mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
UI for image download refactor and fixes (#98)
This commit is contained in:
+379
-305
@@ -1,11 +1,14 @@
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use std::path::{Path, PathBuf};
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use std::{
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path::{Path, PathBuf},
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sync::Arc,
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};
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use crate::{
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steam::{get_shortcuts_paths, SteamUsersInfo},
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steamgriddb::{CachedSearch, ImageType, get_query_type, ToDownload},
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steamgriddb::{get_query_type, CachedSearch, ImageType, ToDownload},
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};
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use dashmap::DashMap;
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use egui::{ImageButton, ScrollArea};
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use egui::{ImageButton, ScrollArea, TextureHandle};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use tokio::sync::watch::{self, Receiver};
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@@ -13,7 +16,7 @@ use tokio::sync::watch::{self, Receiver};
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use super::{ui_images::load_image_from_path, FetcStatus, MyEguiApp};
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pub struct ImageSelectState {
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pub selected_image: Option<ShortcutOwned>,
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pub selected_shortcut: Option<ShortcutOwned>,
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pub grid_id: Option<usize>,
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pub hero_image: Option<egui::TextureHandle>,
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@@ -25,22 +28,39 @@ pub struct ImageSelectState {
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pub steam_user: Option<SteamUsersInfo>,
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pub steam_users: Option<Vec<SteamUsersInfo>>,
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pub image_to_replace: Option<ImageType>,
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pub image_type_selected: Option<ImageType>,
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pub image_options: Receiver<FetcStatus<Vec<PossibleImage>>>,
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pub image_handles: DashMap<String,egui::TextureHandle>,
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pub image_handles: std::sync::Arc<DashMap<String, TextureState>>,
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}
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#[derive(Clone)]
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pub struct PossibleImage{
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pub enum TextureState {
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Downloading,
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Downloaded,
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Loaded(egui::TextureHandle),
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}
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impl ImageSelectState {
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pub fn has_multiple_users(&self) -> bool {
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match &self.steam_users {
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Some(users) => users.len() > 1,
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None => false,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct PossibleImage {
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thumbnail_path: PathBuf,
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full_url: String
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thumbnail_url: String,
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full_url: String,
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id: u32,
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}
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impl Default for ImageSelectState {
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fn default() -> Self {
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Self {
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selected_image: Default::default(),
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selected_shortcut: Default::default(),
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grid_id: Default::default(),
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hero_image: Default::default(),
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grid_image: Default::default(),
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@@ -49,329 +69,369 @@ impl Default for ImageSelectState {
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wide_image: Default::default(),
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steam_user: Default::default(),
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steam_users: Default::default(),
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image_to_replace: Default::default(),
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image_type_selected: Default::default(),
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image_options: watch::channel(FetcStatus::NeedsFetched).1,
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image_handles: DashMap::new()
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image_handles: Arc::new(DashMap::new()),
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}
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}
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}
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#[derive(Debug)]
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enum UserAction {
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UserSelected(SteamUsersInfo),
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ShortcutSelected(ShortcutOwned),
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ImageTypeSelected(ImageType),
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ImageSelected(PossibleImage),
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GridIdChanged(usize),
