mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Open urls with exe (#146)
* Launch Epic Games in safe mode through the exe * Launch through exe for amazon games * Remove unused comment * Launch Uplay games through exe * Fix epic tests * Always launch origin games through the exe * Fix that compat_folder is an option on unix
This commit is contained in:
@@ -1,14 +1,19 @@
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use std::path::{PathBuf, Path};
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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#[derive(Debug, Clone)]
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pub struct AmazonGame {
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pub title: String,
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pub id: String,
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pub launcher_path:PathBuf,
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}
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impl From<AmazonGame> for ShortcutOwned {
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fn from(game: AmazonGame) -> Self {
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let launch = format!("amazon-games://play/{}", game.id);
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Shortcut::new("0", game.title.as_str(), launch.as_str(), "", "", "", "").to_owned()
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let exe = game.launcher_path.to_string_lossy().to_string();
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let start_dir= game.launcher_path.parent().unwrap_or(Path::new("")).to_string_lossy().to_string();
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Shortcut::new("0", game.title.as_str(), exe.as_str(), start_dir.as_str(), "", "", launch.as_str()).to_owned()
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}
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}
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@@ -30,7 +30,9 @@ impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform {
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fn get_shortcuts(&self) -> Result<Vec<AmazonGame>, Box<dyn Error>> {
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let sqllite_path =
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get_sqlite_path().expect("This should enver get called if settings are invalid");
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get_sqlite_path().expect("This should never get called if settings are invalid");
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let launcher_path =
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get_launcher_path().expect("This should never get called if settings are invalid");
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let mut result = vec![];
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let connection = sqlite::open(sqllite_path)?;
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let mut statement =
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@@ -39,7 +41,7 @@ impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform {
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let id = statement.read::<String>(0);
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let title = statement.read::<String>(1);
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if let (Ok(id), Ok(title)) = (id, title) {
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result.push(AmazonGame { title, id });
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result.push(AmazonGame { title, id , launcher_path:launcher_path.clone()});
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}
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}
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Ok(result)
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@@ -47,7 +49,8 @@ impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform {
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fn settings_valid(&self) -> crate::platform::SettingsValidity {
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let path = get_sqlite_path();
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if path.is_some() {
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let launcher = get_launcher_path();
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if path.is_some() && launcher.is_some(){
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crate::platform::SettingsValidity::Valid
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} else {
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crate::platform::SettingsValidity::Invalid {
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@@ -84,3 +87,20 @@ fn get_sqlite_path() -> Option<PathBuf> {
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Err(_e) => None,
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}
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}
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fn get_launcher_path() -> Option<PathBuf> {
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match std::env::var("LOCALAPPDATA") {
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Ok(localdata) => {
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let path = Path::new(&localdata)
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.join("Amazon Games")
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.join("App")
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.join("Amazon Games.exe");
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if path.exists() {
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Some(path)
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} else {
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None
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}
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}
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Err(_e) => None,
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}
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}
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@@ -3,4 +3,5 @@ use serde::{Deserialize, Serialize};
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct AmazonSettings {
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pub enabled: bool,
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pub launcher_location: Option<String>
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}
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@@ -34,6 +34,8 @@ pub(crate) fn get_egs_manifests(
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let manifest_dir_path = get_manifest_dir_path(settings)?;
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let manifest_dir_result = std::fs::read_dir(&manifest_dir_path);
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#[cfg(target_os = "windows")]
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let launcher_path = launcher_location_from_registry().unwrap_or_else(guess_default_launcher_location);
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match manifest_dir_result {
