mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
270 lines
8.7 KiB
Rust
270 lines
8.7 KiB
Rust
use crate::{
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itch::ItchPlatform,
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origin::OriginPlatform,
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steamgriddb::{download_images, CachedSearch},
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};
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use std::{
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cell::{Ref, RefCell},
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fs::File,
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io::Write,
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path::Path,
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rc::Rc,
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};
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mod egs;
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mod itch;
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mod legendary;
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mod origin;
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mod platform;
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mod settings;
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mod steam;
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mod steamgriddb;
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use egs::get_default_location;
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#[cfg(feature = "ui")]
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use fltk::{app, prelude::*, window::Window};
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#[cfg(feature = "ui")]
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mod mainview;
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use crate::{
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egs::EpicPlatform,
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legendary::LegendaryPlatform,
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platform::Platform,
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settings::Settings,
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steam::{get_shortcuts_for_user, get_shortcuts_paths, get_users_images},
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};
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use std::error::Error;
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use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes, Shortcut};
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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#[cfg(feature = "ui")]
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{
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{
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let app = app::App::default().with_scheme(app::Scheme::Gtk);
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let settings = Rc::new(RefCell::new(Settings::new()?));
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let mut ui = mainview::UserInterface::make_window();
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update_ui_with_settings(&mut ui, &settings.clone().borrow());
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{
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let save_ui = ui.clone();
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let mut save_button = ui.save_settings_button.clone();
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let save_settings = settings.clone();
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save_button.set_callback(move |cb| {
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update_settings_with_ui_values(&mut save_settings.borrow_mut(), &save_ui);
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save_settings_to_file(&save_settings.borrow());
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cb.set_label("Saved");
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});
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}
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{
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let mut synch_bytton = ui.synchronize_button.clone();
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let synch_ui = ui.clone();
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let sync_settings = settings.clone();
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synch_bytton.set_callback(move |cb| {
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update_settings_with_ui_values(&mut sync_settings.borrow_mut(), &synch_ui);
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run_sync(&sync_settings.borrow());
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cb.set_label("Synched");
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});
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}
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app.run().unwrap();
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}
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Ok(())
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}
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#[cfg(not(feature = "ui"))]
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{
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let settings = Settings::new()?;
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run_sync(&settings).await
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}
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}
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fn empty_or_whitespace(input: String) -> Option<String> {
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if input.trim().is_empty() {
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None
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} else {
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Some(input)
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}
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}
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fn update_settings_with_ui_values(settings: &mut Settings, ui: &mainview::UserInterface) {
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// Steam location
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settings.steam.location = empty_or_whitespace(ui.steam_location_input.value());
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// Steamgrid db
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settings.steamgrid_db.enabled = ui.enable_steamgrid_db_checkbox.value();
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settings.steamgrid_db.auth_key = empty_or_whitespace(ui.steamgrid_db_auth_key_input.value());
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// Legendary
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settings.legendary.enabled = ui.enable_legendary_checkbox.value();
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settings.legendary.executable = empty_or_whitespace(ui.legendary_executable_input.value());
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// Origin
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settings.origin.enabled = ui.enable_origin_checkbox.value();
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settings.origin.path = empty_or_whitespace(ui.origin_folder_input.value());
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// Epic
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settings.epic_games.enabled = ui.enable_egs_checkbox.value();
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settings.epic_games.location = empty_or_whitespace(ui.epic_location_input.value());
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// Itch
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settings.itch.enabled = ui.enable_itch_checkbox.value();
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settings.itch.location = empty_or_whitespace(ui.itch_locatoin_input.value());
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}
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fn save_settings_to_file(settings: &Settings) {
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let toml = toml::to_string(&settings).unwrap();
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std::fs::write("config.toml", toml).unwrap();
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}
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fn update_ui_with_settings(ui: &mut mainview::UserInterface, settings: &Settings) {
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ui.enable_steamgrid_db_checkbox
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.set_value(settings.steamgrid_db.enabled);
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ui.steamgrid_db_auth_key_input.set_value(
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&settings
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.steamgrid_db
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.auth_key
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.clone()
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.unwrap_or(String::from("")),
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);
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ui.enable_legendary_checkbox
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.set_value(settings.legendary.enabled);
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ui.legendary_executable_input.set_value(
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settings
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.legendary
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.executable
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.clone()
