mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 14:03:42 +02:00
+56
-33
@@ -1,6 +1,6 @@
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use std::{
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path::{Path, PathBuf},
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sync::Arc, thread::Thread,
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sync::Arc,
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};
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use crate::{
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@@ -9,7 +9,6 @@ use crate::{
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steam::{get_shortcuts_paths, SteamUsersInfo},
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steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
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};
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use config::File;
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use dashmap::DashMap;
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use egui::{ImageButton, ScrollArea};
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use futures::executor::block_on;
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@@ -41,6 +40,7 @@ pub enum TextureState {
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Downloading,
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Downloaded,
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Loaded(egui::TextureHandle),
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Failed,
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}
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#[derive(Debug)]
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@@ -149,7 +149,7 @@ impl MyEguiApp {
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ui.heading(shortcut.name());
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if let Some(possible_names) = state.possible_names.as_ref() {
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if let Some(value) = render_possible_names(possible_names, ui,state) {
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if let Some(value) = render_possible_names(possible_names, ui, state) {
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return value;
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}
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} else if let Some(image_type) = state.image_type_selected.as_ref() {
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@@ -265,19 +265,22 @@ impl MyEguiApp {
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TextureState::Downloaded => {
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//Need to load
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let image_data = load_image_from_path(&image.thumbnail_path);
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if let Ok(image_data) = image_data {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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);
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*state.value_mut() = TextureState::Loaded(handle);
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match image_data {
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Ok(image_data) => {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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);
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*state.value_mut() = TextureState::Loaded(handle);
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label("Loading");
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});
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}
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Err(_) => *state.value_mut() = TextureState::Failed,
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}
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ui.ctx().request_repaint();
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label("Loading");
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});
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}
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TextureState::Loaded(texture_handle) => {
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//need to show
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@@ -288,6 +291,9 @@ impl MyEguiApp {
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return Some(UserAction::ImageSelected(image.clone()));
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}
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}
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TextureState::Failed => {
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ui.label("Failed to load image");
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}
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}
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}
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None => {
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@@ -401,12 +407,12 @@ impl MyEguiApp {
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.set_image_banned(&image_type, app_id, should_ban);
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self.handle_image_type_clear(image_type);
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}
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UserAction::ClearImages =>{
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for image_type in ImageType::all(){
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UserAction::ClearImages => {
