UI image selection (#97)

This commit is contained in:
Philip Kristoffersen
2022-04-23 20:33:16 +02:00
committed by GitHub
parent 91782b74eb
commit e77f2b5f31
49 changed files with 1368 additions and 801 deletions
+128 -443
View File
@@ -1,59 +1,44 @@
use eframe::{egui, epi::{self},};
use egui::{ScrollArea, TextureHandle, Stroke, Rounding, ImageButton};
use futures::executor::block_on;
use std::error::Error;
use eframe::{egui, epi};
use egui::{ImageButton, Rounding, Stroke, TextureHandle};
use steam_shortcuts_util::shortcut::ShortcutOwned;
use std::{error::Error};
use tokio::{runtime::Runtime, sync::watch::{Receiver, self}};
use tokio::{
runtime::Runtime,
sync::watch::{self, Receiver},
};
use crate::{settings::Settings, sync::{download_images, self, SyncProgress}, egs::{EpicPlatform, ManifestItem}};
use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress};
use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE, EXTRA_BACKGROUND_COLOR}};
use super::{
ui_colors::{
BACKGROUND_COLOR, BG_STROKE_COLOR, EXTRA_BACKGROUND_COLOR, LIGHT_ORANGE, ORANGE, PURLPLE,
TEXT_COLOR,
},
ui_images::{get_import_image, get_logo, get_logo_icon},
ui_import_games::FetcStatus,
ImageSelectState,
};
const SECTION_SPACING : f32 = 25.0;
const SECTION_SPACING: f32 = 25.0;
#[derive(Default)]
struct UiImages{
struct UiImages {
import_button: Option<egui::TextureHandle>,
logo_32: Option<egui::TextureHandle>,
}
enum FetchGameStatus{
NeedsFetched,
Fetching,
Fetched(Vec<(String, Vec<ShortcutOwned>)>)
}
impl FetchGameStatus{
pub fn is_some(&self) -> bool{
match self{
FetchGameStatus::NeedsFetched => false,
FetchGameStatus::Fetching => false,
FetchGameStatus::Fetched(_) => true,
}
}
pub fn needs_fetching(&self) -> bool{
match self{
FetchGameStatus::NeedsFetched => true,
FetchGameStatus::Fetching => false,
FetchGameStatus::Fetched(_) => false,
}
}
}
struct MyEguiApp {
pub struct MyEguiApp {
selected_menu: Menues,
settings: Settings,
rt: Runtime,
ui_images: UiImages,
games_to_sync: Receiver<FetchGameStatus>,
status_reciever: Receiver<SyncProgress>,
epic_manifests: Option<Vec<ManifestItem>>,
pub(crate) settings: Settings,
pub(crate) rt: Runtime,
ui_images: UiImages,
pub(crate) games_to_sync: Receiver<FetcStatus<Vec<(String, Vec<ShortcutOwned>)>>>,
pub(crate) status_reciever: Receiver<SyncProgress>,
pub(crate) epic_manifests: Option<Vec<ManifestItem>>,
pub(crate) image_selected_state: ImageSelectState,
}
impl MyEguiApp {
pub fn new() -> Self {
let runtime = Runtime::new().unwrap();
@@ -61,47 +46,20 @@ impl MyEguiApp {
selected_menu: Menues::Import,
settings: Settings::new().expect("We must be able to load our settings"),
rt: runtime,
games_to_sync:watch::channel(FetchGameStatus::NeedsFetched).1,
ui_images: UiImages::default(),
games_to_sync: watch::channel(FetcStatus::NeedsFetched).1,
ui_images: UiImages::default(),
status_reciever: watch::channel(SyncProgress::NotStarted).1,
epic_manifests : None,
epic_manifests: None,
image_selected_state: ImageSelectState::default(),
}
}
pub fn run_sync(&mut self) {
let (sender,reciever ) = watch::channel(SyncProgress::NotStarted);
let settings = self.settings.clone();
if settings.steam.stop_steam{
crate::steam::ensure_steam_stopped();
}
self.status_reciever = reciever;
self.rt.spawn_blocking(move || {
MyEguiApp::save_settings_to_file(&settings);
let mut some_sender =Some(sender);
let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
let task = download_images(&settings, &usersinfo,&mut some_sender);
block_on(task);
if let Some(sender) = some_sender{
let _ = sender.send(SyncProgress::Done);
}
if settings.steam.start_steam{
crate::steam::ensure_steam_started(&settings.steam);
}
});
}
fn save_settings_to_file(settings: &Settings) {
let toml = toml::to_string(&settings).unwrap();
std::fs::write("config.toml", toml).unwrap();
}
}
#[derive(PartialEq)]
enum Menues {
Import,
Settings,
Import,
Settings,
Images,
}
impl Default for Menues {
@@ -113,22 +71,24 @@ impl Default for Menues {
impl epi::App for MyEguiApp {
fn name(&self) -> &str {
"BoilR"
}
}
fn setup(
&mut self,
ctx: &egui::Context,
_frame: &epi::Frame,
_storage: Option<&dyn epi::Storage>
) {
&mut self,
ctx: &egui::Context,
_frame: &epi::Frame,
_storage: Option<&dyn epi::Storage>,
) {
ctx.set_pixels_per_point(1.0);
let mut style: egui::Style = (*ctx.style()).clone();
create_style(&mut style);
ctx.set_style(style);
}
}
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
let frame = egui::Frame::default().stroke(Stroke::new(0., BACKGROUND_COLOR)).fill(BACKGROUND_COLOR);
let frame = egui::Frame::default()
.stroke(Stroke::new(0., BACKGROUND_COLOR))
