UI image selection (#97)

This commit is contained in:
Philip Kristoffersen
2022-04-23 20:33:16 +02:00
committed by GitHub
parent 91782b74eb
commit e77f2b5f31
49 changed files with 1368 additions and 801 deletions
+4 -15
View File
@@ -1,25 +1,14 @@
use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
#[derive(Debug, Clone)]
pub struct AmazonGame{
pub title : String,
pub id : String
pub struct AmazonGame {
pub title: String,
pub id: String,
}
impl From<AmazonGame> for ShortcutOwned {
fn from(game: AmazonGame) -> Self {
let launch = format!("amazon-games://play/{}", game.id);
Shortcut::new(
"0",
game.title.as_str(),
launch.as_str(),
"",
"",
"",
"",
)
.to_owned()
Shortcut::new("0", game.title.as_str(), launch.as_str(), "", "", "", "").to_owned()
}
}
+31 -22
View File
@@ -1,23 +1,25 @@
use std::{error::Error, path::{PathBuf, Path}};
use std::{
error::Error,
path::{Path, PathBuf},
};
use sqlite::State;
use crate::platform::Platform;
use super::{AmazonSettings, AmazonGame};
use super::{AmazonGame, AmazonSettings};
pub struct AmazonPlatform{
pub settings:AmazonSettings
pub struct AmazonPlatform {
pub settings: AmazonSettings,
}
impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform{
impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform {
#[cfg(windows)]
fn enabled(&self) -> bool {
fn enabled(&self) -> bool {
self.settings.enabled
}
#[cfg(target_family="unix")]
#[cfg(target_family = "unix")]
fn enabled(&self) -> bool {
false
}
@@ -27,14 +29,16 @@ impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform{
}
fn get_shortcuts(&self) -> Result<Vec<AmazonGame>, Box<dyn Error>> {
let sqllite_path = get_sqlite_path().expect("This should enver get called if settings are invalid");
let sqllite_path =
get_sqlite_path().expect("This should enver get called if settings are invalid");
let mut result = vec![];
let connection = sqlite::open(sqllite_path)?;
let mut statement = connection.prepare("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")?;
let mut statement =
connection.prepare("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")?;
while let State::Row = statement.next().unwrap() {
let id = statement.read::<String>(0);
let title = statement.read::<String>(1);
if let (Ok(id),Ok(title)) = (id,title){
if let (Ok(id), Ok(title)) = (id, title) {
result.push(AmazonGame { title, id });
}
}
@@ -43,15 +47,16 @@ impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform{
fn settings_valid(&self) -> crate::platform::SettingsValidity {
let path = get_sqlite_path();
if path.is_some(){
if path.is_some() {
crate::platform::SettingsValidity::Valid
}else{
crate::platform::SettingsValidity::Invalid { reason: format!("Could not find Amazon Games installation")}
} else {
crate::platform::SettingsValidity::Invalid {
reason: "Could not find Amazon Games installation".to_string(),
}
}
}
#[cfg(target_family ="unix")]
#[cfg(target_family = "unix")]
fn create_symlinks(&self) -> bool {
false
}
@@ -61,17 +66,21 @@ impl Platform<AmazonGame, Box<dyn Error>> for AmazonPlatform{
}
}
fn get_sqlite_path() -> Option<PathBuf> {
match std::env::var("LOCALAPPDATA") {
Ok(localdata) => {
let path = Path::new(&localdata).join("Amazon Games").join("Data").join("Games").join("Sql").join("GameInstallInfo.sqlite");
Ok(localdata) => {
let path = Path::new(&localdata)
.join("Amazon Games")
.join("Data")
.join("Games")
.join("Sql")
.join("GameInstallInfo.sqlite");
if path.exists() {
Some(path)
}else{
} else {
None
}
}
Err(_e) => None,
}
}
}
+3 -3
View File
@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct AmazonSettings{
pub enabled:bool
}
pub struct AmazonSettings {
pub enabled: bool,
}
+1 -1
View File
@@ -5,4 +5,4 @@ pub mod amazon_game;
pub use amazon_game::*;
pub mod amazon_settings;
pub use amazon_settings::*;
pub use amazon_settings::*;
+3 -1
View File
@@ -11,7 +11,9 @@ pub struct EpicPlatform {
impl EpicPlatform {
pub fn new(settings: &EpicGamesLauncherSettings) -> Self {
EpicPlatform { settings: settings.clone() }
EpicPlatform {
settings: settings.clone(),
}
}
}
+20 -9
View File
@@ -40,12 +40,24 @@ pub(crate) fn get_egs_manifests(
.filter_map(|dir| dir.ok())
.filter_map(get_manifest_item)
.filter(is_game_installed)
.filter(is_game_launchable);
let mut manifests : Vec<ManifestItem> = manifests.collect();
manifests.sort_by_key(|m| format!("{}-{}-{}",m.install_location,m.launch_executable,m.is_managed));
manifests.dedup_by_key(|m| format!("{}-{}-{}",m.install_location,m.launch_executable,m.is_managed));
for mut manifest in &mut manifests{
if settings.safe_launch.contains(&manifest.display_name) || settings.safe_launch.contains(&manifest.get_key()){
.filter(is_game_launchable);
let mut manifests: Vec<ManifestItem> = manifests.collect();
manifests.sort_by_key(|m| {
format!(
"{}-{}-{}",
m.install_location, m.launch_executable, m.is_managed
)
});
manifests.dedup_by_key(|m| {
format!(
"{}-{}-{}",
m.install_location, m.launch_executable, m.is_managed
)
});
for mut manifest in &mut manifests {
if settings.safe_launch.contains(&manifest.display_name)
|| settings.safe_launch.contains(&manifest.get_key())
{
manifest.safe_launch = true;
}
}
@@ -58,7 +70,6 @@ pub(crate) fn get_egs_manifests(
}
}
fn get_manifest_dir_path(
settings: &EpicGamesLauncherSettings,
) -> Result<String, EpicGamesManifestsError> {
@@ -113,7 +124,7 @@ fn location_from_registry() -> Option<PathBuf> {
if let Ok(path_string) = path_string {
let path = Path::new(&path_string).join("Manifests");
if path.exists() {
return Some(path.to_path_buf());
return Some(path);
}
}
}
@@ -132,7 +143,7 @@ fn guess_default_location() -> PathBuf {
.join("EpicGamesLauncher")
.join("Data")
.join("Manifests");
path.to_path_buf()
path
}
fn is_game_installed(manifest: &ManifestItem) -> bool {
+4 -4
View File
@@ -100,7 +100,7 @@ impl ManifestItem {
)
}
pub fn get_key(&self) -> String{
pub fn get_key(&self) -> String {
format!(
"{}-{}-{}",
self.catalog_namespace, self.catalog_item_id, self.app_name
@@ -108,7 +108,7 @@ impl ManifestItem {
}
fn needs_launcher(&self) -> bool {
if self.safe_launch{
if self.safe_launch {
return true;
}
match (&self.is_managed, &self.expected_dlc) {
@@ -157,7 +157,7 @@ mod tests {
let mut manifest: ManifestItem = serde_json::from_str(json).unwrap();
manifest.is_managed = false;
manifest.expected_dlc = None;
let shortcut: ShortcutOwned = manifest.clone().into();
let shortcut: ShortcutOwned = manifest.into();
#[cfg(target_os = "windows")]
assert_eq!(shortcut.exe, "C:\\Games\\MarvelGOTG\\retail/gotg.exe");
@@ -172,7 +172,7 @@ mod tests {
let json = include_str!("example_item.json");
let mut manifest: ManifestItem = serde_json::from_str(json).unwrap();
manifest.is_managed = false;
let shortcut: ShortcutOwned = manifest.clone().into();
let shortcut: ShortcutOwned = manifest.into();
let expected ="com.epicgames.launcher://apps/2a09fb19b47f46dfb11ebd382f132a8f%3A88f4bb0bb06e4962a2042d5e20fb6ace%3A63a665088eb1480298f1e57943b225d8?action=launch&silent=true";
let actual = shortcut.exe;
+1 -1
View File
@@ -8,5 +8,5 @@ pub struct EpicGamesLauncherSettings {
#[cfg(target_family = "unix")]
pub create_symlinks: bool,
pub safe_launch : Vec<String>
pub safe_launch: Vec<String>,
}
+4 -5
View File
@@ -24,7 +24,6 @@ pub(crate) struct PlayTask {
#[serde(alias = "workingDir")]
pub working_dir: Option<String>,
pub arguments: Option<String>,
}
#[derive(Clone)]
@@ -48,13 +47,13 @@ impl From<GogShortcut> for ShortcutOwned {
exe.to_str().unwrap_or("").to_string()
};
let mut exe_string = exe.to_string_lossy().to_string();
if exe_string.contains(" ") && !exe_string.starts_with("\""){
exe_string = format!("\"{}\"",exe_string);
if exe_string.contains(' ') && !exe_string.starts_with('\"') {
exe_string = format!("\"{}\"", exe_string);
}
let mut working_dir_string = gogs.working_dir;
if working_dir_string.contains(" ") && !working_dir_string.starts_with("\""){
working_dir_string = format!("\"{}\"",working_dir_string);
if working_dir_string.contains(' ') && !working_dir_string.starts_with('\"') {
working_dir_string = format!("\"{}\"", working_dir_string);
}
let shortcut = Shortcut::new(
+21 -18
View File
@@ -12,12 +12,13 @@ pub struct GogPlatform {
pub settings: GogSettings,
}
pub fn get_shortcuts_from_config(wine_c_drive : Option<String>, config_path: PathBuf) -> Result<Vec<GogShortcut>, GogErrors> {
pub fn get_shortcuts_from_config(
_wine_c_drive: Option<String>,
config_path: PathBuf,
) -> Result<Vec<GogShortcut>, GogErrors> {
let install_locations = get_install_locations(config_path)?;
#[cfg(target_family = "unix")]
let install_locations = if let Some(wine_c_drive) = &wine_c_drive {
let install_locations = if let Some(wine_c_drive) = &_wine_c_drive {
fix_paths(wine_c_drive, install_locations)
} else {
install_locations
@@ -44,14 +45,13 @@ pub fn get_shortcuts_from_config(wine_c_drive : Option<String>, config_path: Pat
pub fn get_shortcuts_from_game_folders(game_folders: Vec<PathBuf>) -> Vec<GogShortcut> {
let games = get_games_from_game_folders(game_folders);
let shortcuts = get_shortcuts_from_games(games);
shortcuts
get_shortcuts_from_games(games)
}
fn get_shortcuts_from_games(games: Vec<(GogGame, PathBuf)>) -> Vec<GogShortcut> {
let mut shortcuts = vec![];
for (game, game_folder) in games {
if let Some(folder_path) = game_folder.to_str() {
if let Some(tasks) = &game.play_tasks {
if let Some(primary_task) = tasks.iter().find(|t| {
@@ -68,19 +68,23 @@ fn get_shortcuts_from_games(games: Vec<(GogGame, PathBuf)>) -> Vec<GogShortcut>
Some(working_dir) => game_folder
.join(working_dir)
.to_str()
.unwrap_or_else(|| folder_path.as_str())
.unwrap_or(folder_path.as_str())
.to_string(),
None => folder_path.to_string(),
};
#[cfg(target_family = "unix")]
let working_dir = working_dir.replace("\\", "/");
let working_dir = working_dir.replace('\\', "/");
let full_path_string = full_path.to_string();