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for image_type in ImageType::all() {
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self.handle_image_type_clear(*image_type);
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}
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self.handle_back_button_action();
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},
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}
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};
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}
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@@ -523,14 +529,15 @@ impl MyEguiApp {
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let mut result = vec![];
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for possible_image in &possible_images {
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let ext = get_image_extension(&possible_image.mime);
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let path = thumbnails_folder.join(format!("{}.{}",possible_image.id,ext));
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let path =
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thumbnails_folder.join(format!("{}.{}", possible_image.id, ext));
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result.push(PossibleImage {
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thumbnail_path: path,
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mime: possible_image.mime.clone(),
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thumbnail_url: possible_image.thumb.clone(),
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full_url: possible_image.url.clone(),
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id: possible_image.id,
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});
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});
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}
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let _ = tx.send(FetcStatus::Fetched(result));
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}
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@@ -563,20 +570,25 @@ impl MyEguiApp {
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let data_folder = Path::new(&user.steam_user_data_folder);
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//Keep deleting images of this type untill we don't find any more
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let mut path = self.get_shortcut_image_path(data_folder);
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while Path::new(&path).exists(){
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let _= std::fs::remove_file(&path);
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while Path::new(&path).exists() {
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let _ = std::fs::remove_file(&path);
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path = self.get_shortcut_image_path(data_folder);
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}
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//Put the loaded thumbnail into the image handler map, we can use that for preview
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let full_image_key = to_download_to_path.to_string_lossy().to_string();
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let _ = self.image_selected_state.image_handles.remove(&full_image_key);
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let _ = self
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.image_selected_state
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.image_handles
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.remove(&full_image_key);
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let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
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let thumbnail = self.image_selected_state.image_handles.remove(&thumbnail_key);
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if let Some((key,thumbnail)) = thumbnail {
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let thumbnail = self
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.image_selected_state
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.image_handles
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.remove(&thumbnail_key);
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if let Some((_key, thumbnail)) = thumbnail {
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self.image_selected_state
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.image_handles
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.insert(full_image_key, thumbnail);
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@@ -601,7 +613,15 @@ impl MyEguiApp {
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}
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fn get_shortcut_image_path(&self, data_folder: &Path) -> String {
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self.image_selected_state.selected_shortcut.as_ref().unwrap().key(&self.image_selected_state.image_type_selected.unwrap(), data_folder).1
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self.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.key(
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&self.image_selected_state.image_type_selected.unwrap(),
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data_folder,
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)
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.1
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}
