Image UI handles restructure (#294)

* Move handle_grid_change into grid page

* Move handle_correct_grid_request into page

* Move handle_shortcut_select into page

* Do not include openssl on windows

* Remove unused imports

* Move user select into seperate component

* Move handle image selected to page

* Make gog use linux cfg
This commit is contained in:
Philip Kristoffersen
2022-12-29 23:07:43 +01:00
committed by GitHub
parent ff22409b62
commit ef72451289
10 changed files with 288 additions and 239 deletions
+4
View File
@@ -25,8 +25,12 @@ mod uplay;
mod egs;
pub(crate) use platform::*;
#[cfg(target_family = "unix")]
pub(crate) use gog::get_gog_shortcuts_from_game_folders;
#[cfg(target_family = "unix")]
pub(crate) use gog::GogShortcut;
pub use platforms_load::get_platforms;
pub(crate) use platforms_load::load_settings;
pub(crate) use platforms_load::FromSettingsString;
+3
View File
@@ -0,0 +1,3 @@
mod steam_user_select;
pub use steam_user_select::render_user_select;
+30
View File
@@ -0,0 +1,30 @@
use crate::steam::SteamUsersInfo;
pub fn render_user_select<'a>(
steam_user: Option<&'a SteamUsersInfo>,
steam_users: &'a [SteamUsersInfo],
ui: &mut egui::Ui,
) -> Option<&'a SteamUsersInfo> {
if steam_user.is_none() {
if steam_users.len() > 0 {
return Some(&steam_users[0]);
}
} else {
let mut selected_user = steam_user.as_ref().unwrap().clone();
let id_before = selected_user.user_id.clone();
if steam_users.len() > 0 {
let combo_box = egui::ComboBox::new("ImageUserSelect", "")
.selected_text(format!("Steam user id: {}", &selected_user.user_id));
combo_box.show_ui(ui, |ui| {
for user in steam_users {
ui.selectable_value(&mut selected_user, &user, &user.user_id);
}
});
}
let id_now = selected_user.user_id.clone();
if !id_before.eq(&id_now) {
return Some(selected_user);
}
}
None
}
+40 -3
View File
@@ -1,5 +1,10 @@
use crate::ui::images::{image_select_state::ImageSelectState, useraction::UserAction};
use crate::{
steamgriddb::CachedSearch,
ui::{
images::{image_select_state::ImageSelectState, useraction::UserAction},
MyEguiApp,
},
};
pub fn render_page_change_grid_db_id(
possible_names: &Vec<steamgriddb_api::search::SearchResult>,
@@ -30,4 +35,36 @@ pub fn render_page_change_grid_db_id(
return Some(UserAction::ClearImages);
}
None
}
}
pub fn handle_grid_change(app: &mut MyEguiApp, grid_id: usize) {
app.image_selected_state.grid_id = Some(grid_id);
app.image_selected_state.possible_names = None;
if let Some(auth_key) = &app.settings.steamgrid_db.auth_key {
let client = steamgriddb_api::Client::new(auth_key);
let mut cache = CachedSearch::new(&client);
if let Some(shortcut) = &app.image_selected_state.selected_shortcut {
cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
cache.save();
}
}
}
pub fn handle_correct_grid_request(app:&mut MyEguiApp) {
let app_name = app
.image_selected_state
.selected_shortcut
.as_ref()
.map(|s| s.name())
.unwrap_or_default();
let auth_key = app
.settings
.steamgrid_db
.auth_key
.clone()
.unwrap_or_default();
let client = steamgriddb_api::Client::new(&auth_key);
let search_results = app.rt.block_on(client.search(app_name));
app.image_selected_state.possible_names = search_results.ok();
}
+9 -1
View File
@@ -6,7 +6,15 @@ mod pick_new_image;
pub use change_grid_db_id::render_page_change_grid_db_id;
pub use change_grid_db_id::handle_grid_change;
pub use change_grid_db_id::handle_correct_grid_request;
pub use shortcut_images_overview::render_page_shortcut_images_overview;
pub use shortcut_images_overview::handle_shortcut_selected;
pub use steam_images_overview::render_page_steam_images_overview;
pub use select_image_type::render_page_shortcut_select_image_type;
pub use pick_new_image::render_page_pick_image;
pub use pick_new_image::render_page_pick_image;
pub use pick_new_image::handle_image_selected;
+89 -3
View File
@@ -1,13 +1,16 @@
use std::path::Path;
use egui::{Grid, ImageButton};
use futures::executor::block_on;
use tokio::sync::watch;
use crate::{
steamgriddb::{ImageType, ToDownload},
steamgriddb::{get_image_extension, ImageType, ToDownload},