#[cfg(target_family = "unix")]
let full_path_string = full_path_string.replace("\\", "/");
let arguments = primary_task.arguments.as_ref().unwrap_or(&"".to_string()).clone();
let full_path_string = full_path_string.replace('\\', "/");
let arguments = primary_task
.arguments
.as_ref()
.unwrap_or(&"".to_string())
.clone();
let shortcut = GogShortcut {
name: game.name,
game_folder: folder_path,
@@ -133,7 +137,6 @@ fn get_games_from_game_folders(game_folders: Vec<PathBuf>) -> Vec<(GogGame, Path
games
}
impl Platform<GogShortcut, GogErrors> for GogPlatform {
fn enabled(&self) -> bool {
self.settings.enabled
@@ -162,7 +165,7 @@ impl Platform<GogShortcut, GogErrors> for GogPlatform {
if !config_path.exists() {
return Err(GogErrors::ConfigFileNotFound { path: config_path });
}
get_shortcuts_from_config(self.settings.wine_c_drive.clone(),config_path)
get_shortcuts_from_config(self.settings.wine_c_drive.clone(), config_path)
}
fn settings_valid(&self) -> crate::platform::SettingsValidity {
@@ -177,10 +180,10 @@ impl Platform<GogShortcut, GogErrors> for GogPlatform {
}
fn needs_proton(&self, _input: &GogShortcut) -> bool {
#[cfg(target_family = "unix")]
return true;
#[cfg(target_os = "windows")]
return false;
#[cfg(target_family = "unix")]
return true;
#[cfg(target_os = "windows")]
return false;
}
}
@@ -191,7 +194,7 @@ fn fix_paths(wine_c_drive: &str, paths: Vec<String>) -> Vec<String> {
.flat_map(|path| {
if let Some(stripped) = path.strip_prefix("C:\\") {
let path_buf = Path::new(wine_c_drive).join(stripped);
path_buf.to_str().map(|s| s.to_string().replace("\\", "/"))
path_buf.to_str().map(|s| s.to_string().replace('\\', "/"))
} else {
None
}
+1 -1
View File
@@ -3,6 +3,6 @@ mod gog_game;
mod gog_platform;
mod gog_settings;
pub use gog_game::GogShortcut;
pub use gog_platform::*;
pub use gog_settings::*;
pub use gog_game::GogShortcut;
+9 -9
View File
@@ -13,23 +13,23 @@ pub struct HeroicGame {
pub launch_parameters: String,
}
impl HeroicGame{
pub fn is_installed(&self) -> bool{
Path::new(&self.install_path).join(&self.executable).exists()
impl HeroicGame {
pub fn is_installed(&self) -> bool {
Path::new(&self.install_path)
.join(&self.executable)
.exists()
}
}
impl From<HeroicGame> for ShortcutOwned {
fn from(game: HeroicGame) -> Self {
let target_path = Path::new(&game.install_path).join(game.executable);
#[cfg(target_family = "unix")]
let mut target = target_path.to_string_lossy().to_string();
#[cfg(target_family = "unix")]
{
if !target.starts_with("\"") && !target.ends_with("\"") {
if !target.starts_with('\"') && !target.ends_with('\"') {
target = format!("\"{}\"", target);
}
}
@@ -38,12 +38,12 @@ impl From<HeroicGame> for ShortcutOwned {
let mut install_path = game.install_path.to_string();
#[cfg(target_family = "unix")]
{
if !install_path.starts_with("\"") && !install_path.ends_with("\"") {
if !install_path.starts_with('\"') && !install_path.ends_with('\"') {
install_path = format!("\"{}\"", install_path);
}
}
#[cfg(target_os = "windows")]
let install_path = game.install_path.to_string();
let install_path = game.install_path.to_string();
#[cfg(target_os = "windows")]
let target = target_path.to_string_lossy().to_string();
+5 -7
View File
@@ -1,22 +1,20 @@
use steam_shortcuts_util::shortcut::ShortcutOwned;
use crate::gog::GogShortcut;
use super::HeroicGame;
use crate::gog::GogShortcut;
#[derive(Clone)]
pub enum HeroicGameType{
pub enum HeroicGameType {
Epic(HeroicGame),
//The bool is if it is windows (true) or not (false)
Gog(GogShortcut,bool)
Gog(GogShortcut, bool),
}
impl From<HeroicGameType> for ShortcutOwned {
fn from(heroic_game_type: HeroicGameType) -> Self {
match heroic_game_type{
match heroic_game_type {
HeroicGameType::Epic(epic) => epic.into(),
HeroicGameType::Gog(gog,_) => gog.into(),
HeroicGameType::Gog(gog, _) => gog.into(),
}
}
}
+8 -8
View File
@@ -1,7 +1,7 @@
use serde::{Deserialize};
use serde::Deserialize;
use super::{HeroicGame, HeroicGameType, HeroicSettings};
use crate::gog::{ get_shortcuts_from_game_folders};
use crate::gog::get_shortcuts_from_game_folders;
use crate::platform::{Platform, SettingsValidity};
use std::collections::HashMap;
use std::error::Error;
@@ -48,7 +48,7 @@ fn get_gog_installed_location(install_mode: &InstallationMode) -> PathBuf {
InstallationMode::UserBin => {
Path::new(&home_dir).join(".config/heroic/gog_store/installed.json")
}
}
}
}
fn get_shortcuts_from_install_mode(
@@ -68,7 +68,7 @@ fn get_shortcuts_from_location<P: AsRef<Path>>(path: P) -> Result<Vec<HeroicGame
games.push(game.clone());
}
Ok(games)
}else{
} else {
Ok(vec![])
}
}
@@ -109,7 +109,7 @@ impl Platform<HeroicGameType, Box<dyn Error>> for HeroicPlatform {
}
fn needs_proton(&self, input: &HeroicGameType) -> bool {
match input{
match input {
HeroicGameType::Epic(_) => true,
HeroicGameType::Gog(_, is_windows) => *is_windows,
}
@@ -150,7 +150,7 @@ fn get_gog_games(
})
.filter_map(|config_path| std::fs::read_to_string(config_path).ok())
.filter_map(|config_string| serde_json::from_str::<HeroicGogConfig>(&config_string).ok())
.flat_map(|config| config.installed)
.flat_map(|config| config.installed)
.collect();
let mut is_windows_map = HashMap::new();
@@ -170,9 +170,9 @@ fn get_gog_games(
}
})
.collect();
let shortcuts = get_shortcuts_from_game_folders(game_folders);
let shortcuts = get_shortcuts_from_game_folders(game_folders);
let mut gog_shortcuts = vec![];
for shortcut in shortcuts {
for shortcut in shortcuts {
let is_windows = is_windows_map.get(&shortcut.game_id).unwrap_or(&false);
gog_shortcuts.push(HeroicGameType::Gog(shortcut, *is_windows));
}
+2 -2
View File
@@ -1,9 +1,9 @@
mod heroic_game;
mod heroic_game_type;
mod heroic_platform;
mod settings;
mod heroic_game_type;
pub use heroic_game::*;
pub use heroic_game_type::*;
pub use heroic_platform::*;
pub use settings::*;
pub use heroic_game_type::*;
+16 -16
View File
@@ -4,8 +4,7 @@ use nom::{
IResult,
};
use serde::{Deserialize};
use serde::Deserialize;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub(crate) struct DbPaths {
@@ -14,31 +13,31 @@ pub(crate) struct DbPaths {
}
#[derive(Deserialize, Debug, Clone)]
struct Candidate{
pub path:String,
struct Candidate {
pub path: String,
}
pub(crate) fn parse_butler_db<'a>(content: &'a [u8]) -> nom::IResult<&[u8], Vec<DbPaths>> {
pub(crate) fn parse_butler_db(content: &[u8]) -> nom::IResult<&[u8], Vec<DbPaths>> {
many0(parse_path)(content)
}
fn parse_path<'a>(i: &'a [u8]) -> nom::IResult<&[u8], DbPaths> {
fn parse_path(i: &[u8]) -> nom::IResult<&[u8], DbPaths> {
let prefix = "{\"basePath\":\"";
let suffix = "\",\"totalSize\"";
let (i, _taken) = take_until(prefix)(i)?;
let (i, _taken) = tag(prefix)(i)?;
let (i, base_path) = take_until(suffix)(i)?;
let base_path = String::from_utf8_lossy(base_path).to_string();
let prefix = "\"candidates\":[";
let suffix = "]}";
let (i, _taken) = take_until(prefix)(i)?;
let (i, _taken) = tag(prefix)(i)?;
let (i, candidates_json) = take_until(suffix)(i)?;
let candidates_json = format!("[{}]",String::from_utf8_lossy(candidates_json).to_string());
let candidates_json = format!("[{}]", String::from_utf8_lossy(candidates_json));
let candidates = serde_json::from_str::<Vec<Candidate>>(&candidates_json);
match candidates{
match candidates {
Ok(candidates) => {
return IResult::Ok((
i,
@@ -47,17 +46,17 @@ fn parse_path<'a>(i: &'a [u8]) -> nom::IResult<&[u8], DbPaths> {
paths: candidates.iter().map(|c| c.path.clone()).collect(),
},
))
},
}
Err(_err) => {
//we found a basepath, but no executables
return IResult::Ok((
IResult::Ok((
i,
DbPaths {
base_path,
paths: vec![],
},
))
},
}
}
}
@@ -105,12 +104,13 @@ mod tests {
let (_r, paths) = result.unwrap();
assert_eq!(paths.len(), 94);
assert_eq!(paths[0].base_path, "/home/deck/.config/itch/apps/risetoruins");
assert_eq!(
paths[0].base_path,
"/home/deck/.config/itch/apps/risetoruins"
);
assert_eq!(paths[0].paths[0], "Core.jar");
//The parser finds douplicates
//The parser finds douplicates
assert_eq!(paths[0], paths[1]);
assert_eq!(paths[1], paths[2]);
}
}
+4 -4
View File
@@ -71,13 +71,13 @@ impl Platform<ItchGame, ItchErrors> for ItchPlatform {
}
#[cfg(target_os = "windows")]
fn needs_proton(&self, _input: &ItchGame) -> bool {
return false;
false
}
#[cfg(target_family = "unix")]
fn needs_proton(&self, input: &ItchGame) -> bool {
fn needs_proton(&self, input: &ItchGame) -> bool {
//We can only really guess here
return input.executable.ends_with("exe");
input.executable.ends_with("exe")
}
}
+2 -2
View File
@@ -28,7 +28,7 @@ impl Platform<LegendaryGame, Box<dyn Error>> for LegendaryPlatform {
.settings
.executable
.clone()
.unwrap_or("legendary".to_string());
.unwrap_or_else(|| "legendary".to_string());
let legendary = legendary_string.as_str();
execute_legendary_command(legendary)
}
@@ -49,7 +49,7 @@ impl Platform<LegendaryGame, Box<dyn Error>> for LegendaryPlatform {
}
fn needs_proton(&self, _input: &LegendaryGame) -> bool {
return false;
false
}
}
+8 -8
View File
@@ -1,16 +1,16 @@
use super::lutris_game::LutrisGame;
pub fn parse_lutris_games<'a>(input: &'a str) -> Vec<LutrisGame> {
pub fn parse_lutris_games(input: &str) -> Vec<LutrisGame> {
input
.split("\n")
.split('\n')
.into_iter()
.filter(|s| !s.is_empty())
.filter_map(parse_line)
.collect()
}
fn parse_line<'a>(input: &'a str) -> Option<LutrisGame> {
let mut sections = input.split("|");
fn parse_line(input: &str) -> Option<LutrisGame> {
let mut sections = input.split('|');
if sections.clone().count() < 4 {
return None;
}
@@ -20,10 +20,10 @@ fn parse_line<'a>(input: &'a str) -> Option<LutrisGame> {
let platform = sections.next().unwrap().trim();
Some(LutrisGame {
id:id.to_string(),
index:index.to_string(),
name:name.to_string(),
platform:platform.to_string(),
id: id.to_string(),
index: index.to_string(),
name: name.to_string(),
platform: platform.to_string(),
})
}
+1 -1
View File