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BackButton,
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NoAction,
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}
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impl MyEguiApp {
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pub(crate) fn render_ui_images(&mut self, ui: &mut egui::Ui) {
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self.ensure_games_loaded();
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fn render_ui_image_action(&self, ui: &mut egui::Ui) -> UserAction {
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let state = &self.image_selected_state;
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ui.heading("Images");
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if (state.selected_shortcut.is_some() || state.has_multiple_users())
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&& ui.button("Back").clicked()
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{
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return UserAction::BackButton;
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}
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if state.steam_user.is_none() {
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return render_user_select(state, ui);
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}
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if let Some(shortcut) = state.selected_shortcut.as_ref() {
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ui.heading(&shortcut.app_name);
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if let Some(image_type) = state.image_type_selected.as_ref() {
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if let Some(action) = self.render_possible_images(ui, image_type, state) {
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return action;
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}
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} else if let Some(action) = render_shortcut_images(ui, state) {
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return action;
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}
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} else if let Some(action) = self.render_shortcut_select(ui) {
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return action;
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}
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UserAction::NoAction
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}
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match &self.image_selected_state.steam_user {
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Some(user) => {
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if self.image_selected_state.selected_image.is_some(){
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if ui.button("Back").clicked() {
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if self.image_selected_state.image_to_replace.is_some(){
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self.image_selected_state.image_to_replace = None;
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}else{
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self.image_selected_state.selected_image = None;
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fn render_shortcut_select(&self, ui: &mut egui::Ui) -> Option<UserAction> {
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match &*self.games_to_sync.borrow() {
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FetcStatus::Fetched(shortcuts) => {
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for (platform_name, shortcuts) in shortcuts {
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ui.heading(platform_name);
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for shortcut in shortcuts {
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if ui.button(&shortcut.app_name).clicked() {
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return Some(UserAction::ShortcutSelected(shortcut.clone()));
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}
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return;
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}
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}
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ScrollArea::vertical()
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.stick_to_right()
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.auto_shrink([false, true])
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.show(ui, |ui| {
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ui.reset_style();
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let borrowed_games = &*self.games_to_sync.borrow();
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match borrowed_games {
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super::FetcStatus::Fetched(games_to_sync) => {
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match &self.image_selected_state.selected_image {
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Some(selected_image) => {
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ui.heading(&selected_image.app_name);
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let mut reset = false;
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if let Some(selected_image_type) =
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&self.image_selected_state.image_to_replace
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{
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let borrowed_images =
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&*self.image_selected_state.image_options.borrow();
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match borrowed_images {
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FetcStatus::Fetched(images) => {
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for image in images{
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let image_key = image.thumbnail_path.as_path().to_string_lossy().to_string();
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if ! self.image_selected_state.image_handles.contains_key(&image_key){
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//TODO remove this unwrap
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let image_data = load_image_from_path(&image.thumbnail_path).unwrap();