ui::{
images::{
constants::MAX_WIDTH, image_resize::clamp_to_width,
image_select_state::ImageSelectState, texturestate::TextureDownloadState,
useraction::UserAction,
image_select_state::ImageSelectState, possible_image::PossibleImage,
texturestate::TextureDownloadState, useraction::UserAction, hasimagekey::HasImageKey,
},
ui_images::load_image_from_path,
FetcStatus, MyEguiApp,
@@ -163,3 +166,86 @@ pub fn render_page_pick_image(
}
None
}
pub fn handle_image_selected(app: &mut MyEguiApp, image: PossibleImage) {
//We must have a user here
let user = app.image_selected_state.steam_user.as_ref().unwrap();
let selected_image_type = app
.image_selected_state
.image_type_selected
.as_ref()
.unwrap();
let selected_shortcut = app.image_selected_state.selected_shortcut.as_ref().unwrap();
let ext = get_image_extension(&image.mime);
let to_download_to_path = Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid")
.join(selected_image_type.file_name(selected_shortcut.app_id(), ext));
//Delete old possible images
let data_folder = Path::new(&user.steam_user_data_folder);
//Keep deleting images of this type untill we don't find any more
let mut path = get_shortcut_image_path(app,data_folder);
while Path::new(&path).exists() {
let _ = std::fs::remove_file(&path);
path = get_shortcut_image_path(app,data_folder);
}
//Put the loaded thumbnail into the image handler map, we can use that for preview
let full_image_key = to_download_to_path.to_string_lossy().to_string();
let _ = app
.image_selected_state
.image_handles
.remove(&full_image_key);
let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
let thumbnail = app
.image_selected_state
.image_handles
.remove(&thumbnail_key);
if let Some((_key, thumbnail)) = thumbnail {
app.image_selected_state
.image_handles
.insert(full_image_key, thumbnail);
}
let app_name = selected_shortcut.name();
let to_download = ToDownload {
path: to_download_to_path,
url: image.full_url.clone(),
app_name: app_name.to_string(),
image_type: *selected_image_type,
};
app.rt.spawn_blocking(move || {
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
});
clear_loaded_images(app);
{
app.image_selected_state.image_type_selected = None;
app.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
}
}
fn get_shortcut_image_path(app:&MyEguiApp, data_folder: &Path) -> String {
app.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.key(
&app.image_selected_state.image_type_selected.unwrap(),
data_folder,
)
.1
}
fn clear_loaded_images(app: &mut MyEguiApp) {
if let FetcStatus::Fetched(options) = &*app.image_selected_state.image_options.borrow() {
for option in options {
let key = option.thumbnail_path.to_string_lossy().to_string();
app.image_selected_state.image_handles.remove(&key);
}
}
}
@@ -5,13 +5,13 @@ use steam_shortcuts_util::shortcut::ShortcutOwned;
use crate::{
steam::SteamUsersInfo,
steamgriddb::ImageType,
steamgriddb::{ImageType, CachedSearch},
ui::{
images::{
gametype::GameType, hasimagekey::HasImageKey, image_resize::clamp_to_width,
texturestate::TextureDownloadState, useraction::UserAction,
},
MyEguiApp,
MyEguiApp, ui_images::load_image_from_path,
},
};
@@ -93,3 +93,32 @@ fn render_image(
}
None
}
pub fn handle_shortcut_selected(app: &mut MyEguiApp, shortcut: GameType, ui: &mut egui::Ui) {
let state = &mut app.image_selected_state;
//We must have a user to make see this action;
let user = state.steam_user.as_ref().unwrap();
if let Some(auth_key) = &app.settings.steamgrid_db.auth_key {
let client = steamgriddb_api::Client::new(auth_key);
let search = CachedSearch::new(&client);
state.grid_id = app
.rt
.block_on(search.search(shortcut.app_id(), shortcut.name()))
.ok()
.flatten();
}
state.selected_shortcut = Some(shortcut.clone());
for image_type in ImageType::all() {
let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
let image = load_image_from_path(&path);
if let Ok(image) = image {
let texture = ui
.ctx()
.load_texture(&key, image, egui::TextureOptions::LINEAR);
state
.image_handles
