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https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Add support for legendary games
This commit is contained in:
Generated
+6
-2
@@ -837,7 +837,9 @@ dependencies = [
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[[package]]
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name = "steam_shortcuts_util"
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version = "1.0.0"
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version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d8c2fce148525a785a93daaf7b41855fa1a2ba05052bab74f647b56256b2d3a8"
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dependencies = [
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"ascii",
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"crc32fast",
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@@ -847,7 +849,9 @@ dependencies = [
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[[package]]
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name = "steamgriddb_api"
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version = "0.1.3"
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version = "0.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "49989dd0a9cb16bc02ea1939b513e310fcdbc31d52981d8c70bcb86a23b12d5f"
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dependencies = [
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"reqwest",
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"serde",
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+2
-2
@@ -6,8 +6,8 @@ edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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steam_shortcuts_util={version="*", path="C:/src/Rust/steam_shortcuts_util"}
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steamgriddb_api={version="*", path="C:/src/Rust/steamgriddb_api"}
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steam_shortcuts_util="1.1.0"
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steamgriddb_api="0.2,0"
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serde={version="*", features=["derive"]}
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serde_json="*"
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tokio = { version = "1.11.0", features = ["full"] }
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@@ -9,7 +9,6 @@ pub fn get_egs_manifests() -> Result<Vec<ManifestItem>, Box<dyn Error>> {
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let manifest_dir_path = get_manifest_dir_path()?;
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let manifest_dir_result = std::fs::read_dir(&manifest_dir_path);
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if let Err(err) = manifest_dir_result {
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//TODO make a new error type here instead
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println!("Could not find manifest directory: {}", manifest_dir_path);
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return Result::Err(Box::new(err));
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}
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@@ -1,5 +1,5 @@
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use serde::{Deserialize, Serialize};
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use steam_shortcuts_util::{Shortcut, shortcut::ShortcutOwned};
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct ManifestItem {
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@@ -18,3 +18,31 @@ pub struct ManifestItem {
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#[serde(alias = "AppName")]
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pub app_name: String,
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}
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impl From<&ManifestItem> for ShortcutOwned {
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fn from(manifest: &ManifestItem) -> Self {
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let exe = format!(
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"\"{}\\{}\"",
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manifest.install_location, manifest.launch_executable
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);
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let mut start_dir = manifest.install_location.clone();
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if !manifest.install_location.starts_with("\"") {
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start_dir = format!("\"{}\"", manifest.install_location);
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}
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let shortcut = Shortcut::new(
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0,
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manifest.display_name.as_str(),
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exe.as_str(),
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start_dir.as_str(),
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"",
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"",
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"",
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);
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let mut owned_shortcut = shortcut.to_owned();
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owned_shortcut.tags.push("EGS".to_owned());
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owned_shortcut.tags.push("Ready TO Play".to_owned());
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owned_shortcut.tags.push("Installed".to_owned());
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owned_shortcut
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}
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}
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@@ -0,0 +1,14 @@
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use super::legendary_game::LegendaryGame;
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use serde_json::from_str;
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use std::process::Command;
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use std::{error::Error};
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pub fn get_legendary_games() -> Result<Vec<LegendaryGame>, Box<dyn Error>> {
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let legendary_command = Command::new("legendary")
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.arg("list-installed")
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.arg("--json")
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.output()?;
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let json = String::from_utf8_lossy(&legendary_command.stdout);
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let legendary_ouput = from_str(&json)?;
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Ok(legendary_ouput)
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}
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@@ -0,0 +1,38 @@
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use serde::{Deserialize, Serialize};
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use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct LegendaryGame {
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pub app_name: String,
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pub can_run_offline: bool,
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pub title: String,
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pub is_dlc: bool,
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pub install_path: String,
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pub executable: String,
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}
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impl From<&LegendaryGame> for ShortcutOwned {
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fn from(game: &LegendaryGame) -> Self {
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let exe = format!("\"{}\\{}\"", game.install_path, game.executable);