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let handle = ui.ctx().load_texture(&image_key, image_data);
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self.image_selected_state.image_handles.insert(image_key.clone(),handle);
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}
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if let Some(texture_handle) = self.image_selected_state.image_handles.get(&image_key){
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let mut size = texture_handle.size_vec2();
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clamp_to_width(&mut size,MAX_WIDTH);
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let image_button = ImageButton::new(texture_handle.value(), size);
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if ui.add(image_button).clicked(){
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let to =
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Path::new(&user.steam_user_data_folder)
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.join("config")
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.join("grid")
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.join(selected_image_type.file_name(selected_image.app_id));
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let app_name = selected_image.app_name.clone();
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}
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_ => {
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ui.ctx().request_repaint();
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ui.label("Finding installed games");
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}
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}
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None
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}
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let to_download = ToDownload{
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path: to,
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url: image.full_url.clone(),
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app_name: app_name.clone(),
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image_type: selected_image_type.clone()
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};
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//TODO make this actually parallel
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self.rt.spawn_blocking(move ||{
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let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
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});
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fn render_possible_images(
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&self,
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ui: &mut egui::Ui,
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image_type: &ImageType,
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state: &ImageSelectState,
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) -> Option<UserAction> {
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ui.heading(image_type.name());
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let image_ref = match selected_image_type {
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ImageType::Hero => {
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&mut self.image_selected_state.hero_image
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}
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ImageType::Grid => {
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&mut self.image_selected_state.grid_image
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}
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ImageType::WideGrid => {
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&mut self.image_selected_state.wide_image
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}
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ImageType::Logo => {
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&mut self.image_selected_state.logo_image
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}
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ImageType::BigPicture => {
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&mut self.image_selected_state.wide_image
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}
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ImageType::Icon => {
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&mut self.image_selected_state.icon_image
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}
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};
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*image_ref = Some(texture_handle.clone());
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reset = true;
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}
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}
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}
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},
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_ => {
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ui.label("Finding possible images");
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},
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match &*state.image_options.borrow() {
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FetcStatus::Fetched(images) => {
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for image in images {
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let image_key = image.thumbnail_path.as_path().to_string_lossy().to_string();
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}
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} else {
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if let Some(grid_id) = self.image_selected_state.grid_id
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{
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ui.horizontal(|ui| {
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ui.label("Grid id:");
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let mut text_id = format!("{}", grid_id);
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if ui
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.text_edit_singleline(&mut text_id)
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.changed()
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{
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if let Ok(grid_id) =
