Fix steamdeck scaling issue in egui (#417)

This commit is contained in:
Philip Kristoffersen
2024-10-30 11:15:35 +01:00
committed by GitHub
parent 10caa7bee1
commit f41187a4c2
4 changed files with 11 additions and 5 deletions
Generated
+1 -1
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@@ -640,7 +640,7 @@ dependencies = [
[[package]] [[package]]
name = "boilr" name = "boilr"
version = "1.9.5" version = "1.9.6"
dependencies = [ dependencies = [
"base64 0.22.1", "base64 0.22.1",
"color-eyre", "color-eyre",
+1 -1
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@@ -1,7 +1,7 @@
[package] [package]
edition = "2021" edition = "2021"
name = "boilr" name = "boilr"
version = "1.9.5" version = "1.9.6"
[dependencies] [dependencies]
base64 = "^0.22.1" base64 = "^0.22.1"
@@ -26,6 +26,14 @@ https://hughsie.github.io/oars/index.html
--> -->
<content_rating type="oars-1.1" /> <content_rating type="oars-1.1" />
<releases> <releases>
<release version="1.9.6" date="2024-10-30">
<description>
<ul>
<li>Update dependencies</li>
<li>Fix scaling issue on steam deck</li>
</ul>
</description>
</release>
<release version="1.9.4" date="2023-09-18"> <release version="1.9.4" date="2023-09-18">
<description> <description>
<ul> <ul>
+1 -3
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@@ -175,6 +175,7 @@ fn create_games_to_sync(rt: &mut Runtime, platforms: &[Box<dyn GamesPlatform>])
impl App for MyEguiApp { impl App for MyEguiApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut Frame) { fn update(&mut self, ctx: &egui::Context, _frame: &mut Frame) {
ctx.set_pixels_per_point(1.0);
let frame = egui::Frame::default() let frame = egui::Frame::default()
.stroke(Stroke::new(0., BACKGROUND_COLOR)) .stroke(Stroke::new(0., BACKGROUND_COLOR))
.fill(BACKGROUND_COLOR); .fill(BACKGROUND_COLOR);
@@ -301,9 +302,6 @@ fn create_style(style: &mut egui::Style) {
style.visuals.selection.bg_fill = PURLPLE; style.visuals.selection.bg_fill = PURLPLE;
} }
fn setup(ctx: &egui::Context) { fn setup(ctx: &egui::Context) {
#[cfg(target_family = "unix")]
ctx.set_pixels_per_point(0.999);
let mut style: egui::Style = (*ctx.style()).clone(); let mut style: egui::Style = (*ctx.style()).clone();
create_style(&mut style); create_style(&mut style);
ctx.set_style(style); ctx.set_style(style);