use std::path::{Path, PathBuf}; use steam_shortcuts_util::shortcut::{Shortcut, ShortcutOwned}; #[derive(Clone)] pub(crate) struct UplayGame { pub(crate) name: String, pub(crate) icon: String, pub(crate) id: String, pub(crate) launcher: PathBuf, } impl From for ShortcutOwned { fn from(game: UplayGame) -> Self { let launch = format!("\"uplay://launch/{}/0\"", game.id); let start_dir = game .launcher .parent() .unwrap_or_else(|| Path::new("")) .to_string_lossy(); let exe = format!("\"{}\"", game.launcher.to_string_lossy()); Shortcut::new("0", &game.name, &exe, &start_dir, &game.icon, "", &launch).to_owned() } }