
sw:0.0
|
||||
};
|
||||
style.visuals.faint_bg_color = PURLPLE;
|
||||
style.visuals.extreme_bg_color = BACKGROUND_COLOR;
|
||||
style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
|
||||
style.visuals.widgets.active.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
|
||||
style.visuals.widgets.active.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
|
||||
style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
|
||||
style.visuals.widgets.open.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
|
||||
style.visuals.widgets.open.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
|
||||
style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
|
||||
style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
|
||||
style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0,ORANGE);
|
||||
style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
|
||||
style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
|
||||
style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0,ORANGE);
|
||||
style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
|
||||
style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
|
||||
style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
|
||||
}
|
||||
|
||||
impl MyEguiApp{
|
||||
|
||||
fn get_import_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
|
||||
self.ui_images.import_button.get_or_insert_with(|| {
|
||||
// Load the texture only once.
|
||||
ui.ctx().load_texture("import_image", get_import_image())
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
fn get_logo_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
|
||||
self.ui_images.logo_32.get_or_insert_with(|| {
|
||||
// Load the texture only once.
|
||||
ui.ctx().load_texture("logo32", get_logo())
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
fn render_settings(&mut self, ui: &mut egui::Ui){
|
||||
ui.heading("Settings");
|
||||
ui.label("Here you can change your settings");
|
||||
|
||||
ScrollArea::vertical().show(ui,|ui| {
|
||||
ui.heading("SteamGridDB");
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let auth_key = self.settings.steamgrid_db.auth_key.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Authentication key: ");
|
||||
if ui.text_edit_singleline(auth_key).changed(){
|
||||
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("To download images you need an API Key from SteamGridDB, you can find yours");
|
||||
ui.hyperlink_to("here", "https://www.steamgriddb.com/profile/preferences/api")
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Steam");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let steam_location = self.settings.steam.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Steam Location: ");
|
||||
if ui.text_edit_singleline(steam_location).changed(){
|
||||
self.settings.steam.location = Some(steam_location.to_string());
|
||||
}
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steam.create_collections, "Create collections").on_hover_text("Tries to create a games collection for each platform");
|
||||
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Epic Games");
|
||||
ui.checkbox(&mut self.settings.epic_games.enabled, "Import form Epic Games");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let epic_location = self.settings.epic_games.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Epic Manifests Location: ").on_hover_text("The location where Epic stores its manifest files that BoilR needs to read");
|
||||
if ui.text_edit_singleline(epic_location).changed(){
|
||||
self.settings.epic_games.location = Some(epic_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
ui.heading("Heroic");
|
||||
ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
|
||||
|
||||
ui.separator();
|
||||
}
|
||||
|
||||
ui.heading("Legendary & Rare");
|
||||
ui.checkbox(&mut self.settings.legendary.enabled, "Import form Legendary & Rare");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let legendary_location = self.settings.legendary.executable.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Legendary Executable: ").on_hover_text("The location of the legendary executable to use");
|
||||
if ui.text_edit_singleline(legendary_location).changed(){
|
||||
self.settings.legendary.executable = Some(legendary_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Itch.io");
|
||||
ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let itch_location = self.settings.itch.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Itch.io Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed(){
|
||||
self.settings.itch.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Origin");
|
||||
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("GoG Galaxy");
|
||||
ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let itch_location = self.settings.gog.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("GoG Galaxy Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed(){
|
||||
self.settings.gog.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Uplay");
|
||||
ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
|
||||
|
||||
ui.separator();
|
||||
|
||||
ui.heading("Lutris");
|
||||
ui.checkbox(&mut self.settings.lutris.enabled, "Import form Uplay");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let lutris_location = self.settings.lutris.executable.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Lutris Location: ");
|
||||
if ui.text_edit_singleline(lutris_location).changed(){
|
||||
self.settings.lutris.executable = Some(lutris_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
fn render_import_games(&mut self, ui: &mut egui::Ui){
|
||||
ui.heading("Import Games");
|
||||
ui.label("Select the games you want to import into steam");
|
||||
ScrollArea::vertical().show(ui,|ui| {
|
||||
match &self.games_to_sync{
|
||||
Some(games_to_sync) => {
|
||||
for (platform_name, shortcuts) in games_to_sync{
|
||||
ui.heading(platform_name);
|
||||
for shortcut in shortcuts {
|
||||
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
|
||||
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
|
||||
let response = ui.add(checkbox);
|
||||
if response.clicked(){
|
||||
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
|
||||
self.settings.blacklisted_games.push(shortcut.app_id);
|
||||
}else{
|
||||
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
None => {
|
||||
self.games_to_sync = Some(sync::get_platform_shortcuts(&self.settings));
|
||||
},
|
||||
};
|
||||
ui.label("Check the settings if BoilR didn't find the game you where looking for");
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
pub fn run_ui() -> Result<(), Box<dyn Error>> {
|
||||
let app = MyEguiApp::new();
|
||||
|
||||
let mut native_options = eframe::NativeOptions::default();
|
||||
native_options.initial_window_size = Some(egui::Vec2{
|
||||
x:500.,
|
||||
y:500.
|
||||
});
|
||||
native_options.icon_data = Some(get_logo_icon());
|
||||
eframe::run_native(Box::new(app), native_options);
|
||||
}
|
||||
Reference in New Issue
Block a user