.insert(key, TextureDownloadState::Loaded(texture));
}
}
state.selected_shortcut = Some(shortcut);
}
+78 -228
View File
@@ -1,24 +1,33 @@
use super::{texturestate::TextureDownloadState, gamemode::GameMode, possible_image::PossibleImage, gametype::GameType, pages::{render_page_shortcut_images_overview, render_page_steam_images_overview, render_page_pick_image, render_page_shortcut_select_image_type}, useraction::UserAction, constants::POSSIBLE_EXTENSIONS, hasimagekey::HasImageKey, image_select_state::ImageSelectState};
use std::{
path::{Path},
use super::{
constants::POSSIBLE_EXTENSIONS,
gamemode::GameMode,
hasimagekey::HasImageKey,
image_select_state::ImageSelectState,
pages::{
handle_correct_grid_request, handle_grid_change, handle_shortcut_selected,
render_page_pick_image, render_page_shortcut_images_overview,
render_page_shortcut_select_image_type, render_page_steam_images_overview, handle_image_selected,
},
possible_image::PossibleImage,
texturestate::TextureDownloadState,
useraction::UserAction,
};
use std::path::Path;
use crate::{
config::get_thumbnails_folder,
steam::{get_installed_games, SteamUsersInfo,},
steam::{get_shortcuts_paths },
steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
sync::{download_images, SyncProgress}, ui::{MyEguiApp, FetcStatus, ui_images::load_image_from_path},
steam::get_shortcuts_paths,
steam::{get_installed_games, SteamUsersInfo},
steamgriddb::{get_image_extension, get_query_type, ImageType},
sync::{download_images, SyncProgress},
ui::{components::render_user_select, ui_images::load_image_from_path, FetcStatus, MyEguiApp},
};
use egui::{ScrollArea};
use egui::ScrollArea;
use futures::executor::block_on;
use steam_shortcuts_util::shortcut::ShortcutOwned;
use tokio::sync::watch;
impl MyEguiApp {
fn render_ui_image_action(&self, ui: &mut egui::Ui) -> UserAction {
let state = &self.image_selected_state;
@@ -32,8 +41,13 @@ impl MyEguiApp {
}
None
} else {
if let Some(value) = render_user_select(state, ui) {
return Some(value);
let users = state.steam_users.as_ref();
if let Some(users) = users {
if let Some(value) =
render_user_select(state.steam_user.as_ref(), &users, ui)
{
return Some(UserAction::UserSelected(value.clone()));
}
}
render_shortcut_mode_select(state, ui)
}
@@ -47,11 +61,13 @@ impl MyEguiApp {
ui.heading(shortcut.name());
if let Some(possible_names) = state.possible_names.as_ref() {
if let Some(value) = super::pages::render_page_change_grid_db_id(possible_names, ui, state) {
if let Some(value) =
super::pages::render_page_change_grid_db_id(possible_names, ui, state)
{
return value;
}
} else if let Some(image_type) = state.image_type_selected.as_ref() {
if let Some(action) = render_page_pick_image(&self,ui, image_type, state) {
if let Some(action) = render_page_pick_image(&self, ui, image_type, state) {
return action;
}
} else if let Some(action) = render_page_shortcut_select_image_type(ui, state) {
@@ -60,7 +76,7 @@ impl MyEguiApp {
} else {
let is_shortcut = state.game_mode.is_shortcuts();
if is_shortcut {
if let Some(action) = render_page_shortcut_images_overview(&self,ui) {
if let Some(action) = render_page_shortcut_images_overview(&self, ui) {
return action;
}
} else if let Some(action) = render_page_steam_images_overview(ui, state) {
@@ -100,9 +116,6 @@ impl MyEguiApp {
None
}
fn ensure_steam_users_loaded(&mut self) {
if self.image_selected_state.settings_error.is_none()
&& self.image_selected_state.steam_users.is_none()
@@ -138,58 +151,35 @@ impl MyEguiApp {
self.handle_user_selected(user, ui);
}
UserAction::ShortcutSelected(shortcut) => {
self.handle_shortcut_selected(shortcut, ui);
handle_shortcut_selected(self, shortcut, ui);
}
UserAction::ImageTypeSelected(image_type) => {
self.handle_image_type_selected(image_type);
}
UserAction::ImageSelected(image) => {
self.handle_image_selected(image);
handle_image_selected(self,image);
}
UserAction::BackButton => {
self.handle_back_button_action();
}
UserAction::GridIdChanged(grid_id) => {
self.handle_grid_change(grid_id);
handle_grid_change(self, grid_id);
}