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let launch = format!("legendary launch {}", game.app_name);
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let mut start_dir = game.install_path.clone();
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if !game.install_path.starts_with("\"") {
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start_dir = format!("\"{}\"", game.install_path);
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}
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let shortcut = Shortcut::new(
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0,
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game.title.as_str(),
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launch.as_str(),
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start_dir.as_str(),
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exe.as_str(),
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"",
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"",
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);
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let mut owned_shortcut = shortcut.to_owned();
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owned_shortcut.tags.push("Legendary".to_owned());
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owned_shortcut.tags.push("Ready TO Play".to_owned());
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owned_shortcut.tags.push("Installed".to_owned());
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owned_shortcut
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}
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}
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@@ -0,0 +1,5 @@
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mod legendary_game;
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mod get_legendary_games;
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pub use get_legendary_games::*;
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pub use legendary_game::*;
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+69
-44
@@ -8,6 +8,8 @@ use std::{
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};
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mod cached_search;
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mod egs;
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mod legendary;
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use crate::legendary::get_legendary_games;
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use egs::{get_egs_manifests, ManifestItem};
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use std::error::Error;
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use steam_shortcuts_util::{
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@@ -22,14 +24,10 @@ pub struct ShortcutInfo {
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pub shortcuts: Vec<ShortcutOwned>,
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}
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fn get_shortcuts_for_user(user: &SteamUsersInfo) -> ShortcutInfo {
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let mut shortcuts = vec![];
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let mut new_path = user.shortcut_path.clone();
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if let Some(shortcut_path) = &user.shortcut_path {
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// std::fs::remove_file(path)
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//TODO remove unwrap
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let content = std::fs::read(shortcut_path).unwrap();
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shortcuts = parse_shortcuts(content.as_slice())
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.unwrap()
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@@ -60,27 +58,74 @@ fn get_shortcuts_for_user(user: &SteamUsersInfo) -> ShortcutInfo {
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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if !Path::new("auth_key.txt").exists() {
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println!("File auth_key.txt not found, the file has been created, please get a key from https://www.steamgriddb.com/ and copy it into auth_key.txt");
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File::create(Path::new("auth_key.txt"))?;
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return Ok(());
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}
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let auth_key = std::fs::read_to_string("auth_key.txt")?;
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if auth_key.trim().is_empty() {
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println!("File auth_key.txt is empty please get an API key from https://www.steamgriddb.com/ and paste it into auth_key.txt");
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return Ok(());
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}
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let client = steamgriddb_api::Client::new(auth_key);
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let mut search = CachedSearch::new(&client);
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let egs_manifests = get_egs_manifests()?;
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let egs_shortcuts: Vec<ShortcutOwned> =
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egs_manifests.iter().map(manifest_to_shortcut).collect();
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println!("Found {} installed EGS Games", egs_manifests.len());
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#[cfg(target_os = "windows")]
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let egs_shortcuts = {
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let egs_manifests = match get_egs_manifests() {
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Ok(manifests) => manifests,
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Err(e) => {
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println!("Error getting manifests: {}", e);
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vec![]
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}
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};
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let egs_shortcuts: Vec<ShortcutOwned> = egs_manifests.iter().map(|f| f.into()).collect();
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println!("Found {} installed EGS Games", egs_manifests.len());
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egs_shortcuts
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};
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#[cfg(target_os = "linux")]
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let legendary_shortcuts = {
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let legendary_games = match get_legendary_games() {
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Ok(games) => games,
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Err(e) => {
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println!("Error getting legendary games: {}", e);
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vec![]
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}
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};
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let legendary_shortcuts: Vec<ShortcutOwned> =
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legendary_games.iter().map(|f| f.into()).collect();
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println!(
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"Found {} installed Legendary Games",
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legendary_shortcuts.len()
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);
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legendary_shortcuts
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};
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let userinfo_shortcuts = get_shortcuts_paths()?;