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fn clear_loaded_images(&mut self) {
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@@ -662,17 +682,17 @@ impl MyEguiApp {
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fn render_possible_names(
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possible_names: &Vec<steamgriddb_api::search::SearchResult>,
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ui: &mut egui::Ui,
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state: &ImageSelectState
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state: &ImageSelectState,
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) -> Option<UserAction> {
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let mut grid_id_text = state.grid_id.map(|id| id.to_string()).unwrap_or_default();
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ui.label("SteamGridDB ID").on_hover_text("You can change this id to one you have found at the steamgriddb webpage");
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if ui.text_edit_singleline(&mut grid_id_text)
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.changed() {
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ui.label("SteamGridDB ID")
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.on_hover_text("You can change this id to one you have found at the steamgriddb webpage");
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if ui.text_edit_singleline(&mut grid_id_text).changed() {
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if let Ok(grid_id) = grid_id_text.parse::<usize>() {
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return Some(UserAction::GridIdChanged(grid_id));
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}
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};
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for possible in possible_names {
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if ui.button(&possible.name).clicked() {
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return Some(UserAction::GridIdChanged(possible.id));
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@@ -680,7 +700,11 @@ fn render_possible_names(
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}
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ui.separator();
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if ui.button("Clear all images").on_hover_text("Clicking this deletes all images for this shortcut").clicked(){
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if ui
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.button("Clear all images")
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.on_hover_text("Clicking this deletes all images for this shortcut")
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.clicked()
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{
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return Some(UserAction::ClearImages);
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}
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None
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@@ -700,7 +724,6 @@ fn render_steam_game_select(ui: &mut egui::Ui, state: &ImageSelectState) -> Opti
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}
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fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
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if ui
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.button("Click here if the images are for a wrong game")
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.clicked()
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+374
-369
@@ -1,369 +1,374 @@
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use copypasta::ClipboardProvider;
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use eframe::egui;
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use egui::ScrollArea;
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use crate::{egs::EpicPlatform, heroic::HeroicPlatform};
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use super::{
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ui_colors::{BACKGROUND_COLOR, EXTRA_BACKGROUND_COLOR},
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MyEguiApp,
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};
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pub const SECTION_SPACING: f32 = 25.0;
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const VERSION: &str = env!("CARGO_PKG_VERSION");
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impl MyEguiApp {
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pub(crate) fn render_settings(&mut self, ui: &mut egui::Ui) {
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ui.heading("Settings");
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let mut scroll_style = ui.style_mut();
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scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
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scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
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ScrollArea::vertical()
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.stick_to_right(true)
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.auto_shrink([false, true])
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.show(ui, |ui| {
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ui.reset_style();
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self.render_steamgriddb_settings(ui);