@@ -18,7 +18,7 @@ impl From<LutrisGame> for ShortcutOwned {
"",
"",
"",
&options.as_str(),
options.as_str(),
)
.to_owned()
}
+1 -1
View File
@@ -53,6 +53,6 @@ impl Platform<LutrisGame, Box<dyn Error>> for LutrisPlatform {
}
fn needs_proton(&self, _input: &LutrisGame) -> bool {
return false;
false
}
}
+3 -3
View File
@@ -1,7 +1,7 @@
use serde::{Serialize,Deserialize};
use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize,Clone)]
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct LutrisSettings {
pub enabled: bool,
pub executable: Option<String>,
}
}
+4 -4
View File
@@ -1,3 +1,4 @@
mod amazon;
mod egs;
mod gog;
mod heroic;
@@ -10,9 +11,8 @@ mod settings;
mod steam;
mod steamgriddb;
mod sync;
mod uplay;
mod ui;
mod amazon;
mod uplay;
use std::error::Error;
fn main() -> Result<(), Box<dyn Error>> {
@@ -20,7 +20,7 @@ fn main() -> Result<(), Box<dyn Error>> {
if args.len() > 1 && args.nth(1).unwrap_or_default() == "--no-ui" {
ui::run_sync();
Ok(())
}else{
} else {
ui::run_ui()
}
}
}
+19 -23
View File
@@ -6,34 +6,30 @@ use steam_shortcuts_util::{shortcut::ShortcutOwned, Shortcut};
pub struct OriginGame {
pub id: String,
pub title: String,
pub origin_location : Option<PathBuf>,
pub origin_location: Option<PathBuf>,
}
impl From<OriginGame> for ShortcutOwned {
fn from(game: OriginGame) -> Self {
let launch = format!("\"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"", game.id);
let mut owned_shortcut = if let Some(origin_location) = game.origin_location{
let origin_location = format!("\"{}\"",origin_location.to_string_lossy());
let launch = format!(
"\"origin2://game/launch?offerIds={}&autoDownload=1&authCode=&cmdParams=\"",
game.id
);
let mut owned_shortcut = if let Some(origin_location) = game.origin_location {
let origin_location = format!("\"{}\"", origin_location.to_string_lossy());
Shortcut::new(
"0",
game.title.as_str(),
&origin_location,
"",
"",
"",
launch.as_str()
).to_owned()
}else{
Shortcut::new(
"0",
game.title.as_str(),
launch.as_str(),
"",
"",
"",
""
).to_owned()
"0",
game.title.as_str(),
&origin_location,
"",
"",
"",
launch.as_str(),
)
.to_owned()
} else {
Shortcut::new("0", game.title.as_str(), launch.as_str(), "", "", "", "").to_owned()
};
owned_shortcut.tags.push("Origin".to_owned());
owned_shortcut.tags.push("Ready TO Play".to_owned());
+37 -46
View File
@@ -27,22 +27,21 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
}
fn get_shortcuts(&self) -> Result<Vec<OriginGame>, OriginErrors> {
let origin_folders = get_default_locations();
if origin_folders.local_content_path.is_none(){
return Err(OriginErrors::PathNotFound { path: "Default path".to_string() });
let origin_folders = get_default_locations();
if origin_folders.local_content_path.is_none() {
return Err(OriginErrors::PathNotFound {
path: "Default path".to_string(),
});
}
let origin_folder = origin_folders.local_content_path.unwrap();
let origin_exe = origin_folders.exe_path;
let game_folders =
origin_folder
.join("LocalContent")
.read_dir()
.map_err(|e| OriginErrors::CouldNotReadGameDir {
path: origin_folder.join("LocalContent"),
error: format!("{:?}", e),
})?;
let game_folders = origin_folder.join("LocalContent").read_dir().map_err(|e| {
OriginErrors::CouldNotReadGameDir {
path: origin_folder.join("LocalContent"),
error: format!("{:?}", e),
}
})?;
let games = game_folders
.filter_map(|folder| folder.ok())
.filter_map(|game_folder| {
@@ -57,7 +56,7 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
id.map(|id| OriginGame {
id,
title: game_title,
origin_location:origin_exe.clone()
origin_location: origin_exe.clone(),
})
});
Ok(games.collect())
@@ -79,12 +78,11 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
#[cfg(target_family = "unix")]
{
//TODO Update this when origin gets support on linux
return true;
true
}
}
}
fn get_folder_mfst_file_content(game_folder_path: &Path) -> Option<String> {
let game_folder_files = game_folder_path.read_dir();
if let Ok(game_folder_files) = game_folder_files {
@@ -114,47 +112,44 @@ fn parse_id_from_file(i: &str) -> nom::IResult<&str, &str> {
take_until("&")(i)
}
#[derive(Default)]
struct OriginPathData{
struct OriginPathData {
//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/Program Files (x86)/Origin/Origin.exe
exe_path:Option<PathBuf>,
exe_path: Option<PathBuf>,
//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/ProgramData/Origin/LocalContent
local_content_path:Option<PathBuf>
local_content_path: Option<PathBuf>,
}
#[cfg(target_family = "unix")]
fn get_default_locations() -> OriginPathData {
fn get_default_locations() -> OriginPathData {
let mut res = OriginPathData::default();
if let Ok(home) = std::env::var("HOME"){
if let Ok(home) = std::env::var("HOME") {
let compat_folder_path = Path::new(&home)
.join(".steam")
.join("steam")
.join("steamapps")
.join("compatdata");
.join(".steam")
.join("steam")
.join("steamapps")
.join("compatdata");
if let Ok(compat_folder) = std::fs::read_dir(&compat_folder_path){
for game_folder in compat_folder {
if let Ok(dir) = game_folder{
let origin_exe_path= dir.path()
if let Ok(compat_folder) = std::fs::read_dir(&compat_folder_path) {
for dir in compat_folder.flatten() {
let origin_exe_path = dir
.path()
.join("pfx")
.join("drive_c")
.join("Program Files (x86)")
.join("Origin")
.join("Origin.exe");
let origin_local_content= dir.path()
let origin_local_content = dir
.path()
.join("pfx")
.join("drive_c")
.join("ProgramData")
.join("Origin");
if origin_exe_path.exists() && origin_local_content.exists(){
res.exe_path = Some(origin_exe_path);
res.local_content_path = Some(origin_local_content);
}
if origin_exe_path.exists() && origin_local_content.exists() {
res.exe_path = Some(origin_exe_path);
res.local_content_path = Some(origin_local_content);
}
}
}
@@ -162,20 +157,16 @@ struct OriginPathData{
res
}
#[cfg(target_os = "windows")]
fn get_default_locations() -> OriginPathData {
let mut res = OriginPathData::default();
let key = "PROGRAMDATA";
let program_data = std::env::var(key);
if let Ok(program_data) =program_data {
let origin_folder = Path::new(&program_data)
.join("Origin");
if origin_folder.exists(){
res.local_content_path = Some(origin_folder.to_owned());
if let Ok(program_data) = program_data {
let origin_folder = Path::new(&program_data).join("Origin");
if origin_folder.exists() {
res.local_content_path = Some(origin_folder);
}
}
res
+1 -1
View File
@@ -1,4 +1,4 @@
use steam_shortcuts_util::shortcut::ShortcutOwned;
use steam_shortcuts_util::shortcut::ShortcutOwned;
pub trait Platform<T, E>
where
+4 -3
View File
@@ -1,7 +1,8 @@
use crate::{
egs::EpicGamesLauncherSettings, gog::GogSettings, itch::ItchSettings,
legendary::LegendarySettings, lutris::settings::LutrisSettings, origin::OriginSettings,
steam::SteamSettings, steamgriddb::SteamGridDbSettings, uplay::UplaySettings, heroic::HeroicSettings, amazon::AmazonSettings,
amazon::AmazonSettings, egs::EpicGamesLauncherSettings, gog::GogSettings,
heroic::HeroicSettings, itch::ItchSettings, legendary::LegendarySettings,
lutris::settings::LutrisSettings, origin::OriginSettings, steam::SteamSettings,
steamgriddb::SteamGridDbSettings, uplay::UplaySettings,
};
use config::{Config, ConfigError, Environment, File};
+22 -20
View File
@@ -42,7 +42,7 @@ struct ActualSteamCollection {
}
impl ActualSteamCollection {
fn new<B: AsRef<str>>(name: B, ids: &Vec<usize>) -> Self {
fn new<B: AsRef<str>>(name: B, ids: &[usize]) -> Self {
let name = name.as_ref();
let key = format!("user-collections.{}", name_to_key(name));
let value = serialize_collection_value(name, ids);
@@ -80,13 +80,13 @@ impl ValueCollection {
fn new<S: AsRef<str>>(name: S, game_ids: &[usize]) -> Self {
let name = name.as_ref();
let id = name_to_key(name);
let value = ValueCollection {
ValueCollection {
id,
name: name.to_string(),
added: game_ids.to_vec(),
removed: vec![],
};
value
}
}
}
@@ -106,7 +106,7 @@ pub struct Collection {
pub fn write_collections<S: AsRef<str>>(
steam_user_id: S,
collections_to_add: &Vec<Collection>,
collections_to_add: &[Collection],
) -> Result<(), Box<dyn Error>> {
let steam_user_id = steam_user_id.as_ref();
let new_collections: Vec<(String, SteamCollection)> = collections_to_add
@@ -134,7 +134,7 @@ pub fn write_collections<S: AsRef<str>>(
let boilr_keys: Vec<String> = vdf_collections
.keys()
.filter(|k| k.contains(BOILR_TAG))
.map(|k| k.clone())
.cloned()
.collect();
for key in boilr_keys {
vdf_collections.remove(&key);
@@ -142,12 +142,12 @@ pub fn write_collections<S: AsRef<str>>(
let new_vdfs = collections_to_add.iter().map(|collection| {
let key = name_to_key(&collection.name);
let vd_collection = VdfCollection {
VdfCollection {
id: key,
added: collection.game_ids.clone(),
removed: vec![],
};
vd_collection
}
});
for new_vdf in new_vdfs {
vdf_collections.insert(new_vdf.id.clone(), new_vdf.clone());
@@ -181,11 +181,11 @@ fn get_vdf_path<S: AsRef<str>>(steamid: S) -> Option<PathBuf> {
.join("config")
.join("localconfig.vdf");
if path.exists() {
return Some(path.to_path_buf());
return Some(path);
}
return None;
None
}
Err(_e) => return None,
Err(_e) => None,
}
}
@@ -200,7 +200,7 @@ fn get_vdf_path<S: AsRef<str>>(steamid: S) -> Option<PathBuf> {
.join("config")
.join("localconfig.vdf");
if path.exists() {
Some(path.to_path_buf())
Some(path)
} else {
None
}
@@ -220,10 +220,12 @@ fn save_category<S: AsRef<str>>(
Ok(())
}
type CollectionCategories = HashMap<String, Vec<(String, SteamCollection)>>;
fn get_categories<S: AsRef<str>>(
steamid: S,
db: &mut DB,
) -> Result<HashMap<String, Vec<(String, SteamCollection)>>, Box<dyn Error>> {
) -> Result<CollectionCategories, Box<dyn Error>> {
let namespace_keys = get_namespace_keys(steamid, db);
let mut db_iter = db.new_iter()?;
let mut res = HashMap::new();
@@ -295,11 +297,11 @@ fn get_level_db_location() -> Option<PathBuf> {
.join("Local Storage")
.join("leveldb");
if path.exists() {
