use crate::sync::run_sync; use crate::ui::UserInterface; use crate::{egs::get_default_location, settings::Settings}; use fltk::{app, prelude::*}; use futures::executor::block_on; use std::error::Error; use std::{cell::RefCell, rc::Rc}; pub async fn run_ui() -> Result<(), Box> { let app = app::App::default().with_scheme(app::Scheme::Gtk); let settings = Rc::new(RefCell::new(Settings::new()?)); let mut ui = UserInterface::make_window(); update_ui_with_settings(&mut ui, &settings.clone().borrow()); { let save_ui = ui.clone(); let mut save_button = ui.save_settings_button.clone(); let save_settings = settings.clone(); save_button.set_callback(move |cb| { update_settings_with_ui_values(&mut save_settings.borrow_mut(), &save_ui); save_settings_to_file(&save_settings.borrow()); cb.set_label("Saved"); }); } { let mut synch_bytton = ui.synchronize_button.clone(); let synch_ui = ui.clone(); let sync_settings = settings.clone(); synch_bytton.set_callback(move |cb| { update_settings_with_ui_values(&mut sync_settings.borrow_mut(), &synch_ui); match block_on(run_sync(&sync_settings.borrow())) { Ok(_) => cb.set_label("Synched"), Err(e) => println!("{}", e), } }); } app.run().unwrap(); Ok(()) } #[cfg(feature = "ui")] fn empty_or_whitespace(input: String) -> Option { if input.trim().is_empty() { None } else { Some(input) } } #[cfg(feature = "ui")] fn update_settings_with_ui_values(settings: &mut Settings, ui: &UserInterface) { // Steam location settings.steam.location = empty_or_whitespace(ui.steam_location_input.value()); // Steamgrid db settings.steamgrid_db.enabled = ui.enable_steamgrid_db_checkbox.value(); settings.steamgrid_db.auth_key = empty_or_whitespace(ui.steamgrid_db_auth_key_input.value()); // Legendary settings.legendary.enabled = ui.enable_legendary_checkbox.value(); settings.legendary.executable = empty_or_whitespace(ui.legendary_executable_input.value()); // Origin settings.origin.enabled = ui.enable_origin_checkbox.value(); settings.origin.path = empty_or_whitespace(ui.origin_folder_input.value()); // Epic settings.epic_games.enabled = ui.enable_egs_checkbox.value(); settings.epic_games.location = empty_or_whitespace(ui.epic_location_input.value()); // Itch settings.itch.enabled = ui.enable_itch_checkbox.value(); settings.itch.location = empty_or_whitespace(ui.itch_locatoin_input.value()); } #[cfg(feature = "ui")] fn save_settings_to_file(settings: &Settings) { let toml = toml::to_string(&settings).unwrap(); std::fs::write("config.toml", toml).unwrap(); } #[cfg(feature = "ui")] fn update_ui_with_settings(ui: &mut UserInterface, settings: &Settings) { use std::path::Path; use crate::{itch, origin, steam}; ui.steam_location_input.set_value( &settings .steam .location .clone() .unwrap_or(steam::get_default_location().unwrap_or(String::from(""))), ); ui.enable_steamgrid_db_checkbox .set_value(settings.steamgrid_db.enabled); ui.steamgrid_db_auth_key_input.set_value( &settings .steamgrid_db .auth_key .clone() .unwrap_or(String::from("")), ); ui.enable_legendary_checkbox .set_value(settings.legendary.enabled); ui.legendary_executable_input.set_value( settings .legendary .executable .clone() .unwrap_or(String::from("legendary")) .as_str(), ); ui.enable_egs_checkbox .set_value(settings.epic_games.enabled); let default_egs = get_default_location(); let default_egs = default_egs .map(|p| p.to_str().unwrap().to_owned()) .unwrap_or(String::from("")); let egs_location = settings .epic_games .location .clone() .unwrap_or(String::from(default_egs)); ui.epic_location_input.set_value(&egs_location); ui.enable_egs_checkbox .set_value(settings.epic_games.enabled); ui.enable_itch_checkbox.set_value(settings.itch.enabled); let mut default_itch_location = itch::get_default_location(); if !Path::new(&default_itch_location).exists() { default_itch_location = String::from(""); } ui.enable_itch_checkbox.set_value(settings.itch.enabled); ui.itch_locatoin_input.set_value( &settings .itch .location .clone() .unwrap_or(default_itch_location), ); ui.enable_origin_checkbox.set_value(settings.origin.enabled); let mut default_origin_location = origin::get_default_location(); if !Path::new(&default_origin_location).exists() { default_origin_location = String::from(""); } ui.origin_folder_input.set_value( &settings .origin .path .clone() .unwrap_or(default_origin_location), ); }