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Ok(manifest_dir) => {
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let manifests = manifest_dir
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@@ -59,6 +61,10 @@ pub(crate) fn get_egs_manifests(
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|| settings.safe_launch.contains(&manifest.get_key())
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{
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manifest.safe_launch = true;
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#[cfg(target_os = "windows")]
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{
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manifest.launcher_path = Some(launcher_path.clone());
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}
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}
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}
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Ok(manifests)
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@@ -84,7 +90,7 @@ fn get_manifest_dir_path(
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});
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}
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} else {
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let path = get_default_location();
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let path = get_default_manifests_location();
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match path {
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Some(path) => Ok(path.to_str().unwrap().to_string()),
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@@ -93,7 +99,7 @@ fn get_manifest_dir_path(
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}
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}
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pub fn get_default_location() -> Option<PathBuf> {
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pub fn get_default_manifests_location() -> Option<PathBuf> {
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#[cfg(target_family = "unix")]
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{
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//No path defined for epic gamestore, and we cannot guess on linux
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@@ -102,9 +108,9 @@ pub fn get_default_location() -> Option<PathBuf> {
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#[cfg(target_os = "windows")]
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{
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let path = match location_from_registry() {
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let path = match manifest_location_from_registry() {
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Some(path) => path,
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None => guess_default_location(),
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None => guess_default_manifest_location(),
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};
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if path.exists() {
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Some(path)
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@@ -113,8 +119,9 @@ pub fn get_default_location() -> Option<PathBuf> {
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}
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}
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}
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#[cfg(target_os = "windows")]
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fn location_from_registry() -> Option<PathBuf> {
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fn manifest_location_from_registry() -> Option<PathBuf> {
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use winreg::enums::*;
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use winreg::RegKey;
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@@ -132,7 +139,7 @@ fn location_from_registry() -> Option<PathBuf> {
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}
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#[cfg(target_os = "windows")]
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fn guess_default_location() -> PathBuf {
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fn guess_default_manifest_location() -> PathBuf {
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let key = "SYSTEMDRIVE";
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let system_drive =
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env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
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@@ -146,6 +153,42 @@ fn guess_default_location() -> PathBuf {
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path
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}
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#[cfg(target_os = "windows")]
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fn launcher_location_from_registry() -> Option<PathBuf> {
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use winreg::enums::*;
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use winreg::RegKey;
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let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
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if let Ok(launcher) = hklm.open_subkey("SOFTWARE\\Classes\\com.epicgames.launcher\\shell\\open\\command") {
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let launch_string: Result<String, _> = launcher.get_value("");
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if let Ok(launch_string) = launch_string {
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let path = Path::new(&launch_string[1..launch_string.len()-4]);
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if path.exists() {
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return Some(path.to_path_buf());
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}
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}
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}
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None
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}
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#[cfg(target_os = "windows")]
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fn guess_default_launcher_location() -> PathBuf {
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let key = "SYSTEMDRIVE";
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let system_drive =
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env::var(key).expect("We are on windows, we must know what the SYSTEMDRIVE is");
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let path = Path::new(format!("{}\\", system_drive).as_str())
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.join("Program Files (x86)")
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.join("Epic Games")
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.join("Launcher")
