UI image selection (#97)

This commit is contained in:
Philip Kristoffersen
2022-04-23 20:33:16 +02:00
committed by GitHub
parent 91782b74eb
commit e77f2b5f31
49 changed files with 1368 additions and 801 deletions
+409
View File
@@ -0,0 +1,409 @@
use std::path::{Path, PathBuf};
use crate::{
steam::{get_shortcuts_paths, SteamUsersInfo},
steamgriddb::{CachedSearch, ImageType, get_query_type, ToDownload},
};
use dashmap::DashMap;
use egui::{ImageButton, ScrollArea};
use futures::executor::block_on;
use steam_shortcuts_util::shortcut::ShortcutOwned;
use tokio::sync::watch::{self, Receiver};
use super::{ui_images::load_image_from_path, FetcStatus, MyEguiApp};
pub struct ImageSelectState {
pub selected_image: Option<ShortcutOwned>,
pub grid_id: Option<usize>,
pub hero_image: Option<egui::TextureHandle>,
pub grid_image: Option<egui::TextureHandle>,
pub logo_image: Option<egui::TextureHandle>,
pub icon_image: Option<egui::TextureHandle>,
pub wide_image: Option<egui::TextureHandle>,
pub steam_user: Option<SteamUsersInfo>,
pub steam_users: Option<Vec<SteamUsersInfo>>,
pub image_to_replace: Option<ImageType>,
pub image_options: Receiver<FetcStatus<Vec<PossibleImage>>>,
pub image_handles: DashMap<String,egui::TextureHandle>,
}
#[derive(Clone)]
pub struct PossibleImage{
thumbnail_path: PathBuf,
full_url: String
}
impl Default for ImageSelectState {
fn default() -> Self {
Self {
selected_image: Default::default(),
grid_id: Default::default(),
hero_image: Default::default(),
grid_image: Default::default(),
logo_image: Default::default(),
icon_image: Default::default(),
wide_image: Default::default(),
steam_user: Default::default(),
steam_users: Default::default(),
image_to_replace: Default::default(),
image_options: watch::channel(FetcStatus::NeedsFetched).1,
image_handles: DashMap::new()
}
}
}
impl MyEguiApp {
pub(crate) fn render_ui_images(&mut self, ui: &mut egui::Ui) {
self.ensure_games_loaded();
ui.heading("Images");
match &self.image_selected_state.steam_user {
Some(user) => {
if self.image_selected_state.selected_image.is_some(){
if ui.button("Back").clicked() {
if self.image_selected_state.image_to_replace.is_some(){
self.image_selected_state.image_to_replace = None;
}else{
self.image_selected_state.selected_image = None;
}
return;
}
}
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false, true])
.show(ui, |ui| {
ui.reset_style();
let borrowed_games = &*self.games_to_sync.borrow();
match borrowed_games {
super::FetcStatus::Fetched(games_to_sync) => {
match &self.image_selected_state.selected_image {
Some(selected_image) => {
ui.heading(&selected_image.app_name);
let mut reset = false;
if let Some(selected_image_type) =
&self.image_selected_state.image_to_replace
{
let borrowed_images =
&*self.image_selected_state.image_options.borrow();
match borrowed_images {
FetcStatus::Fetched(images) => {
for image in images{
let image_key = image.thumbnail_path.as_path().to_string_lossy().to_string();
if ! self.image_selected_state.image_handles.contains_key(&image_key){
//TODO remove this unwrap
let image_data = load_image_from_path(&image.thumbnail_path).unwrap();
let handle = ui.ctx().load_texture(&image_key, image_data);
self.image_selected_state.image_handles.insert(image_key.clone(),handle);
}
if let Some(texture_handle) = self.image_selected_state.image_handles.get(&image_key){
let mut size = texture_handle.size_vec2();
clamp_to_width(&mut size,MAX_WIDTH);
let image_button = ImageButton::new(texture_handle.value(), size);
if ui.add(image_button).clicked(){
let to =
Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid")
.join(selected_image_type.file_name(selected_image.app_id));
let app_name = selected_image.app_name.clone();
let to_download = ToDownload{
path: to,
url: image.full_url.clone(),
app_name: app_name.clone(),
image_type: selected_image_type.clone()
};
//TODO make this actually parallel
self.rt.spawn_blocking(move ||{
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
});
let image_ref = match selected_image_type {
ImageType::Hero => {
&mut self.image_selected_state.hero_image
}
ImageType::Grid => {
&mut self.image_selected_state.grid_image
}
ImageType::WideGrid => {
&mut self.image_selected_state.wide_image
}
ImageType::Logo => {
&mut self.image_selected_state.logo_image
}
ImageType::BigPicture => {
&mut self.image_selected_state.wide_image
}
ImageType::Icon => {
&mut self.image_selected_state.icon_image
}
};
*image_ref = Some(texture_handle.clone());
reset = true;
}
}
}
},
_ => {
ui.label("Finding possible images");
},
}
} else {
if let Some(grid_id) = self.image_selected_state.grid_id
{
ui.horizontal(|ui| {
ui.label("Grid id:");
let mut text_id = format!("{}", grid_id);
if ui
.text_edit_singleline(&mut text_id)
.changed()
{
if let Ok(grid_id) =
text_id.parse::<usize>()
{
if let Some(auth_key) =
&self.settings.steamgrid_db.auth_key
{
let client =
steamgriddb_api::Client::new(