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self.render_steam_settings(ui);
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self.render_epic_settings(ui);
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#[cfg(target_family = "unix")]
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{
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self.render_heroic_settings(ui);
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}
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self.render_legendary_settings(ui);
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self.render_itch_settings(ui);
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self.render_origin_settings(ui);
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self.render_gog_settings(ui);
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self.render_uplay_settings(ui);
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self.render_lutris_settings(ui);
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#[cfg(windows)]
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{
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self.render_amazon_settings(ui);
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}
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#[cfg(target_family = "unix")]
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{
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self.render_flatpak_settings(ui);
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}
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ui.add_space(SECTION_SPACING);
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ui.label(format!("Version: {}", VERSION));
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});
|
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}
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fn render_flatpak_settings(&mut self, ui: &mut egui::Ui) {
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ui.heading("Flatpak");
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ui.checkbox(&mut self.settings.flatpak.enabled, "Import from Flatpak");
|
||||
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
|
||||
fn render_heroic_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Heroic");
|
||||
ui.checkbox(&mut self.settings.heroic.enabled, "Import from Heroic");
|
||||
ui.checkbox(&mut self.settings.heroic.default_launch_through_heroic, "Always launch games through Heroic");
|
||||
let safe_mode_header = match (self.settings.heroic.default_launch_through_heroic,self.settings.heroic.launch_games_through_heroic.len()) {
|
||||
(false,0) => "Force games to launch through Heroic Launcher".to_string(),
|
||||
(false,1) => "One game forced to launch through Heroic Launcher".to_string(),
|
||||
(false,x) => format!("{} games forced to launch through Heroic Launcher", x),
|
||||
|
||||
(true,0) => "Force games to launch directly".to_string(),
|
||||
(true,1) => "One game forced to launch directly".to_string(),
|
||||
(true,x) => format!("{} games forced to launch directly", x),
|
||||
|
||||
};
|
||||
egui::CollapsingHeader::new(safe_mode_header)
|
||||
.id_source("Heroic_Launcher_safe_launch")
|
||||
.show(ui, |ui| {
|
||||
if
|
||||
self.settings.heroic.default_launch_through_heroic{
|
||||
ui.label("Some games work best when launched directly, select those games below and BoilR will create shortcuts that launch the games directly.");
|
||||
|
||||
} else{
|
||||
ui.label("Some games must be started from the Heroic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Heroic Launcher.");
|
||||
|
||||
}
|
||||
let manifests =self.heroic_games.get_or_insert_with(||{
|
||||
let heroic_setting = self.settings.heroic.clone();
|
||||
|
||||
let heroic_platform =HeroicPlatform{
|
||||
settings:heroic_setting
|
||||
};
|
||||
heroic_platform.get_heroic_games()
|
||||
});
|
||||
|
||||
let safe_open_games = &mut self.settings.heroic.launch_games_through_heroic;
|
||||
for manifest in manifests{
|
||||
let key = manifest.app_name();
|
||||
let display_name = manifest.title();
|
||||
let mut safe_open = safe_open_games.contains(&display_name.to_string()) || safe_open_games.contains(&key.to_string());
|
||||
if ui.checkbox(&mut safe_open, display_name).clicked(){
|
||||
if safe_open{
|
||||
safe_open_games.push(key.to_string());
|
||||
}else{
|
||||
safe_open_games.retain(|m| m!= display_name && m!= key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}) ;
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_lutris_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Lutris");
|
||||
ui.checkbox(&mut self.settings.lutris.enabled, "Import from Lutris");
|
||||
if self.settings.lutris.enabled {
|
||||
ui.checkbox(&mut self.settings.lutris.flatpak, "Flatpak version");
|
||||
if !self.settings.lutris.flatpak {
|
||||
ui.horizontal(|ui| {
|
||||
let lutris_location = &mut self.settings.lutris.executable;
|
||||
ui.label("Lutris Location: ");
|
||||
ui.text_edit_singleline(lutris_location);
|
||||
});
|
||||
} else {
|
||||
ui.horizontal(|ui| {
|
||||
let flatpak_image = &mut self.settings.lutris.flatpak_image;
|
||||
ui.label("Flatpak image");
|
||||
ui.text_edit_singleline(flatpak_image);
|
||||
});
|
||||
}
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn render_amazon_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Amazon");
|
||||
ui.checkbox(&mut self.settings.amazon.enabled, "Import from Amazon");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_uplay_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Uplay");
