Generate new shortcuts file on first run

This commit is contained in:
Philip
2022-03-11 20:16:57 +01:00
parent 14815293f3
commit ab9c1098b1
+13 -6
View File
@@ -75,22 +75,29 @@ pub fn get_shortcuts_paths(
let user_folders = std::fs::read_dir(&user_data_path)?; let user_folders = std::fs::read_dir(&user_data_path)?;
let users_info = user_folders let users_info = user_folders
.filter_map(|f| f.ok()) .filter_map(|f| f.ok())
.filter_map(|folder| { .filter(|folder| match folder.metadata() {
Ok(meta) => meta.is_dir(),
_ => false,
})
.map(|folder| {
let folder_path = folder.path(); let folder_path = folder.path();
let folder_str = folder_path let folder_str = folder_path
.to_str() .to_str()
.expect("We just checked that this was there"); .expect("We just checked that this was there");
let path = format!("{}//config//shortcuts.vdf", folder_str); let path = format!("{}//config//shortcuts.vdf", folder_str);
let shortcuts_path = Path::new(path.as_str()); let shortcuts_path = Path::new(path.as_str());
let folder_string = folder_str.to_string();
if shortcuts_path.exists() { if shortcuts_path.exists() {
return Some(SteamUsersInfo { return SteamUsersInfo {
steam_user_data_folder: folder_str.to_string(), steam_user_data_folder: folder_string,
shortcut_path: Some(shortcuts_path.to_str().unwrap().to_string()), shortcut_path: Some(shortcuts_path.to_str().unwrap().to_string()),
}) };
} else { } else {
return None; return SteamUsersInfo {
steam_user_data_folder: folder_string,
shortcut_path: None,
};
} }
}) })
.collect(); .collect();
Ok(users_info) Ok(users_info)