mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Remove "download all" and move import button (#287)
* Remove download all on specific images * Remove unusued id field * Move import button to left menu to save on vertical space * Update version to 1.7.9
This commit is contained in:
Generated
+1
-1
@@ -265,7 +265,7 @@ dependencies = [
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[[package]]
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name = "boilr"
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version = "1.7.8"
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version = "1.7.9"
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dependencies = [
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"base64 0.20.0",
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"chrono",
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+1
-1
@@ -1,7 +1,7 @@
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[package]
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edition = "2021"
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name = "boilr"
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version = "1.7.8"
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version = "1.7.9"
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[dependencies]
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base64 = "^0.20.0"
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@@ -25,6 +25,14 @@ https://hughsie.github.io/oars/index.html
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-->
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<content_rating type="oars-1.1" />
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<releases>
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<release version="1.7.9" date="2022-12-28">
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<description>
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<ul>
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<li>Fix import button hidden on steam deck in game mode</li>
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</ul>
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</description>
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</release>
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<release version="1.7.8" date="2022-12-27">
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<description>
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<ul>
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+29
-27
@@ -72,7 +72,6 @@ pub struct PossibleImage {
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thumbnail_url: String,
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mime: MimeTypes,
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full_url: String,
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id: u32,
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}
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impl Default for ImageSelectState {
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@@ -180,26 +179,26 @@ impl MyEguiApp {
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} else if let Some(action) = render_steam_game_select(ui, state) {
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return action;
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}
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}
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match *self.status_reciever.borrow() {
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crate::sync::SyncProgress::FindingImages => {
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ui.spinner();
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ui.label("Finding images to download");
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ui.ctx().request_repaint();
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}
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crate::sync::SyncProgress::DownloadingImages { to_download } => {
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ui.spinner();
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ui.label(format!("Downloading {to_download} images"));
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ui.ctx().request_repaint();
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}
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crate::sync::SyncProgress::Done => {
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ui.ctx().request_repaint();
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return UserAction::RefreshImages;
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}
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_ => {
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if ui.button("Download images for all games").clicked() {
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return UserAction::DownloadAllImages;
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match *self.status_reciever.borrow() {
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crate::sync::SyncProgress::FindingImages => {
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ui.spinner();
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ui.label("Finding images to download");
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ui.ctx().request_repaint();
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}
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crate::sync::SyncProgress::DownloadingImages { to_download } => {
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ui.spinner();
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ui.label(format!("Downloading {to_download} images"));
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ui.ctx().request_repaint();
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}
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crate::sync::SyncProgress::Done => {
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ui.ctx().request_repaint();
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return UserAction::RefreshImages;
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}
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_ => {
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if ui.button("Download images for all games").clicked() {
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return UserAction::DownloadAllImages;
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}
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}
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}
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}
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@@ -521,17 +520,16 @@ impl MyEguiApp {
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block_on(task);
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let _ = sender_op.unwrap().send(SyncProgress::Done);
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});
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}
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}
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UserAction::RefreshImages => {
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let (_, reciever) = watch::channel(SyncProgress::NotStarted);
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let user = self.image_selected_state.steam_user.clone();
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if let Some(user) = &user{
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load_image_grids(user,&mut self.image_selected_state,ui);
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if let Some(user) = &user {
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load_image_grids(user, &mut self.image_selected_state, ui);
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}
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self.status_reciever = reciever;
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},
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}
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};
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}
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@@ -619,7 +617,8 @@ impl MyEguiApp {
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self.rt.spawn_blocking(move || {
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let thumbnails_folder = get_thumbnails_folder();
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let client = steamgriddb_api::Client::new(auth_key);
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let query = get_query_type(false, &image_type, settings.steamgrid_db.allow_nsfw);
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let query =
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get_query_type(false, &image_type, settings.steamgrid_db.allow_nsfw);
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let search_res = block_on(client.get_images_for_id(grid_id, &query));
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if let Ok(possible_images) = search_res {
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let mut result = vec![];
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@@ -632,7 +631,6 @@ impl MyEguiApp {
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mime: possible_image.mime.clone(),
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thumbnail_url: possible_image.thumb.clone(),
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full_url: possible_image.url.clone(),
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id: possible_image.id,
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});
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}
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let _ = tx.send(FetcStatus::Fetched(result));
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@@ -775,7 +773,11 @@ impl MyEguiApp {
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}
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}
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fn load_image_grids(user: &SteamUsersInfo, state: &mut ImageSelectState, ui: &mut egui::Ui) -> Vec<ShortcutOwned> {
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fn load_image_grids(
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user: &SteamUsersInfo,
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state: &mut ImageSelectState,
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ui: &mut egui::Ui,
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) -> Vec<ShortcutOwned> {
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let user_info = crate::steam::get_shortcuts_for_user(user);
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let mut user_folder = user_info.path.clone();
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user_folder.pop();
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+65
-62
@@ -90,6 +90,51 @@ impl MyEguiApp {
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platforms,
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}
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}
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fn render_import_button(&mut self, ui: &mut egui::Ui) {
