mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Refactor ui and sync into mods
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@@ -0,0 +1,2 @@
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mod sync;
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pub use sync::run_sync;
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@@ -0,0 +1,130 @@
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use steam_shortcuts_util::{Shortcut, shortcut::ShortcutOwned, shortcuts_to_bytes};
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use crate::{
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egs::EpicPlatform,
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legendary::LegendaryPlatform,
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platform::Platform,
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settings::Settings,
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steam::{get_shortcuts_for_user, get_shortcuts_paths, get_users_images},
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};
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use std::error::Error;
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use std::{fs::File, io::Write, path::Path};
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use crate::{
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gog::GogPlatform,
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itch::ItchPlatform,
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origin::OriginPlatform,
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steamgriddb::{download_images, CachedSearch},
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};
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pub async fn run_sync(settings: &Settings) -> Result<(), Box<dyn Error>> {
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let userinfo_shortcuts = get_shortcuts_paths(&settings.steam)?;
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println!("Found {} user(s)", userinfo_shortcuts.len());
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for user in userinfo_shortcuts.iter() {
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let start_time = std::time::Instant::now();
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let shortcut_info = get_shortcuts_for_user(user);
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let mut new_user_shortcuts: Vec<ShortcutOwned> = shortcut_info.shortcuts;
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update_platform_shortcuts(
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&EpicPlatform::new(settings.epic_games.clone()),
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&LegendaryPlatform::new(settings.legendary.clone()),
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&ItchPlatform::new(settings.itch.clone()),
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&OriginPlatform {
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settings: settings.origin.clone(),
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},
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&GogPlatform {
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settings: settings.gog.clone(),
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},
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&mut new_user_shortcuts,
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);
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let shortcuts = new_user_shortcuts.iter().map(|f| f.borrow()).collect();
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save_shortcuts(&shortcuts, Path::new(&shortcut_info.path));
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let duration = start_time.elapsed();
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println!("Finished synchronizing games in: {:?}", duration);
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if settings.steamgrid_db.enabled {
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let auth_key = &settings.steamgrid_db.auth_key;
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if let Some(auth_key) = auth_key {
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let start_time = std::time::Instant::now();
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println!("Checking for game images");
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let client = steamgriddb_api::Client::new(auth_key);
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let mut search = CachedSearch::new(&client);
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let known_images = get_users_images(user).unwrap();
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download_images(
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known_images,
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user.steam_user_data_folder.as_str(),
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shortcuts,
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&mut search,
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&client,
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)
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.await?;
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search.save();
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let duration = start_time.elapsed();
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println!("Finished getting images in: {:?}", duration);
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} else {
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println!("Steamgrid DB Auth Key not found, please add one as described here: https://github.com/PhilipK/steam_shortcuts_sync#configuration");
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}
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}
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}
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Ok(())
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}
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fn save_shortcuts(shortcuts: &Vec<Shortcut>, path: &Path) {
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let new_content = shortcuts_to_bytes(shortcuts);
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let mut file = File::create(path).unwrap();
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file.write_all(new_content.as_slice()).unwrap();
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}
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fn update_platform_shortcuts<P, T, E>(platform: &P, current_shortcuts: &mut Vec<ShortcutOwned>)
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where
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P: Platform<T, E>,
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E: std::fmt::Debug + std::fmt::Display,
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T: Into<ShortcutOwned>,
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{
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if platform.enabled() {
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let shortcuts_to_add_result = platform.get_shortcuts();
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match shortcuts_to_add_result {
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Ok(shortcuts_to_add) => {
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println!(
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"Found {} game(s) for platform {}",
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shortcuts_to_add.len(),
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platform.name()
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);
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current_shortcuts.retain(|f| !f.tags.contains(&platform.name().to_owned()));
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for shortcut in shortcuts_to_add {
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let shortcut_owned: ShortcutOwned = shortcut.into();
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current_shortcuts.push(shortcut_owned);
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}
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}
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Err(err) => {
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eprintln!("Error getting shortcuts from platform: {}", platform.name());
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eprintln!("{}", err);
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}
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}
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}
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}
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