UI image selection (#97)

This commit is contained in:
Philip Kristoffersen
2022-04-23 20:33:16 +02:00
committed by GitHub
parent 91782b74eb
commit e77f2b5f31
49 changed files with 1368 additions and 801 deletions
+133
View File
@@ -0,0 +1,133 @@
use eframe::egui;
use egui::ScrollArea;
use futures::executor::block_on;
use tokio::sync::watch;
use crate::settings::Settings;
use crate::sync;
use crate::sync::{download_images, SyncProgress};
use super::ImageSelectState;
use super::{
ui_colors::{BACKGROUND_COLOR, EXTRA_BACKGROUND_COLOR},
MyEguiApp,
};
const SECTION_SPACING: f32 = 25.0;
pub enum FetcStatus<T> {
NeedsFetched,
Fetching,
Fetched(T),
}
impl<T> FetcStatus<T> {
pub fn is_some(&self) -> bool {
match self {
FetcStatus::NeedsFetched => false,
FetcStatus::Fetching => false,
FetcStatus::Fetched(_) => true,
}
}
pub fn needs_fetching(&self) -> bool {
match self {
FetcStatus::NeedsFetched => true,
FetcStatus::Fetching => false,
FetcStatus::Fetched(_) => false,
}
}
}
impl MyEguiApp {
pub(crate) fn render_import_games(&mut self, ui: &mut egui::Ui) {
ui.heading("Import Games");
self.ensure_games_loaded();
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
let borrowed_games = &*self.games_to_sync.borrow();
match borrowed_games{
FetcStatus::Fetched(games_to_sync) => {
ui.label("Select the games you want to import into steam");
for (platform_name, shortcuts) in games_to_sync{
ui.heading(platform_name);
for shortcut in shortcuts {
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
let response = ui.add(checkbox);
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
}else{
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
}
}
}
}
ui.add_space(SECTION_SPACING);
ui.label("Check the settings if BoilR didn't find the game you where looking for");
},
_=> {
ui.label("Finding installed games");
},
};
});
}
pub fn ensure_games_loaded(&mut self) {
if self.games_to_sync.borrow().needs_fetching() {
self.image_selected_state = ImageSelectState::default();
let (tx, rx) = watch::channel(FetcStatus::NeedsFetched);
self.games_to_sync = rx;
let settings = self.settings.clone();
self.rt.spawn_blocking(move || {
let _ = tx.send(FetcStatus::Fetching);
let games_to_sync = sync::get_platform_shortcuts(&settings);
let _ = tx.send(FetcStatus::Fetched(games_to_sync));
});
}
}
pub fn run_sync(&mut self) {
let (sender, reciever) = watch::channel(SyncProgress::NotStarted);
let settings = self.settings.clone();
if settings.steam.stop_steam {
crate::steam::ensure_steam_stopped();
}
self.status_reciever = reciever;
self.rt.spawn_blocking(move || {
MyEguiApp::save_settings_to_file(&settings);
let mut some_sender = Some(sender);
let usersinfo = sync::run_sync(&settings, &mut some_sender).unwrap();
let task = download_images(&settings, &usersinfo, &mut some_sender);
block_on(task);
if let Some(sender) = some_sender {
let _ = sender.send(SyncProgress::Done);
}
if settings.steam.start_steam {
crate::steam::ensure_steam_started(&settings.steam);
}
});
}
fn save_settings_to_file(settings: &Settings) {
let toml = toml::to_string(&settings).unwrap();
std::fs::write("config.toml", toml).unwrap();
}
}