Files
BoilR/src/main.rs
T

108 lines
3.2 KiB
Rust

use crate::steamgriddb::{download_images, CachedSearch};
use std::{fs::File, io::Write, path::Path};
mod egs;
mod legendary;
mod platform;
mod settings;
mod steam;
mod steamgriddb;
use crate::{
egs::EpicPlatform,
legendary::LegendaryPlatform,
platform::Platform,
settings::Settings,
steam::{get_shortcuts_for_user, get_shortcuts_paths, get_users_images},
};
use std::error::Error;
use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes, Shortcut};
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let settings = Settings::new()?;
let auth_key = settings.steamgrid_db.auth_key;
if settings.steamgrid_db.enabled && auth_key.is_none() {
println!("auth_key not found, please add it to the steamgrid_db settings ");
return Ok(());
}
let auth_key = auth_key.unwrap();
let client = steamgriddb_api::Client::new(auth_key);
let mut search = CachedSearch::new(&client);
let userinfo_shortcuts = get_shortcuts_paths(&settings.steam)?;
println!("Found {} user(s)", userinfo_shortcuts.len());
for user in userinfo_shortcuts.iter() {
let shortcut_info = get_shortcuts_for_user(user);
let mut new_user_shortcuts: Vec<ShortcutOwned> = shortcut_info.shortcuts;
update_platform_shortcuts(
&EpicPlatform::new(settings.epic_games.clone()),
&mut new_user_shortcuts,
);
update_platform_shortcuts(
&LegendaryPlatform::new(settings.legendary.clone()),
&mut new_user_shortcuts,
);
let shortcuts = new_user_shortcuts.iter().map(|f| f.borrow()).collect();
save_shortcuts(&shortcuts, Path::new(&shortcut_info.path));
let known_images = get_users_images(user).unwrap();
download_images(
known_images,
user.steam_user_data_folder.as_str(),
shortcuts,
&mut search,
&client,
)
.await?;
}
search.save();
Ok(())
}
fn save_shortcuts(shortcuts: &Vec<Shortcut>, path: &Path) {
let new_content = shortcuts_to_bytes(shortcuts);
let mut file = File::create(path).unwrap();
file.write_all(new_content.as_slice()).unwrap();
}
fn update_platform_shortcuts<P, T, E>(platform: &P, current_shortcuts: &mut Vec<ShortcutOwned>)
where
P: Platform<T, E>,
E: std::fmt::Debug + std::fmt::Display,
T: Into<ShortcutOwned>,
{
if platform.enabled() {
let shortcuts_to_add_result = platform.get_shortcuts();
match shortcuts_to_add_result {
Ok(shortcuts_to_add) => {
println!(
"Found {} games for platform {}",
shortcuts_to_add.len(),
platform.name()
);
current_shortcuts.retain(|f| !f.tags.contains(&platform.name().to_owned()));
for shortcut in shortcuts_to_add {
let shortcut_owned: ShortcutOwned = shortcut.into();
current_shortcuts.push(shortcut_owned);
}
}
Err(err) => {
eprintln!("Error getting shortcuts from platform: {}", platform.name());
eprintln!("{}", err);
}
}
}
}