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https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Refactor code for readability
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@@ -0,0 +1,62 @@
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use std::path::Path;
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use steam_shortcuts_util::{
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shortcut::{ShortcutOwned},
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Shortcut,
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};
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fn get_boilr_links_path() -> std::path::PathBuf {
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let home = std::env::var("HOME").expect("Expected a home variable to be defined");
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let boilr_links_path = Path::new(&home).join(".boilr").join("links");
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boilr_links_path
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}
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pub fn create_sym_links(shortcut: &ShortcutOwned) -> ShortcutOwned {
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let links_folder = get_boilr_links_path();
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let target_link = links_folder.join(format!("t{}", shortcut.app_id));
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let workdir_link = links_folder.join(format!("w{}", shortcut.app_id));
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let target_original = Path::new(&shortcut.exe);
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let workdir_original = Path::new(&shortcut.start_dir);
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use std::os::unix::fs::symlink;
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// If the links exsists, then they must point towards what is needed, otherwise they would have a different app id
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let target_ok = target_link.exists() || symlink(&target_original, &target_link).is_ok();
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let workdir_ok = workdir_link.exists() || symlink(&workdir_original, &workdir_link).is_ok();
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match (target_ok, workdir_ok) {
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(true, true) => {
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let exe = target_link.to_string_lossy().to_string();
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let start_dir = workdir_link.to_string_lossy().to_string();
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let new_shortcut = Shortcut::new(
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0,
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shortcut.app_name.as_str(),
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exe.as_str(),
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&start_dir.as_str(),
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shortcut.icon.as_str(),
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shortcut.shortcut_path.as_str(),
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shortcut.launch_options.as_str(),
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);
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let mut new_shortcut = new_shortcut.to_owned();
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new_shortcut.tags = shortcut.tags.clone();
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new_shortcut
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}
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_ => {
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println!("Could not create symlinks for game: {}", shortcut.app_name);
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shortcut.clone()
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}
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}
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}
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pub fn ensure_links_folder_created(name: &str) {
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let boilr_links_path = get_boilr_links_path();
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if !boilr_links_path.exists() {
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if let Err(e) = std::fs::create_dir_all(&boilr_links_path) {
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println!(
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"Could not create links folder for symlinks at path: {:?} , error: {:?} , you can try to disable creating symlinks for platform {}",
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boilr_links_path, e, name
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);
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return;
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}
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}
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}
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