UserAction::SetGamesMode(game_mode) => {
self.handle_set_game_mode(game_mode);
}
UserAction::NoAction => {}
UserAction::CorrectGridId => {
self.handle_correct_grid_request();
handle_correct_grid_request(self);
}
UserAction::ImageTypeCleared(image_type, should_ban) => {
let app_id = self
.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.app_id();
self.settings
.steamgrid_db
.set_image_banned(&image_type, app_id, should_ban);
self.handle_image_type_clear(image_type);
self.handle_image_type_cleared(image_type, should_ban)
}
UserAction::ClearImages => {
for image_type in ImageType::all() {
self.handle_image_type_clear(*image_type);
}
self.handle_back_button_action();
self.handle_clear_all_images();
}
UserAction::DownloadAllImages => {
if let Some(users) = &self.image_selected_state.steam_users {
let (sender, reciever) = watch::channel(SyncProgress::FindingImages);
self.status_reciever = reciever;
let mut sender_op = Some(sender);
let settings = self.settings.clone();
let users = users.clone();
self.rt.spawn_blocking(move || {
let task = download_images(&settings, &users, &mut sender_op);
block_on(task);
let _ = sender_op.unwrap().send(SyncProgress::Done);
});
}
self.handle_download_all_images();
}
UserAction::RefreshImages => {
let (_, reciever) = watch::channel(SyncProgress::NotStarted);
@@ -202,6 +192,41 @@ impl MyEguiApp {
};
}
fn handle_image_type_cleared(&mut self, image_type: ImageType, should_ban: bool) {
let app_id = self
.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.app_id();
self.settings
.steamgrid_db
.set_image_banned(&image_type, app_id, should_ban);
self.handle_image_type_clear(image_type);
}
fn handle_clear_all_images(&mut self) {
for image_type in ImageType::all() {
self.handle_image_type_clear(*image_type);
}
self.handle_back_button_action();
}
fn handle_download_all_images(&mut self) {
if let Some(users) = &self.image_selected_state.steam_users {
let (sender, reciever) = watch::channel(SyncProgress::FindingImages);
self.status_reciever = reciever;
let mut sender_op = Some(sender);
let settings = self.settings.clone();
let users = users.clone();
self.rt.spawn_blocking(move || {
let task = download_images(&settings, &users, &mut sender_op);
block_on(task);
let _ = sender_op.unwrap().send(SyncProgress::Done);
});
}
}
fn handle_image_type_clear(&mut self, image_type: ImageType) {
let data_folder = &self
.image_selected_state
@@ -231,40 +256,10 @@ impl MyEguiApp {
self.image_selected_state.image_type_selected = None;
}
fn handle_correct_grid_request(&mut self) {
let app_name = self
.image_selected_state
.selected_shortcut
.as_ref()
.map(|s| s.name())
.unwrap_or_default();
let auth_key = self
.settings
.steamgrid_db
.auth_key
.clone()
.unwrap_or_default();
let client = steamgriddb_api::Client::new(&auth_key);
let search_results = self.rt.block_on(client.search(app_name));
self.image_selected_state.possible_names = search_results.ok();
}
fn handle_set_game_mode(&mut self, game_mode: GameMode) {
self.image_selected_state.game_mode = game_mode;
self.image_selected_state.steam_games = Some(get_installed_games(&self.settings.steam));
}
fn handle_grid_change(&mut self, grid_id: usize) {
self.image_selected_state.grid_id = Some(grid_id);
self.image_selected_state.possible_names = None;
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
let client = steamgriddb_api::Client::new(auth_key);
let mut cache = CachedSearch::new(&client);
if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
cache.save();
}
}
}
fn handle_user_selected(&mut self, user: SteamUsersInfo, ui: &mut egui::Ui) {
let state = &mut self.image_selected_state;
@@ -309,123 +304,11 @@ impl MyEguiApp {
};
}
fn handle_image_selected(&mut self, image: PossibleImage) {
//We must have a user here
let user = self.image_selected_state.steam_user.as_ref().unwrap();
let selected_image_type = self
.image_selected_state
.image_type_selected
.as_ref()
.unwrap();
let selected_shortcut = self
.image_selected_state
.selected_shortcut
.as_ref()
.unwrap();
let ext = get_image_extension(&image.mime);