return Some(path.to_path_buf());
return Some(path);
}
return None;
None
}
Err(_e) => return None,
Err(_e) => None,
}
}
@@ -314,7 +316,7 @@ fn get_level_db_location() -> Option<PathBuf> {
.join("leveldb");
if path.exists() {
Some(path)
}else{
} else {
None
}
}
@@ -324,7 +326,7 @@ fn get_level_db_location() -> Option<PathBuf> {
fn serialize_collection_value<S: AsRef<str>>(name: S, game_ids: &[usize]) -> String {
let value = ValueCollection::new(name, game_ids);
serde_json::to_string(&value).expect("Should be able to serialize known type")
serde_json::to_string(&value).expect("Should be able to serialize known type")
}
fn name_to_key<S: AsRef<str>>(name: S) -> String {
@@ -339,7 +341,7 @@ fn parse_steam_collections<S: AsRef<str>>(
) -> Result<Vec<(String, SteamCollection)>, Box<dyn Error>> {
let input = input.as_ref();
let input = input.strip_prefix('\u{1}').unwrap_or(input);
let res = serde_json::from_str::<Vec<(String, SteamCollection)>>(&input)?;
let res = serde_json::from_str::<Vec<(String, SteamCollection)>>(input)?;
Ok(res)
}
+5 -6
View File
@@ -1,12 +1,11 @@
mod settings;
mod utils;
mod collections;
mod proton_vdf_util;
mod restarter;
mod settings;
mod utils;
pub use settings::SteamSettings;
pub use utils::*;
pub use collections::*;
pub use proton_vdf_util::*;
pub use restarter::*;
pub use restarter::*;
pub use settings::SteamSettings;
pub use utils::*;
+8 -13
View File
@@ -2,19 +2,16 @@ use std::path::Path;
use nom::FindSubstring;
pub fn setup_proton_games<B: AsRef<str>>(games: &[B]){
if let Ok(home) = std::env::var("HOME"){
pub fn setup_proton_games<B: AsRef<str>>(games: &[B]) {
if let Ok(home) = std::env::var("HOME") {
let config_file = Path::new(&home).join(".local/share/Steam/config/config.vdf");
if config_file.exists(){
if let Ok(config_content) = std::fs::read_to_string(&config_file){
if config_file.exists() {
if let Ok(config_content) = std::fs::read_to_string(&config_file) {
let new_string = enable_proton_games(config_content, games);
std::fs::write(config_file, new_string).unwrap();
}
}
}
}
fn enable_proton_games<S: AsRef<str>, B: AsRef<str>>(vdf_content: S, games: &[B]) -> String {
@@ -44,7 +41,6 @@ fn enable_proton_games<S: AsRef<str>, B: AsRef<str>>(vdf_content: S, games: &[B]
let res = res.replace("\"X\"", &format!("\"{}\"", game_id.as_ref()));
let res = res.replace('=', &base_indent_string);
res.replace('+', &field_indent_string)
});
let mut new_section = section_str.to_string();
for game_string in games_strings_to_add {
@@ -116,22 +112,21 @@ mod tests {
let expected = include_str!("../testdata/vdf/compatmappingsection.vdf");
assert_eq!(expected, actual);
assert_eq!(4, base_indentation);
}
#[test]
pub fn enable_proton_test() {
let input = include_str!("../testdata/vdf/testconfig.vdf");
let output = enable_proton_games(input, &vec!["42", "43", "44"]);
let output = enable_proton_games(input, &["42", "43", "44"]);
let expected = include_str!("../testdata/vdf/testconfig_expected.vdf");
assert_eq!(expected,output );
assert_eq!(expected, output);
}
#[test]
pub fn enable_proton_test_empty() {
let input = include_str!("../testdata/vdf/testconfig.vdf");
let output = enable_proton_games(input, &vec!["2719403116"]);
let output = enable_proton_games(input, &["2719403116"]);
let expected = include_str!("../testdata/vdf/testconfig.vdf");
assert_eq!(expected,output );
assert_eq!(expected, output);
}
}
+7 -7
View File
@@ -1,4 +1,4 @@
use std::{path::Path, process::Command, thread::sleep, time::Duration};
use std::{process::Command, thread::sleep, time::Duration};
use sysinfo::{ProcessExt, System, SystemExt};
@@ -7,9 +7,9 @@ pub fn ensure_steam_stopped() {
let steam_name = "steam.exe";
#[cfg(target_family = "unix")]
let steam_name = "steam";
let s = System::new_all();
let processes = s.processes_by_name(&steam_name);
let processes = s.processes_by_name(steam_name);
for process in processes {
let mut s = System::new();
process.kill_with(sysinfo::Signal::Quit);
@@ -26,13 +26,13 @@ pub fn ensure_steam_stopped() {
pub fn ensure_steam_started(settings: &super::SteamSettings) {
let steam_name = "steam.exe";
let s = System::new_all();
let mut processes = s.processes_by_name(&steam_name);
let mut processes = s.processes_by_name(steam_name);
if processes.next().is_none() {
//no steam, we need to start it
println!("Starting steam");
let folder = super::get_steam_path(settings);
if let Ok(folder) = folder {
let path = Path::new(&folder).join(steam_name);
let path = std::path::Path::new(&folder).join(steam_name);
let mut command = Command::new(&path);
if let Err(e) = command.spawn() {
println!("Failed to start steam: {:?}", e);
@@ -45,7 +45,7 @@ pub fn ensure_steam_started(settings: &super::SteamSettings) {
pub fn ensure_steam_started(_settings: &super::SteamSettings) {
let steam_name = "steam";
let s = System::new_all();
let mut processes = s.processes_by_name(&steam_name);
let mut processes = s.processes_by_name(steam_name);
if processes.next().is_none() {
//no steam, we need to start it
println!("Starting steam");
@@ -54,4 +54,4 @@ pub fn ensure_steam_started(_settings: &super::SteamSettings) {
println!("Failed to start steam: {:?}", e);
};
}
}
}
+6 -8
View File
@@ -43,10 +43,11 @@ pub struct ShortcutInfo {
pub shortcuts: Vec<ShortcutOwned>,
}
#[derive(Default, PartialEq, Clone)]
pub struct SteamUsersInfo {
pub steam_user_data_folder: String,
pub shortcut_path: Option<String>,
pub user_id : String,
pub user_id: String,
}
/// Get the paths to the steam users shortcuts (one for each user)
@@ -89,14 +90,14 @@ pub fn get_shortcuts_paths(
return SteamUsersInfo {
steam_user_data_folder: folder_string,
shortcut_path: Some(shortcuts_path.to_str().unwrap().to_string()),
user_id
user_id,
};
} else {
return SteamUsersInfo {
SteamUsersInfo {
steam_user_data_folder: folder_string,
shortcut_path: None,
user_id
};
user_id,
}
}
})
.collect();
@@ -203,6 +204,3 @@ pub fn get_users_images(user: &SteamUsersInfo) -> Result<Vec<String>, Box<dyn Er
.collect();
Ok(file_names)
}
+7
View File
@@ -20,6 +20,13 @@ impl<'a> CachedSearch<'a> {
save_search_map(&self.search_map);
}
pub fn set_cache<S>(&mut self, app_id: u32, name:S, new_grid_id:usize)
where
S: Into<String>{
self.search_map.insert(app_id,(name.into(),new_grid_id));
self.save();
}
pub async fn search<S>(
&self,
app_id: u32,
+37 -33
View File
@@ -5,9 +5,9 @@ use std::{collections::HashMap, path::Path};
use futures::{stream, StreamExt};
use serde::{Deserialize, Serialize};
use tokio::sync::watch::Sender;
use std::error::Error;
use steamgriddb_api::query_parameters::{GridDimentions, Nsfw}; // 0.3.1
use steamgriddb_api::query_parameters::{GridDimentions, Nsfw};
use tokio::sync::watch::Sender; // 0.3.1
use steam_shortcuts_util::shortcut::ShortcutOwned;
use steamgriddb_api::Client;
@@ -25,7 +25,7 @@ pub async fn download_images_for_users<'b>(
settings: &Settings,
users: &[SteamUsersInfo],
download_animated: bool,
sender:&mut Option<Sender<SyncProgress>>
sender: &mut Option<Sender<SyncProgress>>,
) {
let auth_key = &settings.steamgrid_db.auth_key;
if let Some(auth_key) = auth_key {
@@ -35,7 +35,7 @@ pub async fn download_images_for_users<'b>(
let search = CachedSearch::new(&client);
let search = &search;
let client = &client;
if let Some(sender) = sender{
if let Some(sender) = sender {
let _ = sender.send(SyncProgress::FindingImages);
}
let to_downloads = stream::iter(users)
@@ -62,7 +62,7 @@ pub async fn download_images_for_users<'b>(
let to_downloads = to_downloads.iter().flatten().collect::<Vec<&ToDownload>>();
let total = to_downloads.len();
if !to_downloads.is_empty() {
if let Some(sender) = sender{
if let Some(sender) = sender {
let _ = sender.send(SyncProgress::DownloadingImages { to_download: total });
}
search.save();
@@ -82,7 +82,7 @@ pub async fn download_images_for_users<'b>(
}
} else {
println!("Steamgrid DB Auth Key not found, please add one as described here: https://github.com/PhilipK/steam_shortcuts_sync#configuration");
}
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
@@ -183,7 +183,7 @@ async fn search_for_images_to_download(
let shortcuts: Vec<&ShortcutOwned> = images_needed.collect();
if let ImageType::Icon = image_type {
for (index,image_id) in image_ids.iter().enumerate() {
for (index, image_id) in image_ids.iter().enumerate() {
let shortcut = shortcuts[index];
if let Some(url) = get_steam_icon_url(*image_id).await {
let path = grid_folder.join(image_type.file_name(shortcut.app_id));
@@ -196,9 +196,9 @@ async fn search_for_images_to_download(
}
}
} else {
for image_ids in image_ids.chunks(99){
for image_ids in image_ids.chunks(99) {
let image_search_result =
get_images_for_ids(client, &image_ids, &image_type, download_animated).await;
get_images_for_ids(client, image_ids, &image_type, download_animated).await;
match image_search_result {
Ok(images) => {
let images = images
@@ -239,21 +239,26 @@ async fn get_images_for_ids(
image_ids: &[usize],
image_type: &ImageType,
download_animated: bool,
) -> Result<
Vec<steamgriddb_api::response::SteamGridDbResult<steamgriddb_api::images::Image>>,
String,
> {
use steamgriddb_api::query_parameters::AnimtionType;
use steamgriddb_api::query_parameters::QueryType::*;
) -> Result<Vec<steamgriddb_api::response::SteamGridDbResult<steamgriddb_api::images::Image>>, String>
{
let query_type = get_query_type(download_animated, image_type);
let image_search_result = client.get_images_for_ids(image_ids, &query_type).await;
image_search_result.map_err(|e| format!("Image search failed {:?}", e))
}
const BIG_PICTURE_DIMS : [GridDimentions;2] = [GridDimentions::D920x430, GridDimentions::D460x215];
pub fn get_query_type(download_animated: bool, image_type: &ImageType) -> steamgriddb_api::QueryType {
let anymation_type = if download_animated {
Some(&[AnimtionType::Animated][..])
Some(&[steamgriddb_api::query_parameters::AnimtionType::Animated][..])
