mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Game rename (#236)
This commit is contained in:
@@ -30,6 +30,7 @@ There is also an [AUR package](https://aur.archlinux.org/packages/steam-boilr-gu
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- [Tips for Linux](#tips-for-linux)
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- [Configuration](#configuration)
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- [Run as CLI](#run-as-cli)
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- [Rename shortcuts](#rename-shortcuts)
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- [Contributions](#contributions)
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- [How can I help/contribute?](#how-can-i-helpcontribute)
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- [I found a bug, what do I do?](#i-found-a-bug-what-do-i-do)
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@@ -96,6 +97,11 @@ In previous releases there was both a CLI and UI version of BoilR, now there is
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But you can add the commandline argument ``--no-ui`` and then the UI version will act like the old CLI version.
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This saves some CO2 from not having to build 2 versions of BoilR for each platform, and it also makes development easier.
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### Rename shortcuts
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You can rename a shortcut from BoilR by double clicking it from the import list and picking a new name.
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If you want to revert back to the original name, just clear the name and click rename.
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## Contributions
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### How can I help/contribute?
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@@ -33,6 +33,10 @@ pub fn get_config_file() -> PathBuf {
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get_config_folder().join("config.toml")
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}
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pub fn get_renames_file() -> PathBuf {
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get_config_folder().join("renames.json")
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}
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pub fn get_cache_file() -> PathBuf {
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get_config_folder().join("cache.json")
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}
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@@ -1,4 +1,4 @@
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use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes};
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use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes, calculate_app_id_for_shortcut, Shortcut};
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use tokio::sync::watch::Sender;
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use crate::{
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@@ -21,7 +21,7 @@ use crate::heroic::HeroicPlatform;
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#[cfg(target_family = "unix")]
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use crate::flatpak::FlatpakPlatform;
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use std::error::Error;
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use std::{error::Error, collections::HashMap};
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use crate::{gog::GogPlatform, itch::ItchPlatform, origin::OriginPlatform};
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use std::{fs::File, io::Write, path::Path};
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@@ -59,6 +59,7 @@ pub fn disconnect_shortcut(settings: &Settings, app_id: u32) -> Result<(), Strin
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pub fn run_sync(
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settings: &Settings,
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sender: &mut Option<Sender<SyncProgress>>,
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renames: &HashMap<u32,String>
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) -> Result<Vec<SteamUsersInfo>, String> {
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if let Some(sender) = &sender {
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let _ = sender.send(SyncProgress::Starting);
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@@ -67,7 +68,7 @@ pub fn run_sync(
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.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
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let platform_shortcuts = get_platform_shortcuts(settings);
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let all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
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let mut all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
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.iter()
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.flat_map(|s| s.1.clone())
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.filter(|s| !settings.blacklisted_games.contains(&s.app_id))
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@@ -77,7 +78,20 @@ pub fn run_sync(
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games_found: all_shortcuts.len(),
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});
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}
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for shortcut in &all_shortcuts {
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for shortcut in &mut all_shortcuts {
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if let Some(rename) = renames.get(&shortcut.app_id){
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shortcut.app_name = rename.clone();
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let new_shortcut = Shortcut::new(
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"0",
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shortcut.app_name.as_str(),
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&shortcut.exe,
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"",
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"",
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"",
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""
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);
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shortcut.app_id = calculate_app_id_for_shortcut(&new_shortcut);
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}
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println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
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}
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println!("Found {} user(s)", userinfo_shortcuts.len());
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@@ -4,6 +4,7 @@ use futures::executor::block_on;
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use tokio::sync::watch;
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use crate::config::get_renames_file;
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use crate::settings::Settings;
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use crate::sync;
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@@ -66,17 +67,46 @@ impl MyEguiApp {
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ui.label("Select the games you want to import into steam");
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for (platform_name, shortcuts) in games_to_sync{
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ui.heading(platform_name);
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for shortcut in shortcuts {
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let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
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let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
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let response = ui.add(checkbox);
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if response.clicked(){
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if !self.settings.blacklisted_games.contains(&shortcut.app_id){
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self.settings.blacklisted_games.push(shortcut.app_id);
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}else{
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self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
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ui.horizontal(|ui|{
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if self.current_edit == Option::Some(shortcut.app_id){
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if let Some(new_name) = self.rename_map.get_mut(&shortcut.app_id){
