Move out steam related functions from main

This commit is contained in:
Philip Kristoffersen
2021-09-25 09:18:08 +02:00
parent 9493262076
commit e449bd31e4
3 changed files with 170 additions and 147 deletions
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mod utils;
pub use utils::*;
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use std::error::Error;
use std::{
collections::HashMap,
env::{self},
fmt,
fs::File,
io::Write,
ops::Deref,
path::Path,
};
use steam_shortcuts_util::{
parse_shortcuts, shortcut::ShortcutOwned, shortcuts_to_bytes, Shortcut,
};
pub fn get_shortcuts_for_user(user: &SteamUsersInfo) -> ShortcutInfo {
let mut shortcuts = vec![];
let mut new_path = user.shortcut_path.clone();
if let Some(shortcut_path) = &user.shortcut_path {
let content = std::fs::read(shortcut_path).unwrap();
shortcuts = parse_shortcuts(content.as_slice())
.unwrap()
.iter()
.map(|s| s.to_owned())
.collect();
println!(
"Found {} shortcuts , for user: {}",
shortcuts.len(),
user.steam_user_data_folder
);
} else {
println!(
"Did not find a shortcut file for user {}, createing a new",
user.steam_user_data_folder
);
std::fs::create_dir_all(format!("{}/{}", user.steam_user_data_folder, "config")).unwrap();
new_path = Some(format!(
"{}/{}",
user.steam_user_data_folder, "config/shortcuts.vdf"
));
}
ShortcutInfo {
shortcuts,
path: new_path.unwrap(),
}
}
pub struct ShortcutInfo {
pub path: String,
pub shortcuts: Vec<ShortcutOwned>,
}
pub struct SteamUsersInfo {
pub steam_user_data_folder: String,
pub shortcut_path: Option<String>,
}
/// Get the paths to the steam users shortcuts (one for each user)
pub fn get_shortcuts_paths() -> Result<Vec<SteamUsersInfo>, Box<dyn Error>> {
#[cfg(target_os = "windows")]
let path_string = {
let key = "PROGRAMFILES(X86)";
let program_files = env::var(key)?;
format!(
"{program_files}//Steam//userdata//",
program_files = program_files
)
};
#[cfg(target_os = "linux")]
let path_string = {
let home = std::env::var("HOME")?;
format!("{}/.steam/steam/userdata/", home)
};
let user_data_path = Path::new(path_string.as_str());
if !user_data_path.exists() {
return Result::Err(Box::new(SteamFolderNotFound {
location_tried: path_string,
}));
}
let user_folders = std::fs::read_dir(&user_data_path)?;
let users_info = user_folders
.filter_map(|f| f.ok())
.map(|folder| {
let folder_path = folder.path();
let folder_str = folder_path
.to_str()
.expect("We just checked that this was there");
let path = format!("{}//config//shortcuts.vdf", folder_str);
let shortcuts_path = Path::new(path.as_str());
let mut shortcuts_path_op = None;
if shortcuts_path.exists() {
shortcuts_path_op = Some(shortcuts_path.to_str().unwrap().to_string());
}
SteamUsersInfo {
steam_user_data_folder: folder_str.to_string(),
shortcut_path: shortcuts_path_op,
}
})
.collect();
Ok(users_info)
}
#[derive(Debug)]
struct SteamFolderNotFound {
location_tried: String,
}
impl fmt::Display for SteamFolderNotFound {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Could not find steam user data at location: {} Please specify it in the configuration",
self.location_tried
)
}
}
impl Error for SteamFolderNotFound {
fn description(&self) -> &str {
self.location_tried.as_str()
}
}
#[derive(Debug)]
struct SteamUsersDataEmpty {
location_tried: String,
}
impl fmt::Display for SteamUsersDataEmpty {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Steam users data folder is empty: {} Please specify it in the configuration",
self.location_tried
)
}
}
impl Error for SteamUsersDataEmpty {
fn description(&self) -> &str {
self.location_tried.as_str()
}
}
pub fn get_users_images(user: &SteamUsersInfo) -> Result<Vec<String>, Box<dyn Error>> {
let grid_folder = Path::new(user.steam_user_data_folder.as_str()).join("config/grid");
std::fs::create_dir_all(&grid_folder)?;
let user_folders = std::fs::read_dir(&grid_folder)?;
let file_names = user_folders
.filter_map(|image| image.ok())
.map(|image| image.file_name().into_string().unwrap())
.collect();
Ok(file_names)
}