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text_id.parse::<usize>()
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{
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if let Some(auth_key) =
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&self.settings.steamgrid_db.auth_key
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{
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let client =
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steamgriddb_api::Client::new(
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auth_key,
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);
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let mut search =
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CachedSearch::new(&client);
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search.set_cache(
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selected_image.app_id,
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selected_image
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.app_name
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.to_string(),
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grid_id,
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);
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}
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self.image_selected_state.grid_id =
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Some(grid_id);
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}
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};
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});
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}
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for image_type in ImageType::all() {
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ui.label(image_type.name());
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let image_ref = match image_type {
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ImageType::Hero => {
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&mut self.image_selected_state.hero_image
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}
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ImageType::Grid => {
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&mut self.image_selected_state.grid_image
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}
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ImageType::WideGrid => {
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&mut self.image_selected_state.wide_image
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}
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ImageType::Logo => {
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&mut self.image_selected_state.logo_image
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}
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ImageType::BigPicture => {
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&mut self.image_selected_state.wide_image
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}
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ImageType::Icon => {
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&mut self.image_selected_state.icon_image
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}
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};
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if render_image(ui, image_ref) {
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self.image_selected_state.image_to_replace =
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Some(image_type.clone());
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let (mut tx,rx)= watch::channel(FetcStatus::Fetching);
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self.image_selected_state.image_options = rx;
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let settings = self.settings.clone();
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if let Some(auth_key) = settings.steamgrid_db.auth_key{
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if let Some(grid_id) = self.image_selected_state.grid_id{
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let auth_key = auth_key.clone();
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let image_type = image_type.clone();
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let app_name = selected_image.app_name.clone();
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self.rt.spawn_blocking( move|| {
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//Find somewhere else to put this
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std::fs::create_dir_all(".thumbnails");
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let thumbnails_folder = Path::new(".thumbnails");
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let client =steamgriddb_api::Client::new(auth_key);
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let query = get_query_type(false,&image_type);
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let search_res = block_on(client.get_images_for_id(grid_id, &query));
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if let Ok(possible_images) = search_res{
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let mut result = vec![];
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for possible_image in &possible_images{
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let path = thumbnails_folder.join(format!("{}.png",possible_image.id));
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if !&path.exists(){
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let to_download = ToDownload{
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path: path.clone(),
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url: possible_image.thumb.clone(),
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app_name: app_name.clone(),
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image_type: image_type.clone()
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};
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//TODO make this actually parallel
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block_on(crate::steamgriddb::download_to_download(&to_download));
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}
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result.push(PossibleImage { thumbnail_path: path, full_url: possible_image.url.clone() });