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let (status_string, syncing) = match &*self.status_reciever.borrow() {
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SyncProgress::NotStarted => ("".to_string(), false),
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SyncProgress::Starting => ("Starting Import".to_string(), true),
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SyncProgress::FoundGames { games_found } => {
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(format!("Found {} games to import", games_found), true)
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}
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SyncProgress::FindingImages => ("Searching for images".to_string(), true),
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SyncProgress::DownloadingImages { to_download } => {
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(format!("Downloading {} images ", to_download), true)
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}
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SyncProgress::Done => ("Done importing games".to_string(), false),
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};
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if syncing {
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ui.ctx().request_repaint();
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}
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if !status_string.is_empty() {
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if syncing {
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ui.horizontal(|c| {
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c.spinner();
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c.label(&status_string);
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});
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} else {
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ui.label(&status_string);
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}
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}
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let all_ready = all_ready(&self.games_to_sync);
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = ImageButton::new(texture, size * 0.40);
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if all_ready && !syncing{
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if ui
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.add(image_button)
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.on_hover_text("Import your games into steam")
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.clicked(){
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save_settings(&self.settings, &self.platforms);
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self.run_sync(false);
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}
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}else{
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ui
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.add(image_button)
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.on_hover_text("Waiting for sync to finish");
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}
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}
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}
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fn get_rename_map() -> HashMap<u32, String> {
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@@ -174,7 +219,11 @@ impl App for MyEguiApp {
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|| ui
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.selectable_value(&mut self.selected_menu, Menues::Disconnect, "Disconnect")
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.changed();
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if self.selected_menu == Menues::Import {
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ui.with_layout(egui::Layout::bottom_up(egui::Align::Center), |ui| {
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self.render_import_button(ui);
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});
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}
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if changed {
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self.backup_state.available_backups = None;
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}
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@@ -187,66 +236,6 @@ impl App for MyEguiApp {
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}
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});
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if self.selected_menu == Menues::Settings {
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.frame(frame)
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.show(ctx, |ui| {
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let texture = self.get_save_image(ui);
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let size = texture.size_vec2();
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let save_button = ImageButton::new(texture, size * 0.5);
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if ui.add(save_button).on_hover_text("Save settings").clicked() {
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save_settings(&self.settings, &self.platforms);
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}
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});
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}
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if self.selected_menu == Menues::Import {
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.frame(frame)
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.show(ctx, |ui| {
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let (status_string, syncing) = match &*self.status_reciever.borrow() {
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SyncProgress::NotStarted => ("".to_string(), false),
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SyncProgress::Starting => ("Starting Import".to_string(), true),
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SyncProgress::FoundGames { games_found } => {
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(format!("Found {} games to import", games_found), true)
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}
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SyncProgress::FindingImages => ("Searching for images".to_string(), true),
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SyncProgress::DownloadingImages { to_download } => {
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(format!("Downloading {} images ", to_download), true)
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}
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SyncProgress::Done => ("Done importing games".to_string(), false),
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};
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if syncing {
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ui.ctx().request_repaint();
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}
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if !status_string.is_empty() {
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if syncing {
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ui.horizontal(|c| {
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c.spinner();
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c.label(&status_string);
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});
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} else {
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ui.label(&status_string);
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}
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}
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let all_ready = all_ready(&self.games_to_sync);
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = ImageButton::new(texture, size * 0.5);
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if all_ready
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&& ui
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.add(image_button)
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.on_hover_text("Import your games into steam")
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.clicked()
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&& !syncing
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{
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save_settings(&self.settings, &self.platforms);
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self.run_sync(false);
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}
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});
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}
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egui::CentralPanel::default().show(ctx, |ui| {
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match self.selected_menu {
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Menues::Import => {
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@@ -266,6 +255,20 @@ impl App for MyEguiApp {
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}
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};
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});
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if self.selected_menu == Menues::Settings {
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.frame(frame)
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.show(ctx, |ui| {
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let texture = self.get_save_image(ui);
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let size = texture.size_vec2();
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let save_button = ImageButton::new(texture, size * 0.5);
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if ui.add(save_button).on_hover_text("Save settings").clicked() {
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save_settings(&self.settings, &self.platforms);
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}
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});
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}
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}
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}
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@@ -353,7 +356,7 @@ pub fn run_ui(args: Vec<String>) {
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let fullscreen = args.contains(&"--fullscreen".to_string());
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let native_options = eframe::NativeOptions {
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fullscreen,
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maximized:true,
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maximized: true,
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//initial_window_size: Some(egui::Vec2 { x: 1280., y: 800. }),
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icon_data: Some(get_logo_icon()),
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vsync: !no_v_sync,
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