} else {
None
};
let big_picture_dims = [GridDimentions::D920x430, GridDimentions::D460x215];
use steamgriddb_api::query_parameters::GridQueryParameters;
let big_picture_parameters = GridQueryParameters {
dimentions: Some(&big_picture_dims),
dimentions: Some(&BIG_PICTURE_DIMS),
types: anymation_type,
nsfw: Some(&Nsfw::False),
..Default::default()
@@ -275,19 +280,15 @@ async fn get_images_for_ids(
nsfw: Some(&Nsfw::False),
..Default::default()
};
let query_type = match image_type {
ImageType::Hero => Hero(Some(hero_parameters)),
ImageType::BigPicture => Grid(Some(big_picture_parameters)),
ImageType::Grid => Grid(Some(grid_parameters)),
ImageType::WideGrid => Grid(Some(big_picture_parameters)),
ImageType::Logo => Logo(Some(logo_parameters)),
ImageType::Hero => steamgriddb_api::QueryType::Hero(Some(hero_parameters)),
ImageType::BigPicture => steamgriddb_api::QueryType::Grid(Some(big_picture_parameters)),
ImageType::Grid => steamgriddb_api::QueryType::Grid(Some(grid_parameters)),
ImageType::WideGrid => steamgriddb_api::QueryType::Grid(Some(big_picture_parameters)),
ImageType::Logo => steamgriddb_api::QueryType::Logo(Some(logo_parameters)),
_ => panic!("Unsupported image type"),
};
let image_search_result = client.get_images_for_ids(image_ids, &query_type).await;
image_search_result.map_err(|e| format!("Image search failed {:?}",e))
query_type
}
async fn get_steam_image_url(game_id: usize, image_type: &ImageType) -> Option<String> {
@@ -345,7 +346,7 @@ fn icon_url(steam_app_id: &str, icon_id: &str) -> String {
)
}
async fn download_to_download(to_download: &ToDownload) -> Result<(), Box<dyn Error>> {
pub async fn download_to_download(to_download: &ToDownload) -> Result<(), Box<dyn Error>> {
println!(
"Downloading {:?} for {} to {:?}",
to_download.image_type, to_download.app_name, to_download.path
@@ -360,8 +361,11 @@ async fn download_to_download(to_download: &ToDownload) -> Result<(), Box<dyn Er
}
pub struct ToDownload {
path: PathBuf,
url: String,
app_name: String,
image_type: ImageType,
pub path: PathBuf,
pub url: String,
pub app_name: String,
pub image_type: ImageType,
}
unsafe impl Send for ToDownload {
}
+45 -13
View File
@@ -1,14 +1,33 @@
#[derive(Debug, Clone, Copy)]
#[derive(Debug, Clone, Copy,PartialEq)]
pub enum ImageType {
Hero,
Grid,
WideGrid,
Logo,
BigPicture,
Icon
Icon,
}
pub const ALL_TYPES : [ImageType;6] =
[ImageType::Hero,ImageType::Grid,ImageType::WideGrid,ImageType::Logo,ImageType::BigPicture,ImageType::Icon];
impl ImageType {
pub fn all() -> &'static [ImageType;6]{
&ALL_TYPES
}
pub fn name(&self) -> &str{
match self {
ImageType::Hero => "Hero",
ImageType::Grid => "Grid",
ImageType::WideGrid => "Wide Grid",
ImageType::Logo => "Logo",
ImageType::BigPicture => "Big Picture",
ImageType::Icon => "Icon",
}
}
pub fn file_name(&self, app_id: u32) -> String {
match self {
ImageType::Hero => format!("{}_hero.png", app_id),
@@ -20,18 +39,31 @@ impl ImageType {
}
}
pub fn steam_url<S:AsRef<str>>(&self,steam_app_id:S,mtime:u64) -> String{
pub fn steam_url<S: AsRef<str>>(&self, steam_app_id: S, mtime: u64) -> String {
let steam_app_id = steam_app_id.as_ref();
match self{
ImageType::Hero => format!("https://cdn.cloudflare.steamstatic.com/steam/apps/{}/library_hero.jpg?t={}",steam_app_id,mtime),
ImageType::Grid => format!("https://cdn.cloudflare.steamstatic.com/steam/apps/{}/library_600x900_2x.jpg?t={}",steam_app_id,mtime),
ImageType::WideGrid => format!("https://cdn.cloudflare.steamstatic.com/steam/apps/{}/header.jpg?t={}",steam_app_id,mtime),
ImageType::Logo => format!("https://cdn.cloudflare.steamstatic.com/steam/apps/{}/logo.png?t={}",steam_app_id,mtime),
ImageType::BigPicture => format!("https://cdn.cloudflare.steamstatic.com/steam/apps/{}/header.jpg?t={}",steam_app_id,mtime),
match self {
ImageType::Hero => format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{}/library_hero.jpg?t={}",
steam_app_id, mtime
),
ImageType::Grid => format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{}/library_600x900_2x.jpg?t={}",
steam_app_id, mtime
),
ImageType::WideGrid => format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{}/header.jpg?t={}",
steam_app_id, mtime
),
ImageType::Logo => format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{}/logo.png?t={}",
steam_app_id, mtime
),
ImageType::BigPicture => format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{}/header.jpg?t={}",
steam_app_id, mtime
),
// This should not happen
_ => "".to_string()
}
_ => "".to_string(),
}
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize,Clone)]
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct SteamGridDbSettings {
pub enabled: bool,
pub auth_key: Option<String>,
+2 -2
View File
@@ -2,8 +2,8 @@
mod symlinks;
mod synchronization;
pub use synchronization::run_sync;
pub use synchronization::download_images;
pub use synchronization::get_platform_shortcuts;
pub use synchronization::run_sync;
pub use synchronization::SyncProgress;
pub use synchronization::SyncProgress;
+1 -1
View File
@@ -43,7 +43,7 @@ pub fn create_sym_links(shortcut: &ShortcutOwned) -> ShortcutOwned {
);
let mut new_shortcut = new_shortcut.to_owned();
new_shortcut.tags = shortcut.tags.clone();
new_shortcut.dev_kit_game_id = shortcut.dev_kit_game_id.clone();
new_shortcut.dev_kit_game_id = shortcut.dev_kit_game_id.clone();
new_shortcut
}
_ => {
+36 -29
View File
@@ -12,7 +12,7 @@ use crate::{
Collection, ShortcutInfo, SteamUsersInfo,
},
steamgriddb::{download_images_for_users, ImageType},
uplay::Uplay,
uplay::Uplay,
};
#[cfg(target_family = "unix")]
@@ -25,27 +25,24 @@ use std::{fs::File, io::Write, path::Path};
const BOILR_TAG: &str = "boilr";
pub enum SyncProgress{
pub enum SyncProgress {
NotStarted,
Starting,
FoundGames{
games_found:usize
},
FoundGames { games_found: usize },
FindingImages,
DownloadingImages{
to_download:usize,
},
Done
DownloadingImages { to_download: usize },
Done,
}
pub fn run_sync(settings: &Settings, sender: &mut Option<Sender<SyncProgress>>) -> Result<Vec<SteamUsersInfo>, String> {
if let Some(sender) = &sender{
pub fn run_sync(
settings: &Settings,
sender: &mut Option<Sender<SyncProgress>>,
) -> Result<Vec<SteamUsersInfo>, String> {
if let Some(sender) = &sender {
let _ = sender.send(SyncProgress::Starting);
}
let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)
.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
let platform_shortcuts = get_platform_shortcuts(settings);
let all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
@@ -53,8 +50,10 @@ pub fn run_sync(settings: &Settings, sender: &mut Option<Sender<SyncProgress>>)
.flat_map(|s| s.1.clone())
.filter(|s| !settings.blacklisted_games.contains(&s.app_id))
.collect();
if let Some(sender) = &sender{
let _ = sender.send(SyncProgress::FoundGames { games_found: all_shortcuts.len() });
if let Some(sender) = &sender {
let _ = sender.send(SyncProgress::FoundGames {
games_found: all_shortcuts.len(),
});
}
for shortcut in &all_shortcuts {
println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
@@ -91,33 +90,36 @@ pub fn run_sync(settings: &Settings, sender: &mut Option<Sender<SyncProgress>>)
let duration = start_time.elapsed();
println!("Finished synchronizing games in: {:?}", duration);
}
}
Ok(userinfo_shortcuts)
}
pub async fn download_images(settings: &Settings, userinfo_shortcuts: &Vec<SteamUsersInfo>,sender: &mut Option<Sender<SyncProgress>>) {
pub async fn download_images(
settings: &Settings,
userinfo_shortcuts: &[SteamUsersInfo],
sender: &mut Option<Sender<SyncProgress>>,
) {
if settings.steamgrid_db.enabled {
if settings.steamgrid_db.prefer_animated {
println!("downloading animated images");
download_images_for_users(settings, userinfo_shortcuts, true,sender).await;
download_images_for_users(settings, userinfo_shortcuts, true, sender).await;
}
download_images_for_users(settings, userinfo_shortcuts, false,sender).await;
download_images_for_users(settings, userinfo_shortcuts, false, sender).await;
}
}
trait IsBoilRShortcut{
fn is_boilr_tag(&self) -> bool;
trait IsBoilRShortcut {
fn is_boilr_tag(&self) -> bool;
}
impl IsBoilRShortcut for ShortcutOwned{
impl IsBoilRShortcut for ShortcutOwned {
fn is_boilr_tag(&self) -> bool {
let boilr_tag = BOILR_TAG.to_string();
self.tags.contains(&boilr_tag) || self.dev_kit_game_id.starts_with(&boilr_tag)
}
}
fn remove_old_shortcuts(shortcut_info: &mut ShortcutInfo) {
shortcut_info
.shortcuts
@@ -138,15 +140,20 @@ fn fix_shortcut_icons(
ImageType::Icon
};
for shortcut in shortcuts {
if shortcut.is_boilr_tag(){
let replace_icon = shortcut.icon.trim().eq("") || !Path::new(shortcut.icon.trim()).exists() || shortcut.icon.eq(&shortcut.exe);
for shortcut in shortcuts {
if shortcut.is_boilr_tag() {
let replace_icon = shortcut.icon.trim().eq("")
|| !Path::new(shortcut.icon.trim()).exists()
|| shortcut.icon.eq(&shortcut.exe);
if replace_icon {
let app_id = steam_shortcuts_util::app_id_generator::calculate_app_id(
&shortcut.exe,
&shortcut.app_name,
);
shortcut.icon = image_folder.join(image_type.file_name(app_id)).to_string_lossy().to_string();
shortcut.icon = image_folder
.join(image_type.file_name(app_id))
.to_string_lossy()
.to_string();
}
}
}
@@ -194,7 +201,7 @@ pub fn get_platform_shortcuts(settings: &Settings) -> Vec<(String, Vec<ShortcutO
settings: settings.heroic.clone(),
}));
}
#[cfg(windows)]
{
platform_results.push(update_platform_shortcuts(&crate::amazon::AmazonPlatform {
+10
View File
@@ -11,6 +11,8 @@ pub mod ui_colors {
}
pub mod ui_images {
use std::path::Path;
use eframe::epi::IconData;
use egui::{ColorImage, ImageData};
@@ -36,6 +38,14 @@ pub mod ui_images {
rgba: pixels.as_slice().to_vec(),
}
}
pub fn load_image_from_path(path: &Path) -> Option<ColorImage> {
if path.exists() {
if let Ok(data) = std::fs::read(path) {
return load_image_from_memory(&data).ok();
}
}
None
}
fn load_image_from_memory(image_data: &[u8]) -> Result<ColorImage, image::ImageError> {
let image = image::load_from_memory(image_data)?;
+9 -2
View File
@@ -1,4 +1,11 @@
mod uiapp;
mod defines;
pub use uiapp::*;
mod ui_image_download;
mod ui_import_games;
mod ui_settings;
mod uiapp;
pub use defines::*;
pub use ui_image_download::*;
pub use ui_import_games::*;
pub use ui_settings::*;
pub use uiapp::*;
+409
View File
@@ -0,0 +1,409 @@
use std::path::{Path, PathBuf};
use crate::{
steam::{get_shortcuts_paths, SteamUsersInfo},
steamgriddb::{CachedSearch, ImageType, get_query_type, ToDownload},
};
use dashmap::DashMap;
use egui::{ImageButton, ScrollArea};
use futures::executor::block_on;
use steam_shortcuts_util::shortcut::ShortcutOwned;
use tokio::sync::watch::{self, Receiver};
use super::{ui_images::load_image_from_path, FetcStatus, MyEguiApp};
pub struct ImageSelectState {
pub selected_image: Option<ShortcutOwned>,
pub grid_id: Option<usize>,
pub hero_image: Option<egui::TextureHandle>,
pub grid_image: Option<egui::TextureHandle>,
pub logo_image: Option<egui::TextureHandle>,
pub icon_image: Option<egui::TextureHandle>,
pub wide_image: Option<egui::TextureHandle>,
pub steam_user: Option<SteamUsersInfo>,
pub steam_users: Option<Vec<SteamUsersInfo>>,
pub image_to_replace: Option<ImageType>,
pub image_options: Receiver<FetcStatus<Vec<PossibleImage>>>,
pub image_handles: DashMap<String,egui::TextureHandle>,
}
#[derive(Clone)]
pub struct PossibleImage{
thumbnail_path: PathBuf,
full_url: String
}
impl Default for ImageSelectState {
fn default() -> Self {
Self {
selected_image: Default::default(),
grid_id: Default::default(),
hero_image: Default::default(),
grid_image: Default::default(),
logo_image: Default::default(),
icon_image: Default::default(),
wide_image: Default::default(),
steam_user: Default::default(),
steam_users: Default::default(),
image_to_replace: Default::default(),
image_options: watch::channel(FetcStatus::NeedsFetched).1,
image_handles: DashMap::new()
}
}
}
impl MyEguiApp {
pub(crate) fn render_ui_images(&mut self, ui: &mut egui::Ui) {
self.ensure_games_loaded();
ui.heading("Images");
match &self.image_selected_state.steam_user {
Some(user) => {