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let _ = tx.send(FetcStatus::Fetched(result.clone()));
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}
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}
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});
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}
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};
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}
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}
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}
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if reset {
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self.image_selected_state.image_to_replace = None;
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self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
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self.image_selected_state.image_handles.clear();
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}
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}
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None => {
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for (platform_name, shortcuts) in games_to_sync {
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ui.heading(platform_name);
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for shortcut in shortcuts {
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if ui.button(&shortcut.app_name).clicked() {
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if let Some(auth_key) =
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&self.settings.steamgrid_db.auth_key
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{
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let client =
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steamgriddb_api::Client::new(auth_key);
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let search = CachedSearch::new(&client);
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//TODO make this multithreaded
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self.image_selected_state.grid_id = self
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.rt
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.block_on(search.search(
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shortcut.app_id,
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&shortcut.app_name,
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))
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.ok()
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.flatten();
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}
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self.image_selected_state.selected_image =
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Some(shortcut.clone());
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let folder =
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Path::new(&user.steam_user_data_folder)
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.join("config")
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.join("grid");
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//TODO put this in seperate thread
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self.image_selected_state.hero_image =
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get_image(
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ui,
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shortcut,
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&folder,
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&ImageType::Hero,
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);
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self.image_selected_state.grid_image =
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get_image(
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ui,
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shortcut,
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&folder,
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&ImageType::Grid,
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);
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self.image_selected_state.icon_image =
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get_image(
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ui,
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shortcut,
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&folder,
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&ImageType::Icon,
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);
|
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self.image_selected_state.logo_image =
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get_image(
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ui,
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shortcut,
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&folder,
|
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&ImageType::Logo,
|
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);
|
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self.image_selected_state.wide_image =
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get_image(
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ui,
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shortcut,
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&folder,
|
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&ImageType::WideGrid,
|
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);
|
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};
|
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}
|
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}
|
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match state.image_handles.get_mut(&image_key) {
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Some(mut state) => {
|
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match state.value() {
|
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TextureState::Downloading => {
|
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ui.ctx().request_repaint();
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//nothing to do,just wait
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ui.label(format!("Downloading id {}", image.id));
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}
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TextureState::Downloaded => {
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//Need to load
