mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
UI image selection (#97)
This commit is contained in:
+128
-443
@@ -1,59 +1,44 @@
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use eframe::{egui, epi::{self},};
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use egui::{ScrollArea, TextureHandle, Stroke, Rounding, ImageButton};
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use futures::executor::block_on;
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use std::error::Error;
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use eframe::{egui, epi};
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use egui::{ImageButton, Rounding, Stroke, TextureHandle};
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use std::{error::Error};
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use tokio::{runtime::Runtime, sync::watch::{Receiver, self}};
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use tokio::{
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runtime::Runtime,
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sync::watch::{self, Receiver},
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};
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use crate::{settings::Settings, sync::{download_images, self, SyncProgress}, egs::{EpicPlatform, ManifestItem}};
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use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress};
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use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE, EXTRA_BACKGROUND_COLOR}};
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use super::{
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ui_colors::{
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BACKGROUND_COLOR, BG_STROKE_COLOR, EXTRA_BACKGROUND_COLOR, LIGHT_ORANGE, ORANGE, PURLPLE,
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TEXT_COLOR,
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},
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ui_images::{get_import_image, get_logo, get_logo_icon},
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ui_import_games::FetcStatus,
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ImageSelectState,
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};
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const SECTION_SPACING : f32 = 25.0;
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const SECTION_SPACING: f32 = 25.0;
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#[derive(Default)]
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struct UiImages{
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struct UiImages {
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import_button: Option<egui::TextureHandle>,
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logo_32: Option<egui::TextureHandle>,
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}
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enum FetchGameStatus{
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NeedsFetched,
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Fetching,
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Fetched(Vec<(String, Vec<ShortcutOwned>)>)
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}
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impl FetchGameStatus{
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pub fn is_some(&self) -> bool{
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match self{
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FetchGameStatus::NeedsFetched => false,
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FetchGameStatus::Fetching => false,
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FetchGameStatus::Fetched(_) => true,
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}
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}
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pub fn needs_fetching(&self) -> bool{
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match self{
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FetchGameStatus::NeedsFetched => true,
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FetchGameStatus::Fetching => false,
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FetchGameStatus::Fetched(_) => false,
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}
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}
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}
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struct MyEguiApp {
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pub struct MyEguiApp {
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selected_menu: Menues,
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settings: Settings,
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rt: Runtime,
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ui_images: UiImages,
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games_to_sync: Receiver<FetchGameStatus>,
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status_reciever: Receiver<SyncProgress>,
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epic_manifests: Option<Vec<ManifestItem>>,
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pub(crate) settings: Settings,
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pub(crate) rt: Runtime,
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ui_images: UiImages,
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pub(crate) games_to_sync: Receiver<FetcStatus<Vec<(String, Vec<ShortcutOwned>)>>>,
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pub(crate) status_reciever: Receiver<SyncProgress>,
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pub(crate) epic_manifests: Option<Vec<ManifestItem>>,
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pub(crate) image_selected_state: ImageSelectState,
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}
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impl MyEguiApp {
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pub fn new() -> Self {
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let runtime = Runtime::new().unwrap();
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@@ -61,47 +46,20 @@ impl MyEguiApp {
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selected_menu: Menues::Import,
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settings: Settings::new().expect("We must be able to load our settings"),
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rt: runtime,
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games_to_sync:watch::channel(FetchGameStatus::NeedsFetched).1,
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ui_images: UiImages::default(),
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games_to_sync: watch::channel(FetcStatus::NeedsFetched).1,
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ui_images: UiImages::default(),
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status_reciever: watch::channel(SyncProgress::NotStarted).1,
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epic_manifests : None,
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epic_manifests: None,
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image_selected_state: ImageSelectState::default(),
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}
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}
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pub fn run_sync(&mut self) {
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let (sender,reciever ) = watch::channel(SyncProgress::NotStarted);
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let settings = self.settings.clone();