if self.image_selected_state.selected_image.is_some(){
if ui.button("Back").clicked() {
if self.image_selected_state.image_to_replace.is_some(){
self.image_selected_state.image_to_replace = None;
}else{
self.image_selected_state.selected_image = None;
}
return;
}
}
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false, true])
.show(ui, |ui| {
ui.reset_style();
let borrowed_games = &*self.games_to_sync.borrow();
match borrowed_games {
super::FetcStatus::Fetched(games_to_sync) => {
match &self.image_selected_state.selected_image {
Some(selected_image) => {
ui.heading(&selected_image.app_name);
let mut reset = false;
if let Some(selected_image_type) =
&self.image_selected_state.image_to_replace
{
let borrowed_images =
&*self.image_selected_state.image_options.borrow();
match borrowed_images {
FetcStatus::Fetched(images) => {
for image in images{
let image_key = image.thumbnail_path.as_path().to_string_lossy().to_string();
if ! self.image_selected_state.image_handles.contains_key(&image_key){
//TODO remove this unwrap
let image_data = load_image_from_path(&image.thumbnail_path).unwrap();
let handle = ui.ctx().load_texture(&image_key, image_data);
self.image_selected_state.image_handles.insert(image_key.clone(),handle);
}
if let Some(texture_handle) = self.image_selected_state.image_handles.get(&image_key){
let mut size = texture_handle.size_vec2();
clamp_to_width(&mut size,MAX_WIDTH);
let image_button = ImageButton::new(texture_handle.value(), size);
if ui.add(image_button).clicked(){
let to =
Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid")
.join(selected_image_type.file_name(selected_image.app_id));
let app_name = selected_image.app_name.clone();
let to_download = ToDownload{
path: to,
url: image.full_url.clone(),
app_name: app_name.clone(),
image_type: selected_image_type.clone()
};
//TODO make this actually parallel
self.rt.spawn_blocking(move ||{
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
});
let image_ref = match selected_image_type {
ImageType::Hero => {
&mut self.image_selected_state.hero_image
}
ImageType::Grid => {
&mut self.image_selected_state.grid_image
}
ImageType::WideGrid => {
&mut self.image_selected_state.wide_image
}
ImageType::Logo => {
&mut self.image_selected_state.logo_image
}
ImageType::BigPicture => {
&mut self.image_selected_state.wide_image
}
ImageType::Icon => {
&mut self.image_selected_state.icon_image
}
};
*image_ref = Some(texture_handle.clone());
reset = true;
}
}
}
},
_ => {
ui.label("Finding possible images");
},
}
} else {
if let Some(grid_id) = self.image_selected_state.grid_id
{
ui.horizontal(|ui| {
ui.label("Grid id:");
let mut text_id = format!("{}", grid_id);
if ui
.text_edit_singleline(&mut text_id)
.changed()
{
if let Ok(grid_id) =
text_id.parse::<usize>()
{
if let Some(auth_key) =
&self.settings.steamgrid_db.auth_key
{
let client =
steamgriddb_api::Client::new(
auth_key,
);
let mut search =
CachedSearch::new(&client);
search.set_cache(
selected_image.app_id,
selected_image
.app_name
.to_string(),
grid_id,
);
}
self.image_selected_state.grid_id =
Some(grid_id);
}
};
});
}
for image_type in ImageType::all() {
ui.label(image_type.name());
let image_ref = match image_type {
ImageType::Hero => {
&mut self.image_selected_state.hero_image
}
ImageType::Grid => {
&mut self.image_selected_state.grid_image
}
ImageType::WideGrid => {
&mut self.image_selected_state.wide_image
}
ImageType::Logo => {
&mut self.image_selected_state.logo_image
}
ImageType::BigPicture => {
&mut self.image_selected_state.wide_image
}
ImageType::Icon => {
&mut self.image_selected_state.icon_image
}
};
if render_image(ui, image_ref) {
self.image_selected_state.image_to_replace =
Some(image_type.clone());
let (mut tx,rx)= watch::channel(FetcStatus::Fetching);
self.image_selected_state.image_options = rx;
let settings = self.settings.clone();
if let Some(auth_key) = settings.steamgrid_db.auth_key{
if let Some(grid_id) = self.image_selected_state.grid_id{
let auth_key = auth_key.clone();
let image_type = image_type.clone();
let app_name = selected_image.app_name.clone();
self.rt.spawn_blocking( move|| {
//Find somewhere else to put this
std::fs::create_dir_all(".thumbnails");
let thumbnails_folder = Path::new(".thumbnails");
let client =steamgriddb_api::Client::new(auth_key);
let query = get_query_type(false,&image_type);
let search_res = block_on(client.get_images_for_id(grid_id, &query));
if let Ok(possible_images) = search_res{
let mut result = vec![];
for possible_image in &possible_images{
let path = thumbnails_folder.join(format!("{}.png",possible_image.id));
if !&path.exists(){
let to_download = ToDownload{
path: path.clone(),
url: possible_image.thumb.clone(),
app_name: app_name.clone(),
image_type: image_type.clone()
};
//TODO make this actually parallel
block_on(crate::steamgriddb::download_to_download(&to_download));
}
result.push(PossibleImage { thumbnail_path: path, full_url: possible_image.url.clone() });
let _ = tx.send(FetcStatus::Fetched(result.clone()));
}
}
});
}
};
}
}
}
if reset {
self.image_selected_state.image_to_replace = None;
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
self.image_selected_state.image_handles.clear();
}
}
None => {
for (platform_name, shortcuts) in games_to_sync {
ui.heading(platform_name);
for shortcut in shortcuts {
if ui.button(&shortcut.app_name).clicked() {
if let Some(auth_key) =
&self.settings.steamgrid_db.auth_key
{
let client =
steamgriddb_api::Client::new(auth_key);
let search = CachedSearch::new(&client);
//TODO make this multithreaded
self.image_selected_state.grid_id = self
.rt
.block_on(search.search(
shortcut.app_id,
&shortcut.app_name,
))
.ok()
.flatten();
}
self.image_selected_state.selected_image =
Some(shortcut.clone());
let folder =
Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid");
//TODO put this in seperate thread
self.image_selected_state.hero_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Hero,
);
self.image_selected_state.grid_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Grid,
);
self.image_selected_state.icon_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Icon,
);
self.image_selected_state.logo_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Logo,
);
self.image_selected_state.wide_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::WideGrid,
);
};
}
}
}
}
}
_ => {
ui.label("Finding installed games");
}
}
});
}
None => {
let users = self
.image_selected_state
.steam_users
.get_or_insert_with(|| {
get_shortcuts_paths(&self.settings.steam).expect("Should have steam user")
});
if users.len() == 1{
self.image_selected_state.steam_user = Some(users[0].clone())
}
for user in users {
if ui.button(&user.user_id).clicked() {
self.image_selected_state.steam_user = Some(user.clone());
}
}
}
}
}
}
const MAX_WIDTH:f32 = 300.;
fn render_image(ui: &mut egui::Ui, image: &mut Option<egui::TextureHandle>) -> bool {
match image {
Some(texture) => {
let mut size = texture.size_vec2();
clamp_to_width(&mut size,MAX_WIDTH);
let image_button = ImageButton::new(texture, size);
ui.add(image_button)
.on_hover_text("Click to change image")
.clicked()
}
None => ui.button("Pick an image").clicked(),
}
}
fn clamp_to_width(size: &mut egui::Vec2, max_width :f32) {
let mut x = size.x;
let mut y = size.y;
if size.x > max_width{
let ratio = size.y / size.x;
x = max_width;
y = x * ratio;
}
size.x = x;
size.y = y;
}
fn get_image(
ui: &mut egui::Ui,
shortcut: &ShortcutOwned,
folder: &std::path::Path,
image_type: &ImageType,
) -> Option<egui::TextureHandle> {
let file_name = ImageType::file_name(image_type, shortcut.app_id);
let file_path = folder.join(file_name);
let image = load_image_from_path(file_path.as_path()).map(|img_data| {
ui.ctx()
.load_texture(file_path.to_string_lossy().to_string(), img_data)
});
image
}
+133
View File
@@ -0,0 +1,133 @@
use eframe::egui;
use egui::ScrollArea;
use futures::executor::block_on;
use tokio::sync::watch;
use crate::settings::Settings;
use crate::sync;
use crate::sync::{download_images, SyncProgress};
use super::ImageSelectState;
use super::{
ui_colors::{BACKGROUND_COLOR, EXTRA_BACKGROUND_COLOR},
MyEguiApp,
};
const SECTION_SPACING: f32 = 25.0;
pub enum FetcStatus<T> {
NeedsFetched,
Fetching,
Fetched(T),
}
impl<T> FetcStatus<T> {
pub fn is_some(&self) -> bool {
match self {
FetcStatus::NeedsFetched => false,
FetcStatus::Fetching => false,
FetcStatus::Fetched(_) => true,
}
}
pub fn needs_fetching(&self) -> bool {
match self {
FetcStatus::NeedsFetched => true,
FetcStatus::Fetching => false,
FetcStatus::Fetched(_) => false,
}
}
}
impl MyEguiApp {
pub(crate) fn render_import_games(&mut self, ui: &mut egui::Ui) {
ui.heading("Import Games");
self.ensure_games_loaded();
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
let borrowed_games = &*self.games_to_sync.borrow();
match borrowed_games{
FetcStatus::Fetched(games_to_sync) => {
ui.label("Select the games you want to import into steam");
for (platform_name, shortcuts) in games_to_sync{
ui.heading(platform_name);
for shortcut in shortcuts {
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
let response = ui.add(checkbox);
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
}else{
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
}
}
}
}
ui.add_space(SECTION_SPACING);
ui.label("Check the settings if BoilR didn't find the game you where looking for");
},
_=> {
ui.label("Finding installed games");
},
};
});
}
pub fn ensure_games_loaded(&mut self) {
if self.games_to_sync.borrow().needs_fetching() {
self.image_selected_state = ImageSelectState::default();
let (tx, rx) = watch::channel(FetcStatus::NeedsFetched);
self.games_to_sync = rx;
let settings = self.settings.clone();
self.rt.spawn_blocking(move || {
let _ = tx.send(FetcStatus::Fetching);
let games_to_sync = sync::get_platform_shortcuts(&settings);
let _ = tx.send(FetcStatus::Fetched(games_to_sync));
});
}
}
pub fn run_sync(&mut self) {
let (sender, reciever) = watch::channel(SyncProgress::NotStarted);
let settings = self.settings.clone();
if settings.steam.stop_steam {
crate::steam::ensure_steam_stopped();
}
self.status_reciever = reciever;
self.rt.spawn_blocking(move || {
MyEguiApp::save_settings_to_file(&settings);
let mut some_sender = Some(sender);
let usersinfo = sync::run_sync(&settings, &mut some_sender).unwrap();
let task = download_images(&settings, &usersinfo, &mut some_sender);
block_on(task);
if let Some(sender) = some_sender {
let _ = sender.send(SyncProgress::Done);
}
if settings.steam.start_steam {
crate::steam::ensure_steam_started(&settings.steam);
}
});
}
fn save_settings_to_file(settings: &Settings) {
let toml = toml::to_string(&settings).unwrap();
std::fs::write("config.toml", toml).unwrap();
}
}
+277
View File
@@ -0,0 +1,277 @@
use eframe::egui;
use egui::ScrollArea;
use crate::egs::EpicPlatform;
use super::{
ui_colors::{BACKGROUND_COLOR, EXTRA_BACKGROUND_COLOR},
MyEguiApp,
};
const SECTION_SPACING: f32 = 25.0;
impl MyEguiApp {
pub(crate) fn render_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Settings");
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false, true])
.show(ui, |ui| {
ui.reset_style();
self.render_steamgriddb_settings(ui);
self.render_steam_settings(ui);
self.render_epic_settings(ui);
#[cfg(target_family = "unix")]
{
ui.heading("Heroic");
ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
ui.add_space(SECTION_SPACING);
}
self.render_legendary_settings(ui);
self.render_itch_settings(ui);
self.render_origin_settings(ui);
self.render_gog_settings(ui);
self.render_uplay_settings(ui);
self.render_lutris_settings(ui);
#[cfg(windows)]
{
self.render_amazon_settings(ui);
}
});
}
fn render_lutris_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Lutris");
ui.checkbox(&mut self.settings.lutris.enabled, "Import form Lutris");
if self.settings.lutris.enabled {
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let lutris_location = self
.settings
.lutris
.executable
.as_mut()
.unwrap_or(&mut empty_string);
ui.label("Lutris Location: ");
if ui.text_edit_singleline(lutris_location).changed() {
