Remove redundant debug console prints

This commit is contained in:
Philip Kristoffersen
2022-05-27 22:41:07 +02:00
parent f16646f540
commit c2f3e9adb5
2 changed files with 0 additions and 2 deletions
-1
View File
@@ -53,7 +53,6 @@ pub(crate) fn get_egs_manifests(
.to_path_buf() .to_path_buf()
.to_string_lossy() .to_string_lossy()
.to_string(); .to_string();
dbg!(&manifest.manifest_location);
} }
} }
if is_game_installed(&manifest) && is_game_launchable(&manifest) { if is_game_installed(&manifest) && is_game_launchable(&manifest) {
-1
View File
@@ -195,7 +195,6 @@ fn get_exe_path() -> Option<PathBuf> {
let launcher_string: Result<String, _> = launcher_key.get_value(""); let launcher_string: Result<String, _> = launcher_key.get_value("");
if let Ok(launcher_string) = launcher_string { if let Ok(launcher_string) = launcher_string {
let path = Path::new(&launcher_string[1..launcher_string.len() - 6]); let path = Path::new(&launcher_string[1..launcher_string.len() - 6]);
println!("{:?}", path);
if path.exists() { if path.exists() {
return Some(path.to_path_buf()); return Some(path.to_path_buf());
} }