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.join("Portal")
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.join("Binaries")
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.join("Win64")
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.join("EpicGamesLauncher.exe");
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path
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}
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fn is_game_installed(manifest: &ManifestItem) -> bool {
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Path::new(manifest.manifest_location.as_str()).exists()
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}
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@@ -165,3 +208,23 @@ fn get_manifest_item(dir_entry: DirEntry) -> Option<ManifestItem> {
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}
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None
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}
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//Commented out because it will change from machine to machine
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// #[cfg(test)]
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// pub mod test{
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// use super::guess_default_launcher_location;
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// use super::launcher_location_from_registry;
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// #[test]
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// pub fn test_launcher_registry(){
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// let launcher = launcher_location_from_registry();
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// assert_eq!(Some(std::path::Path::new("C:\\Program Files (x86)\\Epic Games\\Launcher\\Portal\\Binaries\\Win64\\EpicGamesLauncher.exe").to_path_buf()),launcher);
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// }
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// #[test]
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// pub fn test_launcher_guess(){
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// let launcher = guess_default_launcher_location();
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// assert_eq!(std::path::Path::new("C:\\Program Files (x86)\\Epic Games\\Launcher\\Portal\\Binaries\\Win64\\EpicGamesLauncher.exe").to_path_buf(),launcher);
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// }
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// }
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@@ -1,9 +1,9 @@
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use std::{collections::HashMap, path::Path};
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use std::{collections::HashMap, path::{Path, PathBuf}};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize};
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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#[derive(Serialize, Deserialize, Debug, Clone)]
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#[derive(Deserialize, Debug, Clone)]
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pub(crate) struct ManifestItem {
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#[serde(alias = "LaunchExecutable")]
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pub launch_executable: String,
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@@ -34,6 +34,9 @@ pub(crate) struct ManifestItem {
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#[serde(default)]
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pub safe_launch: bool,
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//This is not acutally in the manifest, but it will get added by get_manifests.rs
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pub launcher_path: Option<PathBuf>,
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}
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fn exe_shortcut(manifest: ManifestItem) -> ShortcutOwned {
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@@ -59,11 +62,11 @@ fn launcher_shortcut(manifest: ManifestItem) -> ShortcutOwned {
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Shortcut::new(
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"0",
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manifest.display_name.as_str(),
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url.as_str(),
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"",
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manifest.launcher_path.as_ref().map(|p| p.to_string_lossy().to_string()).unwrap_or_default().as_str(),
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manifest.launcher_path.map(|p| p.parent().unwrap_or(Path::new("")).to_string_lossy().to_string()).unwrap_or_default().as_str(),
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icon.as_str(),
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"",
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"",
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url.as_str(),
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)
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.to_owned()
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}
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@@ -148,8 +151,7 @@ mod tests {
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manifest.is_managed = true;
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let shortcut: ShortcutOwned = manifest.clone().into();
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assert_eq!(shortcut.exe, manifest.get_launch_url());
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assert_eq!(shortcut.launch_options, "");
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assert_eq!(shortcut.launch_options, manifest.get_launch_url());
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}
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#[test]
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fn generates_shortcut_not_managed() {
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@@ -175,7 +177,7 @@ mod tests {
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let shortcut: ShortcutOwned = manifest.into();
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let expected ="com.epicgames.launcher://apps/2a09fb19b47f46dfb11ebd382f132a8f%3A88f4bb0bb06e4962a2042d5e20fb6ace%3A63a665088eb1480298f1e57943b225d8?action=launch&silent=true";
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let actual = shortcut.exe;
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let actual = shortcut.launch_options;
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assert_eq!(expected, actual);
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}
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}
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+1
-1
@@ -4,7 +4,7 @@ mod manifest_item;
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mod settings;
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pub use epic_platform::*;
