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https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Write default location in steam
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+27
-14
@@ -60,20 +60,7 @@ pub fn get_shortcuts_paths(
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let user_location = settings.location.clone();
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let steam_path_str = match user_location {
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Some(location) => location,
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None => {
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#[cfg(target_os = "windows")]
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let path_string = {
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let key = "PROGRAMFILES(X86)";
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let program_files = env::var(key)?;
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format!("{program_files}//Steam//", program_files = program_files)
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};
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#[cfg(target_os = "linux")]
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let path_string = {
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let home = std::env::var("HOME")?;
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format!("{}/.steam/steam/", home)
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};
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path_string
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}
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None => get_default_location()?,
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};
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let steam_path = Path::new(&steam_path_str);
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if !steam_path.exists() {
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@@ -113,6 +100,32 @@ pub fn get_shortcuts_paths(
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Ok(users_info)
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}
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pub fn get_default_location() -> Result<String, Box<dyn Error>> {
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#[cfg(target_os = "windows")]
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let path_string = {
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let key = "PROGRAMFILES(X86)";
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let program_files = env::var(key)?;
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String::from(
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Path::new(&program_files)
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.join("Steam")
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.to_str()
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.unwrap_or(""),
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)
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};
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#[cfg(target_os = "linux")]
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let path_string = {
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let home = std::env::var("HOME")?;
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String::from(
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Path::new(&home)
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.join(".steam")
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.join("steam")
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.to_str()
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.unwrap_or(""),
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)
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};
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Ok(path_string)
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}
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#[derive(Debug)]
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struct SteamFolderNotFound {
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location_tried: String,
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