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Modular platforms (#241)
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@@ -0,0 +1,40 @@
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use std::path::PathBuf;
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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#[derive(Clone)]
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pub struct OriginGame {
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pub id: String,
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pub title: String,
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pub origin_location: PathBuf,
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pub origin_compat_folder: Option<PathBuf>,
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}
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impl From<OriginGame> for ShortcutOwned {
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fn from(game: OriginGame) -> Self {
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let launch = match game.origin_compat_folder{
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Some(compat_folder) =>
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format!("STEAM_COMPAT_DATA_PATH=\"{}\" %command% \"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"", compat_folder.to_string_lossy(), game.id)
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,
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None => format!(
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"\"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"",
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game.id)
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};
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let origin_location = format!("\"{}\"", game.origin_location.to_string_lossy());
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let mut owned_shortcut = Shortcut::new(
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"0",
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game.title.as_str(),
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&origin_location,
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"",
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"",
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"",
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launch.as_str(),
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)
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.to_owned();
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owned_shortcut.tags.push("Origin".to_owned());
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owned_shortcut.tags.push("Ready TO Play".to_owned());
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owned_shortcut.tags.push("Installed".to_owned());
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owned_shortcut
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}
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}
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