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pub use get_manifests::get_default_location;
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pub use get_manifests::get_default_manifests_location;
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use get_manifests::get_egs_manifests;
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pub(crate) use manifest_item::*;
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pub use settings::EpicGamesLauncherSettings;
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@@ -4,6 +4,7 @@ use serde::{Deserialize, Serialize};
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pub struct EpicGamesLauncherSettings {
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pub enabled: bool,
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pub location: Option<String>,
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pub launcher_exe : Option<String>,
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#[cfg(target_family = "unix")]
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pub create_symlinks: bool,
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@@ -6,7 +6,7 @@ use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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pub struct OriginGame {
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pub id: String,
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pub title: String,
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pub origin_location: Option<PathBuf>,
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pub origin_location: PathBuf,
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pub origin_compat_folder: Option<PathBuf>,
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}
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@@ -20,9 +20,8 @@ impl From<OriginGame> for ShortcutOwned {
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"\"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"",
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game.id)
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};
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let mut owned_shortcut = if let Some(origin_location) = game.origin_location {
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let origin_location = format!("\"{}\"", origin_location.to_string_lossy());
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Shortcut::new(
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let origin_location = format!("\"{}\"",game.origin_location.to_string_lossy());
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let mut owned_shortcut = Shortcut::new(
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"0",
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game.title.as_str(),
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&origin_location,
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@@ -31,10 +30,7 @@ impl From<OriginGame> for ShortcutOwned {
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"",
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launch.as_str(),
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)
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.to_owned()
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} else {
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Shortcut::new("0", game.title.as_str(), launch.as_str(), "", "", "", "").to_owned()
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};
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.to_owned();
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owned_shortcut.tags.push("Origin".to_owned());
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owned_shortcut.tags.push("Ready TO Play".to_owned());
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owned_shortcut.tags.push("Installed".to_owned());
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@@ -28,13 +28,13 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
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fn get_shortcuts(&self) -> Result<Vec<OriginGame>, OriginErrors> {
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let origin_folders = get_default_locations();
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if origin_folders.local_content_path.is_none() {
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if origin_folders.is_none() {
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return Err(OriginErrors::PathNotFound {
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path: "Default path".to_string(),
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});
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}
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let origin_folder = origin_folders.local_content_path.unwrap();
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let origin_folders = origin_folders.unwrap();
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let origin_folder = origin_folders.local_content_path;
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let origin_exe = origin_folders.exe_path;
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let game_folders = origin_folder.join("LocalContent").read_dir().map_err(|e| {
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OriginErrors::CouldNotReadGameDir {
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@@ -115,15 +115,15 @@ fn parse_id_from_file(i: &str) -> nom::IResult<&str, &str> {
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#[derive(Default)]
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struct OriginPathData {
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//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/Program Files (x86)/Origin/Origin.exe
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exe_path: Option<PathBuf>,
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exe_path: PathBuf,
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//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/ProgramData/Origin/LocalContent
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local_content_path: Option<PathBuf>,
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local_content_path: PathBuf,
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//~/.steam/steam/steamapps/compatdata/X
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compat_folder: Option<PathBuf>,
|
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}
|
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|
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#[cfg(target_family = "unix")]
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fn get_default_locations() -> OriginPathData {
|
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fn get_default_locations() -> Option<OriginPathData> {
|
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let mut res = OriginPathData::default();
|
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if let Ok(home) = std::env::var("HOME") {
|
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let compat_folder_path = Path::new(&home)
|