|
||||
ui.checkbox(&mut self.settings.uplay.enabled, "Import from Uplay");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_gog_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("GoG Galaxy");
|
||||
ui.checkbox(&mut self.settings.gog.enabled, "Import from GoG Galaxy");
|
||||
if self.settings.gog.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let itch_location = self
|
||||
.settings
|
||||
.gog
|
||||
.location
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("GoG Galaxy Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed() {
|
||||
self.settings.gog.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_origin_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Origin");
|
||||
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_itch_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Itch.io");
|
||||
ui.checkbox(&mut self.settings.itch.enabled, "Import from Itch.io");
|
||||
if self.settings.itch.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let itch_location = self
|
||||
.settings
|
||||
.itch
|
||||
.location
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Itch.io Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed() {
|
||||
self.settings.itch.location = if itch_location.is_empty(){
|
||||
None
|
||||
}else {
|
||||
Some(itch_location.to_string())
|
||||
};
|
||||
}else{
|
||||
if !itch_location.is_empty(){
|
||||
if ui.button("Reset").on_hover_text("Reset the itch path, let BoilR guess again").clicked(){
|
||||
self.settings.itch.location = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
ui.checkbox(&mut self.settings.itch.create_symlinks, "Create symlinks");
|
||||
}
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_steam_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Steam");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let steam_location = self
|
||||
.settings
|
||||
.steam
|
||||
.location
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Steam Location: ");
|
||||
if ui.text_edit_singleline(steam_location).changed() {
|
||||
if steam_location.trim().is_empty(){
|
||||
self.settings.steam.location = None;
|
||||
}else{
|
||||
self.settings.steam.location = Some(steam_location.to_string());
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
ui.checkbox(
|
||||
&mut self.settings.steam.create_collections,
|
||||
"Create collections",
|
||||
)
|
||||
.on_hover_text("Tries to create a games collection for each platform");
|
||||
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
|
||||
ui.checkbox(
|
||||
&mut self.settings.steam.stop_steam,
|
||||
"Stop Steam before import",
|
||||
)
|
||||
.on_hover_text("Stops Steam if it is running when import starts");
|
||||
ui.checkbox(
|
||||
&mut self.settings.steam.start_steam,
|
||||
"Start Steam after import",
|
||||
)
|
||||
.on_hover_text("Starts Steam is it is not running after the import");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_steamgriddb_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("SteamGridDB");
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
|
||||
if self.settings.steamgrid_db.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut auth_key = self
|
||||
.settings
|
||||
.steamgrid_db
|
||||
.auth_key
|
||||
.clone()
|
||||
.unwrap_or_default();
|
||||
ui.label("Authentication key: ");
|
||||
if ui.text_edit_singleline(&mut auth_key).changed() {
|
||||
if auth_key.is_empty() {
|
||||
self.settings.steamgrid_db.auth_key = None;
|
||||
} else {
|
||||
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
|
||||
}
|
||||
}
|
||||
if auth_key.is_empty() && ui.button("Paste from clipboard").clicked(){
|
||||
if let Ok(mut clipboard_ctx) = copypasta::ClipboardContext::new() {
|
||||
if let Ok(content) = clipboard_ctx.get_contents() {
|
||||
self.settings.steamgrid_db.auth_key = Some(content);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label(
|
||||
"To download images you need an API Key from SteamGridDB, you can find yours",
|
||||
);
|
||||
ui.hyperlink_to(
|
||||
"here",
|
||||
"https://www.steamgriddb.com/profile/preferences/api",
|
||||
)
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
|
||||
ui.checkbox(
|
||||
&mut self.settings.steamgrid_db.only_download_boilr_images,
|
||||
"Only download images for BoilR shortcuts",
|
||||
);
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_legendary_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Legendary & Rare");
|
||||
ui.checkbox(
|
||||
&mut self.settings.legendary.enabled,
|
||||
"Import from Legendary & Rare",
|
||||
);
|
||||
if self.settings.legendary.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let legendary_location = self
|
||||
.settings
|
||||
.legendary
|
||||
.executable
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Legendary Executable: ")
|
||||
.on_hover_text("The location of the legendary executable to use");
|
||||
if ui.text_edit_singleline(legendary_location).changed() {
|
||||
self.settings.legendary.executable = Some(legendary_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_epic_settings(&mut self, ui: &mut egui::Ui) {
|
||||
let epic_settings = &mut self.settings.epic_games;
|
||||
ui.heading("Epic Games");
|
||||
ui.checkbox(&mut epic_settings.enabled, "Import from Epic Games");
|
||||
if epic_settings.enabled {
|
||||
let safe_mode_header = match epic_settings.safe_launch.len() {
|
||||
0 => "Force games to launch through Epic Launcher".to_string(),
|
||||
1 => "One game forced to launch through Epic Launcher".to_string(),
|
||||