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.unwrap_or(String::from("legendary"))
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.as_str(),
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);
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ui.enable_egs_checkbox
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.set_value(settings.epic_games.enabled);
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let default_egs = get_default_location();
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let default_egs = default_egs
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.map(|p| p.to_str().unwrap().to_owned())
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.unwrap_or(String::from(""));
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let egs_location = settings
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.epic_games
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.location
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.clone()
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.unwrap_or(String::from(default_egs));
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ui.epic_location_input.set_value(&egs_location);
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ui.enable_egs_checkbox
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.set_value(settings.epic_games.enabled);
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ui.enable_itch_checkbox.set_value(settings.itch.enabled);
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let mut default_itch_location = itch::get_default_location();
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if !Path::new(&default_itch_location).exists() {
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default_itch_location = String::from("");
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}
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ui.enable_itch_checkbox.set_value(settings.itch.enabled);
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ui.itch_locatoin_input.set_value(
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&settings
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.itch
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.location
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.clone()
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.unwrap_or(default_itch_location),
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);
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ui.enable_origin_checkbox.set_value(settings.origin.enabled);
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let mut default_origin_location = origin::get_default_location();
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if !Path::new(&default_origin_location).exists() {
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default_origin_location = String::from("");
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}
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ui.origin_folder_input.set_value(
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&settings
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.origin
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.path
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.clone()
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.unwrap_or(default_origin_location),
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);
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}
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async fn run_sync(settings: &Settings) -> Result<(), Box<dyn Error>> {
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let userinfo_shortcuts = get_shortcuts_paths(&settings.steam)?;
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println!("Found {} user(s)", userinfo_shortcuts.len());
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for user in userinfo_shortcuts.iter() {
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let shortcut_info = get_shortcuts_for_user(user);
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let mut new_user_shortcuts: Vec<ShortcutOwned> = shortcut_info.shortcuts;
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update_platform_shortcuts(
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&EpicPlatform::new(settings.epic_games.clone()),
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&LegendaryPlatform::new(settings.legendary.clone()),
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&ItchPlatform::new(settings.itch.clone()),
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&mut new_user_shortcuts,
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);
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update_platform_shortcuts(
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&OriginPlatform {
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settings: settings.origin.clone(),
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},
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&mut new_user_shortcuts,
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);
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let shortcuts = new_user_shortcuts.iter().map(|f| f.borrow()).collect();
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save_shortcuts(&shortcuts, Path::new(&shortcut_info.path));
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if settings.steamgrid_db.enabled {
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let auth_key = &settings.steamgrid_db.auth_key;
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if let Some(auth_key) = auth_key {
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let client = steamgriddb_api::Client::new(auth_key);
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let mut search = CachedSearch::new(&client);
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let known_images = get_users_images(user).unwrap();
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download_images(
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known_images,
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user.steam_user_data_folder.as_str(),
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shortcuts,
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&mut search,
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&client,
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)
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.await?;
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search.save();
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} else {
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println!("Steamgrid DB Auth Key not found, please add one as described here: https://github.com/PhilipK/steam_shortcuts_sync#configuration");
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}
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}
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}
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Ok(())
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}
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fn save_shortcuts(shortcuts: &Vec<Shortcut>, path: &Path) {
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let new_content = shortcuts_to_bytes(shortcuts);
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let mut file = File::create(path).unwrap();
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file.write_all(new_content.as_slice()).unwrap();
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}
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fn update_platform_shortcuts<P, T, E>(platform: &P, current_shortcuts: &mut Vec<ShortcutOwned>)
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where
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P: Platform<T, E>,
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E: std::fmt::Debug + std::fmt::Display,
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T: Into<ShortcutOwned>,
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{
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if platform.enabled() {
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let shortcuts_to_add_result = platform.get_shortcuts();
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match shortcuts_to_add_result {
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Ok(shortcuts_to_add) => {
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println!(
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"Found {} game(s) for platform {}",
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shortcuts_to_add.len(),
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platform.name()
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);
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current_shortcuts.retain(|f| !f.tags.contains(&platform.name().to_owned()));
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for shortcut in shortcuts_to_add {
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let shortcut_owned: ShortcutOwned = shortcut.into();
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current_shortcuts.push(shortcut_owned);
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}
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}
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Err(err) => {
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eprintln!("Error getting shortcuts from platform: {}", platform.name());
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eprintln!("{}", err);
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}
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}
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}
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}
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