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if settings.steam.stop_steam{
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crate::steam::ensure_steam_stopped();
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}
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self.status_reciever = reciever;
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self.rt.spawn_blocking(move || {
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MyEguiApp::save_settings_to_file(&settings);
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let mut some_sender =Some(sender);
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let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
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let task = download_images(&settings, &usersinfo,&mut some_sender);
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block_on(task);
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if let Some(sender) = some_sender{
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let _ = sender.send(SyncProgress::Done);
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}
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if settings.steam.start_steam{
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crate::steam::ensure_steam_started(&settings.steam);
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}
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});
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}
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fn save_settings_to_file(settings: &Settings) {
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let toml = toml::to_string(&settings).unwrap();
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std::fs::write("config.toml", toml).unwrap();
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}
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}
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#[derive(PartialEq)]
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enum Menues {
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Import,
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Settings,
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Import,
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Settings,
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Images,
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}
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impl Default for Menues {
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@@ -113,22 +71,24 @@ impl Default for Menues {
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impl epi::App for MyEguiApp {
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fn name(&self) -> &str {
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"BoilR"
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}
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}
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fn setup(
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&mut self,
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ctx: &egui::Context,
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_frame: &epi::Frame,
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_storage: Option<&dyn epi::Storage>
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) {
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&mut self,
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ctx: &egui::Context,
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_frame: &epi::Frame,
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_storage: Option<&dyn epi::Storage>,
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) {
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ctx.set_pixels_per_point(1.0);
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let mut style: egui::Style = (*ctx.style()).clone();
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create_style(&mut style);
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ctx.set_style(style);
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}
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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let frame = egui::Frame::default().stroke(Stroke::new(0., BACKGROUND_COLOR)).fill(BACKGROUND_COLOR);
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let frame = egui::Frame::default()
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.stroke(Stroke::new(0., BACKGROUND_COLOR))
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.fill(BACKGROUND_COLOR);
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egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
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.default_width(40.0)
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.frame(frame)
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@@ -136,68 +96,72 @@ impl epi::App for MyEguiApp {
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let texture = self.get_logo_image(ui);
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let size = texture.size_vec2();
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ui.image(texture, size);
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ui.add_space(SECTION_SPACING);
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let changed = ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games").changed();
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let changed = changed || ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings").changed();
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if changed{
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self.games_to_sync =watch::channel(FetchGameStatus::NeedsFetched).1;
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ui.add_space(SECTION_SPACING);
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let changed = ui
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.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games")
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.changed();
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let changed = changed
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|| ui
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.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings")
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.changed();
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let changed = changed
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|| ui
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.selectable_value(&mut self.selected_menu, Menues::Images, "Images")
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.changed();
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if changed && self.selected_menu == Menues::Settings {
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//We reset games here, since user might change settings
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self.games_to_sync = watch::channel(FetcStatus::NeedsFetched).1;
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}
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});
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if self.games_to_sync.borrow().is_some(){
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if self.games_to_sync.borrow().is_some() {
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.frame(frame)
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.show(ctx,|ui|{
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let (status_string,syncing) = match &*self.status_reciever.borrow(){
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SyncProgress::NotStarted => {
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("".to_string(),false)