x => format!("{} games forced to launch through Epic Launcher", x),
|
||||
};
|
||||
|
||||
egui::CollapsingHeader::new(safe_mode_header)
|
||||
.id_source("Epic_Launcher_safe_launch")
|
||||
.show(ui, |ui| {
|
||||
ui.label("Some games must be started from the Epic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Epic Launcher.");
|
||||
let manifests =self.epic_manifests.get_or_insert_with(||{
|
||||
let epic_platform = EpicPlatform::new(epic_settings);
|
||||
let manifests = crate::platform::Platform::get_shortcuts(&epic_platform);
|
||||
manifests.unwrap_or_default()
|
||||
});
|
||||
let mut safe_open_games = epic_settings.safe_launch.clone();
|
||||
for manifest in manifests{
|
||||
let key = manifest.get_key();
|
||||
let display_name = &manifest.display_name;
|
||||
let mut safe_open = safe_open_games.contains(display_name) || safe_open_games.contains(&key);
|
||||
if ui.checkbox(&mut safe_open, display_name).clicked(){
|
||||
if safe_open{
|
||||
safe_open_games.push(key);
|
||||
}else{
|
||||
safe_open_games.retain(|m| m!= display_name && m!= &key);
|
||||
}
|
||||
}
|
||||
}
|
||||
epic_settings.safe_launch = safe_open_games;
|
||||
}) ;
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
}
|
||||
}
|
||||
use copypasta::ClipboardProvider;
|
||||
use eframe::egui;
|
||||
use egui::ScrollArea;
|
||||
|
||||
use crate::{egs::EpicPlatform};
|
||||
#[cfg(target_family = "unix")]
|
||||
use crate::heroic::HeroicPlatform;
|
||||
|
||||
use super::{
|
||||
ui_colors::{BACKGROUND_COLOR, EXTRA_BACKGROUND_COLOR},
|
||||
MyEguiApp,
|
||||
};
|
||||
pub const SECTION_SPACING: f32 = 25.0;
|
||||
const VERSION: &str = env!("CARGO_PKG_VERSION");
|
||||
|
||||
impl MyEguiApp {
|
||||
pub(crate) fn render_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Settings");
|
||||
|
||||
let mut scroll_style = ui.style_mut();
|
||||
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
|
||||
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
|
||||
ScrollArea::vertical()
|
||||
.stick_to_right(true)
|
||||
.auto_shrink([false, true])
|
||||
.show(ui, |ui| {
|
||||
ui.reset_style();
|
||||
|
||||
self.render_steamgriddb_settings(ui);
|
||||
|
||||
self.render_steam_settings(ui);
|
||||
|
||||
self.render_epic_settings(ui);
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
self.render_heroic_settings(ui);
|
||||
}
|
||||
|
||||
self.render_legendary_settings(ui);
|
||||
self.render_itch_settings(ui);
|
||||
self.render_origin_settings(ui);
|
||||
self.render_gog_settings(ui);
|
||||
self.render_uplay_settings(ui);
|
||||
self.render_lutris_settings(ui);
|
||||
#[cfg(windows)]
|
||||
{
|
||||
self.render_amazon_settings(ui);
|
||||
}
|
||||
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
self.render_flatpak_settings(ui);
|
||||
}
|
||||
|
||||
|
||||
ui.add_space(SECTION_SPACING);
|
||||
ui.label(format!("Version: {}", VERSION));
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(target_family = "unix")]
|
||||
fn render_flatpak_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Flatpak");
|
||||
ui.checkbox(&mut self.settings.flatpak.enabled, "Import from Flatpak");
|
||||
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
␍#[cfg(target_family = "unix")]
|
||||
fn render_heroic_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Heroic");
|
||||
ui.checkbox(&mut self.settings.heroic.enabled, "Import from Heroic");
|
||||
ui.checkbox(&mut self.settings.heroic.default_launch_through_heroic, "Always launch games through Heroic");
|
||||
let safe_mode_header = match (self.settings.heroic.default_launch_through_heroic,self.settings.heroic.launch_games_through_heroic.len()) {
|
||||
(false,0) => "Force games to launch through Heroic Launcher".to_string(),
|
||||
(false,1) => "One game forced to launch through Heroic Launcher".to_string(),
|
||||
(false,x) => format!("{} games forced to launch through Heroic Launcher", x),
|
||||
|
||||
(true,0) => "Force games to launch directly".to_string(),
|
||||
(true,1) => "One game forced to launch directly".to_string(),
|
||||
(true,x) => format!("{} games forced to launch directly", x),
|
||||
|
||||
};
|
||||
egui::CollapsingHeader::new(safe_mode_header)
|
||||
.id_source("Heroic_Launcher_safe_launch")
|
||||
.show(ui, |ui| {
|
||||
if
|
||||
self.settings.heroic.default_launch_through_heroic{
|
||||
ui.label("Some games work best when launched directly, select those games below and BoilR will create shortcuts that launch the games directly.");
|
||||
|
||||
} else{
|
||||
ui.label("Some games must be started from the Heroic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Heroic Launcher.");
|
||||
|
||||
}
|
||||
#[cfg(target_family = "unix")]{
|
||||
let manifests =self.heroic_games.get_or_insert_with(||{
|
||||
let heroic_setting = self.settings.heroic.clone();
|
||||
|
||||
let heroic_platform =HeroicPlatform{
|
||||
settings:heroic_setting
|
||||
};
|
||||
heroic_platform.get_heroic_games()
|
||||
});
|
||||
|
||||
let safe_open_games = &mut self.settings.heroic.launch_games_through_heroic;
|
||||
for manifest in manifests{
|
||||
let key = manifest.app_name();
|
||||
let display_name = manifest.title();
|
||||
let mut safe_open = safe_open_games.contains(&display_name.to_string()) || safe_open_games.contains(&key.to_string());
|
||||
if ui.checkbox(&mut safe_open, display_name).clicked(){
|
||||
if safe_open{
|
||||
safe_open_games.push(key.to_string());
|
||||
}else{
|
||||
safe_open_games.retain(|m| m!= display_name && m!= key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}) ;