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println!("Found {} user(s)", userinfo_shortcuts.len());
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for user in userinfo_shortcuts.iter() {
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let shortcut_info = get_shortcuts_for_user(user);
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#[cfg(target_os = "windows")]
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let new_user_shortcuts: Vec<&ShortcutOwned> = shortcut_info
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.shortcuts
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.iter()
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.filter(|user_shortcut| !user_shortcut.tags.contains(&"EGS".to_owned()))
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.chain(egs_shortcuts.iter())
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.collect();
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#[cfg(target_os = "linux")]
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let new_user_shortcuts: Vec<&ShortcutOwned> = shortcut_info
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.shortcuts
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.iter()
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.filter(|user_shortcut| !user_shortcut.tags.contains(&"Legendary".to_owned()))
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.chain(legendary_shortcuts.iter())
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.collect();
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let shortcuts = new_user_shortcuts.iter().map(|f| f.borrow()).collect();
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@@ -104,14 +149,12 @@ async fn main() -> Result<(), Box<dyn Error>> {
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let mut search_results = HashMap::new();
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for s in shortcuts_to_search_for {
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println!("Searching for {}", s.app_name);
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let search = search.search(s.app_id,s.app_name).await?;
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let search = search.search(s.app_id, s.app_name).await?;
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if let Some(search) = search {
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search_results.insert(s.app_id, search);
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}
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}
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let types = vec![ImageType::Logo, ImageType::Hero, ImageType::Grid];
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for image_type in types {
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let mut images_needed = shortcuts
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@@ -180,7 +223,6 @@ impl ImageType {
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}
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}
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fn get_users_images(user: &SteamUsersInfo) -> Result<Vec<String>, Box<dyn Error>> {
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let grid_folder = Path::new(user.steam_user_data_folder.as_str()).join("config/grid");
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std::fs::create_dir_all(&grid_folder)?;
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@@ -192,32 +234,6 @@ fn get_users_images(user: &SteamUsersInfo) -> Result<Vec<String>, Box<dyn Error>
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Ok(file_names)
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}
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fn manifest_to_shortcut(manifest: &ManifestItem) -> ShortcutOwned {
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let exe = format!(
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"\"{}\\{}\"",
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manifest.install_location, manifest.launch_executable
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);
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let mut start_dir = manifest.install_location.clone();
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if !manifest.install_location.starts_with("\"") {
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start_dir = format!("\"{}\"", manifest.install_location);
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}
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let shortcut = Shortcut::new(
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0,
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manifest.display_name.as_str(),
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exe.as_str(),
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start_dir.as_str(),
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"",
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"",
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"",
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);
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let mut owned_shortcut = shortcut.to_owned();
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owned_shortcut.tags.push("EGS".to_owned());
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owned_shortcut.tags.push("Ready TO Play".to_owned());
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owned_shortcut.tags.push("Installed".to_owned());
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owned_shortcut
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}
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#[derive(Debug)]
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struct SteamFolderNotFound {
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location_tried: String,
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@@ -267,12 +283,21 @@ struct SteamUsersInfo {
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/// Get the paths to the steam users shortcuts (one for each user)
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fn get_shortcuts_paths() -> Result<Vec<SteamUsersInfo>, Box<dyn Error>> {
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let key = "PROGRAMFILES(X86)";
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let program_files = env::var(key)?;
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let path_string = format!(
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"{program_files}//Steam//userdata//",
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program_files = program_files
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);
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#[cfg(target_os = "windows")]
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let path_string = {
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let key = "PROGRAMFILES(X86)";
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let program_files = env::var(key)?;
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format!(
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"{program_files}//Steam//userdata//",
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program_files = program_files
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)
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};
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#[cfg(target_os = "linux")]
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let path_string = {
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let home = std::env::var("HOME")?;
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format!("{}/.steam/steam/userdata/", home)
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};
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let user_data_path = Path::new(path_string.as_str());
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if !user_data_path.exists() {
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return Result::Err(Box::new(SteamFolderNotFound {
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