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let image_data =
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load_image_from_path(&image.thumbnail_path).unwrap();
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let handle = ui.ctx().load_texture(&image_key, image_data);
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*state.value_mut() = TextureState::Loaded(handle);
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ui.ctx().request_repaint();
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ui.label("Loading");
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}
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TextureState::Loaded(texture_handle) => {
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//need to show
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let mut size = texture_handle.size_vec2();
|
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clamp_to_width(&mut size, MAX_WIDTH);
|
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let image_button = ImageButton::new(texture_handle, size);
|
||||
if ui.add(image_button).clicked() {
|
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return Some(UserAction::ImageSelected(image.clone()));
|
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}
|
||||
}
|
||||
}
|
||||
_ => {
|
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ui.label("Finding installed games");
|
||||
}
|
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None => {
|
||||
//We need to start a download
|
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let image_handles = &self.image_selected_state.image_handles;
|
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let path = &image.thumbnail_path;
|
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if !path.exists() {
|
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image_handles.insert(image_key.clone(), TextureState::Downloading);
|
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let to_download = ToDownload {
|
||||
path: path.clone(),
|
||||
url: image.thumbnail_url.clone(),
|
||||
app_name: "Thumbnail".to_string(),
|
||||
image_type: *image_type,
|
||||
};
|
||||
let image_handles = image_handles.clone();
|
||||
let image_key = image_key.clone();
|
||||
self.rt.spawn_blocking(move || {
|
||||
block_on(crate::steamgriddb::download_to_download(
|
||||
&to_download,
|
||||
))
|
||||
.unwrap();
|
||||
image_handles.insert(image_key, TextureState::Downloaded);
|
||||
});
|
||||
} else {
|
||||
image_handles.insert(image_key.clone(), TextureState::Downloaded);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
None => {
|
||||
let users = self
|
||||
.image_selected_state
|
||||
.steam_users
|
||||
.get_or_insert_with(|| {
|
||||
get_shortcuts_paths(&self.settings.steam).expect("Should have steam user")
|
||||
});
|
||||
if users.len() == 1{
|
||||
self.image_selected_state.steam_user = Some(users[0].clone())
|
||||
}
|
||||
for user in users {
|
||||
if ui.button(&user.user_id).clicked() {
|
||||
self.image_selected_state.steam_user = Some(user.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
ui.label("Finding possible images");
|
||||
ui.ctx().request_repaint();
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn ensure_steam_users_loaded(&mut self) {
|
||||
self.image_selected_state
|
||||
.steam_users
|
||||
.get_or_insert_with(|| {
|
||||
get_shortcuts_paths(&self.settings.steam).expect("Should have steam user")
|
||||
});
|
||||
}
|
||||
|
||||
pub(crate) fn render_ui_images(&mut self, ui: &mut egui::Ui) {
|
||||
self.ensure_games_loaded();
|
||||
self.ensure_steam_users_loaded();
|
||||
|
||||
let mut action = UserAction::NoAction;
|
||||
ScrollArea::vertical()
|
||||
.stick_to_right()
|
||||
.auto_shrink([false, true])
|
||||
.show(ui, |ui| {
|
||||
ui.reset_style();
|
||||
action = self.render_ui_image_action(ui);
|
||||
});
|
||||
match action {
|
||||
UserAction::UserSelected(user) => {
|
||||
self.handle_user_selected(user);
|
||||
}
|
||||
UserAction::ShortcutSelected(shortcut) => {
|
||||
self.handle_shortcut_selected(shortcut, ui);
|
||||
}
|
||||
UserAction::ImageTypeSelected(image_type) => {
|
||||
self.handle_image_type_selected(image_type);
|
||||
}
|
||||
UserAction::ImageSelected(image) => {
|
||||
self.handle_image_selected(image);
|
||||
}
|
||||
UserAction::BackButton => {
|
||||
let state = &mut self.image_selected_state;
|
||||
handle_back_button_action(state);
|
||||
}
|
||||
UserAction::GridIdChanged(grid_id) => {
|
||||
self.handle_grid_change(grid_id);
|
||||
}
|
||||
|
||||
UserAction::NoAction => {}
|
||||
};
|
||||
}
|
||||
|
||||
fn handle_grid_change(&mut self, grid_id: usize) {
|
||||
self.image_selected_state.grid_id = Some(grid_id);
|
||||
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
|
||||
let client = steamgriddb_api::Client::new(auth_key);
|
||||
let mut cache = CachedSearch::new(&client);
|
||||
if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
|
||||
cache.set_cache(shortcut.app_id, shortcut.app_name.clone(), grid_id);
|
||||
cache.save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_user_selected(&mut self, user: SteamUsersInfo) {
|
||||
let state = &mut self.image_selected_state;
|
||||
state.steam_user = Some(user);
|
||||
}
|
||||
|
||||
fn handle_image_type_selected(&mut self, image_type: ImageType) {
|
||||
let state = &mut self.image_selected_state;
|
||||
state.image_type_selected = Some(image_type);
|
||||
let (tx, rx) = watch::channel(FetcStatus::Fetching);
|
||||
self.image_selected_state.image_options = rx;
|
||||
let settings = self.settings.clone();
|
||||
if let Some(auth_key) = settings.steamgrid_db.auth_key {
|
||||
if let Some(grid_id) = self.image_selected_state.grid_id {
|
||||
let auth_key = auth_key;
|
||||
let image_type = image_type;
|
||||
self.rt.spawn_blocking(move || {
|
||||
//Find somewhere else to put this
|
||||
let _ = std::fs::create_dir_all(".thumbnails");
|
||||
let thumbnails_folder = Path::new(".thumbnails");
|
||||
let client = steamgriddb_api::Client::new(auth_key);
|
||||
let query = get_query_type(false, &image_type);
|
||||
let search_res = block_on(client.get_images_for_id(grid_id, &query));
|
||||
if let Ok(possible_images) = search_res {
|
||||
let mut result = vec![];
|
||||
for possible_image in &possible_images {
|
||||
let path = thumbnails_folder.join(format!("{}.png", possible_image.id));
|
||||
result.push(PossibleImage {
|
||||
thumbnail_path: path,