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_lutris_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Lutris");
|
||||
ui.checkbox(&mut self.settings.lutris.enabled, "Import from Lutris");
|
||||
if self.settings.lutris.enabled {
|
||||
ui.checkbox(&mut self.settings.lutris.flatpak, "Flatpak version");
|
||||
if !self.settings.lutris.flatpak {
|
||||
ui.horizontal(|ui| {
|
||||
let lutris_location = &mut self.settings.lutris.executable;
|
||||
ui.label("Lutris Location: ");
|
||||
ui.text_edit_singleline(lutris_location);
|
||||
});
|
||||
} else {
|
||||
ui.horizontal(|ui| {
|
||||
let flatpak_image = &mut self.settings.lutris.flatpak_image;
|
||||
ui.label("Flatpak image");
|
||||
ui.text_edit_singleline(flatpak_image);
|
||||
});
|
||||
}
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn render_amazon_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Amazon");
|
||||
ui.checkbox(&mut self.settings.amazon.enabled, "Import from Amazon");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_uplay_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Uplay");
|
||||
ui.checkbox(&mut self.settings.uplay.enabled, "Import from Uplay");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_gog_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("GoG Galaxy");
|
||||
ui.checkbox(&mut self.settings.gog.enabled, "Import from GoG Galaxy");
|
||||
if self.settings.gog.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let itch_location = self
|
||||
.settings
|
||||
.gog
|
||||
.location
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("GoG Galaxy Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed() {
|
||||
self.settings.gog.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_origin_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Origin");
|
||||
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_itch_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Itch.io");
|
||||
ui.checkbox(&mut self.settings.itch.enabled, "Import from Itch.io");
|
||||
if self.settings.itch.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let itch_location = self
|
||||
.settings
|
||||
.itch
|
||||
.location
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Itch.io Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed() {
|
||||
self.settings.itch.location = if itch_location.is_empty(){
|
||||
None
|
||||
}else {
|
||||
Some(itch_location.to_string())
|
||||
};
|
||||
}else{
|
||||
if !itch_location.is_empty(){
|
||||
if ui.button("Reset").on_hover_text("Reset the itch path, let BoilR guess again").clicked(){
|
||||
self.settings.itch.location = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
#[cfg(target_family = "unix")]
|
||||
{
|
||||
ui.checkbox(&mut self.settings.itch.create_symlinks, "Create symlinks");
|
||||
}
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_steam_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Steam");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let steam_location = self
|
||||
.settings
|
||||
.steam
|
||||
.location
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Steam Location: ");
|
||||
if ui.text_edit_singleline(steam_location).changed() {
|
||||
if steam_location.trim().is_empty(){
|
||||
self.settings.steam.location = None;
|
||||
}else{
|
||||
self.settings.steam.location = Some(steam_location.to_string());
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
ui.checkbox(
|
||||
&mut self.settings.steam.create_collections,
|
||||
"Create collections",
|
||||
)
|
||||
.on_hover_text("Tries to create a games collection for each platform");
|
||||
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
|
||||
ui.checkbox(
|
||||
&mut self.settings.steam.stop_steam,
|
||||
"Stop Steam before import",
|
||||
)
|
||||
.on_hover_text("Stops Steam if it is running when import starts");
|
||||
ui.checkbox(
|
||||
&mut self.settings.steam.start_steam,
|
||||
"Start Steam after import",
|
||||
)
|
||||
.on_hover_text("Starts Steam is it is not running after the import");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_steamgriddb_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("SteamGridDB");
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
|
||||
if self.settings.steamgrid_db.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut auth_key = self
|
||||
.settings
|
||||
.steamgrid_db
|
||||
.auth_key
|
||||
.clone()
|
||||
.unwrap_or_default();
|
||||
ui.label("Authentication key: ");
|
||||
if ui.text_edit_singleline(&mut auth_key).changed() {
|
||||
if auth_key.is_empty() {
|
||||
self.settings.steamgrid_db.auth_key = None;
|
||||
} else {
|
||||
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
|
||||
}
|
||||
}
|
||||
if auth_key.is_empty() && ui.button("Paste from clipboard").clicked(){
|
||||
if let Ok(mut clipboard_ctx) = copypasta::ClipboardContext::new() {
|
||||
if let Ok(content) = clipboard_ctx.get_contents() {
|
||||
self.settings.steamgrid_db.auth_key = Some(content);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label(
|
||||
"To download images you need an API Key from SteamGridDB, you can find yours",
|
||||
);
|
||||
ui.hyperlink_to(
|
||||
"here",
|
||||
"https://www.steamgriddb.com/profile/preferences/api",
|
||||
)
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
|
||||
ui.checkbox(
|
||||
&mut self.settings.steamgrid_db.only_download_boilr_images,
|
||||
"Only download images for BoilR shortcuts",
|
||||
);
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_legendary_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Legendary & Rare");