.fill(BACKGROUND_COLOR);
egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
.default_width(40.0)
.frame(frame)
@@ -136,68 +96,72 @@ impl epi::App for MyEguiApp {
let texture = self.get_logo_image(ui);
let size = texture.size_vec2();
ui.image(texture, size);
ui.add_space(SECTION_SPACING);
let changed = ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games").changed();
let changed = changed || ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings").changed();
if changed{
self.games_to_sync =watch::channel(FetchGameStatus::NeedsFetched).1;
ui.add_space(SECTION_SPACING);
let changed = ui
.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games")
.changed();
let changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings")
.changed();
let changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Images, "Images")
.changed();
if changed && self.selected_menu == Menues::Settings {
//We reset games here, since user might change settings
self.games_to_sync = watch::channel(FetcStatus::NeedsFetched).1;
}
});
if self.games_to_sync.borrow().is_some(){
if self.games_to_sync.borrow().is_some() {
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
.frame(frame)
.show(ctx,|ui|{
let (status_string,syncing) = match &*self.status_reciever.borrow(){
SyncProgress::NotStarted => {
("".to_string(),false)
},
SyncProgress::Starting => {
("Starting Import".to_string(),true)
},
.frame(frame)
.show(ctx, |ui| {
let (status_string, syncing) = match &*self.status_reciever.borrow() {
SyncProgress::NotStarted => ("".to_string(), false),
SyncProgress::Starting => ("Starting Import".to_string(), true),
SyncProgress::FoundGames { games_found } => {
(format!("Found {} games to import",games_found),true)
},
SyncProgress::FindingImages => {
(format!("Searching for images"),true)
},
SyncProgress::DownloadingImages { to_download } => {
(format!("Downloading {} images ",to_download),true)
},
SyncProgress::Done => {
(format!("Done importing games"),false)
},
};
if status_string != "" {
ui.label(status_string);
}
let texture = self.get_import_image(ui);
let size = texture.size_vec2();
let image_button = ImageButton::new(texture, size * 0.5);
if ui.add(image_button).on_hover_text("Import your games into steam")
.clicked() && !syncing{
(format!("Found {} games to import", games_found), true)
}
SyncProgress::FindingImages => ("Searching for images".to_string(), true),
SyncProgress::DownloadingImages { to_download } => {
(format!("Downloading {} images ", to_download), true)
}
SyncProgress::Done => ("Done importing games".to_string(), false),
};
if !status_string.is_empty() {
ui.label(status_string);
}
let texture = self.get_import_image(ui);
let size = texture.size_vec2();
let image_button = ImageButton::new(texture, size * 0.5);
if ui
.add(image_button)
.on_hover_text("Import your games into steam")
.clicked()
&& !syncing
{
self.run_sync();
}
});
}
});
}
egui::CentralPanel::default()
.show(ctx, |ui| {
match self.selected_menu {
Menues::Import => {
egui::CentralPanel::default().show(ctx, |ui| {
match self.selected_menu {
Menues::Import => {
self.render_import_games(ui);
},
}
Menues::Settings => {
self.render_settings(ui);
},
self.render_settings(ui);
}
Menues::Images => {
self.render_ui_images(ui);
}
};
});
}
});
}
}
fn create_style(style: &mut egui::Style) {
@@ -205,339 +169,60 @@ fn create_style(style: &mut egui::Style) {
style.visuals.button_frame = false;
style.visuals.dark_mode = true;
style.visuals.override_text_color = Some(TEXT_COLOR);
style.visuals.widgets.noninteractive.rounding = Rounding{
ne:0.0,
nw:0.0,
se:0.0,
sw:0.0
style.visuals.widgets.noninteractive.rounding = Rounding {
ne: 0.0,
nw: 0.0,
se: 0.0,
sw: 0.0,
};
style.visuals.faint_bg_color = PURLPLE;
style.visuals.extreme_bg_color = EXTRA_BACKGROUND_COLOR;
style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.active.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.active.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
style.visuals.widgets.active.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.active.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.open.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.open.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
style.visuals.widgets.open.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.open.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0,ORANGE);
style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0, ORANGE);
style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0,ORANGE);
style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0, ORANGE);