self.settings.lutris.executable = Some(lutris_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
#[cfg(windows)]
fn render_amazon_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Amazon");
ui.checkbox(&mut self.settings.amazon.enabled, "Import form Amazon");
ui.add_space(SECTION_SPACING);
}
fn render_uplay_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Uplay");
ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
ui.add_space(SECTION_SPACING);
}
fn render_gog_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("GoG Galaxy");
ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
if self.settings.gog.enabled {
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let itch_location = self
.settings
.gog
.location
.as_mut()
.unwrap_or(&mut empty_string);
ui.label("GoG Galaxy Folder: ");
if ui.text_edit_singleline(itch_location).changed() {
self.settings.gog.location = Some(itch_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_origin_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Origin");
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
ui.add_space(SECTION_SPACING);
}
fn render_itch_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Itch.io");
ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
if self.settings.itch.enabled {
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let itch_location = self
.settings
.itch
.location
.as_mut()
.unwrap_or(&mut empty_string);
ui.label("Itch.io Folder: ");
if ui.text_edit_singleline(itch_location).changed() {
self.settings.itch.location = Some(itch_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_steam_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Steam");
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let steam_location = self
.settings
.steam
.location
.as_mut()
.unwrap_or(&mut empty_string);
ui.label("Steam Location: ");
if ui.text_edit_singleline(steam_location).changed() {
self.settings.steam.location = Some(steam_location.to_string());
}
});
ui.checkbox(
&mut self.settings.steam.create_collections,
"Create collections",
)
.on_hover_text("Tries to create a games collection for each platform");
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
ui.checkbox(
&mut self.settings.steam.stop_steam,
"Stop Steam before import",
)
.on_hover_text("Stops Steam if it is running when import starts");
ui.checkbox(
&mut self.settings.steam.start_steam,
"Start Steam after import",
)
.on_hover_text("Starts Steam is it is not running after the import");
ui.add_space(SECTION_SPACING);
}
fn render_steamgriddb_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("SteamGridDB");
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
if self.settings.steamgrid_db.enabled {
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let auth_key = self
.settings
.steamgrid_db
.auth_key
.as_mut()
.unwrap_or(&mut empty_string);
ui.label("Authentication key: ");
if ui.text_edit_singleline(auth_key).changed() {
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
}
});
ui.horizontal(|ui| {
ui.label(
"To download images you need an API Key from SteamGridDB, you can find yours",
);
ui.hyperlink_to(
"here",
"https://www.steamgriddb.com/profile/preferences/api",
)
});
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
}
ui.add_space(SECTION_SPACING);
}
fn render_legendary_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Legendary & Rare");
ui.checkbox(
&mut self.settings.legendary.enabled,
"Import form Legendary & Rare",
);
if self.settings.legendary.enabled {
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let legendary_location = self
.settings
.legendary
.executable
.as_mut()
.unwrap_or(&mut empty_string);
ui.label("Legendary Executable: ")
.on_hover_text("The location of the legendary executable to use");
if ui.text_edit_singleline(legendary_location).changed() {
self.settings.legendary.executable = Some(legendary_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_epic_settings(&mut self, ui: &mut egui::Ui) {
let epic_settings = &mut self.settings.epic_games;
ui.heading("Epic Games");
ui.checkbox(&mut epic_settings.enabled, "Import form Epic Games");
if epic_settings.enabled {
ui.horizontal(|ui| {
let mut empty_string = "".to_string();
let epic_location = epic_settings.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Epic Manifests Location: ").on_hover_text(
"The location where Epic stores its manifest files that BoilR needs to read",
);
if ui.text_edit_singleline(epic_location).changed() {
epic_settings.location = Some(epic_location.to_string());
}
});
let safe_mode_header = match epic_settings.safe_launch.len() {
0 => "Force games to launch through Epic Launcher".to_string(),
1 => "One game forced to launch through Epic Launcher".to_string(),
x => format!("{} games forced to launch through Epic Launcher", x),
};
egui::CollapsingHeader::new(safe_mode_header)
.id_source("Epic_Launcher_safe_launch")
.show(ui, |ui| {
ui.label("Some games must be started from the Epic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Epic Launcher.");
let manifests =self.epic_manifests.get_or_insert_with(||{
let epic_platform = EpicPlatform::new(epic_settings);
let manifests = crate::platform::Platform::get_shortcuts(&epic_platform);
manifests.unwrap_or_default()
});
let mut safe_open_games = epic_settings.safe_launch.clone();
for manifest in manifests{
let key = manifest.get_key();
let display_name = &manifest.display_name;
let mut safe_open = safe_open_games.contains(display_name) || safe_open_games.contains(&key);
if ui.checkbox(&mut safe_open, display_name).clicked(){
if safe_open{
safe_open_games.push(key);
}else{
safe_open_games.retain(|m| m!= display_name && m!= &key);
}
}
}
epic_settings.safe_launch = safe_open_games;
}) ;
ui.add_space(SECTION_SPACING);
}
}
}
+128 -443
View File
@@ -1,59 +1,44 @@
use eframe::{egui, epi::{self},};
use egui::{ScrollArea, TextureHandle, Stroke, Rounding, ImageButton};
use futures::executor::block_on;
use std::error::Error;
use eframe::{egui, epi};
use egui::{ImageButton, Rounding, Stroke, TextureHandle};
use steam_shortcuts_util::shortcut::ShortcutOwned;
use std::{error::Error};
use tokio::{runtime::Runtime, sync::watch::{Receiver, self}};
use tokio::{
runtime::Runtime,
sync::watch::{self, Receiver},
};
use crate::{settings::Settings, sync::{download_images, self, SyncProgress}, egs::{EpicPlatform, ManifestItem}};
use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress};
use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE, EXTRA_BACKGROUND_COLOR}};
use super::{
ui_colors::{
BACKGROUND_COLOR, BG_STROKE_COLOR, EXTRA_BACKGROUND_COLOR, LIGHT_ORANGE, ORANGE, PURLPLE,
TEXT_COLOR,
},
ui_images::{get_import_image, get_logo, get_logo_icon},
ui_import_games::FetcStatus,
ImageSelectState,
};
const SECTION_SPACING : f32 = 25.0;
const SECTION_SPACING: f32 = 25.0;
#[derive(Default)]
struct UiImages{
struct UiImages {
import_button: Option<egui::TextureHandle>,
logo_32: Option<egui::TextureHandle>,
}
enum FetchGameStatus{
NeedsFetched,
Fetching,
Fetched(Vec<(String, Vec<ShortcutOwned>)>)
}
impl FetchGameStatus{
pub fn is_some(&self) -> bool{
match self{
FetchGameStatus::NeedsFetched => false,
FetchGameStatus::Fetching => false,
FetchGameStatus::Fetched(_) => true,
}
}
pub fn needs_fetching(&self) -> bool{
match self{
FetchGameStatus::NeedsFetched => true,
FetchGameStatus::Fetching => false,
FetchGameStatus::Fetched(_) => false,
}
}
}
struct MyEguiApp {
pub struct MyEguiApp {
selected_menu: Menues,
settings: Settings,
rt: Runtime,
ui_images: UiImages,
games_to_sync: Receiver<FetchGameStatus>,
status_reciever: Receiver<SyncProgress>,
epic_manifests: Option<Vec<ManifestItem>>,
pub(crate) settings: Settings,
pub(crate) rt: Runtime,
ui_images: UiImages,
pub(crate) games_to_sync: Receiver<FetcStatus<Vec<(String, Vec<ShortcutOwned>)>>>,
pub(crate) status_reciever: Receiver<SyncProgress>,
pub(crate) epic_manifests: Option<Vec<ManifestItem>>,
pub(crate) image_selected_state: ImageSelectState,
}
impl MyEguiApp {
pub fn new() -> Self {
let runtime = Runtime::new().unwrap();
@@ -61,47 +46,20 @@ impl MyEguiApp {
selected_menu: Menues::Import,
settings: Settings::new().expect("We must be able to load our settings"),
rt: runtime,
games_to_sync:watch::channel(FetchGameStatus::NeedsFetched).1,
ui_images: UiImages::default(),
games_to_sync: watch::channel(FetcStatus::NeedsFetched).1,
ui_images: UiImages::default(),
status_reciever: watch::channel(SyncProgress::NotStarted).1,
epic_manifests : None,
epic_manifests: None,
image_selected_state: ImageSelectState::default(),
}
}
pub fn run_sync(&mut self) {
let (sender,reciever ) = watch::channel(SyncProgress::NotStarted);
let settings = self.settings.clone();
if settings.steam.stop_steam{
crate::steam::ensure_steam_stopped();
}
self.status_reciever = reciever;
self.rt.spawn_blocking(move || {
MyEguiApp::save_settings_to_file(&settings);
let mut some_sender =Some(sender);
let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
let task = download_images(&settings, &usersinfo,&mut some_sender);
block_on(task);
if let Some(sender) = some_sender{
let _ = sender.send(SyncProgress::Done);
}
if settings.steam.start_steam{
crate::steam::ensure_steam_started(&settings.steam);
}
});
}
fn save_settings_to_file(settings: &Settings) {
let toml = toml::to_string(&settings).unwrap();
std::fs::write("config.toml", toml).unwrap();
}
}
#[derive(PartialEq)]
enum Menues {
Import,
Settings,
Import,
Settings,
Images,
}
impl Default for Menues {
@@ -113,22 +71,24 @@ impl Default for Menues {
impl epi::App for MyEguiApp {
fn name(&self) -> &str {
"BoilR"
}
}
fn setup(
&mut self,
ctx: &egui::Context,
_frame: &epi::Frame,
_storage: Option<&dyn epi::Storage>
) {
&mut self,
ctx: &egui::Context,
_frame: &epi::Frame,
_storage: Option<&dyn epi::Storage>,
) {
ctx.set_pixels_per_point(1.0);
let mut style: egui::Style = (*ctx.style()).clone();
create_style(&mut style);
ctx.set_style(style);
}
}
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
let frame = egui::Frame::default().stroke(Stroke::new(0., BACKGROUND_COLOR)).fill(BACKGROUND_COLOR);
let frame = egui::Frame::default()
.stroke(Stroke::new(0., BACKGROUND_COLOR))
.fill(BACKGROUND_COLOR);
egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
.default_width(40.0)
.frame(frame)
@@ -136,68 +96,72 @@ impl epi::App for MyEguiApp {
let texture = self.get_logo_image(ui);
let size = texture.size_vec2();
ui.image(texture, size);
ui.add_space(SECTION_SPACING);
let changed = ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games").changed();
let changed = changed || ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings").changed();
if changed{
self.games_to_sync =watch::channel(FetchGameStatus::NeedsFetched).1;
ui.add_space(SECTION_SPACING);
let changed = ui
.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games")
.changed();
let changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings")
.changed();
let changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Images, "Images")
.changed();
if changed && self.selected_menu == Menues::Settings {
//We reset games here, since user might change settings
self.games_to_sync = watch::channel(FetcStatus::NeedsFetched).1;
}
});
if self.games_to_sync.borrow().is_some(){
if self.games_to_sync.borrow().is_some() {
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
.frame(frame)
.show(ctx,|ui|{
let (status_string,syncing) = match &*self.status_reciever.borrow(){
SyncProgress::NotStarted => {
("".to_string(),false)
},
SyncProgress::Starting => {
("Starting Import".to_string(),true)
},
.frame(frame)
.show(ctx, |ui| {
let (status_string, syncing) = match &*self.status_reciever.borrow() {
SyncProgress::NotStarted => ("".to_string(), false),
SyncProgress::Starting => ("Starting Import".to_string(), true),
SyncProgress::FoundGames { games_found } => {
(format!("Found {} games to import",games_found),true)
},
SyncProgress::FindingImages => {
(format!("Searching for images"),true)
},
SyncProgress::DownloadingImages { to_download } => {