|
||||
ui.checkbox(
|
||||
&mut self.settings.legendary.enabled,
|
||||
"Import from Legendary & Rare",
|
||||
);
|
||||
if self.settings.legendary.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string = "".to_string();
|
||||
let legendary_location = self
|
||||
.settings
|
||||
.legendary
|
||||
.executable
|
||||
.as_mut()
|
||||
.unwrap_or(&mut empty_string);
|
||||
ui.label("Legendary Executable: ")
|
||||
.on_hover_text("The location of the legendary executable to use");
|
||||
if ui.text_edit_singleline(legendary_location).changed() {
|
||||
self.settings.legendary.executable = Some(legendary_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_epic_settings(&mut self, ui: &mut egui::Ui) {
|
||||
let epic_settings = &mut self.settings.epic_games;
|
||||
ui.heading("Epic Games");
|
||||
ui.checkbox(&mut epic_settings.enabled, "Import from Epic Games");
|
||||
if epic_settings.enabled {
|
||||
let safe_mode_header = match epic_settings.safe_launch.len() {
|
||||
0 => "Force games to launch through Epic Launcher".to_string(),
|
||||
1 => "One game forced to launch through Epic Launcher".to_string(),
|
||||
x => format!("{} games forced to launch through Epic Launcher", x),
|
||||
};
|
||||
|
||||
egui::CollapsingHeader::new(safe_mode_header)
|
||||
.id_source("Epic_Launcher_safe_launch")
|
||||
.show(ui, |ui| {
|
||||
ui.label("Some games must be started from the Epic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Epic Launcher.");
|
||||
let manifests =self.epic_manifests.get_or_insert_with(||{
|
||||
let epic_platform = EpicPlatform::new(epic_settings);
|
||||
let manifests = crate::platform::Platform::get_shortcuts(&epic_platform);
|
||||
manifests.unwrap_or_default()
|
||||
});
|
||||
let mut safe_open_games = epic_settings.safe_launch.clone();
|
||||
for manifest in manifests{
|
||||
let key = manifest.get_key();
|
||||
let display_name = &manifest.display_name;
|
||||
let mut safe_open = safe_open_games.contains(display_name) || safe_open_games.contains(&key);
|
||||
if ui.checkbox(&mut safe_open, display_name).clicked(){
|
||||
if safe_open{
|
||||
safe_open_games.push(key);
|
||||
}else{
|
||||
safe_open_games.retain(|m| m!= display_name && m!= &key);
|
||||
}
|
||||
}
|
||||
}
|
||||
epic_settings.safe_launch = safe_open_games;
|
||||
}) ;
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+16
-12
@@ -1,19 +1,15 @@
|
||||
use std::{env::Args, error::Error};
|
||||
#[cfg(target_family = "unix")]
|
||||
use crate::heroic::HeroicGameType;
|
||||
|
||||
use eframe::{egui, App, Frame};
|
||||
use egui::{Button, ImageButton, Rounding, Stroke, TextureHandle};
|
||||
use egui::{ImageButton, Rounding, Stroke, TextureHandle};
|
||||
use steam_shortcuts_util::shortcut::ShortcutOwned;
|
||||
use tokio::{
|
||||
runtime::Runtime,
|
||||
sync::watch::{self, Receiver},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
egs::ManifestItem,
|
||||
heroic::{HeroicGame, HeroicGameType},
|
||||
settings::Settings,
|
||||
sync::SyncProgress,
|
||||
};
|
||||
use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress};
|
||||
|
||||
use super::{
|
||||
ui_colors::{
|
||||
@@ -42,6 +38,7 @@ pub struct MyEguiApp {
|
||||
pub(crate) games_to_sync: Receiver<FetcStatus<Vec<(String, Vec<ShortcutOwned>)>>>,
|
||||
pub(crate) status_reciever: Receiver<SyncProgress>,
|
||||
pub(crate) epic_manifests: Option<Vec<ManifestItem>>,
|
||||
#[cfg(target_family = "unix")]
|
||||
pub(crate) heroic_games: Option<Vec<HeroicGameType>>,
|
||||
pub(crate) image_selected_state: ImageSelectState,
|
||||
pub(crate) backup_state: BackupState,
|
||||
@@ -59,6 +56,7 @@ impl MyEguiApp {
|
||||
ui_images: UiImages::default(),
|
||||
status_reciever: watch::channel(SyncProgress::NotStarted).1,
|
||||
epic_manifests: None,
|
||||
#[cfg(target_family = "unix")]
|
||||
heroic_games: None,
|
||||
image_selected_state: ImageSelectState::default(),
|
||||
backup_state: BackupState::default(),
|
||||
@@ -243,21 +241,27 @@ impl MyEguiApp {
|
||||
fn get_import_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
|
||||
self.ui_images.import_button.get_or_insert_with(|| {
|
||||
// Load the texture only once.
|
||||
ui.ctx().load_texture("import_image", get_import_image(),egui::TextureFilter::Linear)
|
||||
ui.ctx().load_texture(
|
||||
"import_image",
|
||||
get_import_image(),
|
||||
egui::TextureFilter::Linear,
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
fn get_save_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
|
||||
self.ui_images.save_button.get_or_insert_with(|| {
|
||||
// Load the texture only once.
|
||||
ui.ctx().load_texture("save_image", get_save_image(),egui::TextureFilter::Linear)
|
||||
ui.ctx()
|
||||
.load_texture("save_image", get_save_image(), egui::TextureFilter::Linear)
|
||||
})
|
||||
}
|
||||
|
||||
fn get_logo_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
|
||||
self.ui_images.logo_32.get_or_insert_with(|| {
|
||||
// Load the texture only once.
|
||||
ui.ctx().load_texture("logo32", get_logo(),egui::TextureFilter::Linear)
|
||||
ui.ctx()
|
||||
.load_texture("logo32", get_logo(), egui::TextureFilter::Linear)
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -275,7 +279,7 @@ pub fn run_sync() {
|
||||
app.run_sync(true);
|
||||
}
|
||||
|
||||
pub fn run_ui(args: Vec<String>){
|
||||
pub fn run_ui(args: Vec<String>) {
|
||||
let app = MyEguiApp::new();
|
||||
let no_v_sync = args.contains(&"--no-vsync".to_string());
|
||||
let native_options = eframe::NativeOptions {
|
||||
|
||||
Reference in New Issue
Block a user