UI image selection (#97)

This commit is contained in:
Philip Kristoffersen
2022-04-23 20:33:16 +02:00
committed by GitHub
parent 91782b74eb
commit e77f2b5f31
49 changed files with 1368 additions and 801 deletions
+37 -46
View File
@@ -27,22 +27,21 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
}
fn get_shortcuts(&self) -> Result<Vec<OriginGame>, OriginErrors> {
let origin_folders = get_default_locations();
if origin_folders.local_content_path.is_none(){
return Err(OriginErrors::PathNotFound { path: "Default path".to_string() });
let origin_folders = get_default_locations();
if origin_folders.local_content_path.is_none() {
return Err(OriginErrors::PathNotFound {
path: "Default path".to_string(),
});
}
let origin_folder = origin_folders.local_content_path.unwrap();
let origin_exe = origin_folders.exe_path;
let game_folders =
origin_folder
.join("LocalContent")
.read_dir()
.map_err(|e| OriginErrors::CouldNotReadGameDir {
path: origin_folder.join("LocalContent"),
error: format!("{:?}", e),
})?;
let game_folders = origin_folder.join("LocalContent").read_dir().map_err(|e| {
OriginErrors::CouldNotReadGameDir {
path: origin_folder.join("LocalContent"),
error: format!("{:?}", e),
}
})?;
let games = game_folders
.filter_map(|folder| folder.ok())
.filter_map(|game_folder| {
@@ -57,7 +56,7 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
id.map(|id| OriginGame {
id,
title: game_title,
origin_location:origin_exe.clone()
origin_location: origin_exe.clone(),
})
});
Ok(games.collect())
@@ -79,12 +78,11 @@ impl Platform<OriginGame, OriginErrors> for OriginPlatform {
#[cfg(target_family = "unix")]
{
//TODO Update this when origin gets support on linux
return true;
true
}
}
}
fn get_folder_mfst_file_content(game_folder_path: &Path) -> Option<String> {
let game_folder_files = game_folder_path.read_dir();
if let Ok(game_folder_files) = game_folder_files {
@@ -114,47 +112,44 @@ fn parse_id_from_file(i: &str) -> nom::IResult<&str, &str> {
take_until("&")(i)
}
#[derive(Default)]
struct OriginPathData{
struct OriginPathData {
//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/Program Files (x86)/Origin/Origin.exe
exe_path:Option<PathBuf>,
exe_path: Option<PathBuf>,
//~/.steam/steam/steamapps/compatdata/X/pfx/drive_c/ProgramData/Origin/LocalContent
local_content_path:Option<PathBuf>
local_content_path: Option<PathBuf>,
}
#[cfg(target_family = "unix")]
fn get_default_locations() -> OriginPathData {
fn get_default_locations() -> OriginPathData {
let mut res = OriginPathData::default();
if let Ok(home) = std::env::var("HOME"){
if let Ok(home) = std::env::var("HOME") {
let compat_folder_path = Path::new(&home)
.join(".steam")
.join("steam")
.join("steamapps")
.join("compatdata");
.join(".steam")
.join("steam")
.join("steamapps")
.join("compatdata");
if let Ok(compat_folder) = std::fs::read_dir(&compat_folder_path){
for game_folder in compat_folder {
if let Ok(dir) = game_folder{
let origin_exe_path= dir.path()
if let Ok(compat_folder) = std::fs::read_dir(&compat_folder_path) {
for dir in compat_folder.flatten() {
let origin_exe_path = dir
.path()
.join("pfx")
.join("drive_c")
.join("Program Files (x86)")
.join("Origin")
.join("Origin.exe");
let origin_local_content= dir.path()
let origin_local_content = dir
.path()
.join("pfx")
.join("drive_c")
.join("ProgramData")
.join("Origin");
if origin_exe_path.exists() && origin_local_content.exists(){
res.exe_path = Some(origin_exe_path);
res.local_content_path = Some(origin_local_content);
}
if origin_exe_path.exists() && origin_local_content.exists() {
res.exe_path = Some(origin_exe_path);
res.local_content_path = Some(origin_local_content);
}
}
}
@@ -162,20 +157,16 @@ struct OriginPathData{
res
}
#[cfg(target_os = "windows")]
fn get_default_locations() -> OriginPathData {
let mut res = OriginPathData::default();
let key = "PROGRAMDATA";
let program_data = std::env::var(key);
if let Ok(program_data) =program_data {
let origin_folder = Path::new(&program_data)
.join("Origin");
if origin_folder.exists(){
res.local_content_path = Some(origin_folder.to_owned());
if let Ok(program_data) = program_data {
let origin_folder = Path::new(&program_data).join("Origin");
if origin_folder.exists() {
res.local_content_path = Some(origin_folder);
}
}
res