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https://github.com/djibux/BoilR.git
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Update dependencies (#282)
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@@ -348,7 +348,7 @@ impl MyEguiApp {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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egui::TextureOptions::LINEAR,
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);
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*state.value_mut() =
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TextureState::Loaded(handle);
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@@ -750,7 +750,7 @@ impl MyEguiApp {
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if let Ok(image) = image {
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let texture = ui
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.ctx()
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.load_texture(&key, image, egui::TextureFilter::Linear);
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.load_texture(&key, image, egui::TextureOptions::LINEAR);
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state
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.image_handles
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.insert(key, TextureState::Loaded(texture));
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@@ -791,7 +791,7 @@ fn load_image_grids(user: &SteamUsersInfo, state: &mut ImageSelectState, ui: &mu
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if let Ok(image) = image {
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let texture = ui
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.ctx()
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.load_texture(&key, image, egui::TextureFilter::Linear);
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.load_texture(&key, image, egui::TextureOptions::LINEAR);
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state
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.image_handles
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.insert(key, TextureState::Loaded(texture));
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