mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
+56
-33
@@ -1,6 +1,6 @@
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use std::{
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path::{Path, PathBuf},
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sync::Arc, thread::Thread,
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sync::Arc,
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};
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use crate::{
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@@ -9,7 +9,6 @@ use crate::{
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steam::{get_shortcuts_paths, SteamUsersInfo},
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steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
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};
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use config::File;
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use dashmap::DashMap;
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use egui::{ImageButton, ScrollArea};
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use futures::executor::block_on;
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@@ -41,6 +40,7 @@ pub enum TextureState {
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Downloading,
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Downloaded,
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Loaded(egui::TextureHandle),
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Failed,
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}
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#[derive(Debug)]
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@@ -149,7 +149,7 @@ impl MyEguiApp {
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ui.heading(shortcut.name());
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if let Some(possible_names) = state.possible_names.as_ref() {
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if let Some(value) = render_possible_names(possible_names, ui,state) {
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if let Some(value) = render_possible_names(possible_names, ui, state) {
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return value;
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}
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} else if let Some(image_type) = state.image_type_selected.as_ref() {
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@@ -265,19 +265,22 @@ impl MyEguiApp {
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TextureState::Downloaded => {
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//Need to load
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let image_data = load_image_from_path(&image.thumbnail_path);
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if let Ok(image_data) = image_data {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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);
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*state.value_mut() = TextureState::Loaded(handle);
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match image_data {
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Ok(image_data) => {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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);
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*state.value_mut() = TextureState::Loaded(handle);
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label("Loading");
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});
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}
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Err(_) => *state.value_mut() = TextureState::Failed,
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}
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ui.ctx().request_repaint();
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label("Loading");
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});
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}
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TextureState::Loaded(texture_handle) => {
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//need to show
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@@ -288,6 +291,9 @@ impl MyEguiApp {
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return Some(UserAction::ImageSelected(image.clone()));
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}
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}
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TextureState::Failed => {
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ui.label("Failed to load image");
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}
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}
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}
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None => {
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@@ -401,12 +407,12 @@ impl MyEguiApp {
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.set_image_banned(&image_type, app_id, should_ban);
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self.handle_image_type_clear(image_type);
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}
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UserAction::ClearImages =>{
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for image_type in ImageType::all(){
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UserAction::ClearImages => {
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for image_type in ImageType::all() {
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self.handle_image_type_clear(*image_type);
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}
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self.handle_back_button_action();
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},
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}
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};
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}
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@@ -523,14 +529,15 @@ impl MyEguiApp {
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let mut result = vec![];
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for possible_image in &possible_images {
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let ext = get_image_extension(&possible_image.mime);
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let path = thumbnails_folder.join(format!("{}.{}",possible_image.id,ext));
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let path =
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thumbnails_folder.join(format!("{}.{}", possible_image.id, ext));
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result.push(PossibleImage {
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thumbnail_path: path,
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mime: possible_image.mime.clone(),
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thumbnail_url: possible_image.thumb.clone(),
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full_url: possible_image.url.clone(),
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id: possible_image.id,
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});
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});
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}
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let _ = tx.send(FetcStatus::Fetched(result));
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}
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@@ -563,20 +570,25 @@ impl MyEguiApp {
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let data_folder = Path::new(&user.steam_user_data_folder);
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//Keep deleting images of this type untill we don't find any more
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let mut path = self.get_shortcut_image_path(data_folder);
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while Path::new(&path).exists(){
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let _= std::fs::remove_file(&path);
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while Path::new(&path).exists() {
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let _ = std::fs::remove_file(&path);
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path = self.get_shortcut_image_path(data_folder);
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}
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//Put the loaded thumbnail into the image handler map, we can use that for preview
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let full_image_key = to_download_to_path.to_string_lossy().to_string();
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let _ = self.image_selected_state.image_handles.remove(&full_image_key);
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let _ = self
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.image_selected_state
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.image_handles
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.remove(&full_image_key);
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let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
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let thumbnail = self.image_selected_state.image_handles.remove(&thumbnail_key);
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if let Some((key,thumbnail)) = thumbnail {
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let thumbnail = self
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.image_selected_state
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.image_handles
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.remove(&thumbnail_key);
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if let Some((_key, thumbnail)) = thumbnail {
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self.image_selected_state
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.image_handles
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.insert(full_image_key, thumbnail);
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@@ -601,7 +613,15 @@ impl MyEguiApp {
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}
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fn get_shortcut_image_path(&self, data_folder: &Path) -> String {
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self.image_selected_state.selected_shortcut.as_ref().unwrap().key(&self.image_selected_state.image_type_selected.unwrap(), data_folder).1
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self.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.key(
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&self.image_selected_state.image_type_selected.unwrap(),
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data_folder,
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)
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.1
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}
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fn clear_loaded_images(&mut self) {
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@@ -662,17 +682,17 @@ impl MyEguiApp {
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fn render_possible_names(
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possible_names: &Vec<steamgriddb_api::search::SearchResult>,
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ui: &mut egui::Ui,
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state: &ImageSelectState
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state: &ImageSelectState,
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) -> Option<UserAction> {
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let mut grid_id_text = state.grid_id.map(|id| id.to_string()).unwrap_or_default();
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ui.label("SteamGridDB ID").on_hover_text("You can change this id to one you have found at the steamgriddb webpage");
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if ui.text_edit_singleline(&mut grid_id_text)
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.changed() {
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ui.label("SteamGridDB ID")
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.on_hover_text("You can change this id to one you have found at the steamgriddb webpage");
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if ui.text_edit_singleline(&mut grid_id_text).changed() {
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if let Ok(grid_id) = grid_id_text.parse::<usize>() {
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return Some(UserAction::GridIdChanged(grid_id));
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}
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};
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for possible in possible_names {
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if ui.button(&possible.name).clicked() {
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return Some(UserAction::GridIdChanged(possible.id));
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@@ -680,7 +700,11 @@ fn render_possible_names(
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}
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ui.separator();
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if ui.button("Clear all images").on_hover_text("Clicking this deletes all images for this shortcut").clicked(){
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if ui
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.button("Clear all images")
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.on_hover_text("Clicking this deletes all images for this shortcut")
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.clicked()
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{
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return Some(UserAction::ClearImages);
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}
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None
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@@ -700,7 +724,6 @@ fn render_steam_game_select(ui: &mut egui::Ui, state: &ImageSelectState) -> Opti
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}
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fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
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if ui
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.button("Click here if the images are for a wrong game")
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.clicked()
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Block a user