Modular platforms (#241)

This commit is contained in:
Philip Kristoffersen
2022-10-02 21:13:31 +02:00
committed by GitHub
parent d6773c7adb
commit dcbf77b610
94 changed files with 2188 additions and 1750 deletions
+79 -30
View File
@@ -1,17 +1,18 @@
use std::{collections::HashMap, error::Error};
#[cfg(target_family = "unix")]
use crate::heroic::HeroicGameType;
use std::{collections::HashMap, error::Error, time::Duration};
use eframe::{egui, App, Frame};
use egui::{ImageButton, Rounding, Stroke, TextureHandle};
use steam_shortcuts_util::shortcut::ShortcutOwned;
use tokio::{
runtime::Runtime,
sync::watch::{self, Receiver},
};
use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress, config::get_renames_file};
use crate::{
config::get_renames_file,
platforms::{get_platforms, GamesPlatform, Platforms, ShortcutToImport},
settings::{save_settings, Settings},
sync::{self, SyncProgress},
};
use super::{
ui_colors::{
@@ -31,58 +32,78 @@ struct UiImages {
save_button: Option<egui::TextureHandle>,
logo_32: Option<egui::TextureHandle>,
}
type GamesToSync = Vec<(
String,
Receiver<FetcStatus<eyre::Result<Vec<ShortcutToImport>>>>,
)>;
pub(crate) fn all_ready(games: &GamesToSync) -> bool {
games.iter().all(|(_name, rx)| rx.borrow().is_some())
}
pub(crate) fn get_all_games(games: &GamesToSync) -> Vec<(String, Vec<ShortcutToImport>)> {
games
.iter()
.filter_map(|(name, rx)| {
if let FetcStatus::Fetched(Ok(data)) = &*rx.borrow() {
Some((name.to_owned(), data.to_owned()))
} else {
None
}
})
.collect()
}
pub struct MyEguiApp {
selected_menu: Menues,
pub(crate) settings: Settings,
pub(crate) rt: Runtime,
ui_images: UiImages,
pub(crate) games_to_sync: Receiver<FetcStatus<Vec<(String, Vec<ShortcutOwned>)>>>,
pub(crate) games_to_sync: GamesToSync,
pub(crate) status_reciever: Receiver<SyncProgress>,
pub(crate) epic_manifests: Option<Vec<ManifestItem>>,
#[cfg(target_family = "unix")]
pub(crate) heroic_games: Option<Vec<HeroicGameType>>,
pub(crate) image_selected_state: ImageSelectState,
pub(crate) backup_state: BackupState,
pub(crate) disconect_state: DiconnectState,
pub(crate) rename_map : HashMap<u32,String>,
pub(crate) current_edit : Option<u32>,
pub(crate) rename_map: HashMap<u32, String>,
pub(crate) current_edit: Option<u32>,
pub(crate) platforms: Platforms,
}
impl MyEguiApp {
pub fn new() -> Self {
let runtime = Runtime::new().unwrap();
let mut runtime = Runtime::new().unwrap();
let settings = Settings::new().expect("We must be able to load our settings");
let platforms = get_platforms();
let games_to_sync = create_games_to_sync(&mut runtime, &platforms);
Self {
selected_menu: Menues::Import,
settings: Settings::new().expect("We must be able to load our settings"),
settings,
rt: runtime,
games_to_sync: watch::channel(FetcStatus::NeedsFetched).1,
games_to_sync,
ui_images: UiImages::default(),
status_reciever: watch::channel(SyncProgress::NotStarted).1,
epic_manifests: None,
#[cfg(target_family = "unix")]
heroic_games: None,
image_selected_state: ImageSelectState::default(),
backup_state: BackupState::default(),
disconect_state: DiconnectState::default(),
rename_map: get_rename_map(),
current_edit: Option::None
current_edit: Option::None,
platforms,
}
}
}
fn get_rename_map() -> HashMap<u32,String>{
fn get_rename_map() -> HashMap<u32, String> {
try_get_rename_map().unwrap_or_default()
}
fn try_get_rename_map() -> Result<HashMap<u32,String>,Box<dyn Error>>{
fn try_get_rename_map() -> Result<HashMap<u32, String>, Box<dyn Error>> {
let rename_map = get_renames_file();
let file_content = std::fs::read_to_string(rename_map)?;
let deserialized = serde_json::from_str(&file_content)?;
Ok(deserialized)
}
#[derive(PartialEq)]
#[derive(PartialEq, Clone)]
enum Menues {
Import,
Settings,
@@ -97,6 +118,23 @@ impl Default for Menues {
}
}
fn create_games_to_sync(rt: &mut Runtime, platforms: &[Box<dyn GamesPlatform>]) -> GamesToSync {
let mut to_sync = vec![];
for platform in platforms {
if platform.enabled() {
let (tx, rx) = watch::channel(FetcStatus::NeedsFetched);
to_sync.push((platform.name().to_string(), rx));
let platform = platform.clone();
rt.spawn_blocking(move || {
let _ = tx.send(FetcStatus::Fetching);
let games_to_sync = sync::get_platform_shortcuts(platform);
let _ = tx.send(FetcStatus::Fetched(games_to_sync));
});
}
}
to_sync
}
impl App for MyEguiApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut Frame) {
let frame = egui::Frame::default()
@@ -111,6 +149,8 @@ impl App for MyEguiApp {
ui.image(texture, size);
ui.add_space(SECTION_SPACING);
let menu_before = self.selected_menu.clone();
let mut changed = ui
.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games")
.changed();
@@ -138,9 +178,12 @@ impl App for MyEguiApp {
if changed {
self.backup_state.available_backups = None;
}
if changed && self.selected_menu == Menues::Settings {
if changed
&& menu_before == Menues::Settings
&& self.selected_menu == Menues::Import
{
//We reset games here, since user might change settings
self.games_to_sync = watch::channel(FetcStatus::NeedsFetched).1;
self.games_to_sync = create_games_to_sync(&mut self.rt, &self.platforms);
}
});
@@ -153,11 +196,11 @@ impl App for MyEguiApp {
let save_button = ImageButton::new(texture, size * 0.5);
if ui.add(save_button).on_hover_text("Save settings").clicked() {
MyEguiApp::save_settings_to_file(&self.settings.clone());
save_settings(&self.settings, &self.platforms);
}
});
}
if self.games_to_sync.borrow().is_some() {
if self.selected_menu == Menues::Import {
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
.frame(frame)
.show(ctx, |ui| {
@@ -186,14 +229,16 @@ impl App for MyEguiApp {
ui.label(&status_string);
}
}
let all_ready = all_ready(&self.games_to_sync);
let texture = self.get_import_image(ui);
let size = texture.size_vec2();
let image_button = ImageButton::new(texture, size * 0.5);
if ui
.add(image_button)
.on_hover_text("Import your games into steam")
.clicked()
if all_ready
&& ui
.add(image_button)
.on_hover_text("Import your games into steam")
.clicked()
&& !syncing
{
self.run_sync(false);
@@ -293,6 +338,10 @@ fn setup(ctx: &egui::Context) {
}
pub fn run_sync() {
let mut app = MyEguiApp::new();
while !all_ready(&app.games_to_sync) {
println!("Finding games, trying again in 500ms");
std::thread::sleep(Duration::from_secs_f32(0.5));
}
app.run_sync(true);
}