(format!("Downloading {} images ",to_download),true)
},
SyncProgress::Done => {
(format!("Done importing games"),false)
},
};
if status_string != "" {
ui.label(status_string);
}
let texture = self.get_import_image(ui);
let size = texture.size_vec2();
let image_button = ImageButton::new(texture, size * 0.5);
if ui.add(image_button).on_hover_text("Import your games into steam")
.clicked() && !syncing{
(format!("Found {} games to import", games_found), true)
}
SyncProgress::FindingImages => ("Searching for images".to_string(), true),
SyncProgress::DownloadingImages { to_download } => {
(format!("Downloading {} images ", to_download), true)
}
SyncProgress::Done => ("Done importing games".to_string(), false),
};
if !status_string.is_empty() {
ui.label(status_string);
}
let texture = self.get_import_image(ui);
let size = texture.size_vec2();
let image_button = ImageButton::new(texture, size * 0.5);
if ui
.add(image_button)
.on_hover_text("Import your games into steam")
.clicked()
&& !syncing
{
self.run_sync();
}
});
}
});
}
egui::CentralPanel::default()
.show(ctx, |ui| {
match self.selected_menu {
Menues::Import => {
egui::CentralPanel::default().show(ctx, |ui| {
match self.selected_menu {
Menues::Import => {
self.render_import_games(ui);
},
}
Menues::Settings => {
self.render_settings(ui);
},
self.render_settings(ui);
}
Menues::Images => {
self.render_ui_images(ui);
}
};
});
}
});
}
}
fn create_style(style: &mut egui::Style) {
@@ -205,339 +169,60 @@ fn create_style(style: &mut egui::Style) {
style.visuals.button_frame = false;
style.visuals.dark_mode = true;
style.visuals.override_text_color = Some(TEXT_COLOR);
style.visuals.widgets.noninteractive.rounding = Rounding{
ne:0.0,
nw:0.0,
se:0.0,
sw:0.0
style.visuals.widgets.noninteractive.rounding = Rounding {
ne: 0.0,
nw: 0.0,
se: 0.0,
sw: 0.0,
};
style.visuals.faint_bg_color = PURLPLE;
style.visuals.extreme_bg_color = EXTRA_BACKGROUND_COLOR;
style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.active.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.active.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
style.visuals.widgets.active.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.active.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.open.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.open.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
style.visuals.widgets.open.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.open.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0,ORANGE);
style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0, ORANGE);
style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0,ORANGE);
style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0, ORANGE);
style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.selection.bg_fill = PURLPLE;
}
impl MyEguiApp{
fn get_import_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
self.ui_images.import_button.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture("import_image", get_import_image())
})
impl MyEguiApp {
fn get_import_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.import_button.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture("import_image", get_import_image())
})
}
fn get_logo_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
fn get_logo_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.logo_32.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture("logo32", get_logo())
})
}
fn render_settings(&mut self, ui: &mut egui::Ui){
ui.heading("Settings");
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
self.render_steamgriddb_settings(ui);
self.render_steam_settings(ui);
self.render_epic_settings(ui);
#[cfg(target_family = "unix")]
{
ui.heading("Heroic");
ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
ui.add_space(SECTION_SPACING);
}
self.render_legendary_settings(ui);
self.render_itch_settings(ui);
self.render_origin_settings(ui);
self.render_gog_settings(ui);
self.render_uplay_settings(ui);
self.render_lutris_settings(ui);
#[cfg(windows)]
{
self.render_amazon_settings(ui);
}
});
}
fn render_lutris_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Lutris");
ui.checkbox(&mut self.settings.lutris.enabled, "Import form Lutris");
if self.settings.lutris.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let lutris_location = self.settings.lutris.executable.as_mut().unwrap_or(&mut empty_string);
ui.label("Lutris Location: ");
if ui.text_edit_singleline(lutris_location).changed(){
self.settings.lutris.executable = Some(lutris_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_amazon_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Amazon");
ui.checkbox(&mut self.settings.amazon.enabled, "Import form Amazon");
ui.add_space(SECTION_SPACING);
}
fn render_uplay_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Uplay");
ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
ui.add_space(SECTION_SPACING);
}
fn render_gog_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("GoG Galaxy");
ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
if self.settings.gog.enabled {
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let itch_location = self.settings.gog.location.as_mut().unwrap_or(&mut empty_string);
ui.label("GoG Galaxy Folder: ");
if ui.text_edit_singleline(itch_location).changed(){
self.settings.gog.location = Some(itch_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_origin_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Origin");
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
ui.add_space(SECTION_SPACING);
}
fn render_itch_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Itch.io");
ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
if self.settings.itch.enabled {
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let itch_location = self.settings.itch.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Itch.io Folder: ");
if ui.text_edit_singleline(itch_location).changed(){
self.settings.itch.location = Some(itch_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_steam_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Steam");
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let steam_location = self.settings.steam.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Steam Location: ");
if ui.text_edit_singleline(steam_location).changed(){
self.settings.steam.location = Some(steam_location.to_string());
}
});
ui.checkbox(&mut self.settings.steam.create_collections, "Create collections").on_hover_text("Tries to create a games collection for each platform");
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
ui.checkbox(&mut self.settings.steam.stop_steam, "Stop Steam before import").on_hover_text("Stops Steam if it is running when import starts");
ui.checkbox(&mut self.settings.steam.start_steam, "Start Steam after import").on_hover_text("Starts Steam is it is not running after the import");
ui.add_space(SECTION_SPACING);
}
fn render_steamgriddb_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("SteamGridDB");
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
if self.settings.steamgrid_db.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let auth_key = self.settings.steamgrid_db.auth_key.as_mut().unwrap_or(&mut empty_string);
ui.label("Authentication key: ");
if ui.text_edit_singleline(auth_key).changed(){
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
}
});
ui.horizontal(|ui| {
ui.label("To download images you need an API Key from SteamGridDB, you can find yours");
ui.hyperlink_to("here", "https://www.steamgriddb.com/profile/preferences/api")
});
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
}
ui.add_space(SECTION_SPACING);
}
fn render_legendary_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Legendary & Rare");
ui.checkbox(&mut self.settings.legendary.enabled, "Import form Legendary & Rare");
if self.settings.legendary.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let legendary_location = self.settings.legendary.executable.as_mut().unwrap_or(&mut empty_string);
ui.label("Legendary Executable: ").on_hover_text("The location of the legendary executable to use");
if ui.text_edit_singleline(legendary_location).changed(){
self.settings.legendary.executable = Some(legendary_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_epic_settings(&mut self, ui: &mut egui::Ui) {
let epic_settings = &mut self.settings.epic_games;
ui.heading("Epic Games");
ui.checkbox(&mut epic_settings.enabled, "Import form Epic Games");
if epic_settings.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let epic_location = epic_settings.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Epic Manifests Location: ").on_hover_text("The location where Epic stores its manifest files that BoilR needs to read");
if ui.text_edit_singleline(epic_location).changed(){
epic_settings.location = Some(epic_location.to_string());
}
});
let safe_mode_header = match epic_settings.safe_launch.len(){
0 => "Force games to launch through Epic Launcher".to_string(),
1 => "One game forced to launch through Epic Launcher".to_string(),
x => format!("{} games forced to launch through Epic Launcher",x)
};
egui::CollapsingHeader::new(safe_mode_header)
.id_source("Epic_Launcher_safe_launch")
.show(ui, |ui| {
ui.label("Some games must be started from the Epic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Epic Launcher.");
let manifests =self.epic_manifests.get_or_insert_with(||{
let epic_platform = EpicPlatform::new(epic_settings);
let manifests = crate::platform::Platform::get_shortcuts(&epic_platform);
manifests.unwrap_or_default()
});
let mut safe_open_games = epic_settings.safe_launch.clone();
for manifest in manifests{
let key = manifest.get_key();
let display_name = &manifest.display_name;
let mut safe_open = safe_open_games.contains(display_name) || safe_open_games.contains(&key);
if ui.checkbox(&mut safe_open, display_name).clicked(){
if safe_open{
safe_open_games.push(key);
}else{
safe_open_games.retain(|m| m!= display_name && m!= &key);
}
}
}
epic_settings.safe_launch = safe_open_games;
}) ;
ui.add_space(SECTION_SPACING);
}
}
fn render_import_games(&mut self, ui: &mut egui::Ui){
ui.heading("Import Games");
if self.games_to_sync.borrow().needs_fetching(){
let (tx, rx) = watch::channel(FetchGameStatus::NeedsFetched);
self.games_to_sync = rx;
let settings = self.settings.clone();
self.rt.spawn_blocking(move || {
let _= tx.send(FetchGameStatus::Fetching);
let games_to_sync = sync::get_platform_shortcuts(&settings);
let _= tx.send(FetchGameStatus::Fetched(games_to_sync));
});
}
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
let borrowed_games = &*self.games_to_sync.borrow();
match borrowed_games{
FetchGameStatus::Fetched(games_to_sync) => {
ui.label("Select the games you want to import into steam");
for (platform_name, shortcuts) in games_to_sync{
ui.heading(platform_name);
for shortcut in shortcuts {
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
let response = ui.add(checkbox);
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
}else{
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
}
}
}
}
ui.add_space(SECTION_SPACING);
ui.label("Check the settings if BoilR didn't find the game you where looking for");
},
_=> {
ui.label("Finding installed games");
},
};
});
}
}
pub fn run_sync() {
let mut app = MyEguiApp::new();
app.run_sync();
}
pub fn run_ui() -> Result<(), Box<dyn Error>> {
let app = MyEguiApp::new();
let mut native_options = eframe::NativeOptions::default();
native_options.initial_window_size = Some(egui::Vec2{
x:800.,
y:500.
});
native_options.icon_data = Some(get_logo_icon());
let native_options = eframe::NativeOptions {
initial_window_size: Some(egui::Vec2 { x: 800., y: 500. }),
icon_data: Some(get_logo_icon()),
..Default::default()
};
eframe::run_native(Box::new(app), native_options);
}
+1 -1
View File
@@ -49,7 +49,7 @@ impl Platform<Game, Box<dyn Error>> for Uplay {
#[cfg(target_family = "unix")]
{
//TODO update this when uplay gets proton support on linux
return true;
true
}
}
}