mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 14:03:42 +02:00
Open urls with exe (#146)
* Launch Epic Games in safe mode through the exe * Launch through exe for amazon games * Remove unused comment * Launch Uplay games through exe * Fix epic tests * Always launch origin games through the exe * Fix that compat_folder is an option on unix
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@@ -34,6 +34,8 @@ pub(crate) fn get_egs_manifests(
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let manifest_dir_path = get_manifest_dir_path(settings)?;
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let manifest_dir_result = std::fs::read_dir(&manifest_dir_path);
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#[cfg(target_os = "windows")]
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let launcher_path = launcher_location_from_registry().unwrap_or_else(guess_default_launcher_location);
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match manifest_dir_result {
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Ok(manifest_dir) => {
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let manifests = manifest_dir
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@@ -59,6 +61,10 @@ pub(crate) fn get_egs_manifests(
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|| settings.safe_launch.contains(&manifest.get_key())
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{
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manifest.safe_launch = true;
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#[cfg(target_os = "windows")]
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{
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manifest.launcher_path = Some(launcher_path.clone());
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}
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}
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}
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Ok(manifests)
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@@ -84,7 +90,7 @@ fn get_manifest_dir_path(
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});
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}
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} else {
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let path = get_default_location();
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let path = get_default_manifests_location();
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match path {
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Some(path) => Ok(path.to_str().unwrap().to_string()),
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@@ -93,7 +99,7 @@ fn get_manifest_dir_path(
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}
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}
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pub fn get_default_location() -> Option<PathBuf> {
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pub fn get_default_manifests_location() -> Option<PathBuf> {
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#[cfg(target_family = "unix")]
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{
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//No path defined for epic gamestore, and we cannot guess on linux
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@@ -102,9 +108,9 @@ pub fn get_default_location() -> Option<PathBuf> {
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#[cfg(target_os = "windows")]
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{
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let path = match location_from_registry() {
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let path = match manifest_location_from_registry() {
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Some(path) => path,
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None => guess_default_location(),
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None => guess_default_manifest_location(),
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};
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if path.exists() {
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Some(path)
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@@ -113,8 +119,9 @@ pub fn get_default_location() -> Option<PathBuf> {
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}
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}
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}
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#[cfg(target_os = "windows")]
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fn location_from_registry() -> Option<PathBuf> {
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fn manifest_location_from_registry() -> Option<PathBuf> {
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use winreg::enums::*;
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use winreg::RegKey;
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@@ -132,7 +139,7 @@ fn location_from_registry() -> Option<PathBuf> {
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}
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#[cfg(target_os = "windows")]
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fn guess_default_location() -> PathBuf {
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fn guess_default_manifest_location() -> PathBuf {
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let key = "SYSTEMDRIVE";
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let system_drive =
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env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
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@@ -146,6 +153,42 @@ fn guess_default_location() -> PathBuf {
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path
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}
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#[cfg(target_os = "windows")]
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fn launcher_location_from_registry() -> Option<PathBuf> {
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use winreg::enums::*;
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use winreg::RegKey;
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let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
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if let Ok(launcher) = hklm.open_subkey("SOFTWARE\\Classes\\com.epicgames.launcher\\shell\\open\\command") {
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let launch_string: Result<String, _> = launcher.get_value("");
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if let Ok(launch_string) = launch_string {
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let path = Path::new(&launch_string[1..launch_string.len()-4]);
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if path.exists() {
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return Some(path.to_path_buf());
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}
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}
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}
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None
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}
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#[cfg(target_os = "windows")]
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fn guess_default_launcher_location() -> PathBuf {
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let key = "SYSTEMDRIVE";
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let system_drive =
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env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
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let path = Path::new(format!("{}\\", system_drive).as_str())
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.join("Program Files (x86)")
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.join("Epic Games")
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.join("Launcher")
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.join("Portal")
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.join("Binaries")
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.join("Win64")
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.join("EpicGamesLauncher.exe");
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path
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}
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fn is_game_installed(manifest: &ManifestItem) -> bool {
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Path::new(manifest.manifest_location.as_str()).exists()
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}
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@@ -165,3 +208,23 @@ fn get_manifest_item(dir_entry: DirEntry) -> Option<ManifestItem> {
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}
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None
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}
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//Commented out because it will change from machine to machine
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// #[cfg(test)]
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// pub mod test{
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// use super::guess_default_launcher_location;
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// use super::launcher_location_from_registry;
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// #[test]
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// pub fn test_launcher_registry(){
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// let launcher = launcher_location_from_registry();
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// assert_eq!(Some(std::path::Path::new("C:\\Program Files (x86)\\Epic Games\\Launcher\\Portal\\Binaries\\Win64\\EpicGamesLauncher.exe").to_path_buf()),launcher);
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// }
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// #[test]
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// pub fn test_launcher_guess(){
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// let launcher = guess_default_launcher_location();
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// assert_eq!(std::path::Path::new("C:\\Program Files (x86)\\Epic Games\\Launcher\\Portal\\Binaries\\Win64\\EpicGamesLauncher.exe").to_path_buf(),launcher);
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// }
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// }
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