style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.selection.bg_fill = PURLPLE;
}
impl MyEguiApp{
fn get_import_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
self.ui_images.import_button.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture("import_image", get_import_image())
})
impl MyEguiApp {
fn get_import_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.import_button.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture("import_image", get_import_image())
})
}
fn get_logo_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
fn get_logo_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.logo_32.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture("logo32", get_logo())
})
}
fn render_settings(&mut self, ui: &mut egui::Ui){
ui.heading("Settings");
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
self.render_steamgriddb_settings(ui);
self.render_steam_settings(ui);
self.render_epic_settings(ui);
#[cfg(target_family = "unix")]
{
ui.heading("Heroic");
ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
ui.add_space(SECTION_SPACING);
}
self.render_legendary_settings(ui);
self.render_itch_settings(ui);
self.render_origin_settings(ui);
self.render_gog_settings(ui);
self.render_uplay_settings(ui);
self.render_lutris_settings(ui);
#[cfg(windows)]
{
self.render_amazon_settings(ui);
}
});
}
fn render_lutris_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Lutris");
ui.checkbox(&mut self.settings.lutris.enabled, "Import form Lutris");
if self.settings.lutris.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let lutris_location = self.settings.lutris.executable.as_mut().unwrap_or(&mut empty_string);
ui.label("Lutris Location: ");
if ui.text_edit_singleline(lutris_location).changed(){
self.settings.lutris.executable = Some(lutris_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_amazon_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Amazon");
ui.checkbox(&mut self.settings.amazon.enabled, "Import form Amazon");
ui.add_space(SECTION_SPACING);
}
fn render_uplay_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Uplay");
ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
ui.add_space(SECTION_SPACING);
}
fn render_gog_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("GoG Galaxy");
ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
if self.settings.gog.enabled {
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let itch_location = self.settings.gog.location.as_mut().unwrap_or(&mut empty_string);
ui.label("GoG Galaxy Folder: ");
if ui.text_edit_singleline(itch_location).changed(){
self.settings.gog.location = Some(itch_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_origin_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Origin");
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
ui.add_space(SECTION_SPACING);
}
fn render_itch_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Itch.io");
ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
if self.settings.itch.enabled {
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let itch_location = self.settings.itch.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Itch.io Folder: ");
if ui.text_edit_singleline(itch_location).changed(){
self.settings.itch.location = Some(itch_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_steam_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Steam");
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let steam_location = self.settings.steam.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Steam Location: ");
if ui.text_edit_singleline(steam_location).changed(){
self.settings.steam.location = Some(steam_location.to_string());
}
});
ui.checkbox(&mut self.settings.steam.create_collections, "Create collections").on_hover_text("Tries to create a games collection for each platform");
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
ui.checkbox(&mut self.settings.steam.stop_steam, "Stop Steam before import").on_hover_text("Stops Steam if it is running when import starts");
ui.checkbox(&mut self.settings.steam.start_steam, "Start Steam after import").on_hover_text("Starts Steam is it is not running after the import");
ui.add_space(SECTION_SPACING);
}
fn render_steamgriddb_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("SteamGridDB");
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
if self.settings.steamgrid_db.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let auth_key = self.settings.steamgrid_db.auth_key.as_mut().unwrap_or(&mut empty_string);
ui.label("Authentication key: ");
