mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Unblock UI when finding shortcuts
This commit is contained in:
+66
-26
@@ -9,6 +9,7 @@ use crate::{settings::Settings, sync::{download_images, self, SyncProgress}};
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use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE, EXTRA_BACKGROUND_COLOR}};
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const SECTION_SPACING : f32 = 25.0;
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#[derive(Default)]
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struct UiImages{
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@@ -17,12 +18,36 @@ struct UiImages{
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}
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enum FetchGameStatus{
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NeedsFetched,
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Fetching,
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Fetched(Vec<(String, Vec<ShortcutOwned>)>)
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}
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impl FetchGameStatus{
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pub fn is_some(&self) -> bool{
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match self{
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FetchGameStatus::NeedsFetched => false,
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FetchGameStatus::Fetching => false,
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FetchGameStatus::Fetched(_) => true,
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}
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}
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pub fn needs_fetching(&self) -> bool{
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match self{
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FetchGameStatus::NeedsFetched => true,
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FetchGameStatus::Fetching => false,
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FetchGameStatus::Fetched(_) => false,
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}
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}
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}
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struct MyEguiApp {
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selected_menu: Menues,
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settings: Settings,
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rt: Runtime,
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ui_images: UiImages,
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games_to_sync:Option<Vec<(String, Vec<ShortcutOwned>)>>,
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games_to_sync: Receiver<FetchGameStatus>,
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status_reciever: Receiver<SyncProgress>,
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}
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@@ -35,7 +60,7 @@ impl MyEguiApp {
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selected_menu: Menues::Import,
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settings: Settings::new().expect("We must be able to load our settings"),
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rt: runtime,
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games_to_sync:None,
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games_to_sync:watch::channel(FetchGameStatus::NeedsFetched).1,
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ui_images: UiImages::default(),
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status_reciever: watch::channel(SyncProgress::NotStarted).1,
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}
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@@ -51,7 +76,6 @@ impl MyEguiApp {
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self.rt.spawn_blocking(move || {
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MyEguiApp::save_settings_to_file(&settings);
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//TODO get status back to ui
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let mut some_sender =Some(sender);
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let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
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let task = download_images(&settings, &usersinfo,&mut some_sender);
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@@ -109,11 +133,15 @@ impl epi::App for MyEguiApp {
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let texture = self.get_logo_image(ui);
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let size = texture.size_vec2();
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ui.image(texture, size);
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ui.separator();
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ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games");
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ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings");
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ui.add_space(SECTION_SPACING);
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let changed = ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games").changed();
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let changed = changed || ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings").changed();
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if changed{
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self.games_to_sync =watch::channel(FetchGameStatus::NeedsFetched).1;
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}
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});
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if self.games_to_sync.is_some(){
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if self.games_to_sync.borrow().is_some(){
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.show(ctx,|ui|{
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@@ -150,10 +178,6 @@ impl epi::App for MyEguiApp {
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egui::CentralPanel::default()
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.show(ctx, |ui| {
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if let Menues::Import = self.selected_menu{
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}else{
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self.games_to_sync = None;
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}
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match self.selected_menu {
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Menues::Import => {
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self.render_import_games(ui);
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@@ -237,7 +261,7 @@ impl MyEguiApp{
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});
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ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("Steam");
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ui.horizontal(|ui| {
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@@ -253,7 +277,7 @@ impl MyEguiApp{
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ui.checkbox(&mut self.settings.steam.stop_steam, "Stop Steam before import").on_hover_text("Stops Steam if it is running when import starts");
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ui.checkbox(&mut self.settings.steam.start_steam, "Start Steam after import").on_hover_text("Starts Steam is it is not running after the import");
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("Epic Games");
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ui.checkbox(&mut self.settings.epic_games.enabled, "Import form Epic Games");
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@@ -266,14 +290,14 @@ impl MyEguiApp{
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}
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});
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ui.separator();
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ui.add_space(SECTION_SPACING);
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#[cfg(target_family = "unix")]
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{
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ui.heading("Heroic");
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ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
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ui.separator();
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ui.add_space(SECTION_SPACING);
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}
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ui.heading("Legendary & Rare");
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@@ -287,7 +311,7 @@ impl MyEguiApp{
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}
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});
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("Itch.io");
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ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
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@@ -300,12 +324,12 @@ impl MyEguiApp{
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}
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});
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("Origin");
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ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("GoG Galaxy");
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ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
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@@ -318,12 +342,12 @@ impl MyEguiApp{
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}
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});
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("Uplay");
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ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
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ui.separator();
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ui.add_space(SECTION_SPACING);
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ui.heading("Lutris");
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ui.checkbox(&mut self.settings.lutris.enabled, "Import form Uplay");
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@@ -340,11 +364,25 @@ impl MyEguiApp{
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}
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fn render_import_games(&mut self, ui: &mut egui::Ui){
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ui.heading("Import Games");
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ui.label("Select the games you want to import into steam");
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if self.games_to_sync.borrow().needs_fetching(){
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let (tx, rx) = watch::channel(FetchGameStatus::NeedsFetched);
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self.games_to_sync = rx;
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let settings = self.settings.clone();
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self.rt.spawn_blocking(move || {
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let _= tx.send(FetchGameStatus::Fetching);
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let games_to_sync = sync::get_platform_shortcuts(&settings);
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let _= tx.send(FetchGameStatus::Fetched(games_to_sync));
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});
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}
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ScrollArea::vertical().show(ui,|ui| {
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match &self.games_to_sync{
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Some(games_to_sync) => {
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let borrowed_games = &*self.games_to_sync.borrow();
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match borrowed_games{
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FetchGameStatus::Fetched(games_to_sync) => {
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ui.label("Select the games you want to import into steam");
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for (platform_name, shortcuts) in games_to_sync{
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ui.heading(platform_name);
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for shortcut in shortcuts {
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@@ -360,12 +398,14 @@ impl MyEguiApp{
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}
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}
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}
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ui.add_space(SECTION_SPACING);
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ui.label("Check the settings if BoilR didn't find the game you where looking for");
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},
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None => {
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self.games_to_sync = Some(sync::get_platform_shortcuts(&self.settings));
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_=> {
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ui.label("Finding installed games");
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},
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};
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ui.label("Check the settings if BoilR didn't find the game you where looking for");
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});
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}
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}
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