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},
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SyncProgress::Starting => {
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("Starting Import".to_string(),true)
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},
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.frame(frame)
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.show(ctx, |ui| {
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let (status_string, syncing) = match &*self.status_reciever.borrow() {
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SyncProgress::NotStarted => ("".to_string(), false),
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SyncProgress::Starting => ("Starting Import".to_string(), true),
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SyncProgress::FoundGames { games_found } => {
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(format!("Found {} games to import",games_found),true)
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},
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SyncProgress::FindingImages => {
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(format!("Searching for images"),true)
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},
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SyncProgress::DownloadingImages { to_download } => {
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(format!("Downloading {} images ",to_download),true)
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},
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SyncProgress::Done => {
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(format!("Done importing games"),false)
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},
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};
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if status_string != "" {
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ui.label(status_string);
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}
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = ImageButton::new(texture, size * 0.5);
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if ui.add(image_button).on_hover_text("Import your games into steam")
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.clicked() && !syncing{
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(format!("Found {} games to import", games_found), true)
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}
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SyncProgress::FindingImages => ("Searching for images".to_string(), true),
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SyncProgress::DownloadingImages { to_download } => {
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(format!("Downloading {} images ", to_download), true)
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}
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SyncProgress::Done => ("Done importing games".to_string(), false),
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};
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if !status_string.is_empty() {
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ui.label(status_string);
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}
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = ImageButton::new(texture, size * 0.5);
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if ui
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.add(image_button)
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.on_hover_text("Import your games into steam")
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.clicked()
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&& !syncing
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{
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self.run_sync();
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}
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});
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}
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});
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}
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egui::CentralPanel::default()
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.show(ctx, |ui| {
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match self.selected_menu {
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Menues::Import => {
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egui::CentralPanel::default().show(ctx, |ui| {
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match self.selected_menu {
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Menues::Import => {
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self.render_import_games(ui);
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},
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}
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Menues::Settings => {
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self.render_settings(ui);
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},
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self.render_settings(ui);
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}
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Menues::Images => {
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self.render_ui_images(ui);
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}
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};
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});
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}
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});
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}
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}
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fn create_style(style: &mut egui::Style) {
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@@ -205,339 +169,60 @@ fn create_style(style: &mut egui::Style) {
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style.visuals.button_frame = false;
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style.visuals.dark_mode = true;
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style.visuals.override_text_color = Some(TEXT_COLOR);
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style.visuals.widgets.noninteractive.rounding = Rounding{
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ne:0.0,
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nw:0.0,
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se:0.0,
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sw:0.0
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style.visuals.widgets.noninteractive.rounding = Rounding {
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ne: 0.0,
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nw: 0.0,
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se: 0.0,
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sw: 0.0,
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};
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style.visuals.faint_bg_color = PURLPLE;
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style.visuals.extreme_bg_color = EXTRA_BACKGROUND_COLOR;
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style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.active.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.active.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.active.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
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style.visuals.widgets.active.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