|
||||
thumbnail_url: possible_image.thumb.clone(),
|
||||
full_url: possible_image.url.clone(),
|
||||
id: possible_image.id,
|
||||
});
|
||||
let _ = tx.send(FetcStatus::Fetched(result.clone()));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn handle_image_selected(&mut self, image: PossibleImage) {
|
||||
//We must have a user here
|
||||
let user = self.image_selected_state.steam_user.as_ref().unwrap();
|
||||
let selected_image_type = self
|
||||
.image_selected_state
|
||||
.image_type_selected
|
||||
.as_ref()
|
||||
.unwrap();
|
||||
let selected_image = self
|
||||
.image_selected_state
|
||||
.selected_shortcut
|
||||
.as_ref()
|
||||
.unwrap();
|
||||
let to = Path::new(&user.steam_user_data_folder)
|
||||
.join("config")
|
||||
.join("grid")
|
||||
.join(selected_image_type.file_name(selected_image.app_id));
|
||||
let app_name = selected_image.app_name.clone();
|
||||
let to_download = ToDownload {
|
||||
path: to,
|
||||
url: image.full_url.clone(),
|
||||
app_name,
|
||||
image_type: *selected_image_type,
|
||||
};
|
||||
//TODO make this actually parallel
|
||||
self.rt.spawn_blocking(move || {
|
||||
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
|
||||
});
|
||||
let image_ref = match selected_image_type {
|
||||
ImageType::Hero => &mut self.image_selected_state.hero_image,
|
||||
ImageType::Grid => &mut self.image_selected_state.grid_image,
|
||||
ImageType::WideGrid => &mut self.image_selected_state.wide_image,
|
||||
ImageType::Logo => &mut self.image_selected_state.logo_image,
|
||||
ImageType::BigPicture => &mut self.image_selected_state.wide_image,
|
||||
ImageType::Icon => &mut self.image_selected_state.icon_image,
|
||||
};
|
||||
let image_key = image.thumbnail_path.as_path().to_string_lossy().to_string();
|
||||
let texture_handle = self
|
||||
.image_selected_state
|
||||
.image_handles
|
||||
.get(&image_key)
|
||||
.unwrap();
|
||||
if let TextureState::Loaded(texture_handle) = texture_handle.value() {
|
||||
*image_ref = Some(texture_handle.clone());
|
||||
}
|
||||
self.image_selected_state.image_type_selected = None;
|
||||
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
|
||||
}
|
||||
|
||||
fn handle_shortcut_selected(&mut self, shortcut: ShortcutOwned, ui: &mut egui::Ui) {
|
||||
let state = &mut self.image_selected_state;
|
||||
//We must have a user to make see this action;
|
||||
let user = state.steam_user.as_ref().unwrap();
|
||||
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
|
||||
let client = steamgriddb_api::Client::new(auth_key);
|
||||
let search = CachedSearch::new(&client);
|
||||
//TODO make this multithreaded
|
||||
state.grid_id = self
|
||||
.rt
|
||||
.block_on(search.search(shortcut.app_id, &shortcut.app_name))
|
||||
.ok()
|
||||
.flatten();
|
||||
}
|
||||
state.selected_shortcut = Some(shortcut.clone());
|
||||
let folder = Path::new(&user.steam_user_data_folder)
|
||||
.join("config")
|
||||
.join("grid");
|
||||
//TODO put this in seperate thread
|
||||
state.hero_image = get_image(ui, &shortcut, &folder, &ImageType::Hero);
|
||||
state.grid_image = get_image(ui, &shortcut, &folder, &ImageType::Grid);
|
||||
state.icon_image = get_image(ui, &shortcut, &folder, &ImageType::Icon);
|
||||
state.logo_image = get_image(ui, &shortcut, &folder, &ImageType::Logo);
|
||||
state.wide_image = get_image(ui, &shortcut, &folder, &ImageType::WideGrid);
|
||||
state.selected_shortcut = Some(shortcut);
|
||||
}
|
||||
}
|
||||
|
||||
const MAX_WIDTH:f32 = 300.;
|
||||
fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
||||
let mut grid_id_text = state.grid_id.map(|id| id.to_string()).unwrap_or_default();
|
||||
if ui.text_edit_singleline(&mut grid_id_text).changed() {
|
||||
if let Ok(grid_id) = grid_id_text.parse::<usize>() {
|
||||
return Some(UserAction::GridIdChanged(grid_id));
|
||||
}
|
||||
};
|
||||
for image_type in ImageType::all() {
|
||||
ui.label(image_type.name());
|
||||
let image_ref = get_image_ref(image_type, state);
|
||||
if render_thumbnail(ui, image_ref) {
|
||||
return Some(UserAction::ImageTypeSelected(*image_type));
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn render_image(ui: &mut egui::Ui, image: &mut Option<egui::TextureHandle>) -> bool {
|
||||
fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> UserAction {
|
||||
let users = state.steam_users.as_ref().unwrap();
|
||||
if users.len() == 1 {
|
||||
return UserAction::UserSelected(users[0].clone());
|
||||
}
|
||||
for user in users {
|
||||
if ui.button(&user.user_id).clicked() {
|
||||
return UserAction::UserSelected(user.clone());
|
||||
}
|
||||
}
|
||||
UserAction::NoAction
|
||||
}
|
||||
|
||||
fn handle_back_button_action(state: &mut ImageSelectState) {
|
||||
if state.image_type_selected.is_some() {
|
||||
state.image_type_selected = None;
|
||||
} else if state.selected_shortcut.is_some() {
|
||||
state.selected_shortcut = None;
|
||||
} else {
|
||||
state.steam_user = None;
|
||||
}
|
||||
}
|
||||
|
||||
const MAX_WIDTH: f32 = 300.;
|
||||
|
||||
fn render_thumbnail(ui: &mut egui::Ui, image: &Option<egui::TextureHandle>) -> bool {
|
||||
match image {
|
||||
Some(texture) => {
|
||||
let mut size = texture.size_vec2();
|
||||
clamp_to_width(&mut size,MAX_WIDTH);
|
||||
clamp_to_width(&mut size, MAX_WIDTH);
|
||||
let image_button = ImageButton::new(texture, size);
|
||||
ui.add(image_button)
|
||||
.on_hover_text("Click to change image")
|
||||
@@ -381,10 +441,10 @@ fn render_image(ui: &mut egui::Ui, image: &mut Option<egui::TextureHandle>) -> b
|
||||
}
|
||||
}
|
||||
|
||||
fn clamp_to_width(size: &mut egui::Vec2, max_width :f32) {
|
||||
fn clamp_to_width(size: &mut egui::Vec2, max_width: f32) {
|
||||
let mut x = size.x;
|
||||
let mut y = size.y;
|
||||
if size.x > max_width{
|
||||
if size.x > max_width {
|
||||
let ratio = size.y / size.x;
|
||||
x = max_width;
|
||||
y = x * ratio;
|
||||
@@ -407,3 +467,17 @@ fn get_image(
|
||||
});
|
||||
image
|
||||
}
|
||||
|
||||
fn get_image_ref<'a>(
|
||||
image_type: &ImageType,
|
||||
state: &'a ImageSelectState,
|
||||
) -> &'a Option<TextureHandle> {
|
||||
match image_type {
|
||||
ImageType::Hero => &state.hero_image,
|
||||
ImageType::Grid => &state.grid_image,
|
||||
ImageType::WideGrid => &state.wide_image,
|
||||
ImageType::Logo => &state.logo_image,
|
||||
ImageType::BigPicture => &state.wide_image,
|
||||
ImageType::Icon => &state.icon_image,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user