if ui.text_edit_singleline(auth_key).changed(){
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
}
});
ui.horizontal(|ui| {
ui.label("To download images you need an API Key from SteamGridDB, you can find yours");
ui.hyperlink_to("here", "https://www.steamgriddb.com/profile/preferences/api")
});
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
}
ui.add_space(SECTION_SPACING);
}
fn render_legendary_settings(&mut self, ui: &mut egui::Ui) {
ui.heading("Legendary & Rare");
ui.checkbox(&mut self.settings.legendary.enabled, "Import form Legendary & Rare");
if self.settings.legendary.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let legendary_location = self.settings.legendary.executable.as_mut().unwrap_or(&mut empty_string);
ui.label("Legendary Executable: ").on_hover_text("The location of the legendary executable to use");
if ui.text_edit_singleline(legendary_location).changed(){
self.settings.legendary.executable = Some(legendary_location.to_string());
}
});
}
ui.add_space(SECTION_SPACING);
}
fn render_epic_settings(&mut self, ui: &mut egui::Ui) {
let epic_settings = &mut self.settings.epic_games;
ui.heading("Epic Games");
ui.checkbox(&mut epic_settings.enabled, "Import form Epic Games");
if epic_settings.enabled{
ui.horizontal(|ui| {
let mut empty_string ="".to_string();
let epic_location = epic_settings.location.as_mut().unwrap_or(&mut empty_string);
ui.label("Epic Manifests Location: ").on_hover_text("The location where Epic stores its manifest files that BoilR needs to read");
if ui.text_edit_singleline(epic_location).changed(){
epic_settings.location = Some(epic_location.to_string());
}
});
let safe_mode_header = match epic_settings.safe_launch.len(){
0 => "Force games to launch through Epic Launcher".to_string(),
1 => "One game forced to launch through Epic Launcher".to_string(),
x => format!("{} games forced to launch through Epic Launcher",x)
};
egui::CollapsingHeader::new(safe_mode_header)
.id_source("Epic_Launcher_safe_launch")
.show(ui, |ui| {
ui.label("Some games must be started from the Epic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Epic Launcher.");
let manifests =self.epic_manifests.get_or_insert_with(||{
let epic_platform = EpicPlatform::new(epic_settings);
let manifests = crate::platform::Platform::get_shortcuts(&epic_platform);
manifests.unwrap_or_default()
});
let mut safe_open_games = epic_settings.safe_launch.clone();
for manifest in manifests{
let key = manifest.get_key();
let display_name = &manifest.display_name;
let mut safe_open = safe_open_games.contains(display_name) || safe_open_games.contains(&key);
if ui.checkbox(&mut safe_open, display_name).clicked(){
if safe_open{
safe_open_games.push(key);
}else{
safe_open_games.retain(|m| m!= display_name && m!= &key);
}
}
}
epic_settings.safe_launch = safe_open_games;
}) ;
ui.add_space(SECTION_SPACING);
}
}
fn render_import_games(&mut self, ui: &mut egui::Ui){
ui.heading("Import Games");
if self.games_to_sync.borrow().needs_fetching(){
let (tx, rx) = watch::channel(FetchGameStatus::NeedsFetched);
self.games_to_sync = rx;
let settings = self.settings.clone();
self.rt.spawn_blocking(move || {
let _= tx.send(FetchGameStatus::Fetching);
let games_to_sync = sync::get_platform_shortcuts(&settings);
let _= tx.send(FetchGameStatus::Fetched(games_to_sync));
});
}
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
let borrowed_games = &*self.games_to_sync.borrow();
match borrowed_games{
FetchGameStatus::Fetched(games_to_sync) => {
ui.label("Select the games you want to import into steam");
for (platform_name, shortcuts) in games_to_sync{
ui.heading(platform_name);
for shortcut in shortcuts {
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
let response = ui.add(checkbox);
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
}else{
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
}
}
}
}
ui.add_space(SECTION_SPACING);
ui.label("Check the settings if BoilR didn't find the game you where looking for");
},
_=> {
ui.label("Finding installed games");
},
};
});
}
}
pub fn run_sync() {
let mut app = MyEguiApp::new();
app.run_sync();
}
pub fn run_ui() -> Result<(), Box<dyn Error>> {
let app = MyEguiApp::new();
let mut native_options = eframe::NativeOptions::default();
native_options.initial_window_size = Some(egui::Vec2{
x:800.,
y:500.
});
native_options.icon_data = Some(get_logo_icon());
let native_options = eframe::NativeOptions {
initial_window_size: Some(egui::Vec2 { x: 800., y: 500. }),
icon_data: Some(get_logo_icon()),
..Default::default()
};
eframe::run_native(Box::new(app), native_options);
}