let to_download_to_path = Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid")
.join(selected_image_type.file_name(selected_shortcut.app_id(), ext));
//Delete old possible images
let data_folder = Path::new(&user.steam_user_data_folder);
//Keep deleting images of this type untill we don't find any more
let mut path = self.get_shortcut_image_path(data_folder);
while Path::new(&path).exists() {
let _ = std::fs::remove_file(&path);
path = self.get_shortcut_image_path(data_folder);
}
//Put the loaded thumbnail into the image handler map, we can use that for preview
let full_image_key = to_download_to_path.to_string_lossy().to_string();
let _ = self
.image_selected_state
.image_handles
.remove(&full_image_key);
let thumbnail_key = image.thumbnail_path.to_string_lossy().to_string();
let thumbnail = self
.image_selected_state
.image_handles
.remove(&thumbnail_key);
if let Some((_key, thumbnail)) = thumbnail {
self.image_selected_state
.image_handles
.insert(full_image_key, thumbnail);
}
let app_name = selected_shortcut.name();
let to_download = ToDownload {
path: to_download_to_path,
url: image.full_url.clone(),
app_name: app_name.to_string(),
image_type: *selected_image_type,
};
self.rt.spawn_blocking(move || {
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
});
self.clear_loaded_images();
{
self.image_selected_state.image_type_selected = None;
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
}
}
fn get_shortcut_image_path(&self, data_folder: &Path) -> String {
self.image_selected_state
.selected_shortcut
.as_ref()
.unwrap()
.key(
&self.image_selected_state.image_type_selected.unwrap(),
data_folder,
)
.1
}
fn clear_loaded_images(&mut self) {
if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
for option in options {
let key = option.thumbnail_path.to_string_lossy().to_string();
self.image_selected_state.image_handles.remove(&key);
}
}
}
fn handle_shortcut_selected(&mut self, shortcut: GameType, ui: &mut egui::Ui) {
let state = &mut self.image_selected_state;
//We must have a user to make see this action;
let user = state.steam_user.as_ref().unwrap();
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
let client = steamgriddb_api::Client::new(auth_key);
let search = CachedSearch::new(&client);
state.grid_id = self
.rt
.block_on(search.search(shortcut.app_id(), shortcut.name()))
.ok()
.flatten();
}
state.selected_shortcut = Some(shortcut.clone());
for image_type in ImageType::all() {
let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
let image = load_image_from_path(&path);
if let Ok(image) = image {
let texture = ui
.ctx()
.load_texture(&key, image, egui::TextureOptions::LINEAR);
state
.image_handles
.insert(key, TextureDownloadState::Loaded(texture));
}
}
state.selected_shortcut = Some(shortcut);
}
fn handle_back_button_action(&mut self) {
let state = &mut self.image_selected_state;
if state.possible_names.is_some() {
@@ -493,36 +376,3 @@ fn render_shortcut_mode_select(state: &ImageSelectState, ui: &mut egui::Ui) -> O
}
None
}
fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
if state.steam_user.is_none() {
if let Some(users) = &state.steam_users {
if users.len() > 0 {
return Some(UserAction::UserSelected(users[0].clone()));
}
}
} else {
let mut selected_user = state.steam_user.as_ref().unwrap().clone();
let id_before = selected_user.user_id.clone();
if let Some(steam_users) = &state.steam_users {
if steam_users.len() > 0 {
let combo_box = egui::ComboBox::new("ImageUserSelect", "")
.selected_text(format!("Steam user id: {}", &selected_user.user_id));
combo_box.show_ui(ui, |ui| {
for user in steam_users {
ui.selectable_value(&mut selected_user, user.clone(), &user.user_id);
}
});
}
}
let id_now = selected_user.user_id.clone();
if !id_before.eq(&id_now) {
return Some(UserAction::UserSelected(selected_user.clone()));
}
}
None
}
const MAX_WIDTH: f32 = 300.;
+1
View File
@@ -5,6 +5,7 @@ mod ui_import_games;
mod ui_settings;
mod uiapp;
mod images;
mod components;
pub use defines::*;
pub use ui_backup::*;