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ui.text_edit_singleline(new_name).request_focus();
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if ui.button("Rename").clicked() {
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if new_name.is_empty(){
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*new_name = shortcut.app_name.to_string();
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}
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self.current_edit = Option::None;
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let rename_file_path = get_renames_file();
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let contents = serde_json::to_string(&self.rename_map);
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if let Ok(contents) = contents{
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let res = std::fs::write(&rename_file_path, contents);
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println!("Write rename file at {:?} with result: {:?}",rename_file_path, res);
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}
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}
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}
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} else {
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let name = self.rename_map.get(&shortcut.app_id).unwrap_or(&shortcut.app_name);
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let checkbox = egui::Checkbox::new(&mut import_game,name);
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let response = ui.add(checkbox);
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if response.double_clicked(){
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if !self.rename_map.contains_key(&shortcut.app_id){
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self.rename_map.insert(shortcut.app_id,shortcut.app_name.to_owned());
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}
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self.current_edit = Option::Some(shortcut.app_id);
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}
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if response.clicked(){
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if !self.settings.blacklisted_games.contains(&shortcut.app_id){
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self.settings.blacklisted_games.push(shortcut.app_id);
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}else{
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self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
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}
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}
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}
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});
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}
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}
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ui.add_space(SECTION_SPACING);
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@@ -115,16 +145,17 @@ impl MyEguiApp {
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}
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self.status_reciever = reciever;
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let renames = self.rename_map.clone();
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let handle = self.rt.spawn_blocking(move || {
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MyEguiApp::save_settings_to_file(&settings);
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let mut some_sender = Some(sender);
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backup_shortcuts(&settings.steam);
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let usersinfo = sync::run_sync(&settings, &mut some_sender).unwrap();
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let usersinfo = sync::run_sync(&settings, &mut some_sender,&renames).unwrap();
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let task = download_images(&settings, &usersinfo, &mut some_sender);
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block_on(task);
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//Run a second time to fix up shortcuts after images are downloaded
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sync::run_sync(&settings, &mut some_sender).unwrap();
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sync::run_sync(&settings, &mut some_sender,&renames).unwrap();
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if let Some(sender) = some_sender {
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let _ = sender.send(SyncProgress::Done);
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+19
-2
@@ -1,3 +1,5 @@
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use std::{collections::HashMap, error::Error};
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#[cfg(target_family = "unix")]
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use crate::heroic::HeroicGameType;
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@@ -9,7 +11,7 @@ use tokio::{
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sync::watch::{self, Receiver},
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};
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use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress};
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use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress, config::get_renames_file};
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use super::{
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ui_colors::{
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@@ -43,6 +45,8 @@ pub struct MyEguiApp {
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pub(crate) image_selected_state: ImageSelectState,
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pub(crate) backup_state: BackupState,
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pub(crate) disconect_state: DiconnectState,
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pub(crate) rename_map : HashMap<u32,String>,
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pub(crate) current_edit : Option<u32>,
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}
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impl MyEguiApp {
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@@ -61,10 +65,23 @@ impl MyEguiApp {
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image_selected_state: ImageSelectState::default(),
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backup_state: BackupState::default(),
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disconect_state: DiconnectState::default(),
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rename_map: get_rename_map(),
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current_edit: Option::None
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}
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}
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}
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fn get_rename_map() -> HashMap<u32,String>{
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try_get_rename_map().unwrap_or_default()
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}
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fn try_get_rename_map() -> Result<HashMap<u32,String>,Box<dyn Error>>{
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let rename_map = get_renames_file();
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let file_content = std::fs::read_to_string(rename_map)?;
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let deserialized = serde_json::from_str(&file_content)?;
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Ok(deserialized)
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}
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#[derive(PartialEq)]
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enum Menues {
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Import,
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@@ -283,7 +300,7 @@ pub fn run_ui(args: Vec<String>) {
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let app = MyEguiApp::new();
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let no_v_sync = args.contains(&"--no-vsync".to_string());
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let native_options = eframe::NativeOptions {
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initial_window_size: Some(egui::Vec2 { x: 800., y: 500. }),
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initial_window_size: Some(egui::Vec2 { x: 1280., y: 800. }),
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icon_data: Some(get_logo_icon()),
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vsync: !no_v_sync,
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..Default::default()
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