auth_key,
);
let mut search =
CachedSearch::new(&client);
search.set_cache(
selected_image.app_id,
selected_image
.app_name
.to_string(),
grid_id,
);
}
self.image_selected_state.grid_id =
Some(grid_id);
}
};
});
}
for image_type in ImageType::all() {
ui.label(image_type.name());
let image_ref = match image_type {
ImageType::Hero => {
&mut self.image_selected_state.hero_image
}
ImageType::Grid => {
&mut self.image_selected_state.grid_image
}
ImageType::WideGrid => {
&mut self.image_selected_state.wide_image
}
ImageType::Logo => {
&mut self.image_selected_state.logo_image
}
ImageType::BigPicture => {
&mut self.image_selected_state.wide_image
}
ImageType::Icon => {
&mut self.image_selected_state.icon_image
}
};
if render_image(ui, image_ref) {
self.image_selected_state.image_to_replace =
Some(image_type.clone());
let (mut tx,rx)= watch::channel(FetcStatus::Fetching);
self.image_selected_state.image_options = rx;
let settings = self.settings.clone();
if let Some(auth_key) = settings.steamgrid_db.auth_key{
if let Some(grid_id) = self.image_selected_state.grid_id{
let auth_key = auth_key.clone();
let image_type = image_type.clone();
let app_name = selected_image.app_name.clone();
self.rt.spawn_blocking( move|| {
//Find somewhere else to put this
std::fs::create_dir_all(".thumbnails");
let thumbnails_folder = Path::new(".thumbnails");
let client =steamgriddb_api::Client::new(auth_key);
let query = get_query_type(false,&image_type);
let search_res = block_on(client.get_images_for_id(grid_id, &query));
if let Ok(possible_images) = search_res{
let mut result = vec![];
for possible_image in &possible_images{
let path = thumbnails_folder.join(format!("{}.png",possible_image.id));
if !&path.exists(){
let to_download = ToDownload{
path: path.clone(),
url: possible_image.thumb.clone(),
app_name: app_name.clone(),
image_type: image_type.clone()
};
//TODO make this actually parallel
block_on(crate::steamgriddb::download_to_download(&to_download));
}
result.push(PossibleImage { thumbnail_path: path, full_url: possible_image.url.clone() });
let _ = tx.send(FetcStatus::Fetched(result.clone()));
}
}
});
}
};
}
}
}
if reset {
self.image_selected_state.image_to_replace = None;
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
self.image_selected_state.image_handles.clear();
}
}
None => {
for (platform_name, shortcuts) in games_to_sync {
ui.heading(platform_name);
for shortcut in shortcuts {
if ui.button(&shortcut.app_name).clicked() {
if let Some(auth_key) =
&self.settings.steamgrid_db.auth_key
{
let client =
steamgriddb_api::Client::new(auth_key);
let search = CachedSearch::new(&client);
//TODO make this multithreaded
self.image_selected_state.grid_id = self
.rt
.block_on(search.search(
shortcut.app_id,
&shortcut.app_name,
))
.ok()
.flatten();
}
self.image_selected_state.selected_image =
Some(shortcut.clone());
let folder =
Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid");
//TODO put this in seperate thread
self.image_selected_state.hero_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Hero,
);
self.image_selected_state.grid_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Grid,
);
self.image_selected_state.icon_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Icon,
);
self.image_selected_state.logo_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::Logo,
);
self.image_selected_state.wide_image =
get_image(
ui,
shortcut,
&folder,
&ImageType::WideGrid,
);
};
}
}
}
}
}
_ => {
ui.label("Finding installed games");
}
}
});
}
None => {
let users = self
.image_selected_state
.steam_users
.get_or_insert_with(|| {
get_shortcuts_paths(&self.settings.steam).expect("Should have steam user")
});
if users.len() == 1{
self.image_selected_state.steam_user = Some(users[0].clone())
}
for user in users {
if ui.button(&user.user_id).clicked() {
self.image_selected_state.steam_user = Some(user.clone());
}
}
}
}
}
}
const MAX_WIDTH:f32 = 300.;
fn render_image(ui: &mut egui::Ui, image: &mut Option<egui::TextureHandle>) -> bool {
match image {
Some(texture) => {
let mut size = texture.size_vec2();
clamp_to_width(&mut size,MAX_WIDTH);
let image_button = ImageButton::new(texture, size);
ui.add(image_button)
.on_hover_text("Click to change image")
.clicked()
}
None => ui.button("Pick an image").clicked(),
}
}
fn clamp_to_width(size: &mut egui::Vec2, max_width :f32) {
let mut x = size.x;
let mut y = size.y;
if size.x > max_width{
let ratio = size.y / size.x;
x = max_width;
y = x * ratio;
}
size.x = x;
size.y = y;
}
fn get_image(
ui: &mut egui::Ui,
shortcut: &ShortcutOwned,
folder: &std::path::Path,
image_type: &ImageType,
) -> Option<egui::TextureHandle> {
let file_name = ImageType::file_name(image_type, shortcut.app_id);
let file_path = folder.join(file_name);
let image = load_image_from_path(file_path.as_path()).map(|img_data| {
ui.ctx()
.load_texture(file_path.to_string_lossy().to_string(), img_data)
});
image
}