mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Update dependencies (#282)
This commit is contained in:
@@ -90,8 +90,8 @@ impl AmazonPlatform {
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let mut statement =
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connection.prepare("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")?;
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while let State::Row = statement.next().unwrap() {
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let id = statement.read::<String>(0);
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let title = statement.read::<String>(1);
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let id = statement.read::<String,usize>(0);
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let title = statement.read::<String,usize>(1);
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if let (Ok(id), Ok(title)) = (id, title) {
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result.push(AmazonGame {
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title,
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@@ -330,10 +330,13 @@ fn serialize_collection_value<S: AsRef<str>>(name: S, game_ids: &[usize]) -> Str
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}
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fn name_to_key<S: AsRef<str>>(name: S) -> String {
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let config = base64::Config::new(base64::CharacterSet::Standard, false);
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let base64 = base64::encode_config(name.as_ref(), config);
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let key = format!("{}-{}", BOILR_TAG, base64);
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key
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let base64 = base64::encode(name.as_ref());
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let base64_no_end = if base64.ends_with("==") {
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&base64[..base64.len() - 2]
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} else {
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&base64
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};
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format!("{}-{}", BOILR_TAG, base64_no_end)
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}
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fn parse_steam_collections<S: AsRef<str>>(
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@@ -348,7 +348,7 @@ impl MyEguiApp {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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egui::TextureOptions::LINEAR,
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);
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*state.value_mut() =
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TextureState::Loaded(handle);
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@@ -750,7 +750,7 @@ impl MyEguiApp {
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if let Ok(image) = image {
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let texture = ui
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.ctx()
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.load_texture(&key, image, egui::TextureFilter::Linear);
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.load_texture(&key, image, egui::TextureOptions::LINEAR);
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state
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.image_handles
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.insert(key, TextureState::Loaded(texture));
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@@ -791,7 +791,7 @@ fn load_image_grids(user: &SteamUsersInfo, state: &mut ImageSelectState, ui: &mu
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if let Ok(image) = image {
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let texture = ui
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.ctx()
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.load_texture(&key, image, egui::TextureFilter::Linear);
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.load_texture(&key, image, egui::TextureOptions::LINEAR);
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state
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.image_handles
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.insert(key, TextureState::Loaded(texture));
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+4
-3
@@ -273,6 +273,7 @@ fn create_style(style: &mut egui::Style) {
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style.spacing.item_spacing = egui::vec2(15.0, 15.0);
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style.visuals.button_frame = false;
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style.visuals.dark_mode = true;
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style.visuals.panel_fill = BACKGROUND_COLOR;
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style.visuals.override_text_color = Some(TEXT_COLOR);
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style.visuals.widgets.noninteractive.rounding = Rounding {
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ne: 0.0,
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@@ -307,7 +308,7 @@ impl MyEguiApp {
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ui.ctx().load_texture(
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"import_image",
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get_import_image(),
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egui::TextureFilter::Linear,
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egui::TextureOptions::LINEAR,
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)
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})
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}
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@@ -316,7 +317,7 @@ impl MyEguiApp {
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self.ui_images.save_button.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx()
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.load_texture("save_image", get_save_image(), egui::TextureFilter::Linear)
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.load_texture("save_image", get_save_image(), egui::TextureOptions::LINEAR)
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})
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}
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@@ -324,7 +325,7 @@ impl MyEguiApp {
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self.ui_images.logo_32.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx()
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.load_texture("logo32", get_logo(), egui::TextureFilter::Linear)
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.load_texture("logo32", get_logo(), egui::TextureOptions::LINEAR)
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})
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}
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}
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