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style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.open.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.open.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.open.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
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style.visuals.widgets.open.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
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style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0,ORANGE);
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style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
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style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0, ORANGE);
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style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0,ORANGE);
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style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
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style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0, ORANGE);
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style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
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style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
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style.visuals.selection.bg_fill = PURLPLE;
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}
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impl MyEguiApp{
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fn get_import_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.import_button.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx().load_texture("import_image", get_import_image())
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})
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impl MyEguiApp {
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fn get_import_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.import_button.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx().load_texture("import_image", get_import_image())
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})
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}
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fn get_logo_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
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fn get_logo_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.logo_32.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx().load_texture("logo32", get_logo())
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})
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}
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fn render_settings(&mut self, ui: &mut egui::Ui){
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ui.heading("Settings");
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let mut scroll_style = ui.style_mut();
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scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
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scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
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ScrollArea::vertical()
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.stick_to_right()
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.auto_shrink([false,true])
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.show(ui,|ui| {
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ui.reset_style();
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self.render_steamgriddb_settings(ui);
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self.render_steam_settings(ui);
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self.render_epic_settings(ui);
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#[cfg(target_family = "unix")]
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{
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ui.heading("Heroic");
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ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
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ui.add_space(SECTION_SPACING);
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}
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self.render_legendary_settings(ui);
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self.render_itch_settings(ui);
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self.render_origin_settings(ui);
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self.render_gog_settings(ui);
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self.render_uplay_settings(ui);
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self.render_lutris_settings(ui);
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#[cfg(windows)]
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{
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self.render_amazon_settings(ui);
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}
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||||
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});
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}
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fn render_lutris_settings(&mut self, ui: &mut egui::Ui) {
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ui.heading("Lutris");
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ui.checkbox(&mut self.settings.lutris.enabled, "Import form Lutris");
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if self.settings.lutris.enabled{
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let lutris_location = self.settings.lutris.executable.as_mut().unwrap_or(&mut empty_string);
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ui.label("Lutris Location: ");
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if ui.text_edit_singleline(lutris_location).changed(){
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self.settings.lutris.executable = Some(lutris_location.to_string());
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}
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});
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}
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ui.add_space(SECTION_SPACING);
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||||
}
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||||
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||||
fn render_amazon_settings(&mut self, ui: &mut egui::Ui) {
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ui.heading("Amazon");
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ui.checkbox(&mut self.settings.amazon.enabled, "Import form Amazon");
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||||
ui.add_space(SECTION_SPACING);
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||||
}
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||||
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||||
fn render_uplay_settings(&mut self, ui: &mut egui::Ui) {
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ui.heading("Uplay");
|
||||
ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_gog_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("GoG Galaxy");
|
||||
ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
|
||||
if self.settings.gog.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let itch_location = self.settings.gog.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("GoG Galaxy Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed(){
|
||||
self.settings.gog.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_origin_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Origin");
|
||||
ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_itch_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Itch.io");
|
||||
ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
|
||||
if self.settings.itch.enabled {
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let itch_location = self.settings.itch.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Itch.io Folder: ");
|
||||
if ui.text_edit_singleline(itch_location).changed(){
|
||||
self.settings.itch.location = Some(itch_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_steam_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Steam");
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let steam_location = self.settings.steam.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Steam Location: ");
|
||||
if ui.text_edit_singleline(steam_location).changed(){
|
||||
self.settings.steam.location = Some(steam_location.to_string());
|
||||
}
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steam.create_collections, "Create collections").on_hover_text("Tries to create a games collection for each platform");
|
||||
ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
|
||||
ui.checkbox(&mut self.settings.steam.stop_steam, "Stop Steam before import").on_hover_text("Stops Steam if it is running when import starts");
|
||||
ui.checkbox(&mut self.settings.steam.start_steam, "Start Steam after import").on_hover_text("Starts Steam is it is not running after the import");
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_steamgriddb_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("SteamGridDB");
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
|
||||
if self.settings.steamgrid_db.enabled{
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let auth_key = self.settings.steamgrid_db.auth_key.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Authentication key: ");
|
||||
if ui.text_edit_singleline(auth_key).changed(){
|
||||
self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("To download images you need an API Key from SteamGridDB, you can find yours");
|
||||
ui.hyperlink_to("here", "https://www.steamgriddb.com/profile/preferences/api")
|
||||
});
|
||||
ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_legendary_settings(&mut self, ui: &mut egui::Ui) {
|
||||
ui.heading("Legendary & Rare");
|
||||
ui.checkbox(&mut self.settings.legendary.enabled, "Import form Legendary & Rare");
|
||||
if self.settings.legendary.enabled{
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let legendary_location = self.settings.legendary.executable.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Legendary Executable: ").on_hover_text("The location of the legendary executable to use");
|
||||
if ui.text_edit_singleline(legendary_location).changed(){
|
||||
self.settings.legendary.executable = Some(legendary_location.to_string());
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
|
||||
fn render_epic_settings(&mut self, ui: &mut egui::Ui) {
|
||||
let epic_settings = &mut self.settings.epic_games;
|
||||
ui.heading("Epic Games");
|
||||
ui.checkbox(&mut epic_settings.enabled, "Import form Epic Games");
|
||||
if epic_settings.enabled{
|
||||
ui.horizontal(|ui| {
|
||||
let mut empty_string ="".to_string();
|
||||
let epic_location = epic_settings.location.as_mut().unwrap_or(&mut empty_string);
|
||||
ui.label("Epic Manifests Location: ").on_hover_text("The location where Epic stores its manifest files that BoilR needs to read");
|
||||
if ui.text_edit_singleline(epic_location).changed(){
|
||||
epic_settings.location = Some(epic_location.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
let safe_mode_header = match epic_settings.safe_launch.len(){
|
||||
0 => "Force games to launch through Epic Launcher".to_string(),
|
||||
1 => "One game forced to launch through Epic Launcher".to_string(),
|
||||
x => format!("{} games forced to launch through Epic Launcher",x)
|
||||
};
|
||||
|
||||
egui::CollapsingHeader::new(safe_mode_header)
|
||||
.id_source("Epic_Launcher_safe_launch")
|
||||
.show(ui, |ui| {
|
||||
ui.label("Some games must be started from the Epic Launcher, select those games below and BoilR will create shortcuts that opens the games through the Epic Launcher.");
|
||||
let manifests =self.epic_manifests.get_or_insert_with(||{
|
||||
let epic_platform = EpicPlatform::new(epic_settings);
|
||||
let manifests = crate::platform::Platform::get_shortcuts(&epic_platform);
|
||||
manifests.unwrap_or_default()
|
||||
});
|
||||
|
||||
let mut safe_open_games = epic_settings.safe_launch.clone();
|
||||
for manifest in manifests{
|
||||
let key = manifest.get_key();
|
||||
let display_name = &manifest.display_name;
|
||||
let mut safe_open = safe_open_games.contains(display_name) || safe_open_games.contains(&key);
|
||||
if ui.checkbox(&mut safe_open, display_name).clicked(){
|
||||
if safe_open{
|
||||
safe_open_games.push(key);
|
||||
}else{
|
||||
safe_open_games.retain(|m| m!= display_name && m!= &key);
|
||||
}
|
||||
}
|
||||
}
|
||||
epic_settings.safe_launch = safe_open_games;
|
||||
}) ;
|
||||
ui.add_space(SECTION_SPACING);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_import_games(&mut self, ui: &mut egui::Ui){
|
||||
|
||||
ui.heading("Import Games");
|
||||
|
||||
if self.games_to_sync.borrow().needs_fetching(){
|
||||
let (tx, rx) = watch::channel(FetchGameStatus::NeedsFetched);
|
||||
self.games_to_sync = rx;
|
||||
let settings = self.settings.clone();
|
||||
self.rt.spawn_blocking(move || {
|
||||
let _= tx.send(FetchGameStatus::Fetching);
|
||||
let games_to_sync = sync::get_platform_shortcuts(&settings);
|
||||
let _= tx.send(FetchGameStatus::Fetched(games_to_sync));
|
||||
});
|
||||
}
|
||||
|
||||
let mut scroll_style = ui.style_mut();
|
||||
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
|
||||
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
|
||||
|
||||
|
||||
ScrollArea::vertical()
|
||||
.stick_to_right()
|
||||
.auto_shrink([false,true])
|
||||
.show(ui,|ui| {
|
||||
ui.reset_style();
|
||||
|
||||
let borrowed_games = &*self.games_to_sync.borrow();
|
||||
match borrowed_games{
|
||||
FetchGameStatus::Fetched(games_to_sync) => {
|
||||
ui.label("Select the games you want to import into steam");
|
||||
for (platform_name, shortcuts) in games_to_sync{
|
||||
ui.heading(platform_name);
|
||||
for shortcut in shortcuts {
|
||||
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
|
||||
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
|
||||
let response = ui.add(checkbox);
|
||||
if response.clicked(){
|
||||
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
|
||||
self.settings.blacklisted_games.push(shortcut.app_id);
|
||||
}else{
|
||||
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.add_space(SECTION_SPACING);
|
||||
ui.label("Check the settings if BoilR didn't find the game you where looking for");
|
||||
},
|
||||
_=> {
|
||||
ui.label("Finding installed games");
|
||||
},
|
||||
};
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn run_sync() {
|
||||
let mut app = MyEguiApp::new();
|
||||
app.run_sync();
|
||||
}
|
||||
|
||||
|
||||
pub fn run_ui() -> Result<(), Box<dyn Error>> {
|
||||
let app = MyEguiApp::new();
|
||||
|
||||
let mut native_options = eframe::NativeOptions::default();
|
||||
native_options.initial_window_size = Some(egui::Vec2{
|
||||
x:800.,
|
||||
y:500.
|
||||
});
|
||||
native_options.icon_data = Some(get_logo_icon());
|
||||
let native_options = eframe::NativeOptions {
|
||||
initial_window_size: Some(egui::Vec2 { x: 800., y: 500. }),
|
||||
icon_data: Some(get_logo_icon()),
|
||||
..Default::default()
|
||||
};
|
||||
eframe::run_native(Box::new(app), native_options);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user