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@@ -150,29 +150,57 @@ fn get_default_locations() -> OriginPathData {
|
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.join("Origin");
|
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|
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if origin_exe_path.exists() && origin_local_content.exists() {
|
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res.exe_path = Some(origin_exe_path);
|
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res.local_content_path = Some(origin_local_content);
|
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res.exe_path = origin_exe_path;
|
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res.local_content_path = origin_local_content;
|
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res.compat_folder = Some(dir.path().to_path_buf());
|
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return Some(res);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
res
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn get_default_locations() -> OriginPathData {
|
||||
fn get_default_locations() -> Option<OriginPathData> {
|
||||
let mut res = OriginPathData::default();
|
||||
|
||||
let key = "PROGRAMDATA";
|
||||
let program_data = std::env::var(key);
|
||||
if let Ok(program_data) = program_data {
|
||||
let origin_folder = Path::new(&program_data).join("Origin");
|
||||
if origin_folder.exists() {
|
||||
res.local_content_path = Some(origin_folder);
|
||||
res.local_content_path = origin_folder;
|
||||
} else {
|
||||
return None;
|
||||
}
|
||||
let exe_path = get_exe_path();
|
||||
if exe_path.is_none() {
|
||||
return None;
|
||||
} else {
|
||||
res.exe_path = exe_path.unwrap();
|
||||
}
|
||||
}
|
||||
res
|
||||
Some(res)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn get_exe_path() -> Option<PathBuf> {
|
||||
use winreg::enums::*;
|
||||
use winreg::RegKey;
|
||||
//Computer\HKEY_CLASSES_ROOT\eadm\shell\open\command
|
||||
|
||||
let hklm = RegKey::predef(HKEY_CLASSES_ROOT);
|
||||
if let Ok(launcher_key) = hklm.open_subkey("eadm\\shell\\open\\command") {
|
||||
let launcher_string: Result<String, _> = launcher_key.get_value("");
|
||||
if let Ok(launcher_string) = launcher_string {
|
||||
let path = Path::new(&launcher_string[1..launcher_string.len() - 6]);
|
||||
println!("{:?}",path);
|
||||
if path.exists() {
|
||||
return Some(path.to_path_buf());
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
#[derive(Debug, Fail)]
|
||||
|
||||
@@ -258,6 +258,20 @@ impl MyEguiApp {
|
||||
epic_settings.location = Some(epic_location.to_string());
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let epic_location = epic_settings.launcher_exe.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Epic Launcher Location: ").on_hover_text(
|
||||
"The location of the Epic launcher exe",
|
||||
);
|
||||
if ui.text_edit_singleline(epic_location).changed() {
|
||||
if epic_location.is_empty(){
|
||||
epic_settings.launcher_exe = None;
|
||||
}else{
|
||||
epic_settings.launcher_exe = Some(epic_location.to_string());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let safe_mode_header = match epic_settings.safe_launch.len() {
|
||||
0 => "Force games to launch through Epic Launcher".to_string(),
|
||||
|
||||
+7
-2
@@ -1,3 +1,5 @@
|
||||
use std::path::{PathBuf, Path};
|
||||
|
||||
use steam_shortcuts_util::shortcut::{Shortcut, ShortcutOwned};
|
||||
|
||||
#[derive(Clone)]
|
||||
@@ -5,11 +7,14 @@ pub(crate) struct Game {
|
||||
pub(crate) name: String,
|
||||
pub(crate) icon: String,
|
||||
pub(crate) id: String,
|
||||
pub(crate) launcher: PathBuf
|
||||
}
|
||||
|
||||
impl From<Game> for ShortcutOwned {
|
||||
fn from(game: Game) -> Self {
|
||||
let launch = format!("uplay://launch/{}", game.id);
|
||||
Shortcut::new("0", &game.name, &launch, "", &game.icon, "", "").to_owned()
|
||||
let launch = format!("\"uplay://launch/{}/0\"", game.id);
|
||||
let start_dir = game.launcher.parent().unwrap_or(Path::new("")).to_string_lossy();
|
||||
let exe = format!("\"{}\"",game.launcher.to_string_lossy());
|
||||
Shortcut::new("0", &game.name, &exe, &start_dir, &game.icon, "", &launch).to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
+46
-4
@@ -1,5 +1,7 @@
|
||||
use crate::platform::Platform;
|
||||
use std::error::Error;
|
||||
use std::path::Path;
|
||||
use std::path::PathBuf;
|
||||
|
||||
use super::{game::Game, settings::UplaySettings};
|
||||
|
||||
@@ -24,7 +26,23 @@ impl Platform<Game, Box<dyn Error>> for Uplay {
|
||||
}
|
||||
|
||||
fn settings_valid(&self) -> crate::platform::SettingsValidity {
|
||||
crate::platform::SettingsValidity::Valid
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
//Linux not supported yet
|
||||
return crate::platform::SettingsValidity::Invalid {
|
||||
reason: "Linux not supported yet".to_string(),
|
||||
};
|
||||
}
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if get_launcher_path().is_some() {
|
||||
return crate::platform::SettingsValidity::Valid;
|
||||
} else {
|
||||
return crate::platform::SettingsValidity::Invalid {
|
||||
reason: "Could not find UPlay instalation".to_string(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_shortcuts(&self) -> Result<Vec<Game>, Box<dyn Error>> {
|
||||
@@ -53,17 +71,36 @@ impl Platform<Game, Box<dyn Error>> for Uplay {
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(target_os = "windows")]
|
||||
fn get_launcher_path() -> Option<PathBuf> {
|
||||
use winreg::enums::*;
|
||||
use winreg::RegKey;
|
||||
|
||||
let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
|
||||
if let Ok(launcher_key) = hklm.open_subkey("SOFTWARE\\WOW6432Node\\Ubisoft\\Launcher") {
|
||||
let launcher_dir: Result<String, _> = launcher_key.get_value("InstallDir");
|
||||
if let Ok(launcher_dir) = launcher_dir {
|
||||
let path = Path::new(&launcher_dir).join("upc.exe");
|
||||
if path.exists() {
|
||||
return Some(path.to_path_buf());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn get_games_from_winreg() -> Result<Vec<Game>, Box<dyn Error>> {
|
||||
use std::path::Path;
|
||||
|
||||
use winreg::enums::*;
|
||||
use winreg::RegKey;
|
||||
|
||||
let hklm = RegKey::predef(HKEY_LOCAL_MACHINE);
|
||||
let mut games = vec![];
|
||||
let mut installed_ids = vec![];
|
||||
let launcher_path =
|
||||
get_launcher_path().expect("This should only be called if launcher is found");
|
||||
|
||||
if let Ok(installs) = hklm.open_subkey("SOFTWARE\\WOW6432Node\\Ubisoft\\Launcher\\Installs") {
|
||||
for i in installs.enum_keys().filter_map(|i| i.ok()) {
|
||||
if let Ok(install) = installs.open_subkey(&i) {
|
||||
@@ -85,7 +122,12 @@ fn get_games_from_winreg() -> Result<Vec<Game>, Box<dyn Error>> {
|
||||
let name: Result<String, _> = subkey.get_value("DisplayName");
|
||||
if let Ok(name) = name {
|
||||
let icon: String = subkey.get_value("DisplayIcon").unwrap_or_default();
|
||||
games.push(Game { name, icon, id })
|
||||
games.push(Game {
|
||||
name,
|
||||
icon,
|
||||
id,
|
||||
launcher: launcher_path.clone(),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user